How to debug this Windows 10 phone crash when sharing to Twitter? - windows-phone

Github project is at https://github.com/GarthSmith/WindowsTwitterShareTestApp2016 with an appxbundle available here.
This app crashes on my Lumia 929 phone with Windows 10. Clicking the share button runs DataTransferManager.ShowShareUI(). Waiting on the Twitter login screen will then crash the app.
It does not crash if I have a debugger attached. It only crashes on my ARM phone with no debugger attached.
How do I debug this crash?
How can I capture this crash for reporting?

Related

Firebase Crash Reporting automatically generates reports for fatal errors in android phone but not for iPhones?

I have setup firebase in my react native app.
But currently exceptions are not handled means not added any crashlytics logs or recorded errors
But for android app I am getting crashes in firebase but not for IOS.
Can someone explain this in detail?
Crashlytics may only be able to upload the data once the app starts again. Did you restart the app?
This can happen if you are testing while the Xcode debugger is attached.
Check this document, it explains how to test this in iOS.
If that doesn't work, enable debug logging and check if something is causing issues. For this:
After enabling debug mode, run the app.
Then hit "stop" in Xcode.
Run the app in the device and crash it
Run the app again from Xcode
Collect the output from Xcode

Xamarin test recorder Instruments failed to start the app

can any one help me out i'm selected iphone5s simulator and selected after loading its giving error Instruments failed to start the app.
I too am having this same issue.
Im running a xamarin uitest application with and iphone 5 as my phyiscial device.
Ive enabled UI Testing on the device.
Ive specifiend the app bundle.
If I spewcify the device identifier I get the error that it is not a simulator and incompatible with app bundle.
My tests work fine on android devices. If I specify an apple simulator, it will run.
Thanks for your thoughts

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.

Not able to launch a specific app in Windows 8, stuck at splash screen

The local app we have written is not launching in a specific Windows 8 machine only the splash screen appears.
The APP constructor itself is not called.
Note:
This app works in other machines.
We upgraded the OS to 8.1 as well as disabled the antivirus as well.

Xcode 5 fails to launch app with error: failed to launch '/path/to/.app' -- Busy

I am using XCode 5, with an iPhone 5s as the dev device. Every other time I run the app I get a pop that says "Could not launch [app name] \n busy". My iPhone 5s then appears to crash and the only way it will respond is if I hold the home and lock button until it resets.
The application is a single view application, the only thing I have done is added the Parse.framework from here and used
[Parse setApplicationID:appID clientKey:clientKey];
[PFAnalytics trackAppOpenedWithLaunchOptions:launchOptions];
In applicationDidFinishLaunchingWithOptions, along with some UI that isn't hooked up to anything.
I'm not sure if this has to do with Parse or possibly the App settings.
So to be clear, the behavior is:
Fresh reset > Build and Run application on iPhone 5s > application runs fine > Build and Run application on iPhone 5s > application appears to launch but screen remains black and iPhone is no longer responsive except the screen will turn off when the lock button is pressed (but not back on) > Build and Run application on iPhone 5s > XCode says "could not launch app - busy" > hard reset iPhone
When I run this on the 64-bit simulator it works fine.
Edit 1:
I have tested with multiple applications now that we know work on multiple other devices (iPhone 5, iPhone 4, iPhone 4s) and the simulators. I don't have another iPhone 5s so it is hard to compare exactly but everything crashes my 5s..
My device was completely stuck with black screen. "To fix you have to hard reboot, holding the power and home button until the phone reboots - doesn't lose any of the data you have on your phone (a concern the first time I did it)." as stated here:
http://blog.paulhadfield.net/2014/01/iphone-hangs-when-running-from-xcode.html
For iPhone7 there is a different approach:
Press and hold down the power button located on the right side of
the iPhone 7.
While holding down the power button, press and hold
down the Volume Down button on the left side of the iPhone 7.
http://www.hongkiat.com/blog/force-reset-iphone7-7plus/
You were using your phone when you ran the app. Make sure you don't use your phone after you press build and run, otherwise it will be "busy"
Which Xcode version do you use? Same issue with Xcode 5.0.1 + iPhone 5S (iOS 7.0.4). It crashed my iPhone 5S even by the simple application created by Xcode's default project template.
It seems this issue has been fixed in Xcode 5.0.2. Xcode 5.0.2 works fine for me by now.
I've got the same problem for several times. It seems that this problem always happens when iCloud or other background App is running & the App I was debug is already in running mode.
My suggestion is: Avoid any background App running when debug and Make sure the App debugging is fully killed before restart a debug.
It is obvious a bug in iOS 7 + Xcode 5.
I had the same issue and upgrading to Xcode 5.0.2 resolved it.