Add more than one Object in method - objective-c

Is there a way to add multiple objects into a NSMutableArray through a custom method? Here my code.
#property NSMutableArray *MusicCollectionArray;
-(void) addPlaylist: (Playlist *) thePlaylist;
.
-(void) addPlaylist: (Playlist *) thePlaylist {
[MusicCollectionArray addObject:thePlaylist];
}
Now lets say I call the method but instead of one object to add, is there a way to add multiple into one instead of calling each method separately. (the number of objects is unknown)
eg. [mycollection addPlaylist: first, second, third];

you can add another array like this:
NSMutableArray *sourceArray = [NSMutableArray arrayWithObject:#"FirstObject"];
NSString *secondObject = #"SecondObject";
NSString *thirdObject = #"ThirdObject";
NSArray *objectsToAdd = #[secondObject, thirdObject];
[sourceArray addObjectsFromArray:objectsToAdd];

It is possible, please take a look at Apple docs and this thread:
https://developer.apple.com/library/mac/qa/qa1405/_index.html
#import <Cocoa/Cocoa.h>
#interface NSMutableArray (variadicMethodExample)
- (void) appendObjects:(id) firstObject, ...; // This method takes a nil-terminated list of objects.
#end
#implementation NSMutableArray (variadicMethodExample)
- (void) appendObjects:(id) firstObject, ...
{
id eachObject;
va_list argumentList;
if (firstObject) // The first argument isn't part of the varargs list,
{ // so we'll handle it separately.
[self addObject: firstObject];
va_start(argumentList, firstObject); // Start scanning for arguments after firstObject.
while (eachObject = va_arg(argumentList, id)) // As many times as we can get an argument of type "id"
[self addObject: eachObject]; // that isn't nil, add it to self's contents.
va_end(argumentList);
}
}
#end
I guess you will catch an idea.

This would best be done using a for loop:
- (void) addPlaylistFromPlayLists:(NSArray <Playlist*>*)playlists {
for (Playlist *playlist in playlists) {
[musicCollectionArray addObject:playlist];
}
}
That way, you are ensuring that only the playlists that are inside the array are added. A for loop will only add what's given to it, you don't have to tell it how much if it's a for/in.

Related

Initializing child objects from parent

I'm having a bit of a structural dilemma with designing my app. I want to use a series of nested loops to create a large amount of custom objects. Once those objects are created, I want to store them all into an object which is collection of those objects.
Visualized:
#interface CollectionOfObjectA : NSObject
#property (nonatomic, strong) NSArray *reference;
#end
#implementation CollectionOfObjectA
-(CollectionOfObjectA *)init{
NSMutableArray *ref = [[NSMutableArray alloc] init];
for(int i=0; i < largeNumber; i++){ // There will be nested loops.
NSString *str = #"string made from each loop index";
ObjA *obj = [[ObjA alloc] initWithIndexes: str];
[ref addObject: obj];
}
self.reference = [ref copy];
}
#end
#interface ObjA : CollectionOfObjA
// several properties
#end
#implementation ObjA
-(ObjA *)initWithIndexes:(NSString *)indexes{
self = [super init];
// Use passed indexes to create several properties for this object.
return self;
}
#end
What would be the best way about creating this object which is a collection of child objects? Am I incorrect in making ObjA a child of CollectionOfObjectA -- should it be the other way around? Any help would be greatly appreciated.
Ok, my advise: I have nearly ~30 custom objects. Like events. After that I make class Factory which can create all of them. And also this class Factory have method: getAllObjects.
Like this:
#include "CustomEvent.h"
#interface EventFactory
+(NSArray*)allEvents;
#end
#implementation EventFactory
-(CustomEvent*)firstEvent{/*something here*/}
-(CustomEvent*)secondEvent{/*yes, you should init custom object here*/}
-(CustomEvent*)thirdEvent{/*and after that you can put them*/}
/*
...
*/
+(NSArray*)allEvents{
EventFactory* factory = [[EventFactory alloc]init];
return #[
[factory firstEvent],
[factory secondEvent],
/*...*/
[factory lastEvent]
];
}
#end
Here I return NSArray because I don't need, actually, know anything of them. They already have handlers and they subscribed on custom notifications. You can return NSDictionary for better access.
P.S: for better explanation you can read article in wiki about Factory pattern
But, if you want better manipulation of objects, you should use other pattern:Composite pattern.
What I mean?
#interface EventCollection{
NSMutableArray* YourArray;
}
-(void)addCustomEvent:(CustomEvent*)event atPosition:(NSInteger)position;
-(void)removeCustomEventAtPosition:(NSInteger)position;
-(void)seeAllEvents;
-(void)seeAllPositions; /*if you want*/
-(void)doesThisPositionAvailable:(NSInteger)position;
#end
#implementation EventCollection
-(void)addCustomEvent:(CustomEvent*)event atPosition:(NSInteger)position{
/*maybe you should check if this position available*/
if ([self doesThisPositionAvailable:position]){
/*add element and save position*/
}
}
-(void)removeCustomEventAtPosition:(NSInteger)position{
if (![self doesThisPositionAvailable:position]){
/*destroy element here*/
}
}
-(void)seeAllEvents{
/*yes, this method is the main method, you must store somewhere your objects.
you can use everything, what you want, but don't share your realization.
maybe, you want use array, so, put it as hidden variable. and init at the initialization of your collection
*/
for (CustomEvent* event in YourArray){
[event description];
}
}
#end

