Internal module as single function - module

Why TS generates two functions, but not one?
It looks like we have one module separated between two files in TS:
module Main {
export function P() {
}
}
module Main {
export function P2() {
P();
}
}
And it compile to JS as two functions:
var Main;
(function (Main) {
function P() {
}
Main.P = P;
})(Main || (Main = {}));
var Main;
(function (Main) {
function P2() {
Main.P();
}
Main.P2 = P2;
})(Main || (Main = {}));
But I need such JS output file, so all modules content would be concatenated to single function:
var Main;
(function (Main) {
function P() {
}
function P2() {
P();
}
Main.P2 = P2;
})(Main || (Main = {}));
So I do not need to write additional export function to use in other parts of module with same name.
I know that I can write:
module Main {
function F1() {
}
export function F2() {
F1();
}
}
But it is not a good idea, because sometimes I have very big classes and functions.

Why TS generates two functions, but not one
Just an optimization not done by the compiler. Basically the module keyword (now called namespace) is a simple transform to a common namespacing pattern. Specifically Immediately-invoked Function Expressions (IIFE)s based namespacing.

Related

why dose debug break point not hitting on my lamda function (java8 use idea)?

Version:IDEA 2019.3
JDK8
Tried methods :
I'm trying to wrap it in curly braces
Globally, only one breakpoint is hit,None of them took effect
The program goes directly to the saving method,
public <V0 extends Rmap> Output<V0> prior(Trans<V0, Rmap> conv) {
return saving(ds0 -> {
enqueue((DSdream) ds0.map((Function<Rmap, Rmap>) row -> {
Rmap r = conv.apply((V0) row);
return Rec.of(r, tds.get(r.table().toString()));
}, f));
});
}
How do I stop at the lambda break point?
Thanks
I tried to use an anonymous inner class that would normally stop at the breakpoint,
#Override
public <V0 extends Rmap> Output<V0> prior(Trans<V0, Rmap> conv) {
Output<Rmap> saving = saving(new Consumer<DSdream>() {
#Override
public void accept(DSdream dSdream) {
enqueue((DSdream)
dSdream.map((Function<Rmap, Rmap>) row -> {
Rmap r = conv.apply((V0) row);
return Rec.of(r, tds.get(r.table().toString()));
}, f));
}
});
return (Output<V0>) saving;
}
Presumably, after decompiling, lambda is compiled into inner class,
So the break point cannot be located .
It should be the disadvantage of lambda

