PhotosFramework assign asset to album - objective-c

I've looked at several examples and can't figure this one out. I feel I am missing something simple here.
In my app, I want to take an image in a specific album (ABC) and add it into another album (XYZ) that I created specifically for this app. Both the albums will be visible from IOS's default photo app.
I am successfully able to assign the image to album XYZ if I save another copy of the image. i.e. if I now go back to camera roll I will see two copies of the same image. One assigned to album ABC and another one to XYZ. This is not what I want. I have thousands of images that will be assigned to album XYZ and I don't want two copies to take up space unncessarily.
Here is my code that saves a copy of the image to new album:
-(void) saveImage:(UIImage*) imageToSave toCollection:(NSString *) collectionTitle forRowNumber:(long) rowNumber{
NSLog(#"entered %s", __PRETTY_FUNCTION__);
__block PHFetchResult *photosAsset;
__block PHAssetCollection *collection;
__block PHObjectPlaceholder *placeholder;
// Find the album
PHFetchOptions *fetchOptions = [[PHFetchOptions alloc] init];
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"title = %#", collectionTitle];
// this is how we get a match for album Title held by 'collectionTitle'
collection = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAny options:fetchOptions].firstObject;
// check if album exists
if (!collection)
{
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
NSLog(#" Album did not exist, now creating album: %#",collectionTitle);
// Create the album
PHAssetCollectionChangeRequest *createAlbum = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:collectionTitle];
placeholder = [createAlbum placeholderForCreatedAssetCollection];
} completionHandler:^(BOOL didItSucceed, NSError *error) {
if (didItSucceed)
{
PHFetchResult *collectionFetchResult = [PHAssetCollection fetchAssetCollectionsWithLocalIdentifiers:#[placeholder.localIdentifier] options:nil];
collection = collectionFetchResult.firstObject;
}
}];
}
// Save to the album
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
PHAssetChangeRequest *assetRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:imageToSave];
placeholder = [assetRequest placeholderForCreatedAsset];
photosAsset = [PHAsset fetchAssetsInAssetCollection:collection options:nil];
PHAssetCollectionChangeRequest *albumChangeRequest = [PHAssetCollectionChangeRequest changeRequestForAssetCollection:collection assets:photosAsset];
[albumChangeRequest addAssets:#[placeholder]];
} completionHandler:^(BOOL didItSucceed, NSError *error) {
if (didItSucceed)
{ // if YES
NSLog(#" Looks like Image was saved in camera Roll as %#", placeholder.localIdentifier);
NSLog(#"placeholder holds %#", placeholder.debugDescription );
}
else
{
NSLog(#"%#", error);
}
}];
}
I know that using the IOS Photos app you can assign an image to multiple albums and it does not create multiple copies.

You're getting a new image added to the library because you're explicitly requesting that a new image be added to the library:
PHAssetChangeRequest *assetRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:imageToSave];
If you have a PHAsset representing the original image, you can request to add that same asset to your second album. But because the code you've shared starts from a UIImage, you've lost the connection to the original asset.
Assuming you somewhere have that PHAsset, what you'd need looks something like this:
- (void)saveAsset:(PHAsset *)asset toCollectionNamed:(NSString *) collectionTitle {
// Find the album
PHFetchOptions *fetchOptions = [[PHFetchOptions alloc] init];
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"title = %#", collectionTitle];
PHAssetCollection *collection = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAny options:fetchOptions].firstObject;
// Combine (possible) album creation and adding in one change block
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
PHAssetCollectionChangeRequest *albumRequest;
if (collection == nil) {
// create the album if it doesn't exist
albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:collectionTitle];
} else {
// otherwise request to change the existing album
albumRequest = [PHAssetCollectionChangeRequest changeRequestForAssetCollection:collection];
}
// add the asset to the album
[albumRequest addAssets:#[asset]];
} completionHandler:^(BOOL success, NSError *error) {
if (!success) {
NSLog(#"error creating or adding to album: %#", error);
}
}];
}
Notice you don't need two PHPhotoLibrary performChanges blocks — you can create the album and add to it in the same change request.

