ERROR Raw mode is not supported on the current process.stdin, which Ink uses
as input stream by default.
Read about how to prevent this error on
https://github.com/vadimdemedes/ink/#israwmodesupported
- Read about how to prevent this error on
https://github.com/vadimdemedes/ink/#israwmodesupported
-App.handleSetRaw (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/n
ode ode_modules/ink/build/components/App.js:56:27)
- (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/node_modules/ink/
build/hooks/use-input.js:38:9)
-invokePassiveEffect (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53
reate d/node_modules/react-reconciler/cjs/react-reconciler.devel
opment.js:16054:20)
-Object.invokeGuardedCa (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9
lbackProd c53d/node_modules/react-reconciler/cjs/react-reconciler
.development.js:12101:10)
-invokeGuardedCal (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/n
back ode_modules/react-reconciler/cjs/react-reconciler.development
.js:12292:31)
-flushPassiveEffec (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/
sImpl node_modules/react-reconciler/cjs/react-reconciler.developme
nt.js:16141:9)
-unstable_runWithPr
iority (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/
node_modules/scheduler/cjs/scheduler.development.js:468:12)
-runWithPrior (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/node_
ty modules/react-reconciler/cjs/react-reconciler.development.js:2495
:10)
-flushPassiveEff (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/no
cts de_modules/react-reconciler/cjs/react-reconciler.development.j
s:16014:14)
- (C:/Users/HP/AppData/Local/npm-cache/_npx/f27a05a5c3c9c53d/node_modules/reac
t-reconciler/cjs/react-reconciler.development.js:15891:11)
Getting the above error whenever tried to run the below command:
npm init #shopify/app#latest
I've updated the node and react as well as the Ink module package.
I've gone through the mentioned link https://github.com/vadimdemedes/ink/#israwmodesupported
Any help would be appreciated
Getting file upload error in dojo iframe - doc.getElementsByTagName('textarea')[0].value undefined error. File upload is failing intermittently when dojo(1.11.2 version) handleResponse() method is called before the response comes from the remote server .
Below is the error message i am getting
Error: HTML Upload Error:Cannot read property 'value' of undefined at
Object._error
(/public/prod/dojo-1.11.2/dojox/form/FileUploader.js:18:56) at
Object.d (:244:264) at Object._error
(/public/prod/revolution-3.8.5/revit/form/FileUploader.js:12:300) at
Object.eval
(/public/prod/dojo-1.11.2/dojox/form/FileUploader.js:23:457) at
Object.error (:44:382) at :149:461 at g
(:163:21) at h (:162:331) at
h.Deferred.reject.errback (:164:304) at g
(:163:293) Message
I spent lot of hours in resolving this issue.But some how it is not getting resolved.Can anyone help me .
I'm trying to use both ObjectAL and native SKAction in my spritekit project.
I've got it working, but when i run this code,
OALSimpleAudio.sharedInstance().playBg("shipengine.wav", loop:true)
it gives me an error saying 'Resource powershotbeep.wav can not be loaded' this is a file I use with SKAction somewhere else in the project. any idea why this would be happening?
if i stop loading those actions, then my shipengine sound will play just fine
i've tried this with objective-c as well.. i get this error
2014-09-06 13:18:23.790 testsound[59331:4033724] OAL Error: +[ALWrapper openDevice:]: Could not open device (null)
2014-09-06 13:18:23.791 testsound[59331:4033724] OAL Error: -[ALDevice initWithDeviceSpecifier:]: : Failed to create OpenAL device (null)
2014-09-06 13:18:23.791 testsound[59331:4033724] OAL Error: +[ALWrapper closeDevice:]: Invalid Enum (error code 0x0000a003)
2014-09-06 13:18:23.791 testsound[59331:4033724] OAL Warning: -[OALAudioSession onAudioError:]: Received audio error notification, but last reset was 0.001220 seconds ago. Doing nothing.
2014-09-06 13:18:23.791 testsound[59331:4033724] OAL Error: -[OALSimpleAudio initWithSources:]: : Could not create OpenAL device
I am trying get started with ALIZE/LIA_RAL Toolkit. Tried to run ALIZE3.0 Tutorial 02_i-vector_system_with_ALIZE3.0 on my system. But there might be some problem with data. Data folder with the I-vector system is empty and I have used data you provided with GMM-UBM tutorial. IvTest_WCCN_Cosine.log file is showing the following error -
[ Exception 0x77ce00 ]
message = "Matrix is not positive definite"
source file = DoubleSquareMatrix.cpp
line number = 177
Can you please help me out to fix this problem?
I am trying to define a new android.tablet skin. I am testing with a Nexus 7 running KitKat.
I did this:
Added the Skin
updated getSkinName() function
I can see in LogCat the function getSkinName() being called
However, there is a confusing message:
"default" skin will be used, because skin named android.tablet was not
found. Add a skin or change android/js/skinLoader.js to return
existing skin.
Am I missing something?
04-01 17:03:32.969: D/CordovaNetworkManager(4481): Connection Type:
wifi 04-01 17:03:32.969: D/CordovaActivity(4481):
onMessage(networkconnection,wifi) 04-01 17:03:32.969:
D/CordovaLog(4481):
file:///android_asset/www/default/js/skinLoader.js: Line 18 :
screen.width 800 04-01 17:03:32.969: I/chromium(4481):
[INFO:CONSOLE(18)] " screen.width 800", source:
file:///android_asset/www/default/js/skinLoader.js (18)
04-01 17:03:32.969: D/CordovaLog(4481): file:///android_asset/www/default/js/skinLoader.js: Line 23 :
returned skinName is android.tablet 04-01 17:03:32.969:
I/chromium(4481): [INFO:CONSOLE(23)] " returned skinName is
android.tablet", source:
file:///android_asset/www/default/js/skinLoader.js (23) 04-01
17:03:32.969: W/WLDroidGap(4481): "default" skin will be used,
because skin named android.tablet was not found. Add a skin or change
android/js/skinLoader.js to return existing skin. ... ... ... 04-01
17:03:34.779: D/CordovaLog(4481):
file:///android_asset/www/default/worklight/cordova.js: Line 1034 :
processMessage failed: Error: ReferenceError: getSkinName is not
defined
Looks like you're right, Worklight Skins fail to load - at least on the first load of the application; if you load it a second time, it does work.
I've opened a defect for this issue.
If you are an IBM business partner or customer, please open a PMR so that once fixed you'll be able to receive this in the form of an iFix release.
Here's what I've done:
Created a new project and application
Added the Android environment
Added an application skin, android.skin, to the Android environment
Added a main.css to my-app\android.skin\css with body {background-color:red}
Changed getSkinName() in my-app\android\js\skinLoader.js' to return "android.skin"
Run As > Run on Worklight Development Server
Run As > Android application
The first load indeed loads the "default" skin instead of "android.skin". The second time I loaded the app (from the device, not by re-installing the app), it did load the "android.skin"...
So anyway, there's a defect. But you can continue developing your application albeit in a somewhat inconvenient way...