Xamarin test recorder Instruments failed to start the app - testing

can any one help me out i'm selected iphone5s simulator and selected after loading its giving error Instruments failed to start the app.

I too am having this same issue.
Im running a xamarin uitest application with and iphone 5 as my phyiscial device.
Ive enabled UI Testing on the device.
Ive specifiend the app bundle.
If I spewcify the device identifier I get the error that it is not a simulator and incompatible with app bundle.
My tests work fine on android devices. If I specify an apple simulator, it will run.
Thanks for your thoughts

Related

The app didn't start in the required time

I've created a windows app with appcelerator Titanium. The app runs fine in all the emulators but when I run it on the device it crashes immedeately (only the splashscreen is being displayed). The error message in the console is:
The app didn't start in the required time
Any idea what the cause of this error can be?
Thanks for the help.

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.

AdBannerView not serving ads on iOS7

Just want to make sure if this is just me. My app when running on the iOS6 simulator or a iOS6 device is serving iAds just fine. The same app running on the iOS7 Simulator or devices never serves ads.
** Failed to receive ad - The operation couldn’t be completed. Unknown error
If it makes you feel better, I'm getting this too. Works in iOS 6 simulator, but I get the error in the iOS 7 simulator and my iOS 7 device. I'm hoping this is just a problem with debug mode and not a problem when the app is deployed.
As of today Apple seems to have fixed it.

AudioUnit/AudioUnit.h file not found

Hi Iam using AudioToolbox Frame work in ipad App and i have added all required frameworks. App is running successfully in Ipad Simulator. But when i want run in device its showing error that AudioUnit/AudioUnit.h file not found.
Thanks
seeing similar issues, add CoreAudio.framework

Error when testing application on iPod

I am developing a iphone application. It is working fine on iPhone Simulator 4.0 but when I test it on my iPod (My iPod has latest version 4.0) then I get the error :
Couldn't register com.myApp with the bootstrap server. Error: unknown error code.
This generally means that another instance of this process was already running or is hung in the debugger.Program received signal: “SIGABRT”.
& hang the application.
Please suggest me any idea how I resolve it?
Thanks
Try restarting Xcode and/or your Mac/iOS device. This usually fixes errors like this for me.