Related

display iPhone contacts using system framework in ios

In my app if I tap one button I need to display all the phone contacts like whatsapp... How to acheive this with AddressBook framework? Or can we use any other frameworks to display all the device contacts...
We can fetch the contact using the contact framework: following the step->
Add the contact.framework and contactUI.framework in your app bundle.
Add the two file in your .h file:
#import Contacts/Contacts.h
#import ContactsUI/ContactsUI.h
Add the flowing code
-(void)loadContactList
{
#try {
CNAuthorizationStatus status = [CNContactStore authorizationStatusForEntityType:CNEntityTypeContacts];
if( status == CNAuthorizationStatusDenied || status == CNAuthorizationStatusRestricted)
{
NSLog(#"access denied");
}
else
{
//Create repository objects contacts
CNContactStore *contactStore = [[CNContactStore alloc] init];
//Select the contact you want to import the key attribute ( https://developer.apple.com/library/watchos/documentation/Contacts/Reference/CNContact_Class/index.html#//apple_ref/doc/constant_group/Metadata_Keys )
NSArray *keys = [[NSArray alloc]initWithObjects:CNContactIdentifierKey, CNContactEmailAddressesKey, CNContactBirthdayKey, CNContactImageDataKey, CNContactPhoneNumbersKey,CNContactViewController.descriptorForRequiredKeys,nil];
// Create a request object
CNContactFetchRequest *request = [[CNContactFetchRequest alloc] initWithKeysToFetch:keys];
request.predicate = nil;
[contactStore enumerateContactsWithFetchRequest:request
error:nil
usingBlock:^(CNContact* __nonnull contact, BOOL* __nonnull stop)
{
// Contact one each function block is executed whenever you get
NSString *phoneNumber = #"";
if( contact.phoneNumbers)
phoneNumber = [[[contact.phoneNumbers firstObject] value] stringValue];
NSLog(#"phoneNumber = %#", phoneNumber);
NSLog(#"givenName = %#", contact.givenName);
NSLog(#"familyName = %#", contact.familyName);
NSLog(#"email = %#", contact.emailAddresses);
[contactList addObject:contact];
}];
}
} #catch (NSException *exception) {
NSLog(#"Exception:%#",exception.reason);
}
}
Call this method in view did load or view did appear.

Save image to a specific photo album with photo framework ios 8

I have just created a new photo album with this code:
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^
{
//Checks for App Photo Album and creates it if it doesn't exist
PHFetchOptions *fetchOptions = [PHFetchOptions new];
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"title == %#", #"ChameleonSensors"];
PHFetchResult *fetchResult = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAlbumRegular options:fetchOptions];
if (fetchResult.count == 0)
{
//Create Album
PHAssetCollectionChangeRequest *albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:#"ChameleonSensors"];
}
}
completionHandler:^(BOOL success, NSError *error)
{
NSLog(#"Log here...");
if (!success) {
NSLog(#"Error creating album: %#", error);
}else{
NSLog(#"Perfecto");
}
}];
This is ok, but now I need to save photos in this photo album.
I´m using objective-c and photo framework.
thank you
you should add assets to albumRequest
//Create Album
PHAssetCollectionChangeRequest *albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:#"ChameleonSensors"];
PHAssetChangeRequest *createImageRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:[UIImage imageNamed:#"test"]];
[albumRequest addAssets:#[createImageRequest.placeholderForCreatedAsset]];

How to add image in PHAsset and delete it from photo library?

I am working on an app like hiding photos and I want to move the images to my app so for that I have to import images from photo library and delete that image from library but I cant understand how to work with PHAssets and where to implement.
I used the UIPickerview to pick the image and then delete it from library please anyone can help me for that
This the picker where I get image :
UIImage *chosenImage = info[UIImagePickerControllerEditedImage];
And this is for delete but what is asset :
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetChangeRequest deleteAssets:formatWithOrientation];
} completionHandler:^(BOOL success, NSError *error) {
NSLog(#"Finished deleting asset. %#", (success ? #"Success." : error));
}];
Try this code. It's working for me.
PHFetchResult *asset = [PHAsset fetchAssetsWithALAssetURLs:#“Your asset url” options:nil];
[asset enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) {
NSLog(#"%#",[obj class]);
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
BOOL req = [obj canPerformEditOperation:PHAssetEditOperationDelete];
if (req) {
NSLog(#"true");
[PHAssetChangeRequest deleteAssets:#[obj]];
}
} completionHandler:^(BOOL success, NSError *error) {
NSLog(#"Finished Delete asset. %#", (success ? #"Success." : error));
if (success) {
NSLog(#“delete successfully”);
}
}];
}];

