No longer receiving iAd revenue or requests? - app-store-connect

I have a few applications on the App Store that have iAd banners. One of my applications no longer displays iAd banners anymore. I have not updated the application or anything. Fill rate, requests etc. are all displaying 0. I do have the Live Ads status for the application.
Any ideas as to why this is happening and how I could solve this issue?

Are these applications older applications? I read somewhere recently, going to try to find it, that applications that use static launch images, only support a few older screen dimensions (iPhone3/4/5), and are required to be stretched to meet the newer screen dimensions (iPhone6/6+) will not receive iAd banners. Implementing Auto Layout, and using a LaunchScreen.storyboard in your application should fix these issues.
I have not tested this extensively but all of my older applications that fit the example I've given have stopped receiving iAd banners. My newer applications that implement Auto Layout, use a LaunchScreen.storyboard, and are universal receive iAd banner advertisements just fine.

Related

Require at least 4" display

I'm building an Xcode app, and realized that it won't work on any devices that have a 3.5" screen, due to some interface elements I'd rather not change.
Is there any way I can register this requirement with iTunes Connect or some other way to prevent users from downloading the app on a 3.5" device?
I could check the screen size on load and just display a message to the user instead of loading my app, but I'd rather not have people disappointed when they download my app.
Thank you!
No, you can't do that. You may even get rejected if you don't make your app accessible to users with a 3.5" screen.

geofencing no longer relaunch app from terminated state in ios7?

I'm developing an app which uses ibeacon to determine if the user entered a specific region.
Now I'm using the CoreLocation framework to implement this geofencing-based feature.
I've read the document below.
https://developer.apple.com/library/mac/documentation/CoreLocation/Reference/CLLocationManager_Class/CLLocationManager/CLLocationManager.html
in which the Apple is saying that:
"In iOS, the regions you register with the location manager persist between launches of your application. If a region crossing occurs while your iOS app is not running, the system automatically wakes it up (or relaunches it) in the background so that it can process the event. When relaunched, all of the regions you configured previously are made available in the monitoredRegions property of any location manager objects you create. "
I discovered that it's true just before the ios 7.
From ios 7, An app will be waken-up from background but it will actually no longer could be re-launched from terminated-state (slided out from the task manager which displayed by double-clicking the home button).
If it's due to the Apple's policies, why does Apple not update the above official document?
So I'm thinking of an ios7's bug because the Reminder App (a built-in app) is also not relaunched in ios7 even though it's relaunched in ios6.
Is this issue due to Apple's policies? or an ios7's bugs?
It takes me more than 2 days to google for a solution.
Any ideas for this issue?
The documentation is simply out of date. This is intended behavior in iOS7. Apple produced a video explicitly discussing this change. The idea is that if the user explicitly terminates the app, the user does not want it running. See this thread.
Is this such a big deal? How often will users really do this? Remember, if users are annoyed by you app, they can always uninstall it, too. This was true in iOS6.
iOS 7.1 reversed this policy. That is even if the user kills your app the iOS still launches your app upon crossing the region.

Windows Metro Apps on touch Screen Monitors

I know this might seem odd, but I am working on a windows Metro app which would be displayed on touch screen monitors in our local university.
Now I am using the simulator for debugging, but in the simulator you have to start "Touch Mode" to even use the touch interface.
So when using the touch monitors, do we have to specifically specify touch mode ? Or it will automatically integrate the touch functionality ?
Thank you.
Touch is a first class-citizen in Windows Store applications, so no special accommodations are needed. I would recommend you test on a touch device though before deploying, it's a different way of interacting, and even though the simulator does a decent job of handling the mechanics, it will "feel" different to a user - especially if you're leveraging pinch-zoom, swipe and other gestures.
On another note... is this app intended for a kiosk-type application? If so, keep in mind with Windows 8/RT, you won't be able to easily prevent the users from swiping to the charms, navigating to other programs, etc. You may want/need to take a look at Windows 8 Embedded depending on the specific deployment requirements.

Display App in 3.5" Resolution on iPhone 5 for Development/Debugging

Does anyone know if there is a way to force an app you're developing to run in a 3.5" screen size mode if you're on an iPhone 5, just for dev/debug purposes? Something such as what might look like a toggle in the Development section of Settings or something. In other words, run the app such that it LOOKS like it's running on a non-5 iPhone (black bars on top/bottom), that way I can test certain UI functions.
For clarification, I'm NOT saying "I don't want to support iPhone 5" - I most certainly do. Also, I'm aware that I can do the 'old' retina display in the simulator, but I do not want to use the iOS Simulator as the app includes libraries that do not support i386 architecture, uses push notifications, and heavily relies on GPS to function correctly. I'm just looking for a way to test both aspect ratios on the same device to save money/time.
Thank you!
It appears that by removing the app from device, deleting the Default-568h#2x.png launch image, cleaning the project, and re-running app, I can get the functionality I'm looking for, although not as nicely as a toggle switch.
Letter box in iPhone5

Managing an iOS app across different platforms

I have an iOS 5.0 app presently and had a few questions regarding deploying the app across multiple platform and multiple OS upgrades. I would like to know if there is a clean and configurable system that allows me to have one project handle deployment to the iPhone iOS5 and iOS6 and the latest iPad iOS without having ugly selection statements everywhere determining the platform the app is being currently run on. So I would like to know if there is a way to manage the code from a dev prespective so i can support all version/platform specific features of my app depending on what platform/version it is being currently run on (for ex. automatically switching to use the longer dimension background images if the app is being run on an iPhone 5 with iOS 6)
Is there any way to have this functionality?
I am slightly confused with your question, but I'll explain what I know. Xcode already has a way to change your app depending on what Device/iOS Version the user is running. If you use storyboards, then it will automatically resize your app content depending on whether the screen has retina support, and the size of the screen. In addition, you can have a storyboard for iPad, so that when you run the app it will use the iPad version. It also will change the app icons. Just go to the project settings and scroll down until your get to the icons and lunch images.
Now, if you mean you want to change how your app works using the source code directly, then there is no easy to way to manage it. Your best bet is to go with Storyboards, as it makes it very easy to resize content depending on what device your using.