How to make this wizard responsive? - twitter-bootstrap-3

I'm trying to use this work
Bootstrap Application Wizard Hosted in Github
to create a wizard, but i need a full-width and responsive wizard.
In docs, contentHeight and contentWidth are the properties to resize the wizard, but they are in pixels, not in percentage.
I tried adding classes to the modal with some css, but i failed because the dimensions are calculated with js. Any help will be appreciated.
Github Demo
Github Js
My Jsfiddle
Snippet to modify:
autoDimensions: function() {
// DO NOT REMOVE DISPLAY ; Temporary display is required for calculation
this.modal.css('display', 'block');
this.dimensions.header = this.header.outerHeight(true);
// Navigation Pane is dyanmic build on card content
// Navigation Pane === BASE Inner Content Height
this.dimensions.navigation = this.wizardSteps.outerHeight(true);
if ( this.dimensions.navigation < this.dimensions.contentHeight ) {
this.dimensions.navigation = this.dimensions.contentHeight;
this.navContainer.height( (this.dimensions.contentHeight-30) - this.progressContainer.outerHeight(true));
}
// Dimension Alias ( Body Height === (Navigation Height) )
this.dimensions.body = this.dimensions.navigation;
// Apply OuterHeight of navigation to it's parent wizardSteps
this.wizardSteps.height(this.dimensions.body);
// Modal Height === (Header + Content)
this.dimensions.modal = (this.dimensions.header + this.dimensions.navigation);
this.content.height(this.dimensions.modal + 'px');
this.dialog.width(this.dimensions.contentWidth);
this.body.height(this.dimensions.body + 'px');
this.wizardCards.height(this.dimensions.body + 'px');
// Footer Height
this.dimensions.footer = this.footer.outerHeight(true);
// Card Container === (Body - Footer)
this.dimensions.cardContainer = (this.dimensions.body - this.dimensions.footer);
this.wizardCardContainer.height(this.dimensions.cardContainer);
// Reposition
this.dimensions.offset = ($(window).height() - this.dialog.height()) / 2;
this.dialog.css({
'margin-top': this.dimensions.offset + 'px',
'padding-top': 0
});
// DO NOT REMOVE NEXT LINE
this.modal.css('display', '');
},

In /src/bootstrap-wizard.js :
Comment // this.dialog.width(this.dimensions.contentWidth); because we want our modal to be responsive and not to set a width.
Remove 'margin-top': this.dimensions.offset + 'px', This can be replaced by a media query.
After container: el.parents('.form-group') add placement: 'top'. Without this, default popover behavior is to show on the right of the control they are attached on. On small screens, they appear out off screen.
It now reads like this (note the coma at the end of first line) :
var popover = el.popover({
content: msg,
trigger: "manual",
html: allowHtml,
container: el.parents('.form-group'),
placement: 'top'
}).addClass("error-popover").popover("show").next(".popover");

Related

A slider to separate 2 content divs

I want to create an "image comparison slider" for contents. Example:
Codepen Link
// Call & init
$(document).ready(function(){
$('.ba-slider').each(function(){
var cur = $(this);
// Adjust the slider
var width = cur.width()+'px';
cur.find('.resize img').css('width', width);
// Bind dragging events
drags(cur.find('.handle'), cur.find('.resize'), cur);
});
});
// Update sliders on resize.
// Because we all do this: i.imgur.com/YkbaV.gif
$(window).resize(function(){
$('.ba-slider').each(function(){
var cur = $(this);
var width = cur.width()+'px';
cur.find('.resize img').css('width', width);
});
});
function drags(dragElement, resizeElement, container) {
// Initialize the dragging event on mousedown.
dragElement.on('mousedown touchstart', function(e) {
dragElement.addClass('draggable');
resizeElement.addClass('resizable');
// Check if it's a mouse or touch event and pass along the correct value
var startX = (e.pageX) ? e.pageX : e.originalEvent.touches[0].pageX;
// Get the initial position
var dragWidth = dragElement.outerWidth(),
posX = dragElement.offset().left + dragWidth - startX,
containerOffset = container.offset().left,
containerWidth = container.outerWidth();
// Set limits
minLeft = containerOffset + 10;
maxLeft = containerOffset + containerWidth - dragWidth - 10;
// Calculate the dragging distance on mousemove.
dragElement.parents().on("mousemove touchmove", function(e) {
// Check if it's a mouse or touch event and pass along the correct value
var moveX = (e.pageX) ? e.pageX : e.originalEvent.touches[0].pageX;
leftValue = moveX + posX - dragWidth;
// Prevent going off limits
if ( leftValue < minLeft) {
leftValue = minLeft;
} else if (leftValue > maxLeft) {
leftValue = maxLeft;
}
// Translate the handle's left value to masked divs width.
widthValue = (leftValue + dragWidth/2 - containerOffset)*100/containerWidth+'%';
// Set the new values for the slider and the handle.
// Bind mouseup events to stop dragging.
$('.draggable').css('left', widthValue).on('mouseup touchend touchcancel', function () {
$(this).removeClass('draggable');
resizeElement.removeClass('resizable');
});
$('.resizable').css('width', widthValue);
}).on('mouseup touchend touchcancel', function(){
dragElement.removeClass('draggable');
resizeElement.removeClass('resizable');
});
e.preventDefault();
}).on('mouseup touchend touchcancel', function(e){
dragElement.removeClass('draggable');
resizeElement.removeClass('resizable');
});
}
Same as above, but instead of images, I want to create content divs with text, images, html. Like 2 pages with a slider to compare both.
Your comparison script utilizes a resizing a div, so there's no way (that I know of) to achieve this without some considerable trickery (or how to achieve the same effect without resizing).
The only way to prevent the text from automatically wrapping is by using ...
white-space: nowrap;
... but that would just result in one continuous line of text.
Breaks <br> could be inserted from there, but that would just look awful and negate any resizing.
Personally, my approach would be to render the text within a canvas element first (https://www.w3schools.com/graphics/canvas_text.asp).
Since a canvas is treated nearly identical to that of an image, it wouldn't require any changes to the existing comparison script.