AssetsLibrary framework broken on iOS 8

I have run into an issue on iOS 8 with the Assets Library framework that appears to be a bug in iOS 8. If I create an album called 'MyMedia' and then delete it, then when I try to create the album again, this chunk of code below returns 'nil' indicating that the album 'MyMedia' exists even though it does not because I deleted it using the 'Photos' app.
__block ALAssetsGroup *myGroup = nil;
__block BOOL addAssetDone = false;
NSString *albumName = #"MyMedia";
[assetsLib addAssetsGroupAlbumWithName:albumName
resultBlock:^(ALAssetsGroup *group) {
myGroup = group;
addAssetDone = true;
} failureBlock:^(NSError *error) {
NSLog( #"failed to create album: %#", albumName);
addAssetDone = true;
}];
while (!addAssetDone) {
[[NSRunLoop currentRunLoop] runUntilDate:[NSDate dateWithTimeIntervalSinceNow:0.05f]];
}
return myGroup; // returns nil if group has previously been created and then deleted
This same method works when creating a brand new album 'MyMedia2.' Has anyone else experienced this issue and know of a workaround or solution? Is the only solution to move to the new 'Photos' framework or am I doing something incorrect here? Note that this code always works on iOS7.X
Actually the steps to reproduce this problem are as follows ->
1. Uninstall your app that takes photos and saves them to a custom album
2. Under iOS Photos delete the custom album that has saved photos in it
3. Install your app
4. If you take pictures or record videos with the app it does not create them or store them. If you look under iOS Photos albums the custom album one does not exist and none of the pictures/videos taken with the app exist.
My previous answer was incorrect. I had not really tested it out. I did finally figure out what had to be done and it was difficult but I got it to work. This is what I had to do to get my app to run on both iOS 7.x.X and iOS 8.X.x and create a custom album that had been previously deleted by the app -->
I wrote two chunks of code: one that uses the Photos framework on iOS 8.x.x and one that uses the AssetsLibrary framework on iOS 7.x.x
Sp the app could run on both iOS versions, I linked the app to the Photos framework but then changed it from required to optional so it would not be loaded on iOS 7.x.x
Because the Photos framework code could not be called directly at runtime on iOS 7.x.x, I had to change it so it loaded the classes, functions (and blocks!) dynamically at runtime
Here is the code chunk that works when running on an iPhone. This should work in the simulator too -->
// PHPhotoLibrary_class will only be non-nil on iOS 8.x.x
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
if (PHPhotoLibrary_class) {
/**
*
iOS 8..x. . code that has to be called dynamically at runtime and will not link on iOS 7.x.x ...
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:title];
} completionHandler:^(BOOL success, NSError *error) {
if (!success) {
NSLog(#"Error creating album: %#", error);
}
}];
*/
// dynamic runtime code for code chunk listed above
id sharedPhotoLibrary = [PHPhotoLibrary_class performSelector:NSSelectorFromString(#"sharedPhotoLibrary")];
SEL performChanges = NSSelectorFromString(#"performChanges:completionHandler:");
NSMethodSignature *methodSig = [sharedPhotoLibrary methodSignatureForSelector:performChanges];
NSInvocation* inv = [NSInvocation invocationWithMethodSignature:methodSig];
[inv setTarget:sharedPhotoLibrary];
[inv setSelector:performChanges];
void(^firstBlock)() = ^void() {
Class PHAssetCollectionChangeRequest_class = NSClassFromString(#"PHAssetCollectionChangeRequest");
SEL creationRequestForAssetCollectionWithTitle = NSSelectorFromString(#"creationRequestForAssetCollectionWithTitle:");
[PHAssetCollectionChangeRequest_class performSelector:creationRequestForAssetCollectionWithTitle withObject:albumName];
};
void (^secondBlock)(BOOL success, NSError *error) = ^void(BOOL success, NSError *error) {
