What does "Pseudo object oriented language" mean? - oop

What is meant by the term "pseudo object oriented language" ? i have found article that says its harmful but what is meant by it ? I have searched for the term and it doesn't say much.

I assume you are referring to this: http://www.idinews.com/westfall.pdf
Basically it isn't saying that the language is "pseudo oo", he is saying that the way it is being used is.
Just throwing objects into things and claiming that it makes it Object Oriented is wrong and teaches people bad habits. The example there just wraps a procedural methodology in an object, rather than truly being object oriented.

Related

Is object-orientated programming compatible with functional programming?

I grew up being taught java, and I've started to learn a lot of PHP over the last few years using popular open-source CMSs. I really love the natural-feeling of OOP, but I've more recently discovered the concept of functional programming, which appears to be a difficult but elegant way of doing things.
In rtperson's great answer to the question "What is functional, declarative and imperative programming? [closed]", he says that "Then there's Object-oriented programming, which is really just a new way to organize data in an imperative program."
I think I understand what he means by that, but is it strictly true? Can OOP co-exist with functional programming?
Yes, there is a term of "object functional programming".
Basically in those languages a function is a "first class citizen" - an object.
I guess most agree it is not so easy to get there just because you have to know about all concepts - functional, OO and imperative.
Examples for such languages are:
Scala (I like it very much)
Boost::function , Boost::bind in C++
.NET F#
javascript (aka ECMAScript)
Yes it's compatible. You can program in a functional way in any language. An example would be Java String which is immutable and returns a new object if you do altering methods such as change case etc.
If you think about it o.something(y) is just osomething(o, y) and if you don't mutate o or do other side effects not related to OO it's functional.
Yes. There is something called a 'functional object', which is basically an object where the mutator methods, instead of changing the state of the object, return a new object with modified state. Clean combines that idea with uniqueness types to keep the modified states single-threaded, which allows the compiler to implement methods by modifying the storage for the object behind the scenes.
Furthermore, there's nothing about mutable state that makes it 'not purely functional'; what's impure is when ordinary expression evaluation mutates state that's visible to the program. So you can combine OO and purely functional programming by making your object's methods return actions in the IO monad (or any other stateful monad) that mutate a common set of underlying state (not available to the rest of the program).

Formal Methods - Algebraic Specification vs Object Oriented

I am in the middle of some research and have not been able to find much literature to help, I want to compare the platform dependencies of the two formal methods; algebraic specification and object oriented. Which language would they use?
Does anyone have any knowledge of this or could point me to the right direction? Thanks
I know what "algebraic specification" means (GIYF: See http://en.wikipedia.org/wiki/Algebraic_specification) as my company has built such a system and used it industrial practice. The "language" is that of abstract data types, function signatures and axioms describing what the functions do, with ADTs, signatures, and axioms often packaged into parameterized "algebras" which can be combined to form more complex algebras.
I'm not sure what you mean by "object oriented" (specification). Most OO "designs" are simply sets of classes (which implicitly represent the data types) and signatures, with no attached semantics. I'd hardly call those a "specification"; rather, they are are "sketch".
Pardon me, but specifications, by definition, are platform independent. If you are looking for a specification language that supports object oriented modelling, I suppose VDM++ is a good fit.
I think this paper may help you. It is available online (google it), However, I'm not sure if it is published or not. Nothing about it in the authors DBLP.
"Comparison of Object-Oriented Formal Methods", by Nicolas Guel, Olivier Biberstein, Didier Buchs, Ercument Canver, Marie-Claude Gaudel, Friedrich von Henke, Detlef Schwier.

What are the advantages or features of object oriented programming?