"Sticky" center element of horizontal React Native ListView

My complete source code for this issue is posted as an Expo app: https://exp.host/#kevinoldlifeway/swipe-scrollview-of-webviews as well as on Github https://github.com/kevinold/swipe-scrollview-of-webviews
I am building a book view in React Native. Using a ScrollView, I would like to swipe left and right to navigate through the pages of a title that could have several hundred to several thousand.
Since that is the case, my goal is to only the minimal amount of data so that the user is able to swipe between pages, seeing the immediately previous and next pages.
I am loading a 3 element array like so:
[Previous, Current, Next]
That would be updated in the state by Redux (not used here to keep simple) and would re-render and refocus the list.
My goal is that my ScrollView is always "centered" on the "Current" page.
Page scrolls to the previous and next page are handled by a handleScroll method which loads the appropriate precomputed array so that the current page stays in focus, but the previous and next pages (offscreen) are updated appropriately.
handleScroll (event) {
//const x = event.nativeEvent.contentOffset.x;
const { activeIndex, scrollTimes } = this.state;
const windowWidth = Dimensions.get('window').width;
const eventWidth = event.nativeEvent.contentSize.width;
const offset = event.nativeEvent.contentOffset.x;
console.log('event width: ', eventWidth);
console.log('event offset: ', offset);
console.log('scrollTimes: ', scrollTimes);
//if (scrollTimes <= 1 ) return;
if (windowWidth + offset >= eventWidth) {
//ScrollEnd, do sth...
console.log('scrollEnd right (nextPage)', offset);
const nextIndex = activeIndex + 1;
console.log('nextIndex: ', nextIndex);
// Load next page
this.loadMore()
} else if (windowWidth - offset <= eventWidth) {
//ScrollEnd, do sth...
console.log('scrollEnd left (prevPage)', offset);
// Load prev page
this.loadPrev()
}
this.setState({ scrollTimes: scrollTimes + 1 });
}
I have tried to balance the "current" page using a combination of:
contentOffset={{ x: width, y: 0 }} on ScrollView
And
componentDidMount() {
// Attempt to keep "center" element in array as focused "screen" in the horizontal list view
this.scrollView.scrollTo({ x: width, y: 0, animated: false });
}
I've also tried to scrollTo in the callback after this.setState, but have not had any luck.
I'm wondering if this "centering" could be accomplished by using Animated.
I gave this a shot but I'm not entirely sure I understood the problem, and I'm not sure how well this would hold up.
Basically I just simplified the handleScroll function significantly. First checking if we were on a scroll completion and if so determining if when we landed on that screen it was the "previous" screen or "next" - do nothing if it's already the middle screen.
I think in your code the issue was that it would fire and load data if it was the middle screen, not just the first or last. Therefore it would fire twice for each transition.
Here's the handleScroll that I think will work for you.
handleScroll (event) {
const offset = event.nativeEvent.contentOffset.x;
const mod = offset % width;
if (mod === 0) { // only transition on scroll complete
if (offset === width * 2) { // last screen
console.log('load more')
this.loadMore();
this.scrollView.scrollTo({ x: width, y: 0, animated: false });
} else if (offset !== width) { // first screen
console.log('load prev')
this.loadPrev();
this.scrollView.scrollTo({ x: width, y: 0, animated: false });
}
}
}
And a Snack demoing it.

