Testing UWP app using random events - testing

For test Android application we can use the command line tool Monkey. A long time ago, we used Hopper to check the app stability on Windows Mobile.
And now for Universal Windows Platform (UWP) apps? Is there any tool to generate ramdom events to test application? I'm not talking about achieve that by using Coded UI Test Builder.

Related

create a desktop application passing code from my android application

I have created an android application, but I wanted to know if it can be transformed to a desktop application and what should I do? a small example will suffice
I use koltin as background code any suggestions

Can WinObjC apps run on iPhones?

I know that this is really basic, but since this is a new tag and technology, I hope you'll permit the question.
Having just discovered the existence of WinObjC (the Windows Bridge for iOS project) I want to understand what I can do with this before I start to devote time to it.
The following project description is a little confusing to me:
The Windows Bridge for iOS (also referred to as WinObjC) is a
Microsoft open-source project that provides an Objective-C development
environment for Visual Studio and support for iOS APIs. The bridge
allows you to create Universal Windows Platform (UWP) apps that will
run on many Windows devices using iOS APIs and Objective-C code
alongside Windows 10 features like Cortana and Live Tiles.
I mean, I see it says for iOS but OTOH it says that it allows you to create UWP apps that run on many Windows devices. I am embarrassed to say I find this confusing.
I feel 90% sure that it is not for developing iPhone apps, but a 10% chance I can develop for iPhone without being able to buy a new enough Macbook is enough to make me ask this question.
The Windows Bridge for iOS allows you to build UWP apps by reusing code you wrote for an iOS app. Say, for instance, you wrote an iPhone game; you could use the bridge to turn it into a UWP game that runs on Windows desktops, laptops and touch-screen devices. You could also use the bridge to add Windows-specific features like Live Tiles and Cortana integration.
If you'd like to develop for iOS without having to buy a new MacBook, you might want to check out another Microsoft project called Xamarin which allows you to do cross-platform mobile development right from Visual Studio.

Is it possible to run embedded WebKit on Windows Phone?

There we have an web app developed for Android and iPhone (using webview). It is based on Sencha Touch 1.1.1. Thus it runs only on WebKit based browsers, and not on Internet Explorer. I want it to run it on Windows Phone, thus I need to run WebKit (not IE) inside the app (as webview).
Is it possible to build a Windows app with webview which used WebKit?

Which platforms does Xamarin support?

I tried finding the information both on their website and on the Internet, but it appears that everywhere I look, a different list pops up.
Their front page says iOS, Android, Windows and Mac.
In their documentation (http://docs.xamarin.com/), only Android iOS,
Mac are mentioned at the docs front-page. I'm wondering does this
mean Windows has lesser priority compared to others.
On the Internet, I've found even more inconclusive information. Also,
it's hard to conclude what Windows means, mobile or desktop.
I've never used the product, but would love to try it for the game that I want to create, so I have two questions:
Can you give me a complete list of supported platforms (Android, iOS, Mac, Windows, Windows Phone, HTML5, Flash...)?
Can I target Facebook app with Xamarin?
Thanks in advance.
To update and extend Jason's answer there is now Xamarin.Forms that let us build cross-platform GUI for Android, iOS and Windows Phone. Looking at Xamarin's FormsGallery sample app I think it is fair to say that it de facto supports Windows Phone as well.
In addition to Xamarin.Forms there's always the possibility to use Xamarin.iOS, Xamarin.Android and Xamarin.Mac for platform customizations.
Xamarin.Mobile is in a preview release and supports Android, iOS and Windows Phone. It is used as an abstracted API of the native services (camera, geolocation etc).
However since you need the local SDK's installed for compilation you need a Mac computer to be able to deply for iOS. In order to compile for Windows Phone you need to use Visual Studio and the Xamarin Plugin, Xamarin Studio is not able to do this.
To conclude Xamarin supports development for
Android
iOS
Windows Phone
Mac
However not all of Xamarin's API's are implemented for all platforms.
Xamarin has three products
Xamarin.iOS - write iOS apps using C#
Xamarin.Android - write Android apps using C#
Xamarin.Mac - write Mac desktop apps using C#
Xamarin does not directly support Windows Phone apps. However, because you can write iOS and Android apps in C#, and C# is the native language for Windows Phone, using Xamarin allows you to write code that is usable across all three mobile platforms. Xamarin also provides some tools (like their Xamarin.Mobile library) that make this easier by providing a common interface to some common platform functions that will run on all three platforms.
You can write a mobile app that uses Facebook's API with Xamarin, but you cannot create a Facebook app (one that runs on Facebook).
You may find the actual list of additional platforms here.
On April 2019, it's listed as:
Android (incl. Android Wear)
iOS (incl. watchOS and tvOS)
Windows (UWP and WPF)
Linux (GTK)
Mac
Tizen
Windows Phone not supported since Xamarin 3.x

Libgdx for Windows Phone 8

I want port my libGDX game to Windows Phone.
Can I compile my libGDX game for Windows Phone 8?
No, not directly. Currently, libGDX "only" works for Mac, Windows, Android, HTML5 (via Google Web Toolkit), and (beta) iOS.
You may be able to make the HTML5 output run on a Windows Phone (depends on how spiffy the JavaScript engine in the browser is). Then you'd need some way to package this for Windows Phone (on Android or iOS you could use PhoneGap, there may be some equivalent for WP8).
The iOS support for libGDX is actually done via a C# cross-compiler (!!?), so you may be able to use that step to build something that might run on the WP CLR. However, it looks like that won't be easy. It should be possible to use (and probably improve) other tools to translate/convert a libGDX application to WP, but doing so would probably be a lot of work.