Toggle edit button to done - objective-c

Been trying to get the button to change from "edit" to "done". I am doing a tutorial and it seems to work on their end but not mine. I can't seem to find the issue.
The code:
- (IBAction)onEditButtonTapped:(UIBarButtonItem *)sender {
[self.tableView setEditing:true animated:true];
sender.style = UIBarButtonItemStyleDone;
sender.title = #"Done";
}

You are doing it the hard way. UIViewController already provides such a button.
Lets assume you want this button on the right side of the navigation bar.
In viewDidLoad, you want:
self.navigationItem.rightBarButtonItem = [self editButtonItem];
Then to handle the button, simply override the setEditing:animated: method:
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
[super setEditing:editing animated:animated];
[self.tableView setEditing:editing animated:animated];
}
The button returned by the editButtonItem method is setup to call the setEditing:animated: method for you. There's no setup required.
I assume this means you have added your own table view to a UIViewController. If you are using a UITableViewController then you don't need the call to self.tableView setEditing... since it is already done for you.
If you really want to use your own button. Make sure you set the possibleTitles property of the UIBarButtonItem.

Related

How to handle users pressing back button too quickly after pushing a viewController?

Usually after the viewController is pushed, I want to do certain things. In add phone feature, for example, I would open edit business and set the focus to the phone field.
If after viewController is pushed users press back button too quickly the app crash.
What's the standard way to do so?
This is the code:
+(BGBusinessEditViewController *) pushNewEditViewControllerWithBizandReturnValue: (Business *)biz withNavController :(UINavigationController *) nav andSelectPhone:(BOOL) selectPhoneAfterward
{
BGBusinessEditViewController * editBusiness = [[BGBusinessEditViewController alloc]init];
//[editBusiness view];//load the stuff first
[nav vPushViewController:editBusiness animated:YES andPerformBlock:^{
if (biz) {
editBusiness.biz=biz; //viewDidload must be called first before setting bizs
}
if (selectPhoneAfterward)
{
[editBusiness selectPhone];
}
}];
return editBusiness;
}
-(void) selectPhone
{
NSIndexPath * ipth =[NSIndexPath indexPathForItem:BGBusinessEditTextPhoneNumber inSection:0];
[self.tableView selectRowAtIndexPath: ipth animated:NO scrollPosition:UITableViewScrollPositionTop];
[self tableView:self.tableView didSelectRowAtIndexPath:ipth];
}
Basically I created a category in nav View Controller that will run code only when the navigation controller already reach - (void)navigationController:(UINavigationController *)navigationController didShowViewController:(UIViewController *)viewController animated:(BOOL)animated;
Well, Hide the back button until viewDidAppear, and then unhide it.

Trigger setEditing: animated: without using an edit button

I have a UITableView with some custom cells in it. In these custom cells I defined a UILongPressGestureRecognizer that triggers the edit mode of this table. So when someone presses and holds a cell for like 1.5 sec, the table goes into edit mode.
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(startEditMode:)];
Which triggers:
- (void)startEditMode:(UISwipeGestureRecognizer *)recognizer {
if (self.allowEdit) {
UITableView *table = (UITableView *)self.superview;
[table setEditing:YES animated:YES];
}
}
But what I want to do is detect when the table goes into edit mode because I need to show/hide some additional buttons in this case. But for some reason in my viewcontroller this is never executed:
- (void)setEditing:(BOOL)editing animated:(BOOL)animated {
NSLog(#"SET EDITING");
[super setEditing:editing animated:animated];
}
Any suggestion why? Is this just being called when using a proper Edit Button as provided by default in the UINavigationController?
Or how can I detect when my UITableView goes into Edit Mode?
You're sending the message (setEditing) to the table view, you should be sending it to the view controller (presumably a UITableViewController subclass?). It will then take care of the table view for you.
Ok so in case someone else walks into this thread with the same problem, I will show you how I solved this.
In my custom UITableViewCell I have this method now:
- (void)startEditMode:(UISwipeGestureRecognizer *)recognizer {
if (self.allowEdit) {
UITableView *table = (UITableView *)self.superview;
UITableViewController *control = (UITableViewController *)table.dataSource;
[control setEditing:YES animated:YES];
}
}