if (success) {
[assetsLib enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
if (group) {
NSString *name = [group valueForProperty:ALAssetsGroupPropertyName];
if ([albumName isEqualToString:name]) {
groupFound = true;
handler(group, nil);
}
}
} failureBlock:^(NSError *error) {
handler(nil, error);
}];
}
if (error) {
NSLog(#"Error creating album: %#", error);
handler(nil, error);
}
};
// Set the success and failure blocks.
[inv setArgument:&firstBlock atIndex:2];
[inv setArgument:&secondBlock atIndex:3];
[inv invoke];
}
else {
// code that always creates an album on iOS 7.x.x but fails
// in certain situations such as if album has been deleted
// previously on iOS 8...x. .
[assetsLib addAssetsGroupAlbumWithName:albumName
resultBlock:^(ALAssetsGroup *group) {
handler(group, nil);
} failureBlock:^(NSError *error) {
NSLog( #"Failed to create album: %#", albumName);
handler(nil, error);
}];
}
Using Adam's answer, and Marin Todorov's Category on ALAssetsLibrary, ALAssetsLibrary+CustomPhotoAlbum to create photo Albums, and place photos in them, this code below replaces the main workHorse in that Category, it works on both iOS7 devices and iOS 8.1 devices for those who need to have both.
it gives two warnings about performSelector on unknown class though, any improvements are appreciated:
(it will not copy a photo from a shared album that you did not create and will fail with message, any enhancements there also would be good)
1) add the "Photos" Frameworks, set to "optional"
2) include the import line #import < Photos/PHPhotoLibrary.h >
//----------------------------------------------------------------------------------------
- (void)addAssetURL:(NSURL *)assetURL
toAlbum:(NSString *)albumName
completion:(ALAssetsLibraryWriteImageCompletionBlock)completion
failure:(ALAssetsLibraryAccessFailureBlock)failure
{
NSLog();
__block BOOL albumWasFound = NO;
//-----------------------------------------
ALAssetsLibraryGroupsEnumerationResultsBlock enumerationBlock;
enumerationBlock = ^(ALAssetsGroup *group, BOOL *stop)
{
NSLog(#" ALAssetsLibraryGroupsEnumerationResultsBlock");
// Compare the names of the albums
if ([albumName compare:[group valueForProperty:ALAssetsGroupPropertyName]] == NSOrderedSame)
{
NSLog(#"--------------Target album is found");
// Target album is found
albumWasFound = YES;
// Get a hold of the photo's asset instance
// If the user denies access to the application, or if no application is allowed to
// access the data, the failure block is called.
ALAssetsLibraryAssetForURLResultBlock assetForURLResultBlock =
[self _assetForURLResultBlockWithGroup:group
assetURL:assetURL
completion:completion
failure:failure];
[self assetForURL:assetURL
resultBlock:assetForURLResultBlock
failureBlock:failure];
// Album was found, bail out of the method
*stop = YES;
}
if (group == nil && albumWasFound == NO)
{
NSLog(#"--------------Target album does not exist");
// Photo albums are over, target album does not exist, thus create it
// Since you use the assets library inside the block,
// ARC will complain on compile time that there’s a retain cycle.
// When you have this – you just make a weak copy of your object.
ALAssetsLibrary * __weak weakSelf = self;
// If iOS version is lower than 5.0, throw a warning message
if (! [self respondsToSelector:#selector(addAssetsGroupAlbumWithName:resultBlock:failureBlock:)])
{
NSLog(#"--------------Target album does not exist and does not respond to addAssetsGroupAlbumWithName");
} else {
NSLog(#"--------------Target album does not exist addAssetsGroupAlbumWithName");
// ----------- PHPhotoLibrary_class will only be non-nil on iOS 8.x.x -----------
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
NSLog(#"PHPhotoLibrary_class %# ", PHPhotoLibrary_class);
if (PHPhotoLibrary_class)
{
NSLog(#"iOS8");
// --------- dynamic runtime code -----------
id sharedPhotoLibrary = [PHPhotoLibrary_class performSelector:NSSelectorFromString(#"sharedPhotoLibrary")];