What makes everyone went from sequential languages to ​​object languages ?
According to Wikipedia the features of object oriented programming are data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. For me data abstraction, encapsulation, messaging, modularity also exist in sequential languages. Only the polymorphism, and inheritance are specific to object oriented programming. Is this correct ?
Many non-OOP languages can certainly build those features. Just looking from a C vs. C++ area, you can provide encapsulation in C by using opaque pointers, with a suite of functions that take/return these opaque objects, and an internal set of functions that are all file-static. You can even do polymorphism and inheritance with function pointers and encapsulated objects.
Then again, we could also all still be programming in assembly or machine language. The reason to bring any feature into a language is to make it easier to use that feature.
Again, looking at C vs. C++, dealing with opaque pointers and the like is annoying, repetitive, and semi-difficult. With C++, you can achieve the same effect with much less code. It's obvious to everyone what is going on. It's a lot more difficult to break (though not impossible). Plus, you make it easy to break encapsulation if you need, since you can define language constructs like friend that provide exceptions where necessary.
And then there are those things that are really hard to implement without direct language support. Operator overloading is impossible of course, but function overloading is really, really hard to do without language support.
Most important of all, if it's in the language, then everyone does it the same way. There are multiple ways of implementing inheritance and polymorphism in C. All of them are incompatible with one another. And while C++ users could do any of those methods, they opt to use the actual language feature 99.9% of the time. This means it's much easier to read someone else's code and know what's going on. You don't have to guess what is opaque and what isn't. You don't have to guess at what is derived from what. You know it, since everyone does it the same way.
In any case, most of the OOP-lite language (C++, Java, C#) can be used more or less like a procedural one if you want. You just ignore the objects. So in many ways, they get the best of both worlds.
The advantage can be summarized this way:
OOP can represent the real world more directly and precisely than previous paradigms, so the program becomes simpler and easier to understand.
And about this:
For me data abstraction, encapsulation, messaging, modularity also exist in sequential languages. Only the polymorphism, and inheritance are specific to object oriented programming.
Most human-readable language can provide data abstraction, encapsulation, messaging and modularity (otherwise they would be machine-languages), but OOP supports better these concepts. For example, to set text of a widget in C, you would do something like this:
HANDLE myEditBox = CreateEditBox(hParent, ...);
SetText(myEditBox, "Hello!");
Notice you have a handle to an object, not an actual object. Now in C++ (OOP) you can make this:
EditBox myEditBox(...);
myEditBox.SetText("Hello!");
The difference is subtle, but important. The C style SetText(handle, "Hello!") does not make any distinction between the handle and other parameters. You don't even know that there's a message to the object. Now the C++ style object.SetText("Hello!") it's like telling explicitly: Hey, object, set your text to "Hello!". Here, the notion of message and receiver (the object) are explicit.
C++ can also destroy objects automatically if they are not declared as pointers, which eliminates calls such as DestroyObject(myEditBox).
Also without OOP you have very poor encapsulation, because most things are implemented with structures which contains only public members. So you can't hide data from users, which mean somenone might try to change things in an unexpected way, that may cause bugs. This is quite common in large programs.

Objective-C newbie: Does anyone know of diagrams that explain class, objects and methods?

