Do AIR apps gain any performance benefits when a user updates to a new version? - air

Do users gain any performance benefits when a they update their AIR or Flash Player installs?
Let's say a new version of AIR is twice as fast at array.indexOf(). Does my AIR app or Flash Player app get that performance benefit when a user updates?
FYI My app is published using AIR 3.6 and SWF is published with swf-version 19. When I run my AIR app and there is an AIR update it restarts after I install the latest version of AIR so I'm guessing I'm using the newest version of AIR although my app is using AIR 3.6 API.

If there is optimization in newest version of Air or Flash player (I mean in virtual machine), your application or swf will get benefits of new versions. But if Adobe team changed the way SDK builds code (translates it to bytecode), then you need to rebuild your app to get performance update.
So my recommendation is to rebuild application as soon as you get new SDK and make sure that everything works as designed.

Related

Do users have to install Air on their phones to run air app?

I'm going to use adobe air to create an app. Do users have to install air first ? Also can it be bundled within the app itself as just one easy install?
You can package app as Captivate Runtime, hence no need to install Air at all.
http://help.adobe.com/en_US/air/build/WSfffb011ac560372f709e16db131e43659b9-8000.html
http://www.adobe.com/de/products/air/faq.html#Licensing:
"No, the Adobe AIR free distribution agreement does not allow you to distribute AIR from your website. You must direct visitors to the download center on Adobe.com. To easily link to Adobe.com, we provide Adobe AIR buttons that you can display on your site. If you would prefer not to direct users to Adobe.com, AIR provides a feature called Seamless Install that allows AIR to be installed as part of the application installation process."

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

Flash Pro Desktop AIR App into Flash Builder

I would like to use the Flash Builder Profiler to analyse the performance of an AIR desktop application that ive built using Flash Professional..
The available help/resources for FlashBuilder show how to set up an existing FlashProfessional project inside FB but theres no mention of what to do if its an Air app.
Basically it defaults it to a Web Application.
Ive tried creating a new Desktop Application profile config but it says 'Project must be an Adobe AIR desktop project'. Looking at the project properties under the ActionScript Compiler section it does look to be targeting AIR SDK.
Really stumped with this and so any help appreciated.
If you need to profile your app, ignore anything from Flash Builder or Flash Pro or Flash Develop or IntelliJ or any other IDE. Instead, use Adobe Scout. Adobe built Scout purposefully for Flash profiling, specifically with AIR apps and games in mind. The app is very powerful and should be everything you should ever need to analyze your app. The profilers provided by the IDEs do not even compare, especially when you turn on advanced-telemetry

Cannot deploy an AIR application to an iPod Touch

I'm using Flash Builder 4.5 with Flex SDK 4.5.1, and when trying to deploy an app to a 2nd gen iPod Touch with latest available iOS I get an error saying the app is not valid, and according to some Adobe sites, only 1st generation iPods aren't supported. The application works fine in an iPhone.
Should I change some setting, update to AIR SDK 3.1, or am I wrong thinking my app should work on this device despite Adobe's pages?
From what I managed to gather a week ago, Adobe dropped iPod Touch 2ng Gen support with AIR 2.6 (or even 2.5, I don't know for sure).
However, one may be able to compile a Flex Mobile project targetting an old AIR SDK version (or a more recent one if you can target Flash 10.1), and then use PFI (the old packager for iPhone before it was combined with ADT) so your application works with older iOS devices.
Sadly, my current project is forced to use ANE, so I guess I must forget about supporting old devices.

Adobe AIR and Appcelerator Titanium for desktop application

Which would be better (performance and development time) for me if I'm creating an desktop application using HTML/CSS/JS?
Is AIR more efficient at Flex and ActionScript than HTML/JS?
I've played with Titanium for a bit, but packaged app is more than 30MB, which is more than the AIR runtime + app. Is it alway that big or am I missing something?
Titanium ships with the entire runtime, adobe air does not. A person doesn't need "Titanium Desktop" installed to run your application.
I prefer titanium over adobe air, even though adobe air may be mature software for the following reasons:
It seems a restrictive, sandboxes and such.
It does not have bleeding edge web technologies, it seems as though adobe air hasn't updated their webkit even since the last version.
It does not require a user to install another application to get an application.
actually it depends on how you bundle your titanium app as well (network install?)