UISearchDisplayController without a UITableView

Is it possible to implement a UISearchDisplayController without a UITableView? Or at least hide the TableView?
Just create an instance of UISearchBar in your view and implement the UISearchBarDelegate protocol. Make sure your view is set as the delegate for the search bar as well. When the user clicks the done button it will send a message to the delegate method searchBarSearchButtonClicked:
- (void) viewDidLoad {
[super viewDidLoad];
self.searchBar.delegate = self;
}
- (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar {
// Handle search request
}
You just need to either place the UISearchBar in your nib file or place it programmatically.

xcode adding buttons to navigation bar

I am making a simple app to display drink details, and now I am trying to add a view that allows the user to input their own drink. I already created a view to display the details, and now I am just passing the view into another controller to make the add drink view. Problem is, when I try to add a "cancel" and "save" button, it doesn't appear, although the code complies without any errors. I have attached code as reference.
This is the code that makes the new view, when the add button is pressed. (I made an add button that works, and it pulls up the nav bar)
- (IBAction)addButtonPressed:(id)sender {
AddDrinkViewController *addViewController = [self.storyboard instantiateViewControllerWithIdentifier:#"DetailSecond"];
UINavigationController *addNavController = [[UINavigationController alloc] initWithRootViewController:addViewController];
[self presentModalViewController:addNavController animated:YES];
NSLog(#"Add button pressed!");
This is the code from the addviewcontroller implementation file:
- (void)viewDidLoad
{
[super viewDidLoad];
self.navigationItem.leftBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemCancel target:self action:#selector(cancel:)];
self.navigationItem.rightBarButtonItem = [[UIBarButtonItem alloc] initWithBarButtonSystemItem:UIBarButtonSystemItemSave target:self action:#selector(save:)];
}
- (IBAction)save:(id)sender {
NSLog(#"Save Pressed");
[self dismissModalViewControllerAnimated:YES];
}
- (IBAction)cancel:(id)sender{
NSLog(#"Cancel Pressed");
[self dismissModalViewControllerAnimated:YES];
}
I have imported the header from the addview into the root controller, so I don't think that is the problem, do any of you guys see anything that's wrong?
Just change the line
[self presentModalViewController:addNavController animated:YES];
to
[self presentViewController:navigationController animated:YES completion:nil];
and see the magic. I also tested the code
My advice to you is to create a template for the view before you run through any code in the XIB file of your app. Rather than trying to set each button after allocating a brand new view, setting a new one in the XIB before-hand allows you to link each element with the app and make sure it looks just right before you debug.
Simply go into your "[Your-App-Name]viewController.xib" and drag a view from the objects library to the pane on the left. From here add each of your elements and position them where you want on the view. Now in the "[Your-App-Name]viewController.h" file, add IBOutlets for each element that you need to change, and add IBActions for each of the buttons. Also create an IBOutlet for the new view.
IBOutlet UIView* addDrinkView;
Back in the XIB file, use files owner to link each outlet to each element and each method to each button. Make sure you link the IBOutlet
Now in your "[Your-App-Name]viewController.m" file, you can define each button method and all you need to do to access the new view and dismiss it are the following:
-(IBAction)openAddView
{
[self setView:addDrinkView];
}
-(IBAction)saveButtonPressed
{
[self setView:view];
//save code goes here
}
-(IBAction)cancelButtonPressed
{
[self setView:view];
//cancel code goes here
}
This should be much easier than trying to position everything in code.
Hope this helps!

Easy way to dismiss keyboard?