how to move an object from one array to another

I understand that this topic has been done before but I wanted to bring it up again for a specific reason, I have a function designed to move an item from one array to another, removing the item from the array it was originally in, but whenever I test it, it doesnt seem to work
-(void) moveOpperand: (NSMutableArray *) moveFrom :(NSMutableArray *) moveTo{
NSString *opperandObject = [moveFrom lastObject];
if (opperandObject) {
[moveTo addObject:moveFrom.lastObject];
[moveFrom removeLastObject];
}
}
the method above is called in this method
-(NSMutableArray *) giveHand: (NSMutableArray *) hand : (NSMutableArray *)refrenceDeck{
for (int i=0; i<6; i++) {
[self moveOpperand:refrenceDeck :hand];
}
return hand;
}
the error when testing seems to be located when I try to implement the currentHand method
-(NSMutableArray *) currentHand{
if (_currentHand == nil) {
self.currentHand = [self.myDeck giveHand:self.currentHand :self.myDeck.currentDeck];
}
return _currentHand;
}
If you're trying to do what I think here is a very very simple category that should do it for any object.
NSObject+Move.h
#import <Foundation/Foundation.h>
#interface NSObject (Move)
/*
Returns true if it sucessfully moves the object between arrays.
*/
- (BOOL)moveFromArray:(NSMutableArray *)arrayA toArray:(NSMutableArray *)arrayB;
#end
NSObject+Move.m
#import "NSObject+Move.h"
#implementation NSObject (Move)
- (BOOL)moveFromArray:(NSMutableArray *)arrayA toArray:(NSMutableArray *)arrayB
{
if ([arrayA containsObject:self]) {
[arrayA removeObject:self];
[arrayB addObject:self];
return YES;
} else {
return NO;
}
}
#end
It's possible that you aren't setting the _currentHand variable to nil at the appropriate time, thus you may not have the correct current hand which may make it 'seem' like an issue with your array swapping.

