How do build and deploy WP8 app on device which is created from Mobile First 7.1? - ibm-mobilefirst

I made simple Test app to check direct update in Mobile First 7.1.
Added WindowsPhone8 - Universal environment. Opened created native windows8 folder in Visual Studio. Now its showing three folders namely .Shared, .Windows8(Windows8.1) and .WindowsPhone8(WindowsPhone8.1).
Now I want to create xap of WP8 to deploy on device. How to do that? In 6.1 and 6.3 it was just deploy on device. Here I am not seeing that kind of option.

1) By design of Microsoft, Windows 8 Universal project comes with 3 projects within - Windows 8.1, Windows Phone 8.1 and shared.
Note that this is different from the Windows Phone Silverlight project.
2) Direct update feature is available only in Windows Phone Silverlight and not Windows Universal.

Related

Build an android app on Windows Device

I have an Android app build using Ionic Framework. Now, how to deploy and test that android app on Windows phone (what tools are to be used and steps followed)..
1.Get Windows 8 OS.
2.Download and Install Microsoft Visual Studio Update 4
3.Then From there, you can use the IDE to create Cordova or Ionic Project( provided Ionic Plugins and Project have been Installed), Also you can also use the Command Line Interface to create your project, I'll advice the Command Line Interface as the best OPTIONS.
4.From the means, you can build your and will have the .appx (for WINDOWS STORE APP) that you can sideload to your actual device.
You need to register your windows phone to your windows phone developer account then you will be able to install it in your phone here is link, that show you how to register device.
https://msdn.microsoft.com/en-us/library/windows/apps/dn614128.aspx#prerequisites27
ionic is not supporting windows platform properly. i had developed application in android and ios using ionic but when i start to build those app for windows platform then so many feature of lonic-framework were not properly working. it require too many custom changes in ionic library as well.

Install a Windows Phone App Store app in an enumlator

I've been asked to look at an application that's available on the Windows Phone App Store, however I don't have access to a physical Windows Phone.
Is it possible to use an emulator to install and run such an app?
Yes you can use emulator.
- install visual studio 2013 update 2 or vs 2015.
- install windows phone emulators (https://www.microsoft.com/en-us/download/details.aspx?id=43719).

Is Worklight App Center able to distribute app to Windows 8 Tablet

I wonder how I can distribute an app via Worklight App Center to a Winodws 8 tablet, with latest Worklight 6.2. If it's supported, can you point where I can find the instructions?
I'm able to generate the appx file via MS Visual Studio 2013 Professional. But when I tried to upload it to the App Center, it's saying 'Wrong file extension' and doesn't allow me to move to next step. My Worklight App Center version is [Version: 01-20141015-1508].
IBM Application Center supports: Android, BlackBerry 6/7, iOS and Windows Phone 8.
Windows 8 is not supported.
From: http://www-01.ibm.com/support/knowledgecenter/SSZH4A_6.2.0/com.ibm.worklight.appadmin.doc/appcenter/c_concept_of_the_application_cen.html
The Application Center manages mobile applications; it supports any
kind of Android, iOS, Windows Phone 8, or BlackBerry OS 6 or OS 7
application, including applications that are built on top of the
Worklight® platform.
The last line means any Worklight-based apps, for the mentioned operating systems.

Windows 8 WinRT app and phonegap

I want to read a SSL(CA) Certificate kept in my application bundle but the problem is Windows Store App does not include native C# files.
1)Is there a way to give Native C# support in a windows store application.?
2)How to write phone gap plugins for Windows 8?

Which platforms does Xamarin support?

I tried finding the information both on their website and on the Internet, but it appears that everywhere I look, a different list pops up.
Their front page says iOS, Android, Windows and Mac.
In their documentation (http://docs.xamarin.com/), only Android iOS,
Mac are mentioned at the docs front-page. I'm wondering does this
mean Windows has lesser priority compared to others.
On the Internet, I've found even more inconclusive information. Also,
it's hard to conclude what Windows means, mobile or desktop.
I've never used the product, but would love to try it for the game that I want to create, so I have two questions:
Can you give me a complete list of supported platforms (Android, iOS, Mac, Windows, Windows Phone, HTML5, Flash...)?
Can I target Facebook app with Xamarin?
Thanks in advance.
To update and extend Jason's answer there is now Xamarin.Forms that let us build cross-platform GUI for Android, iOS and Windows Phone. Looking at Xamarin's FormsGallery sample app I think it is fair to say that it de facto supports Windows Phone as well.
In addition to Xamarin.Forms there's always the possibility to use Xamarin.iOS, Xamarin.Android and Xamarin.Mac for platform customizations.
Xamarin.Mobile is in a preview release and supports Android, iOS and Windows Phone. It is used as an abstracted API of the native services (camera, geolocation etc).
However since you need the local SDK's installed for compilation you need a Mac computer to be able to deply for iOS. In order to compile for Windows Phone you need to use Visual Studio and the Xamarin Plugin, Xamarin Studio is not able to do this.
To conclude Xamarin supports development for
Android
iOS
Windows Phone
Mac
However not all of Xamarin's API's are implemented for all platforms.
Xamarin has three products
Xamarin.iOS - write iOS apps using C#
Xamarin.Android - write Android apps using C#
Xamarin.Mac - write Mac desktop apps using C#
Xamarin does not directly support Windows Phone apps. However, because you can write iOS and Android apps in C#, and C# is the native language for Windows Phone, using Xamarin allows you to write code that is usable across all three mobile platforms. Xamarin also provides some tools (like their Xamarin.Mobile library) that make this easier by providing a common interface to some common platform functions that will run on all three platforms.
You can write a mobile app that uses Facebook's API with Xamarin, but you cannot create a Facebook app (one that runs on Facebook).
You may find the actual list of additional platforms here.
On April 2019, it's listed as:
Android (incl. Android Wear)
iOS (incl. watchOS and tvOS)
Windows (UWP and WPF)
Linux (GTK)
Mac
Tizen
Windows Phone not supported since Xamarin 3.x