I have quite a few controls scattered throughout many table cells in my table, and I was wondering if there's an easier way to dismiss the keyboard without having to loop through all my controls and resigning them all as the first responder. I guess the question is.. How would I get the current first responder to the keyboard?
Try:
[self.view endEditing:YES];
You can force the currently-editing view to resign its first responder status with [view endEditing:YES]. This hides the keyboard.
Unlike -[UIResponder resignFirstResponder], -[UIView endEditing:] will search through subviews to find the current first responder. So you can send it to your top-level view (e.g. self.view in a UIViewController) and it will do the right thing.
(This answer previously included a couple of other solutions, which also worked but were more complicated than is necessary. I've removed them to avoid confusion.)
You can send a nil targeted action to the application, it'll resign first responder at any time without having to worry about which view currently has first responder status.
Objective-C:
[[UIApplication sharedApplication] sendAction:#selector(resignFirstResponder) to:nil from:nil forEvent:nil];
Swift 3.0:
UIApplication.shared.sendAction(#selector(resignFirstResponder), to: nil, from: nil, for: nil)
Nil targeted actions are common on Mac OS X for menu commands, and here's a use for them on iOS.
To be honest, I'm not crazy about any of the solutions proposed here. I did find a nice way to use a TapGestureRecognizer that I think gets to the heart of your problem: When you click on anything besides the keyboard, dismiss the keyboard.
In viewDidLoad, register to receive keyboard notifications and create a UITapGestureRecognizer:
NSNotificationCenter *nc = [NSNotificationCenter defaultCenter];
[nc addObserver:self selector:#selector(keyboardWillShow:) name:
UIKeyboardWillShowNotification object:nil];
[nc addObserver:self selector:#selector(keyboardWillHide:) name:
UIKeyboardWillHideNotification object:nil];
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self
action:#selector(didTapAnywhere:)];
Add the keyboard show/hide responders. There you add and remove the TapGestureRecognizer to the UIView that should dismiss the keyboard when tapped. Note: You do not have to add it to all of the sub-views or controls.
-(void) keyboardWillShow:(NSNotification *) note {
[self.view addGestureRecognizer:tapRecognizer];
}
-(void) keyboardWillHide:(NSNotification *) note
{
[self.view removeGestureRecognizer:tapRecognizer];
}
The TapGestureRecognizer will call your function when it gets a tap and you can dismiss the keyboard like this:
-(void)didTapAnywhere: (UITapGestureRecognizer*) recognizer {
[textField resignFirstResponder];
}
The nice thing about this solution is that it only filters for Taps, not swipes. So if you have scrolling content above the keyboard, swipes will still scroll and leave the keyboard displayed. By removing the gesture recognizer after the keyboard is gone, future taps on your view get handled normally.
This is a solution to make the keyboard go away when hit return in any textfield, by adding code in one place (so don't have to add a handler for each textfield):
consider this scenario:
i have a viewcontroller with two textfields (username and password).
and the viewcontroller implements UITextFieldDelegate protocol
i do this in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
username.delegate = self;
password.delegate = self;
}
and the viewcontroller implements the optional method as
- (BOOL)textFieldShouldReturn:(UITextField *)textField
{
[textField resignFirstResponder];
return YES;
}
and irrespective of the textfield you are in, as soon as i hit return in the keyboard, it gets dismissed!
In your case, the same would work as long as you set all the textfield's delegate to self and implement textFieldShouldReturn
A better approach is to have something "steal" first responder status.
Since UIApplication is a subclass of UIResponder, you could try:
[[UIApplication sharedApplication] becomeFirstResponder]
[[UIApplication sharedApplication] resignFirstResponder]
Failing that, create a new UITextField with a zero sized frame, add it to a view somewhere and do something similar (become followed by resign).
Tuck this away in some utility class.
+ (void)dismissKeyboard {
[self globalResignFirstResponder];
}
+ (void) globalResignFirstResponder {
UIWindow * window = [[UIApplication sharedApplication] keyWindow];
for (UIView * view in [window subviews]){
[self globalResignFirstResponderRec:view];
}
}
+ (void) globalResignFirstResponderRec:(UIView*) view {
if ([view respondsToSelector:#selector(resignFirstResponder)]){
[view resignFirstResponder];
}
for (UIView * subview in [view subviews]){
[self globalResignFirstResponderRec:subview];
}
}
#Nicholas Riley & #Kendall Helmstetter Geln & #cannyboy:
Absolutely brilliant!
Thank you.