NSMutableArray - force the array to hold specific object type only

Is there a way to force NSMutableArray to hold one specific object type only?
I have classes definitions as follow:
#interface Wheel:NSObject
{
int size;
float diameter;
}
#end
#interface Car:NSObject
{
NSString *model;
NSString *make;
NSMutableArray *wheels;
}
#end
How can I force wheels array to hold Wheel objects only with code? (and absolutely not other objects)
Update in 2015
This answer was first written in early 2011 and began:
What we really want is parametric polymorphism so you could declare, say, NSMutableArray<NSString>; but alas such is not available.
In 2015 Apple apparently changed this with the introduction of "lightweight generics" into Objective-C and now you can declare:
NSMutableArray<NSString *> *onlyStrings = [NSMutableArray new];
But all is not quite what it seems, notice the "lightweight"... Then notice that the initialisation part of the above declaration does not contain any generic notation. While Apple have introduced parametric collections, and adding a non-string directly to the above array, onlyStrings, as in say:
[onlyStrings addObject:#666]; // <- Warning: Incompatible pointer types...
will illicit the warning as indicated, the type security is barely skin deep. Consider the method:
- (void) push:(id)obj onto:(NSMutableArray *)array
{
[array addObject:obj];
}
and the code fragment in another method of the same class:
NSMutableArray<NSString *> *oops = [NSMutableArray new];
[self push:#"asda" onto:oops]; // add a string, fine
[self push:#42 onto:oops]; // add a number, no warnings...
What Apple have implemented is essentially a hinting system to assist with automatic inter-operation with Swift, which does have a flavour of type-safe generics. However on the Objective-C side, while the compiler provides some extra hints the system is "lightweight" and type-integrity is still ultimately down to the programmer - as is the Objective-C way.
So which should you use? The new lightweight/pseudo generics, or devise your own patterns for your code? There really is no right answer, figure out what makes sense in your scenario and use it.
For example: If you are targeting interoperation with Swift you should use the lightweight generics! However if the type integrity of a collection is important in your scenario then you could combine the lightweight generics with your own code on the Objective-C side which enforces the type integrity that Swift will on its side.
The Remainder of the 2011 Answer
As another option here is a quick general subclass of NSMutableArray which you init with the kind of object you want in your monomorphic array. This option does not give you static type-checking (in as much as you ever get it in Obj-C), you get runtime exceptions on inserting the wrong type, just as you get runtime exceptions for index out of bounds etc.
This is not thoroughly tested and assumes the documentation on overriding NSMutableArray is correct...
#interface MonomorphicArray : NSMutableArray
{
Class elementClass;
NSMutableArray *realArray;
}
- (id) initWithClass:(Class)element andCapacity:(NSUInteger)numItems;
- (id) initWithClass:(Class)element;
#end
And the implementation:
#implementation MonomorphicArray
- (id) initWithClass:(Class)element andCapacity:(NSUInteger)numItems
{
elementClass = element;
realArray = [NSMutableArray arrayWithCapacity:numItems];
return self;
}
- (id) initWithClass:(Class)element
{
elementClass = element;
realArray = [NSMutableArray new];
return self;
}
// override primitive NSMutableArray methods and enforce monomorphism
- (void) insertObject:(id)anObject atIndex:(NSUInteger)index
{
if ([anObject isKindOfClass:elementClass]) // allows subclasses, use isMemeberOfClass for exact match
{
[realArray insertObject:anObject atIndex:index];
}
else
{
NSException* myException = [NSException
exceptionWithName:#"InvalidAddObject"
reason:#"Added object has wrong type"
userInfo:nil];
#throw myException;
}
}
- (void) removeObjectAtIndex:(NSUInteger)index
{
[realArray removeObjectAtIndex:index];
}
// override primitive NSArray methods
- (NSUInteger) count
{
return [realArray count];
}
- (id) objectAtIndex:(NSUInteger)index
{
return [realArray objectAtIndex:index];
}
// block all the other init's (some could be supported)
static id NotSupported()
{
NSException* myException = [NSException
exceptionWithName:#"InvalidInitializer"
reason:#"Only initWithClass: and initWithClass:andCapacity: supported"
userInfo:nil];
#throw myException;
}
- (id)initWithArray:(NSArray *)anArray { return NotSupported(); }
- (id)initWithArray:(NSArray *)array copyItems:(BOOL)flag { return NotSupported(); }
- (id)initWithContentsOfFile:(NSString *)aPath { return NotSupported(); }
- (id)initWithContentsOfURL:(NSURL *)aURL { return NotSupported(); }
