Installing iOS apps without Apple Developer Program on iOS 7 - ios7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.

Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).

Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
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Related

ios appium automation queries

Can we perform automation on preinstalled app like Facebook on ios real device using appium without having ipa/app file?
Can we perform automation on real ios device without having developer team id for a ios app for which we have ipa/app file?
Yes, you can specify the app bundleId in the desired capabilities and attach Appium to the pre-installed application.
No. You need to build and sign the appium-webdriveragent app with your developer certificate to be able to install it on the real iOS device.
Yes you can automate pre installed apps in your phone. But make sure following configurations are already done:
"noReset" capability should be set to true. It won't install your app on every run.
You will need apple developer account if you want to automate it on Real Device. If you are running on simulator, developer account is not needed.

Can i develop react native IOS apps on windows pc

Can i able to develop react-native IOS apps in my windows pc, if possible then please reply with what are the requirements and setup require to develop and run react-native ios apps in windows pc
No, you can't.
Check the official 'getting started guide' here:
https://facebook.github.io/react-native/docs/getting-started.html#requirements
Requirements OS X - This guide assumes OS X which is needed for iOS
development.
You need to run xCode in order to build app on Simulator or iPhone.
It is possible to build, package, and deploy IOS apps from a pc or linux machine using a couple different methods.
One would be using a service like BuddyBuild (https://www.buddybuild.com/). You can just point them at the git repo you want to package, give them your certificate, and go from there.
Your other option would be to rent a cloud machine running some version of OS X. They are typically pretty cheap and you wouldn't need to do it very often.
You can use a cloud build service like Mobile Center or Circle CI, or run a "hackintosh" virtual machine image in VirtualBox.
The latter breaks the Apple MacOS EULA, and the former has longer feedback cycles to learn if your code builds or not.

GCM notifications not comming in certain device

I have curious problem. I have written my own android application, which getting some notifications from desktop CRM system through GCM. I tested it on two cell phones:
1- LG D320 with Android 4.4
2- Sony Xperia SP with Android 4.3
Problem is, that notification is comming only other devices then in Sony Xperia. I tried to download apk file of project to third device (I think that is also android 4.3) and notifications running without any problems.
Do you have any tips, what I should check on my device or in project? Thank you very much
PS: I have written android project in VS 2012, c# with Xamarin plugin.
I have a news in my case. I rebuilt APK file again, installed it and notifications working properly. But... I have two computers to deploying android applications. If I build APK installation file in first and then install it on cell phone, I cant deploy application properly from second PC to the same cell phone. Notifications stop working.
Now I know why notifications are not working and it is important!

Can't Install xCode 4.3 beta apps using TestFlight

I just upgraded to xCode 4.3 and used it to generate a new revision of an iPad app about 50 beta testers have been using for several months. I distributed the beta app through TestFlight as usual.
Most testers upgraded with no problem, but several testers are getting the TestFlight message "You have not permitted this device to install this build" when they try to install the new rev. I've never seen this message before. Their iPad UDID is definitely in the build's embedded.mobileprovision file and everything was working working fine with the prior revision.
What am I -- or the testers -- doing wrong and how do we correct it?
Hi i experienced the same and it seems that you must generate your mobile provisioner profile from Xcode(instead of Apple dev site for example) and you should update your App permissions (TestFlight) with this same provisioner profile that you just generated on your machine so basically the machine that generates and archive the apps using Xcode must generate the provisioner profile and then you should update your testflight app permissions with this file.
Does that make any sense?
Hope this works for you testflight is really nice to use, i faced same problems with all of my apps and hardware devices (testers all around the world)
Thanks
Turns out this is apparently a bug in Testflight. I tried to resolve the issue through their support forum and multiple emails with no real answer. I did not want to switch services as my testers knew the Testflight system well. But eventually switched to Diawi. My testers were able to install the app using Diawi with no problems.

Can I build and compile an app built for jail broken iOS and run as a development app on my device?

Just a quick q about iOS development..
I'd love to be able to run a certain game emulator on my iPad..
If it's released under open source is there any thing stopping me from compiling it and running it in an emulator or getting a provisioning profile and running it on my device?
Do jailbroken apps tend to use libraries that wont run on a vanilla copy of iOS?
I.e. Do they patch the kernel to get full control of the video controller etc..
Thanks
Daniel
I think the jailbroken apps can utilize eglibc or glibc, as when I jailbroke me iPod Touch, I remember looking over the installed packages, and remember seeing something along the lines of glibc.
In short, I think if the app is self-sufficient, you probably could package it with XCode, but if it requires some low-level APIs and libraries, you're out of luck.