Considering your advice and the advice of others in this thread, this is what I've done:
What it looks like when used:
[[self appDelegate] dismissKeyboard]; (note: I added appDelegate as an addition to NSObject so I can use anywhere on anything)
What it looks like under the hood:
- (void)dismissKeyboard
{
UITextField *tempTextField = [[[UITextField alloc] initWithFrame:CGRectZero] autorelease];
tempTextField.enabled = NO;
[myRootViewController.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
}
EDIT
Amendment to my answer to included tempTextField.enabled = NO;. Disabling the text field will prevent UIKeyboardWillShowNotification and UIKeyboardWillHideNotification keyboard notifications from being sent should you rely on these notifications throughout your app.
Quick tip on how to dismiss the keyboard in iOS when a user touches anywhere on the screen outside of the UITextField or keyboard. Considering how much real estate the iOS keyboard can take up, it makes sense to have an easy and intuitive way for your users to dismiss the keyboard.
Here's a link
A lot of overly-complicated answers here, perhaps because this is not easy to find in the iOS documentation. JosephH had it right above:
[[view window] endEditing:YES];
Here's what I use in my code. It works like a charm!
In yourviewcontroller.h add:
#property (nonatomic) UITapGestureRecognizer *tapRecognizer;
Now in the .m file, add this to your ViewDidLoad function:
- (void)viewDidLoad {
//Keyboard stuff
tapRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:self action:#selector(didTapAnywhere:)];
tapRecognizer.cancelsTouchesInView = NO;
[self.view addGestureRecognizer:tapRecognizer];
}
Also, add this function in the .m file:
- (void)handleSingleTap:(UITapGestureRecognizer *) sender
{
[self.view endEditing:YES];
}
Even Simpler than Meagar's answer
overwrite touchesBegan:withEvent:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
[textField resignFirstResponder];`
}
This will dismiss the keyboardwhen you touch anywhere in the background.
You should send endEditing: to working window being the subclass of UIView
[[UIApplication sharedApplication].windows.firstObject endEditing:NO];
In your view controller's header file add <UITextFieldDelegate> to the definition of your controller's interface so that it conform to the UITextField delegate protocol...
#interface someViewController : UIViewController <UITextFieldDelegate>
... In the controller's implementation file (.m) add the following method, or the code inside it if you already have a viewDidLoad method ...
- (void)viewDidLoad
{
// Do any additional setup after loading the view, typically from a nib.
self.yourTextBox.delegate = self;
}
... Then, link yourTextBox to your actual text field
- (BOOL)textFieldShouldReturn:(UITextField *)theTextField
{
if (theTextField == yourTextBox) {
[theTextField resignFirstResponder];
}
return YES;
}
The best way to dismiss keyboard from UITableView and UIScrollView are:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
In swift 3 you can do the following
UIApplication.shared.sendAction(#selector(UIResponder.resignFirstResponder), to: nil, from: nil, for: nil)
Jeremy's answer wasn't quite working for me, I think because I had a navigation stack in a tab view with a modal dialog on top of it. I'm using the following right now and it is working for me, but your mileage may vary.
// dismiss keyboard (mostly macro)
[[UIApplication sharedApplication].delegate dismissKeyboard]; // call this in your to app dismiss the keybaord
// --- dismiss keyboard (in indexAppDelegate.h) (mostly macro)
- (void)dismissKeyboard;
// --- dismiss keyboard (in indexAppDelegate.m) (mostly macro)
// do this from anywhere to dismiss the keybard
- (void)dismissKeyboard { // from: http://stackoverflow.com/questions/741185/easy-way-to-dismiss-keyboard
UITextField *tempTextField = [[UITextField alloc] initWithFrame:CGRectZero];
UIViewController *myRootViewController = <#viewController#>; // for simple apps (INPUT: viewController is whatever your root controller is called. Probably is a way to determine this progragrammatically)
UIViewController *uivc;
if (myRootViewController.navigationController != nil) { // for when there is a nav stack
uivc = myRootViewController.navigationController;
} else {
uivc = myRootViewController;
}
if (uivc.modalViewController != nil) { // for when there is something modal
uivc = uivc.modalViewController;
}
[uivc.view addSubview:tempTextField];
[tempTextField becomeFirstResponder];
[tempTextField resignFirstResponder];
[tempTextField removeFromSuperview];
[tempTextField release];
}
You may also need to override UIViewController disablesAutomaticKeyboardDismissal to get this to work in some cases. This may have to be done on the UINavigationController if you have one.
Subclass your textfields... and also textviews
In the subclass put this code..
-(void)conformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(dismissKeyBoard) name:KEYBOARD_DISMISS object:nil];