As you may have guessed from the question - I am right at the beginning of the Obj-C journey.
I'm hoping that someone out there knows of some diagrams that depict the relationship between classes, objects and methods - and that they're willing to share.
The problem I'm having is that just looking at code in a textbook doesn't completely explain it - for me at least.
Thanks for reading!
Regards,
Spencer.
No diagrams, but this is the tutorial I wish I'd read before I started:
http://www.cocoadevcentral.com/d/learn_objectivec/
Simple English, all the basic concepts.
Classes are just like classes in any language. They are descriptions.
Objects are like nouns. They are an instance of a class. That is, if you had a description of a generic book (the class) and you made a thesaurus based on that description, the thesaurus would be the object.
Methods are more or less functions. If the objects are nouns, then the messages are verbs.
[ScienceBook getTableOfContents]; //this would like return a table of contents.
Here, the object ScienceBook is being sent a getTableOfContents message (method). So now, the science book would theoretically find, format and return the table of contents to whom ever sent the message.
To some extent, diagrams may not be that helpful to answer the questions you present.
It may help to think of things like this:
A "class" provides the prototype or definition for some thing. For example, a "Person" or a "Car". A common synonym for "class" is "type".
An "object" is a concrete example or instance of a class. For example, you are an instance of "Person", and your car is an instance of "Car".
A "method" is a behavior, action or property of a class. However, a method is normally only meaningful in the context of an object. "Person" -> "Eat" is not meaningful, but "you" -> "Eat" is.
These are fundamental Object-Oriented concepts that are not specific to Objective-C. If you are interested in a general overview that is language-agnostic, I recommend "Object Thinking" by David West. Even though it's from Microsoft Press, it covers the concepts rather than any specific language.
I come from a fairly strong C++ background, but I can definitely remember when I started, I had a hard time grasping at the concept until I found a way to associate it with physical objects.
The word class and object you can use almost interchangeably. Think of an object as a container, like a bucket. The word bucket would be your "class". It is the name you give to the type of object you have.
A bucket has a certain purpose...to carry something. It might be water...or perhaps sand. So perhaps you want to fill the bucket. This would be something you do to the bucket, so in objective-c, this would be your method. You might write something like:
- (void) fillWith:(elementType)something;
So in this case, "something" might be something that represents and object you wish to fill your bucket with.
Your class might look like the following:
typedef enum items {
CRAYONS,
MARKERS,
SAND,
WATER } elementType;
#class Bucket {
elementType item;
}
- (void) fillWith:(elementType)something;
#end
Here's one link to some objective-c samples. Also try the apple development center.
If you're after information on Object Orientated Programming (ie the meaning of classes, objects, methods etc) then I'd advise against Objective-C. Objective-C on the Mac relies heavily on the Cocoa framework. The Cocoa framework is vast and performs a lot of 'magic' which will make it harder to understand the fundamentals of OOP.
An easier place to start would be a language used for web development. It's easier to get to the nuts and bolts of OOP with these languages.

Can Procedural Programming use Objects?

I have seen a number of different topics on StackOverFlow discussing the differences between Procedural and Object-Oriented Programming. The question is: If the program uses an object can it still be considered procedural?
Yes, and a lot of early Java was exactly that; you had a bunch of C programmers get into Java because it was "hot", people who didn't think in OOP. Lots of big classes with lots of static methods, lots of RTTI in case statements, lots of use of instanceof.
GLib has GObject which is object oriented programming implemented in pure C. While you can build up an API which begins to "feel" like OOP, it's still just plain "C" code with no actual classes (from the compiler's point of view). If you get far enough so you're starting to implement Object Oriented design patterns then I would call that OOP no matter what language it's written in. It's all about the feel of the code and how you have to think to write against it.
Procedural programming has to do with how you structure your program and model your domain. Just because at some point you instantiate an object, doesn't alone make your program oriented towards objects (i.e., object-oriented).
The distinction is entirely subjective. For example, if you code a C library using state passing, you are implementing something of a "tell" pattern, with the state as the object.
Classes can be considered as super types. When we converted from VB3 to VB6 our first pass was finding all the types we used, then finding all the subroutines and functions that took that type as a parameter. We moved those into the class definition, removed the parameter and then tested leaving the original flow of control intact
Then we refactored our flow of control to use various patterns and object oriented techniques.
The heart of object orientation is about how you decompose the problem into smaller parts, and how these parts work together. It's about the philosophy. Using OO language does not necessarily mean a program written in it is OO; it's just easier to do OO with a language that supports common OO concepts out of the box.
To answer the question: "If the program uses an object can it still be considered procedural?" - That depends on what your definitions of object and procedural programming are. But in my opinion, the answer is resounding "Yes". "Objects" are only a part of the philosophy that is OO and using them "somewhere in your application" does not mean you're doing OO.
The answer to your question is, yes. For example. I've got an old php legacy page to maintain. Most of the code is procedural but I decided that some things can be maintained much easier if I plug Zend Framework into the existing stuff and write some of my own classes to replace some of the old code. In general this application is still written and functioning in a mainly procedural way but here and then a class or another are instantiated and used. I guess there is no clear border between procedural and OO. You can do it cleaner or less clean. If you don't have enough layers for the size and complexity of your app you'll end up with more procedural code automatically too...