NSLog(#"sharedPhotoLibrary %# ", sharedPhotoLibrary);
SEL performChanges = NSSelectorFromString(#"performChanges:completionHandler:");
NSMethodSignature *methodSig = [sharedPhotoLibrary methodSignatureForSelector:performChanges];
NSInvocation* inv = [NSInvocation invocationWithMethodSignature:methodSig];
[inv setTarget:sharedPhotoLibrary];
[inv setSelector:performChanges];
void(^firstBlock)() = ^void()
{
NSLog(#"firstBlock");
Class PHAssetCollectionChangeRequest_class = NSClassFromString(#"PHAssetCollectionChangeRequest");
SEL creationRequestForAssetCollectionWithTitle = NSSelectorFromString(#"creationRequestForAssetCollectionWithTitle:");
NSLog(#"PHAssetCollectionChangeRequest_class %# ", PHAssetCollectionChangeRequest_class);
[PHAssetCollectionChangeRequest_class performSelector:creationRequestForAssetCollectionWithTitle withObject:albumName];
};
void (^secondBlock)(BOOL success, NSError *error) = ^void(BOOL success, NSError *error)
{
NSLog(#"secondBlock");
if (success)
{
NSLog(#"success");
[self enumerateGroupsWithTypes:ALAssetsGroupAlbum usingBlock:^(ALAssetsGroup *group, BOOL *fullStop)
{
if (group)
{
NSLog(#"group %# ", group);
NSString *name = [group valueForProperty:ALAssetsGroupPropertyName];
if ([albumName isEqualToString:name])
{
NSLog(#"[albumName isEqualToString:name] %# ", name);
ALAssetsLibraryAssetForURLResultBlock assetForURLResultBlock =
[self _assetForURLResultBlockWithGroup:group
assetURL:assetURL
completion:completion
failure:failure];
[self assetForURL:assetURL
resultBlock:assetForURLResultBlock
failureBlock:failure];
*fullStop = YES;
}
}
} failureBlock:failure];
}
if (error)
{
NSLog(#"Error creating album: %#", error);
}
};
// Set the success and failure blocks.
[inv setArgument:&firstBlock atIndex:2];
[inv setArgument:&secondBlock atIndex:3];
[inv invoke];
} else {
NSLog(#"iOS7");
[self addAssetsGroupAlbumWithName:albumName resultBlock:^(ALAssetsGroup *createdGroup)
{
// Get the photo's instance, add the photo to the newly created album
ALAssetsLibraryAssetForURLResultBlock assetForURLResultBlock =
[weakSelf _assetForURLResultBlockWithGroup:createdGroup
assetURL:assetURL
completion:completion
failure:failure];
[weakSelf assetForURL:assetURL
resultBlock:assetForURLResultBlock
failureBlock:failure];
}
failureBlock:failure];
}
}
// Should be the last iteration anyway, but just in case
*stop = YES;
}
};
// Search all photo albums in the library
[self enumerateGroupsWithTypes:ALAssetsGroupAlbum
usingBlock:enumerationBlock
failureBlock:failure];
}
You can try My below Method for Create Album for iOS 7 and iOS 8
#define PHOTO_ALBUM_NAME #"AlbumName Videos"
#pragma mark - Create Album
-(void)createAlbum{
// PHPhotoLibrary_class will only be non-nil on iOS 8.x.x
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
if (PHPhotoLibrary_class) {
// iOS 8..x. . code that has to be called dynamically at runtime and will not link on iOS 7.x.x ...
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^{
[PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:PHOTO_ALBUM_NAME];
} completionHandler:^(BOOL success, NSError *error) {
if (!success) {
NSLog(#"Error creating album: %#", error);
}else{
NSLog(#"Created");
}
}];
}else{
[self.library addAssetsGroupAlbumWithName:PHOTO_ALBUM_NAME resultBlock:^(ALAssetsGroup *group) {
NSLog(#"adding album:'Compressed Videos', success: %s", group.editable ? "YES" : "NO");
if (group.editable == NO) {
}
} failureBlock:^(NSError *error) {
NSLog(#"error adding album");
}];
}}
Just wanted to update everyone I should have updated sooner but I got kind of swamped with work. This issue is/was an issue with iOS 8 but has been fixed with iOS 8.0.2 so all you need to do to fix it is update your iOS to iOS 8.0.2
I used the below code to check whether a specific album exists, and if it does not exist, create it and add a couple of images to it. After creating an Asset from a UIImage, I use its placeholder to add it to the album without leaving the block.