can not read get property of undefined angular 2 error

hi I am trying to get city name from google api but getting that error below is my code
appcomponent class
import {Component, OnInit} from 'angular2/core';
import {marketComponent} from './market.component';
import {RouteConfig, ROUTER_DIRECTIVES} from 'angular2/router';
import {introComponent} from './intro.component';
import {geoService} from './service.geo';
import {JSONP_PROVIDERS} from 'angular2/http';
declare var google: any;
#Component({
selector: 'my-app',
templateUrl: 'app/app.component.html',
directives: [ROUTER_DIRECTIVES],
providers: [JSONP_PROVIDERS, geoService]
})
#RouteConfig([
{ path: '/intro', name: 'Intro', component: introComponent, useAsDefault: true },
{ path: '/market', name: 'Market', component: marketComponent },
])
export class AppComponent {
constructor(private _http: geoService) { }
public maps;
public cat_error: Boolean = false;
public xml_Latitude :string;
public xml_Lang: string;
ngOnInit() {
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(this.showPosition);
} else {
alert("Geolocation is not supported by this browser.");
}
var input: any = document.getElementById('google_places_ac');
var autocomplete = new google.maps.places.Autocomplete(input, {});
google.maps.event.addListener(autocomplete, 'place_changed', function () {
var place = autocomplete.getPlace();
console.log(place)
});
}
showPosition(position) {
this.xml_Latitude = position.coords.latitude;
this.xml_Lang = position.coords.longitude;
this._http.getPlaces(this.xml_Latitude, this.xml_Lang).subscribe(
data => { this.maps = data },
err => { this.cat_error = true }
);
var result = this.maps.results;
var city = result[0].address_components[4].long_name + "," + result[0].address_components[6].long_name;
alert(city);
}
}
and geoservice file
import {Injectable} from 'angular2/core';
import { Response, Jsonp} from 'angular2/http';
import 'rxjs/add/operator/map';
#Injectable()
export class geoService {
constructor(private http: Jsonp) { }
public xml_Latitude: string;
public xml_Lang: string;
public getPlaces(xml_Latitude, xml_Lang) {
return this.http.get(`http://maps.googleapis.com/maps/api/geocode/json?latlng=
'${this.xml_Latitude}','${this.xml_Lang}'&sensor=true`)
.map((res: Response) => res.json())
.catch(this.handleError);
}
private handleError(error: Response) {
console.error(error);
return error.json().error || 'Server error';
}
}
error also says getplaces is not a function, I think I am missing something but don't know what....
In addition to the callback ordering problem identified by Thierry, you have a lost this context on this line:
navigator.geolocation.getCurrentPosition(this.showPosition);
The Problem
You have the classic JavaScript problem known as the incorrect this context.
The this keyword in JavaScript behaves differently than in does in other languages like C# and Java.
How this works
The this keyword, in a function, is determined as follows:
* If the function was created through a call to .bind, the this value is the argument provided to bind
* If the function was invoked through a method call, e.g. expr.func(args), then this is expr
* Otherwise
* If the code is in strict mode, this is undefined
* Otherwise, this is window (in a browser)
Let's look at how this works in practice:
class Foo {
value = 10;
doSomething() {
// Prints 'undefined', not '10'
console.log(this.value);
}
}
let f = new Foo();
window.setTimeout(f.doSomething, 100);
This code will print undefined (or, in strict mode, throw an exception).
This is because we ended up in the last branch of the decision tree above.
The doSomething function was invoked, the function wasn't a result of a bind call, and it wasn't invoked in a method syntax position.
We can't see the code for setTimeout to see what its invocation looks like, but we don't need to.
Something to realize is that all doSomething methods point to the same function object.
In other words:
let f1 = new Foo();
let f2 = new Foo();
// 'true'
console.log(f1.doSomething === f2.doSomething);
We know that setTimeout can only see the function we passed it, so when it invokes that function,
there's no way for it to know which this to provide.
The this context has been lost due to our referencing the method without invoking it.
The Red Flag
Once you know about this problems, they're easy to spot:
class Foo {
value = 10;
method1() {
doSomething(this.method2); // DANGER, method reference without invocation
}
method2() {
console.log(this.value);
}
}
The Solution
You have a few options here, each with its own trade-offs.
The best option depends on how often the method in question is invoked from differing call sites.
Arrow Function in Class Definition
Instead of using the normal method syntax, use an arrow function to initialize a per-instance member.
class DemonstrateScopingProblems {
private status = "blah";
public run = () => {
// OK
console.log(this.status);
}
}
let d = new DemonstrateScopingProblems();
window.setTimeout(d.run); // OK
Good/bad: This creates an additional closure per method per instance of your class. If this method is usually only used in regular method calls, this is overkill. However, if it's used a lot in callback positions, it's more efficient for the class instance to capture the this context instead of each call site creating a new closure upon invoke.
Good: Impossible for external callers to forget to handle this context
Good: Typesafe in TypeScript
Good: No extra work if the function has parameters
Bad: Derived classes can't call base class methods written this way using super.
Bad: The exact semantics of which methods are "pre-bound" and which aren't create an additional non-typesafe contract between your class and its consumers.
Function Expression at Reference Site
Shown here with some dummy parameters for explanatory reasons:
class DemonstrateScopingProblems {
private status = "blah";
public something() {
console.log(this.status);
}
public run(x: any, y: any) {
// OK
console.log(this.status + ': ' + x + ',' + y);
}
}
let d = new DemonstrateScopingProblems();
// With parameters
someCallback((n, m) => d.run(n, m));
// Without parameters
window.setTimeout(() => d.something(), 100);
Good/bad: Opposite memory/performance trade-off compared to the first method
Good: In TypeScript, this has 100% type safety
Good: Works in ECMAScript 3
Good: You only have to type the instance name once
Bad: You'll have to type the parameters twice
Bad: Doesn't easily work with variadic parameters
I think that you should move the result block into the subscribe callback associated the getPlaces method call:
showPosition(position) {
this.xml_Latitude = position.coords.latitude;
this.xml_Lang = position.coords.longitude;
this._http.getPlaces(this.xml_Latitude, this.xml_Lang).subscribe(
data => {
this.maps = data;
var result = this.maps.results; // <----------
var city = result[0].address_components[4].long_name + "," + result[0].address_components[6].long_name;
alert(city);
},
err => { this.cat_error = true }
);
}
It's because this.maps is undefined before the callback is called. And you try tyo get the result attribute before (this.maps.results).
Edit
I also see a problem at the line navigator.geolocation.getCurrentPosition. You could refactor your code this way:
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition((position) => { // <----
this.showPosition(position);
});
} else {
alert("Geolocation is not supported by this browser.");
}

