parse_failed error occured in augeas,why this error occur and how to fix this issue? - properties

I want to edit file "myfileDB.properties" using augeas. so used Properties.lns.
but it made error "parse_failed"and some time "parse_skel_failed". explain the root cause of this error and solve this issue.
augtool> print /augeas/files/root/yog/myfileDB.properties/error/
/augeas/files/root/yog/myfileDB.properties/error = "parse_failed"
/augeas/files/root/yog/myfileDB.properties/error/pos = "17835"
/augeas/files/root/yog/myfileDB.properties/error/line = "318"
/augeas/files/root/yog/myfileDB.properties/error/char = "0"
/augeas/files/root/yog/myfileDB.properties/error/lens = "/usr/share /augeas/lenses/dist/properties.aug:50.25-.100:"
/augeas/files/root/yog/myfileDB.properties/error/message = "Iterated lens matched less than it should"
/augeas/files/root/yog/myfileDB.properties/error = "parse_skel_failed"
/augeas/files/root/yog/myfileDB.properties/error/pos = "4844943"
/augeas/files/root/yog/myfileDB.properties/error/line = "53707"
/augeas/files/root/yog/myfileDB.properties/error/char = "0"
/augeas/files/root/yog/myfileDB.properties/error/lens = "/usr/share/augeas/lenses/dist/simplevars.aug:34.10-.46:"
/augeas/files/root/yog/myfileDB.properties/error/message = "Iterated lens matched less than it should"

Related

Requested module experienced an error while loading - Server - Data:11

Yeah So, I'm coding a Roblox game and this script gets an error every time, I even restarted roblox studio to try fixing it but it didn't work and I tried messing around with the code but I couldn't figure it out, can someone please help?
Script:
local PetModule = require(ServerModules.PetModule)
Module Code:
local module = {}
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Pet = ReplicatedStorage.Pet
function module.EquipPet(Player, PetName)
local PetModel = Pet:FindFirstChild(PetName)
if PetModel then
PetModel = PetModel:Clone()
PetModel.Parent = workspace.Pet:FindFirstChild((Player.Name))
if Player then
local Character = Player.Character
if Character then
if not Character.HumanoidRootPart:FindFirstChild("PetAttachments") then
local PetAttachments = Instance.new("Folder")
PetAttachments.Name = "PetAttachments"
PetAttachments.Parent = Character.HumanoidRootPart
local PetAttachments = Character.HumanoidRootPart:FindFirstChild("PetAttachments")
if PetAttachments then
local att0 = Instance.new("Attachment")
att0.Name = "Attachment1"
att0.Position = PetModel:FindFirstChild("AttachmentPosition").Value
att0.Parent =Character.HumanoidRootPart
local att1 = Instance.New("Attachment")
att1.Name = "Attachment2"
att1.Parent = PetModel.PrimaryPart
local AlignPosition = Instance.new("AlignPosition")
AlignPosition.Attachment0 = att0
AlignPosition.Attachment1 = att1
AlignPosition.RigidityEnabled = false
AlignPosition.MaxForce = PetModel.MaxForce.Value
AlignPosition.Responsiveness = PetModel.Responsiveness.Value
AlignPosition.Parent = PetModel.PrimaryPart
local AlignOrientation = Instance.new("AlignOrientation")
AlignOrientation.Attachment0 = att0
AlignOrientation.Attachment1 = att1
AlignOrientation.RigidityEnabled = false
AlignOrientation.MaxTorque = PetModel.MaxForce.Value
AlignOrientation.Responsiveness = PetModel.Responsiveness.Value
AlignOrientation.Parent = PetModel.PrimaryPart
game:GetService("RunService").Heartbeat:Connect(function()
att0.Position = PetModel.AttachmentPosition.Value
AlignPosition.MaxForce = PetModel.MaxForce.Value
AlignOrientation.MaxTorque = PetModel.MaxForce.Value
AlignPosition.Responsiveness = PetModel.Responsiveness
end)
end
end
end
end
end
function module.UnequipPet(Player)
end
function module.UnequipAllPet(Player)
end
return module
end
If anyone could help me fix this it would be great.
make sure to put "return module" at the end!
return module
is within the function. Try to put it free at the end of the code and...
I'm not sure, but I think it's because you're creating an event connection within module, I had this problem right now. I just stopped creating events within the Module and the problem stopped.
Try removing this from de Code.
game:GetService("RunService").Heartbeat:Connect(function()
att0.Position = PetModel.AttachmentPosition.Value
AlignPosition.MaxForce = PetModel.MaxForce.Value
AlignOrientation.MaxTorque = PetModel.MaxForce.Value
AlignPosition.Responsiveness = PetModel.Responsiveness
end)

Changes in lua language cause error in ai script

When I run script in game, I got an error message like this:
.\AI\haick.lua:104: bad argument #1 to 'find' (string expected, got nill)
local haick = {}
haick.type = type
haick.tostring = tostring
haick.require = require
haick.error = error
haick.getmetatable = getmetatable
haick.setmetatable = setmetatable
haick.ipairs = ipairs
haick.rawset = rawset
haick.pcall = pcall
haick.len = string.len
haick.sub = string.sub
haick.find = string.find
haick.seed = math.randomseed
haick.max = math.max
haick.abs = math.abs
haick.open = io.open
haick.rename = os.rename
haick.remove = os.remove
haick.date = os.date
haick.exit = os.exit
haick.time = GetTick
haick.actors = GetActors
haick.var = GetV
--> General > Seeding Random:
haick.seed(haick.time())
--> General > Finding Script Location:
local scriptLocation = haick.sub(_REQUIREDNAME, 1, haick.find(_REQUIREDNAME,'/[^\/:*?"<>|]+$'))
Last line (104 in file) causes error and I don`t know how to fix it.
There are links to .lua files below:
https://drive.google.com/file/d/1F90v-h4VjDb0rZUCUETY9684PPGw7IVG/view?usp=sharing
https://drive.google.com/file/d/1fi_wmM3rg7Ov33yM1uo7F_7b-bMPI-Ye/view?usp=sharing
Help, pls!
When you use a function in Lua, you are expected to pass valid arguments for the function.
To use a variable, you must first define it, _REQUIREDNAME in this case is not available, haick.lua file is incomplete. The fault is of the author of the file.
Lua has a very useful reference you can use if you need help, see here

Is there a way to color console.log messages in WebStorm like dev tools?