//Will enter only in iOS 8+
Class PHPhotoLibrary_class = NSClassFromString(#"PHPhotoLibrary");
if (PHPhotoLibrary_class)
{
[[PHPhotoLibrary sharedPhotoLibrary] performChanges:^
{
//Checks for App Photo Album and creates it if it doesn't exist
PHFetchOptions *fetchOptions = [PHFetchOptions new];
fetchOptions.predicate = [NSPredicate predicateWithFormat:#"title == %#", kAppAlbumName];
PHFetchResult *fetchResult = [PHAssetCollection fetchAssetCollectionsWithType:PHAssetCollectionTypeAlbum subtype:PHAssetCollectionSubtypeAlbumRegular options:fetchOptions];
if (fetchResult.count == 0)
{
//Create Album
PHAssetCollectionChangeRequest *albumRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:kAppAlbumName];
//Add default photos to it
NSMutableArray *photoAssets = [[NSMutableArray alloc] init];
for (UIImage *image in albumDefaultImages)
{
PHAssetChangeRequest *imageRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:image];
[photoAssets addObject:imageRequest.placeholderForCreatedAsset];
}
[albumRequest addAssets:photoAssets];
}
}
completionHandler:^(BOOL success, NSError *error)
{
NSLog(#"Log here...");
}];
}
As none of the above suggestions helped me, this is how I went about solving the issues with saving assets (photos) to a custom album name.
This code: "fetchCollectionResult.count==0" specifically handles the situation when you have deleted your custom album once and trying to save to it again, as I suppose fetchCollectionResult might stop being 'nil'.
You can easily change this to support saving of videos/movies too.
This code is for iOS 8 only!
You must make sure not to call it if the device is running on earlier versions!
#define PHOTO_ALBUM_NAME #"MyPhotoAlbum"
NSString* existingAlbumIdentifier = nil;
-(void)saveAssetToAlbum:(UIImage*)myPhoto
{
PHPhotoLibrary* photoLib = [PHPhotoLibrary sharedPhotoLibrary];
__block NSString* albumIdentifier = existingAlbumIdentifier;
__block PHAssetCollectionChangeRequest* collectionRequest;
[photoLib performChanges:^
{
PHFetchResult* fetchCollectionResult;
if ( albumIdentifier )
fetchCollectionResult = [PHAssetCollection fetchAssetCollectionsWithLocalIdentifiers:#[albumIdentifier] options:nil];
// Create a new album
if ( !fetchCollectionResult || fetchCollectionResult.count==0 )
{
NSLog(#"Creating a new album.");
collectionRequest = [PHAssetCollectionChangeRequest creationRequestForAssetCollectionWithTitle:PHOTO_ALBUM_NAME];
albumIdentifier = collectionRequest.placeholderForCreatedAssetCollection.localIdentifier;
}
// Use existing album
else
{
NSLog(#"Fetching existing album, of #%d albums found.", fetchCollectionResult.count);
PHAssetCollection* exisitingCollection = fetchCollectionResult.firstObject;
collectionRequest = [PHAssetCollectionChangeRequest changeRequestForAssetCollection:exisitingCollection];
}
NSLog(#"Album local identifier = %#", albumIdentifier);
PHAssetChangeRequest* createAssetRequest;
createAssetRequest = [PHAssetChangeRequest creationRequestForAssetFromImage:myPhoto];
[collectionRequest addAssets:#[createAssetRequest.placeholderForCreatedAsset]];
}
completionHandler:^(BOOL success, NSError *error)
{
if (success)
{
existingAlbumIdentifier = albumIdentifier;
NSLog(#"added image to album:%#", PHOTO_ALBUM_NAME);
}
else
NSLog(#"Error adding image to album: %#", error);
}];
}

Getting player alias

I have a GKTurnBasedMatch named currentMatch, and I would like to know how to get the name of the player who plays after the player that is currently playing.
Thanks!
NSMutableArray *playerIDs = [NSMutableArray arrayWithCapacity:match.participants.count];
for (GKTurnBasedParticipant *part in match.participants) {
if([part.playerID isKindOfClass:[NSString class]]){
[playerIDs addObject:part.playerID];
}
}
[GKPlayer loadPlayersForIdentifiers:playerIDs withCompletionHandler:^(NSArray *players, NSError *error) {
for (GKPlayer *player in players) {
//get the aliases
}
}];