- (id)initWithObjects:(id)firstObj, ... { return NotSupported(); }
- (id)initWithObjects:(const id *)objects count:(NSUInteger)count { return NotSupported(); }
#end
Use as:
MonomorphicArray *monoString = [[MonomorphicArray alloc] initWithClass:[NSString class] andCapacity:3];
[monoString addObject:#"A string"];
[monoString addObject:[NSNumber numberWithInt:42]]; // will throw
[monoString addObject:#"Another string"];
Since Xcode 7, generics are available in Objective-C.
You can declare a NSMutableArray as:
NSMutableArray <Wheel*> *wheels = [[NSMutableArray alloc] initWithArray:#[[Wheel new],[Wheel new]];
The compiler will give you a warning if you try to put non-Wheel objects in the array.
I could be wrong (I'm a noob), but I think, if you create a custom protocol and make sure the objects you are adding to the array follow the same protocol, then when you declare the array you use
NSArray<Protocol Name>
That should prevent objects being added that do not follow the said protocol.
as per i know.. before you added any object in wheels mutableArray, u have to add some check mark. Is the object which i am adding is class "wheel". if it is then add, other wise not.
Example:
if([id isClassOf:"Wheel"] == YES)
{
[array addObject:id)
}
Something like this. i dont remember the exact syntax.
I hope this will help (and work... :P )
Wheel.h file:
#protocol Wheel
#end
#interface Wheel : NSObject
#property ...
#end
Car.h file:
#import "Wheel.h"
#interface Car:NSObject
{
NSString *model;
NSString *make;
NSMutableArray<Wheel, Optional> *wheels;
}
#end
Car.m file:
#import "Car.h"
#implementation Car
-(id)init{
if (self=[super init]){
self.wheels = (NSMutableArray<Wheel,Optional>*)[NSMutableArray alloc]init];
}
return self;
}
#end
Xcode 7 allows you to define Arrays, Dictionaries, and even your own Classes as having generics. The array syntax is as follows:
NSArray<NSString*>* array = #[#"hello world"];
I don't believe there's any way to do it with NSMutableArray out of the box. You could probably enforce this by subclassing and overriding all the constructors and insertion methods, but it's probably not worth it. What are you hoping to achieve with this?
That's not possible; an NSArray (whether mutable or not) will hold any object type. What you can do is to create your own custom subclasses as already suggested by Jim. Alternatively, if you wanted to filter an array to remove objects that weren't of the type you want, then you could do:
- (void)removeObjectsFromArray:(NSMutableArray *)array otherThanOfType:(Class)type
{
int c = 0;
while(c < [array length])
{
NSObject *object = [array objectAtIndex:c];
if([object isKindOfClass:type])
c++;
else
[array removeObjectAtIndex:c];
}
}
...
[self removeObjectsFromArray:array otherThanOfType:[Car class]];
Or make other judgments based on the result of isKindOfClass:, e.g. to divide an array containing a mixture of Cars and Wheels into two arrays, each containing only one kind of object.
You can use the nsexception if you dont have the specific object.
for (int i = 0; i<items.count;i++) {
if([[items objectAtIndex:i] isKindOfClass:[Wheel class]])
{
// do something..!
}else{
[NSException raise:#"Invalid value" format:#"Format of %# is invalid", items];
// do whatever to handle or raise your exception.
}
}
Here's something I've done to avoid subclassing NSMutableArray: use a category. This way you can have the argument and return types you want. Note the naming convention: replace the word "object" in each of the methods you will use with the name of the element class. "objectAtIndex" becomes "wheelAtIndex" and so on. This way there's no name conflict. Very tidy.
typedef NSMutableArray WheelList;
#interface NSMutableArray (WheelList)
- (wheel *) wheelAtIndex: (NSUInteger) index;
- (void) addWheel: (wheel *) w;
#end
#implementation NSMutableArray (WheelList)
- (wheel *) wheelAtIndex: (NSUInteger) index
{
return (wheel *) [self objectAtIndex: index];
}
- (void) addWheel: (wheel *) w
{
[self addObject: w];
}
#end
#interface Car : NSObject
#property WheelList *wheels;
#end;
#implementation Car
#synthesize wheels;
- (id) init
{
if (self = [super init]) {
wheels = [[WheelList alloc] initWithCapacity: 4];
}
return self;
}
#end
protocol maybe a good idea:
#protocol Person <NSObject>
#end
#interface Person : NSObject <Person>
#end
to use:
NSArray<Person>* personArray;
There is one-header file project which allows this:
Objective-C-Generics
Usage:
Copy ObjectiveCGenerics.h to your project.
When defining a new class use the GENERICSABLE macro.
#import "ObjectiveCGenerics.h"
GENERICSABLE(MyClass)
#interface MyClass : NSObject<MyClass>
#property (nonatomic, strong) NSString* name;
#end
Now you can use generics with arrays and sets just as you normally do in Java, C#, etc.
Code:

