I was going through Google Analytics docs for Android (here). It refers to R.xml.global_tracker. Where can I find the source for global_tracker.xml to see how its configured?
Related
I am using free versions of both. I have searched GitHub documentation but I couldn't find any reference to google Colaboratory.
Well, I guess there is a way. But don't expect it to be easy.
Thing is, copilot is avaliable for VSCode.
And you can use VSCode with Colab:
https://colab.research.google.com/github/JayThibs/jacques-blog/blob/master/_notebooks/2021-09-27-connect-to-colab-from-local-vscode.ipynb#scrollTo=Lh1y3R5ta948
If you'll get to the bottom of this it would be interesting to read about your experience.
You can try https://codesquire.ai/. It uses the same OpenAI codex for code completion and it comes with a Chrome extension so that it's usable in Colab
It is almost 3 days that I am working on finding a solution to display the images in my Google cloud repository.
I did the same on bitbucket account and it works fine, but when I push everything into the google cloud repository the image does not show up in my README.md file.
I do not have any nested folder and all the files are placed into the root.
bellow you can find the syntax I used in my markdown file:
![google](google.png "Optional title")
![google](/google.png "Optional title")
![google](/master:google.png "Optional title")
None of them are working, I found another post on stack overflow that Google cloud repositories are a kind of bare repository. does it means there NO way to do that?
Could you please help me out with this?
I think this is not possible. Such a feature is not listed in the official documentation. Too bad are not a lot of people complaining about this. The only thing I could find was the following:
The only option is mirroring to Github or Bitbucket, but I think that is not what something you want. You could also just use Github instead of Cloud Repositories, which now integrates nicely with the google cloud platform, specifically Cloud Build.
I'm looking for a way to install the ingest-attachment plugin in offline mode.
So to do it i first need download the zip distribution of this plugin.
Official documentation (https://www.elastic.co/guide/en/elasticsearch/plugins/master/ingest-attachment.html) provides a non working link on their artifact repository
Would anyone have an idea where to download a stable/released zip version of this plugin ?
Many thanks.
Ok seems like the link they propose is broken cause the version does not exist anymore in their artifact repository.
I had to get a previous version (5.1.1) instead. It's just a shame they do not track any dead link in their documentation for massive indexation / analytics products company... or at least propose a clear URL to browse all available versions.
A Google search yields the GitHub page for Google Test. I'm finding many links around the web to https://github.com/google/googletest, which now redirects to the GitHub page. The GitHub project has an overview and a readme.md, which mostly explains how to build Google Test.
Where is the official user documentation for Google Test, or some equally useful, comprehensive documentation?
The documentation is in the GitHub repo, as .md files in the googletest/docs directory. Start with Primer.md. And then you can look at more advanced topics.
Shameless plug: Because it's annoying to go through the unrendered md files locally and use the difficult to navigate around md files on github, I publish the google test docs (https://gunslingerfry.github.io/google-test-docs) using mkdocs with a very minimal addition of an index.
I want to integrate google login in unity so that it can be ported to almost all Operating Systems. I tried stack and unity3d forum but could not find a suitable post. Downloaded a lot of code examples but of no use.
-> I read that there's a paid plugin 'Prime31' but i don't want to pay money for it.
-> I found some code from google in .NET that can be used to authenticate users but i was unable to add that zip file into unity. It could only be opened by MonoDevelop but then also could be added. https://code.google.com/p/google-gdata/downloads/list
Also Found another plugin from gitHub but was again unable to use that.Unity GPGPlugin
I just want to give options to the users that they can either login with facebook or google account and then play the game.
I am quite new to unity so any code/hint/logic would be appreciated.
Thanks.
https://github.com/playgameservices/play-games-plugin-for-unity
As far as I can tell, this is an official Google made plugin. I use it, and it's pretty easy. Its documentation is plenty thorough. It has been updated to the new all in one GMS jar. It works for both iOS and android. If you use it with their supplied admob plugin (which in Unity works a lot like the android sdk), you'll have to delete one file (both plugins define the same class, it doesn't seem to matter which version you keep).
edit: Unity will tell you which class has been duplicated.