Apple Watch on react-native - react-native

I want to get react-native working for the Apple Watch, but I'm not sure where to start
I started reading the code for the iOS implementation to figure out how they did it there.
My question is: are there any resources or guidelines for help to actually implement react-native (do they ever talk about this aspect of it) or do I need to just read through the code and figure it out on my own?
It would be nice if the react-native team made a document on how they got it up and running on iOS (or Android), though they may already have that out there which is what I'm looking for.
Thanks in advance for any advice and/or help

I was looking into this, too. I will share my findings.
According to this comment from the React Native team back in 2015, the team doesn't have resources to support it, yet.
Right now, we're focused on normal iOS and Android. We still a very small team and don't have the resources to target a different support right now. However, we open sourced React Native in the hope that we get help from the community to build those :)
Someone tried to build one with a lot of reverse engineering, but there are still unsolved issues causing crashes.

Related

How do I make a navigation app for android auto?

I understand that the question is too general but I really have no idea how to even start. So far only I've managed to build a Hello World app and that's it. Apparently, in order to develop an app in android auto you need to use one of their available templates, one of which is the navigation template. The problem is, I have no Idea how to implement it. Is there anybody out there who knows how this thing works because I've spent days trying to figure it out, and being a beginner in android development, this is a pain.

What software would you recommend for making a simple list-creating app for iOS and Android?

So, my aunt wants me to make an app to help people create lists and be more organized. It would also have pre-made lists and tips that occasionally appear. We both want it to be for iOS and Android. Does anyone have recommendations for what software I could use to create something like that? One other thing to note: I can't use XCode because I'm not a mac user. Thank you for your input.
This question depends a lot in preference and personal opinion...
Unity is my personal favorite tool to deploy in multiple platforms and even if its a game engine I have used it for simple user interface aplications with very little effort and bug count... the withdrawals are that you use a "lot" to make so little... the whole physics engine does nothing and the apk weigths at least 20Mb ... but its a very simple tool that could do the job in a couple of days having little experience and thats what i like about it.... theres also Xamarin C# , Android studio... React.. Depends a lot on your liking...and personal preference.
If I were you, I would go for React Native it is a mobile apps building framework using only Javascript!
Here is a showcase of real-world apps using RN: Who's using React Native?

How to make my expo app appear in the share list of another app?

This question has been asked many times on stack overflow, but never for apps generated using the expo framework, which makes my app specific and incompatible with replies from other posts.
How can I make my expo app appear in the share list of another app? It seems the docs don't address this topic.
You can't.
At least not in the expo managed workflow at the time I'm writing this. If that's crucial for your app, you can eject, move to the bare workflow and give react-native-share-extension a shot.
PS: There's a feature request. I hope they'll implement it in the (near) future.

Xamarin Forms - How to get camera stream and play with it?

Since a while, but without success, I'm trying to achieve a cross-platform solution that makes me able to use a custom camera with custom functionalities. However, no one on the internet seems to get it done over each platform (Often, only Android & iOS are implemented, but no UWP) and I still don't understand why...
I've been searching for the past months how to make something, like a service, a dependency service like, from which you can get the stream/frames of the camera. Once you get it, be able to put it into an Xamarin.Forms.Image.
The principle of this conception would allow developers to implement functions, inside of the dependency service, such as taking video or taking pictures from the native stream camera.
You could say "But you can already use NuGet as Xam.Plugin.Media from James Montemagno.". Yes, but with his package, you call the native built-in camera so you can't implement your own design or your own functionalities..
So my question is: "Does someone has any tips or any project that can help to realize this project/idea?". If I can make it work, then I will create a project on my public GitHub, in order to help future people who would like to realize it.
Thank for any help
PS: There is some results about some researches I made: https://forums.xamarin.com/discussion/comment/284359/#Comment_284359
This article looks to be similar to what you are after:
Full Page Camera in Xamarin
It derives a camera page from ContentPage then creates platform specific custom renderers based on PageRenderer.
Bonus - there is source code on GitHub

FrontRow tutorial for Xcode

I was wondering if there was a basic tutorial to get me started on coding a FrontRow plug-in / add-on using Xcode.
I searched Google a couple of times, but I haven't found a tutorial on this subject so far.
After some more searching, I found this Wiki-page about creating an app for the Apple TV.
As far as I can tell now, it's a good base to start a FrontRow app too.
If someone else may find a better tutorial, please let me know.
http://wiki.awkwardtv.org/wiki/FRAppliance_101
Edit:
Doesn't really seem to work on my system.