Google map ignoring marker size for retina icons

I have a Google map driven by Advanced Custom Fields. I have created an iconType to dictate which icon is used as the marker depending on the custom field.
My marker images are 80px square but I want to force them to 40px square for retina reasons. I have tried lots of variations of code I've found via google etc but nothing works and the size gets ignored showing my markers at the larger 80px. My guess is because I have the 2 icons depending on iconType?
Can anyone help me force the size of these markers to 40px square please...
function add_marker( $marker, map ) {
// var
var latlng = new google.maps.LatLng( $marker.attr('data-lat'), $marker.attr('data-lng'));
var iconType = $marker.attr('data-icon');
var iconBase = '<?php echo get_template_directory_uri(); ?>/assets/';
var size = new google.maps.Size(40, 40);
if (iconType === 'Costa') {
iconName = 'costa#2x.png';
} else {
iconName = 'starbucks#2x.png';
}
// create marker
var marker = new google.maps.Marker({
position : latlng,
map : map,
clickable: false,
animation: google.maps.Animation.DROP,
icon: iconBase + iconName,
});
// add to array
map.markers.push( marker );
// if marker contains HTML, add it to an infoWindow
if( $marker.html() )
{
// create info window
var infowindow = new google.maps.InfoWindow({
content : $marker.html()
});
}
}
I did something like this recently, and I believe you'll need to use the new Icon object to specify your custom Icon properties, and use the size and scaledSize properties. I fixed my issues following this guide:
How to add retina ready pin marker to your Google maps?

Center buttons in a view horizontally

I have buttons I want to center horizontally in a view. There are three, and all I can seem to get is:
[button1-button2-button3------------------------------]
What I really want is
[--------button1--------button2--------button3--------]
These buttons are dynamic widths too. The amount of buttons will change, some views have 1, others have 2 or 3. Depending on an action, the number of buttons can change. I need this support both iOS and android.
Try splitting the screen into n different columns using percentage layout. Then add your buttons to their respective invisible container.
var n = // Your number of buttons horizontal
var container = Ti.UI.createView({width : "100%", layout: "horizontal" });
for(var i=0;i<n;i++) {
var column = Ti.UI.createView({
width : (100/n)+"%",
});
// Create your button here
// .....
// .....
// Now add it to the column
column.add(yourNthButton);
// Now add the column to the container
container.add(column);
}
How about wrapping your buttons in a view with layout set to 'horizontal'?
var wrapperView = Ti.UI.createView({
layout : 'horizontal',
...
});
// In a view with horizontal layout,
// the positioning is relative to the preceding element
var buttonOne = Ti.UI.createButton({
right : 10,
...
});
wrapperView.add(buttonOne);
Untested, but give it a try!
UPDATE
Ok, the above code alone won't do what you wanted. I wrote a more complete example here.
Seems a bit clumsy, so if someone has a better solution, please let us know!
// Create our window
var win = Ti.UI.createWindow();
// Our wrapper view
var wrapperView = Ti.UI.createView({
width : Ti.UI.FILL,
height : 40,
top : 0,
layout : 'horizontal',
});
// Add some test buttons to our wrapper
for(var i=0; i<3; i++) {
wrapperView.add(Ti.UI.createButton({
title : 'Test ' + i,
height : 30,
}));
}
// Add wrapperView to our window and open it
win.add(wrapperView);
win.open();
// Wait until "size" becomes available
win.addEventListener('postlayout', distributeButtons);
// Distribute buttons evenly
function distributeButtons() {
if(wrapperView.children) {
// Get the width of the wrapper view
var wrapperWidth = wrapperView.size.width;
var buttonWidths = 0;
var buttonSpacer;
var childrenLength = wrapperView.children.length;
// Get the button sizes
for(var i=0; i<childrenLength; i++) {
buttonWidths += wrapperView.children[i].size.width;
};
// Calculate the spaces between the buttons
buttonSpacer = (wrapperWidth - buttonWidths) / (childrenLength + 2);
// Set the buttons left value
for(var i=0; i<childrenLength; i++) {
wrapperView.children[i].left = buttonSpacer;
};
}
}
If you can put a toolbar, you can use the "flexspace" button, which will create a space necessary to fill the gap between other buttons. Here's the syntax from simple toolbar example in titanium docs:
var send = Titanium.UI.createButton({
title: 'Send',
style: Titanium.UI.iPhone.SystemButtonStyle.DONE,
});
var camera = Titanium.UI.createButton({
systemButton: Titanium.UI.iPhone.SystemButton.CAMERA,
});
var cancel = Titanium.UI.createButton({
systemButton: Titanium.UI.iPhone.SystemButton.CANCEL
});
flexSpace = Titanium.UI.createButton({
systemButton:Titanium.UI.iPhone.SystemButton.FLEXIBLE_SPACE
});
var toolbar = Titanium.UI.iOS.createToolbar({
items:[send, flexSpace, camera, flexSpace, cancel],
bottom:0,
borderTop:true,
borderBottom:false
});
win.add(toolbar)
try this
var yourView = Ti.UI.createView({ layout:"horizontal"});
var buttonsHolder = Ti.UI.createView({ width:"100%" });
// this view will hold the buttons
var button1 = Ti.UI.createButton({title:"button1 , left:0"}); // the left button
var button2 = Ti.UI.createButton({title:"button2"}); // the middle button
var button3 = Ti.UI.createButton({title:"button3",right:0}); // the right button
buttonsHolder(button1);
buttonsHolder(button2);
buttonsHolder(button3);
yourView.add(buttonsHolder);
Hieyy bro
If you are want achieve this using titanium alloy in xml. in that case you can use %.
Container ------------width 100%-----layout horizontal---------
first child--------left 10%------- width 20%
second child--------left 10%------- width 20%
third child--------left 10%------- width 20%-----right 10%
if you don't get your answer please let me know
Spartacus Thanks:)
If using Alloy, then I recommend using percentages to control width and position. Here's an example that centers three small images below a larger image, also centered:
<TableViewRow selectionStyle="Ti.UI.iPhone.TableViewCellSelectionStyle.NONE" backgroundColor="white" layout="vertical">
<ImageView id="detailsFeaturedImage" top="10"/>
<View height="60">
<View layout="horizontal">
<View left="25%" width="10%"><ImageView image="images/thumb-up-7#2x.png" onClick="thumb_up" /></View>
<View left="10%" width="10%"><ImageView image="images/thumb-down-7#2x.png" onClick="thumb_down"/></View>
<View left="10%" width="10%"><ImageView image="images/flag-7#2x.png" onClick="flag_for_review"/></View>
</View>
</View>
</TableViewRow>