Is there a way to pass the entire argument list to another method in Objective C?

I'd like to be able to pass all the arguments received in my method to a different method, as generically as possible.
Ideally, this would be done by passing a dictionary or some system variable (similar to _cmd).
In other words, I'm looking for something like the arguments array in javascript, or anything giving me access to the currently called method's list of arguments.
I think what you are looking for is NSObject's forwardInvocation: It gets passed an NSInvocation object that contains the information you want. NSInvocation also has a nice method called invokeWithTarget: that pretty much forwards the method call just like if you've called it directly.
The runtime will call fowardInvocation: if you're object is sent a message that it doesn't have a method for, provided you also override methodSignatureForSelector: so the runtime can create the NSInvocation object.
If all your arguments are objects the method forwardInvocation method will look something like this:
#implementation Forwarder
#synthesize friendObject;
- (NSMethodSignature *)methodSignatureForSelector:(SEL)aSelector {
return [self.friendObject methodSignatureForSelector:aSelector];
}
- (void)forwardInvocation:(NSInvocation *)anInvocation {
NSLog("Forwarding method: %#", [anInvocation selector]);
NSMethodSignature *sig = [anInvocation methodSignature];
// Get the juicy argument list info from [anInvocation methodSignature]
// NOTE: Arguments 0 and 1 are for self and _cmd So we'll skip those.
int numberOfArgs = [[anInvocation methodSignature] numberOfArguments];
// Assuming all arguments are objects.
id objPointer;
NSMutableArray *argArray = [NSMutableArray array];
for (int i = 2; i < numberOfArgs; i++) {
[anInvocation getArgument:&objPointer atIndex:i];
[argArray addObject:objPointer];
}
// Now argArray contains the array of all the arguments.
}
#end
The hard part is that you need to make buffers to hold the argument values. If all the arguments are objects or the same type you can use the above code but It's much more complicated to make a generic function if you use C types. You can use NSMethodSignature's getArgumentTypeAtIndex: but it returns a string encoding of the type and sizeof wont help you there. You would need to make a map of type names to size_ts for malloc/calloc.
Edit: I added a concrete example of what I glossed over as // Get the juicy info in methodSignature As you can see what you want to do is possible but it's pretty tough.
(Check out Apple's documentation on Type Encodings and NSMethodSignature's signatureWithObjCTypes:.)
Edit2: This might be better as a separate answer but Here's a complete (and tested) listing of how you can make use of the listing above to make a method that gets called with an arguments array like in JavaScript.
First make a delegate protocol that the Forwarder object will call when a method is called.
#protocol ForwarderDelegate <NSObject>
- (void)selectorCalled:(SEL)selector withArguments:(NSArray *)args;
#end
Then make the actual Forwarder:
#interface Forwarder : NSObject {
#private
NSObject *interfaceObject;
id<ForwarderDelegate> delegate;
}
// Some object whose methods we want to respond to.
#property (nonatomic, retain) NSObject *interfaceObject;
#property (nonatomic, retain) id<ForwarderDelegate> delegate;
#end
#implementation Forwarder
#synthesize interfaceObject;
#synthesize delegate;
- (NSMethodSignature *)methodSignatureForSelector:(SEL)selector {
return [interfaceObject methodSignatureForSelector:selector];
}
- (void)forwardInvocation:(NSInvocation *)anInvocation {
int numberOfArgs = [[anInvocation methodSignature] numberOfArguments];
NSMutableArray *args = [NSMutableArray array];
id ref;
for (int i = 2; i < numberOfArgs; i++) {
[anInvocation getArgument:&ref atIndex:i];
[args addObject:ref];
}
// Call the method on the interface (original) object.
if ([self.interfaceObject respondsToSelector:[anInvocation selector]]) {
[anInvocation invokeWithTarget:self.interfaceObject];
}
[self.delegate selectorCalled:[anInvocation selector] withArguments:args];
}
#end
Now you can instantiate the forwarder that takes some object and forwards any calls to the delegate. If both the target and the delegate are the same object it would work like this:
#interface testreflectAppDelegate : NSObject <UIApplicationDelegate, ForwarderDelegate> {
UIWindow *window;
}
#end
#implementation testreflectAppDelegate
#synthesize window;
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[window makeKeyAndVisible];
Forwarder *forwarder = [[[Forwarder alloc] init] autorelease];
forwarder.delegate = self;
forwarder.interfaceObject = self;
[((id)forwarder) doFoo:[NSNumber numberWithInt:1]
withBar:[NSNumber numberWithInt:2]];
return YES;
}
- (void)doFoo:(NSNumber *)foo withBar:(NSNumber *)bar {
NSLog(#"doFoo:withBar: called. Args: %d %d", [foo intValue], [bar intValue]);
}
- (void)doFoo:(NSNumber *)foo {
NSLog(#"doFoo called. Args: %d", [foo intValue]);
}
- (void)selectorCalled:(SEL)selector withArguments:(NSArray *)args {
NSLog(#"selectorCalled: %s with %d arguments", selector, [args count]);
[self doFoo:[args objectAtIndex:0]];
}
#end
Running this should output something like:
testreflect[3098:207] doFoo:withBar: called. Args: 1 2
testreflect[3098:207] selectorCalled: doFoo:withBar: with 2 arguments
testreflect[3098:207] doFoo called. Args: 1
Again this version will only work with id typed arguments. But can work with other types if you use the above mentioned TypeEncodings.
You may want to take a look at the NSMethodSignature class documentation. This class is used to record information on arguments and return values from methods.