}
-(void)deConformsToKeyboardDismissNotification{
[[NSNotificationCenter defaultCenter] removeObserver:self name:KEYBOARD_DISMISS object:nil];
}
- (void)dealloc{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self resignFirstResponder];
}
In the textfield delegates (similarly for textview delegates)
-(void)textFieldDidBeginEditing:(JCPTextField *)textField{
[textField conformsToKeyboardDismissNotification];
}
- (void)textFieldDidEndEditing:(JCPTextField *)textField{
[textField deConformsToKeyboardDismissNotification];
}
All set.. Now just post the notification from anywhere in your code. It will resign any keyboard.
And in swift we can do
UIApplication.sharedApplication().sendAction("resignFirstResponder", to: nil, from: nil, forEvent: nil)
To dismiss a keyboard after the keyboard has popped up, there are 2 cases,
when the UITextField is inside a UIScrollView
when the UITextField is outside a UIScrollView
2.when the UITextField is outside a UIScrollView
override the method in your UIViewController subclass
you must also add delegate for all UITextView
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
[self.view endEditing:YES];
}
In a scroll view, Tapping outside will not fire any event, so in that case use a Tap Gesture Recognizer,
Drag and drop a UITapGesture for the scroll view and create an IBAction for it.
to create a IBAction, press ctrl+ click the UITapGesture and drag it to the .h file of viewcontroller.
Here I have named tappedEvent as my action name
- (IBAction)tappedEvent:(id)sender {
[self.view endEditing:YES]; }
the abouve given Information was derived from the following link, please refer for more information or contact me if you dont understand the abouve data.
http://samwize.com/2014/03/27/dismiss-keyboard-when-tap-outside-a-uitextfield-slash-uitextview/
I hate that there's no "global" way to programmatically dismiss the keyboard without using private API calls. Frequently, I have the need to dismiss the keyboard programmatically without knowing what object is the first responder. I've resorted to inspecting the self using the Objective-C runtime API, enumerating through all of its properties, pulling out those which are of type UITextField, and sending them the resignFirstResponder message.
It shouldn't be this hard to do this...
It's not pretty, but the way I resign the firstResponder when I don't know what that the responder is:
Create an UITextField, either in IB or programmatically. Make it Hidden. Link it up to your code if you made it in IB.
Then, when you want to dismiss the keyboard, you switch the responder to the invisible text field, and immediately resign it:
[self.invisibleField becomeFirstResponder];
[self.invisibleField resignFirstResponder];
You can recursively iterate through subviews, store an array of all UITextFields, and then loop through them and resign them all.
Not really a great solution, especially if you have a lot of subviews, but for simple apps it should do the trick.
I solved this in a much more complicated, but much more performant way, but using a singleton/manager for the animation engine of my app, and any time a text field became the responder, I would assign assign it to a static which would get swept up (resigned) based on certain other events... its almost impossible for me to explain in a paragraph.
Be creative, it only took me 10 minutes to think through this for my app after I found this question.
A slightly more robust method I needed to use recently:
- (void) dismissKeyboard {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
// Or if you're only working with one UIWindow:
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
I found some of the other "global" methods didn't work (for example, UIWebView & WKWebView refused to resign).
Add A Tap Gesture Recognizer to your view.And define it ibaction
your .m file will be like
- (IBAction)hideKeyboardGesture:(id)sender {
NSArray *windows = [UIApplication sharedApplication].windows;
for(UIWindow *window in windows) [window endEditing:true];
[[UIApplication sharedApplication].keyWindow endEditing:true];
}
It's worked for me
Yes, endEditing is the best option. And From iOW 7.0, UIScrollView has a cool feature to dismiss the keyboard on interacting with the scroll view. For achieving this, you can set keyboardDismissMode property of UIScrollView.
Set the keyboard dismiss mode as:
tableView.keyboardDismissMode = UIScrollViewKeyboardDismissModeOnDrag
It has few other types. Have a look at this apple document.
In swift :
self.view.endEditing(true)
the easist way is to call the method
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
if(![txtfld resignFirstResponder])
{
[txtfld resignFirstResponder];
}
else
{
}
[super touchesBegan:touches withEvent:event];
}
You have to use one of these methods,
[self.view endEditing:YES];
or
[self.textField resignFirstResponder];