How to add background-color to text navigation on image slider?

I have an image slider that is controlled by text navigation. The text is highlighted orange when it's relative slide is current in the gallery. I would like the other text to have an inactive state with a black background but cannot get this to work!
(In case that didn't make much sense! Basically, I want background-color orange when current, background-color black when inactive.) THANKS
$(document).ready(function(){
$('.slider').each(function(e){
if(e == 0){
$(this).addClass('current');
}
$(this).attr('id', 'handle' + e);
})
$('.tabs li').each(function(e){
if(e == 0){
$(this).addClass('current'); //adds class current to 1st li
}
$(this).wrapInner('<a class="title"></a>'); //wraps list items in anchor tag
$(this).children('a').attr('href', '#handle' + e);//adds href to the anchors
t = $(this).children('a').text();
$('#handle' + e).append('<h2>' + t + '</h2>'); //adds h2 and text to big images
})
$('.tabs li a').click(function(){
c = $(this).attr('href');
if($(c).hasClass('current')){
return false;
}else{
showImage($(c), 20);
$('.tabs li').removeClass('current');
$(this).parent().addClass('current');
return false;
}
})
runRotateImages();
$("#featured").hover(
function(){
clearTimeout(xx);
},
function(){
runRotateImages();
}
)
})
function showImage(img, duration){
$('.slider').removeClass('current').css({
"opacity" : 0.0,
"zIndex" : 2
});
img.animate({opacity:1.0}, duration, function(){
$(this).addClass('current').css({zIndex:1});
});
}
function rotateImages(){
var curPhoto = $("div.current");
var nxtPhoto = curPhoto.next();
var curTab = $(".tabs li.current");
var nxtTab = curTab.next();
if (nxtPhoto.length == 0) {
nxtPhoto = $('#featured div:first');
nxtTab = $('.tabs li:first-child');
}
curTab.removeClass('current');
nxtTab.addClass('current');
showImage(nxtPhoto, 300);
}
function runRotateImages(){
xx = setInterval("rotateImages()", 5000);
}
I have added a jsfiddle - http://jsfiddle.net/n5EPM/3/
However, on jsfiddle it does not seem to automatically cycle through the images, not sure why, have no problems in browser.
Try using not() method: http://api.jquery.com/not/
Basically, you need to create a new class disabled
.disabled{
background-color:#000000;
}
Then, add the following line to your tabs.li's each loop:
$(".tabs li").not(".current").addClass('disabled'); //add disabled class for non-current tabs
At last you need to remove disabled class in the rotateimage() function before assigning current and then disable non-current again. like this:
curTab.removeClass('current');
nxtTab.removeClass('disabled'); //remove diabled class
nxtTab.addClass('current');
$(".tabs li").not(".current").addClass('disabled'); // disable non-current again
Working jsfiddle here: http://jsfiddle.net/n5EPM/9/
This might not be the perfect solution but you will need to tweak it a little bit.
Hope this helps.