Accessing collection through KVC (to protect collection and be KVO compliant)

I have a class Test which has an array of Foos. I want to provide access to the Foos without exposing the ivar directly. I'm trying to make this KVC compliant (also to pave the way for KVO compliance). I have:
Test.h
#interface Test : NSObject
{
NSMutableArray *foos;
}
#property (readonly, copy) NSMutableArray *foos;
#end
Test.m
- (id) init
{
self = [super init];
if (self != nil)
{
foos = [[NSMutableArray array] retain];
}
return self;
}
- (NSMutableArray*) foos
{
return [self mutableArrayValueForKey:#"foos"];
}
- (NSUInteger)countOfFoos
{
return [foos count];
}
- (id)objectInFoosAtIndex:(NSUInteger)index
{
return [foos objectAtIndex:index];
}
- (NSArray *)foosAtIndexes:(NSIndexSet *)indexes
{
return [foos objectsAtIndexes:indexes];
}
- (void)insertObject:(id)key inFoosAtIndex:(NSUInteger)index
{
[foos insertObject:key atIndex:index];
}
- (void)insertFoos:(NSArray *)foosArray atIndexes:(NSIndexSet *)indexes
{
[foos insertObjects:foosArray atIndexes:indexes];
}
- (void)removeObjectFromFoosAtIndex:(NSUInteger)index
{
[foos removeObjectAtIndex:index];
}
- (void)removeFoosAtIndexes:(NSIndexSet *)indexes
{
[foos removeObjectsAtIndexes:indexes];
}
This enters an infinite loop when a client tries to add a Foo:
Test *test = [[Test alloc] init];
NSMutableArray *foos = test.foos;
[foos addObject:#"adding object"]; // infinite loop here
What am I doing wrong?
- (NSMutableArray*) foos
{
return [self mutableArrayValueForKey:#"foos"];
}
An accessor should not use KVC to get the value of the property being accessed; the idea is that KVC goes through the accessors, because the accessors are closer to the value than KVC is.
The correct implementation of foos should return a copy, mutable or otherwise, of the array. Here's how I'd do it:
- (NSArray *) foos
{
return [[foos copy] autorelease];
}
I would also make all of the accessors public. Anything that wants to mutate the array or randomly access elements at specific indexes can do so that way. It's still safe and encapsulated because they're going through your accessors, not directly accessing the array.
There's not really any reason to use the KVC protocol methods yourself unless you don't know what key you'll access at the time you write the code. For example, if you were writing the nib loader or the Cocoa Bindings system, you would use KVC.
The problem is that the proxy NSMutableArray returned by mutableArrayValueForKey: first has to get the real array, which it does through the "foos" method. Since that's the one that returns a proxy NSMutableArray it enters an infinite loop. One solution is to use another name:
- (NSMutableArray*) mutableFoos
{
return [self mutableArrayValueForKey:#"foos"];
}
I spent a very long time on this problem and wanted to get this through an accessor. I wanted to clarify in the answer for those coming in. This is what I did:
#property (nonatomic,readonly,getter=getTheFoos) NSMutableArray* foos;
Then obviously implemented:
- (NSMutableArray*)getTheFoos {
return [self mutableArrayValueForKey:#"foos"];
}
Had to be careful though, getFoos appears to be an (undocumented) KVC accessor, because this sends it into the same loop.
Then onto KVO:
Test* test= [[Test alloc] init];
NSObject* obj= [[NSObject alloc] init];
NSMutableArray* arrTheData= test.foos;
[test.foos insertObject:obj atIndex:0];
[arrFoos insertObject:obj atIndex:0];
arrFoos can read the updated, mutated array (it will have two objects in it), but inserting into it will not fire KVO. Somewhere on my adventures, I saw that the return from mutableArrayValueForKey: doesn't return an NSMutableArray*, but a subclass of it, which might be the cause of it.