Is there a way to color console.log messages in WebStorm like dev tools?
see image
Yes. You could do something like:
console.log('\x1b[36m%s\x1b[0m', 'I am cyan'); //cyan
%s is where in the string gets injected.
Colors reference
Reset = "\x1b[0m"
Bright = "\x1b[1m"
Dim = "\x1b[2m"
Underscore = "\x1b[4m"
Blink = "\x1b[5m"
Reverse = "\x1b[7m"
Hidden = "\x1b[8m"
FgBlack = "\x1b[30m"
FgRed = "\x1b[31m"
FgGreen = "\x1b[32m"
FgYellow = "\x1b[33m"
FgBlue = "\x1b[34m"
FgMagenta = "\x1b[35m"
FgCyan = "\x1b[36m"
FgWhite = "\x1b[37m"
BgBlack = "\x1b[40m"
BgRed = "\x1b[41m"
BgGreen = "\x1b[42m"
BgYellow = "\x1b[43m"
BgBlue = "\x1b[44m"
BgMagenta = "\x1b[45m"
BgCyan = "\x1b[46m"
BgWhite = "\x1b[47m"
Details: https://stackoverflow.com/a/41407246/2589276
No, it's not possible; styling console output is not supported. Please vote for WEB-12349 to be notified on any progress
worked for me like this:
var red = ['color: red'].join(';');
and to output:
console.log("%c I'm RED!",red)
EDIT: Works for me only in Chrome and Firefox

How do you configure UDPInput to work with heka-flood udp test

I am trying to test sending data to heka's UDPInput with no success. I decided to try to use the heka-flood tool to mimic UPD traffic also with no success. I am using 0.10 version of heka. My heka.toml :
[UdpInput]
address = "127.0.0.1:4880"
net = "udp"
splitter = "udp_splitter"
decoder = "ProtobufDecoder"
set_hostname = true
# I have also tried not setting this as well
[udp_splitter]
type = "HekaFramingSplitter"
[ProtobufDecoder]
[LogOutput]
type = "LogOutput"
message_matcher = "Logger == 'UdpInput'"
encoder = "PayloadEncoder"
and my flood.toml:
[udp_proto]
ip_address = "127.0.0.1:4880"
sender = "udp"
pprof_file = ""
encoder = "protobuf"
num_messages = 1000
corrupt_percentage = 0.0001
signed_percentage = 0.00011
variable_size_messages = false
ascii_only = true
max_message_size = 32000
If I add another input, like say a log tailer and add it to the message matcher for the LogOutput, those messages end up being logged out. I never see anything from the UpdInput. What am I doing wrong?

How to use regex_extractor selector and multiplexing interceptor together in flume?

I am testing flume to load data into hHase and thinking about parallel data loading with using flume's selector and inteceptor, because of speed gap between source and sink.
So, what I want to do with flume are
creating Event's header with interceptors's regex_extractor type
multiplexing Event with header to more than two channels with selector's multiplexing type
in one source-channel-sink.
and tried configuration as below.
agent.sources = tailsrc
agent.channels = mem1 mem2
agent.sinks = std1 std2
agent.sources.tailsrc.type = exec
agent.sources.tailsrc.command = tail -F /home/flumeuser/test/in.txt
agent.sources.tailsrc.batchSize = 1
agent.sources.tailsrc.interceptors = i1
agent.sources.tailsrc.interceptors.i1.type = regex_extractor
agent.sources.tailsrc.interceptors.i1.regex = ^(\\d)
agent.sources.tailsrc.interceptors.i1.serializers = t1
agent.sources.tailsrc.interceptors.i1.serializers.t1.name = type
agent.sources.tailsrc.selector.type = multiplexing
agent.sources.tailsrc.selector.header = type
agent.sources.tailsrc.selector.mapping.1 = mem1
agent.sources.tailsrc.selector.mapping.2 = mem2
agent.sinks.std1.type = file_roll
agent.sinks.std1.channel = mem1
agent.sinks.std1.batchSize = 1
agent.sinks.std1.sink.directory = /var/log/flumeout/1
agent.sinks.std1.rollInterval = 0
agent.sinks.std2.type = file_roll
agent.sinks.std2.channel = mem2
agent.sinks.std2.batchSize = 1
agent.sinks.std2.sink.directory = /var/log/flumeout/2
agent.sinks.std2.rollInterval = 0
agent.channels.mem1.type = memory
agent.channels.mem1.capacity = 100
agent.channels.mem2.type = memory
agent.channels.mem2.capacity = 100
But, it doesn't work!
when selector part is removed, there are some interceptor debugging message in flume's log.
but when selector and interceptor are together, there are nothing.
Is there any wrong expression or something I missed?
Thanks for reading. :)
I found it.
In the flume log, there are warning message as below.
2013-10-10 16:34:20,514 (conf-file-poller-0) [WARN - org.apache.flume.conf.FlumeConfiguration$AgentConfiguration.validateSources(FlumeConfiguration.java:571)] Removed tailsrc due to Failed to configure component!
so I had attached below line
agent.sources.tailsrc.channels = mem1 mem2
and then It works!!!!