Properties in a module

Is there a way to define a property in a TypeScript module?
None of these compile:
module My {
// doesnt work
get Value(): number { return 42; }
// doesn't work either
get function Value(): number { return 42; }
// nope
function get Value(): number { return 42; }
}
Right now I'm forced to use this:
module My {
declare var Value: number;
Object.defineProperty(My, "Value", {
get: () => 42
});
}
The second form seems messy to me and the code hinting doesn't really treat it as a read-only property but as a plain variable.
Is there any standard way of defining properties directly inside modules?
No, there's not a way to declare a property on a module in TypeScript using any documented language features.
You can do it in several slightly round-about techniques.
A module can extend an existing class or function. So, I've created a class with a static property, and then later created a module that uses the same name as the class.
class My
{
static get Value():Number {
return 42;
}
}
module My {
var works: boolean = true;
}
alert(My.Value);
It does generate one oddity in the JavaScript generated code that you wouldn't do manually (and should be removed by most optimizers anyway) ... it will redeclare the variable My when the module is created. This does not cause a run-time issue as the variable was already lifted in JavaScript and will not conflict with the first usage.
Here's another option:
module Global {
class Inner {
get Value():Number {
return 42;
}
}
export var My;
My = new Inner();
}
var My = Global.My;
alert(My.Value);
While it presents an extra namespace, you can manipulate it however you'd like and use the inner class or change it as needed. This way, the My variable is global, just like it would be as a module.
Instead of using the module keyword, consider instead using export, which will allow you to do what you want to do, treating the file itself as a module (which is how CommonJS and AMD both work).
// in My.ts
var My = {
get value() {
return 42;
}
};
export = My;
// in foo.ts
import My = require('My');
console.log(My.value);
I describe this in greater detail in a blog post, The Definitive Guide to TypeScript.
I tried the singleton
let My = {
get value() {
return 42;
}
}
export My
but ran into an issue where the emitted JS still said get value() and didn't work on older versions of Node. I tried Object.defineProperty but then lost TypeScript compatibility. Here's my bridge that fixes both cases:
interface My {
value: number
}
// type assertion fixes TypeScript usage
let my = <My>{}
// defineProperty fixes JS usage
Object.defineProperty(my, 'value', {
get: () => 42
});
export = my;
It's used like a module in typescript
import * as my from './my'
my.property // returns 42
// my.property = doesn't work
I know it's a "little" late for this but using typescript 4.8 you can do this:
export module MyModule {
export var myVariable: string = "test";
}
then use it like:
MyModule.myVariable = "something else";

TypeScript internal module usage

I have a class named BMW defined in BMW.ts as follows:
///<reference path="../Thing.ts"/>
module Entities.Cars {
import e = Entities;
export class BMW extends Vehicle {
public series: string;
constructor ( model : string, series : string) {
super("BMW", model)
this.series = series;
}
drive() {
alert("driving a bimmer is a different kind of feeling");
}
toString() : string
{
return this.getName() + " " + this.series + " " + this.getType();
}
}
}
In another file Thing.ts, I have Vehicle and Thing classes defined as follows:
module Entities {
// Class
export class Thing {
private _name: string;
private _type: string;
// Constructor
constructor (public name: string, public type: string) {
this._name = name;
this._type = type;
}
getName(): string { return this._name; }
setName(name: string) { this._name = name; }
getType(): string { return this._type; }
setType(name: string) {
this._type = name;
}
toString() : string
{
return "Entities.Thing";
}
}
export class Vehicle extends Thing {
public cargoCapacity: number;
public fuelType: string;
public owner: string;
constructor (make: string, model : string) {
super(make, model)
}
drive() {
}
toString(): string {
return "Entities.Vehicle";
}
}
}
When I attempt to execute the following code after referencing Thing and BMW TypeScript files:
var car = new Entities.Cars.BMW("335i", "E90");
car.drive();
I get an exception with the following error " Microsoft JScript runtime error: Unable to get value of the property 'BMW': object is null or undefined". The generated Javascript for BMW has an error. What is wrong with my above snippet?
There is nothing wrong with your code so it seems like your import order for the generated javascript files is wrong. The specification says the following:
Initialization order of the source files that make up the global module ultimately depends on the order in which the generated JavaScript files are loaded at run-time (which, for example, may be controlled by tags that reference the generated JavaScript files).
I have generated a file app.ts as follows:
///<reference path='Things.ts'/>
///<reference path='bmw/BMW.ts'/>
var car = new Entities.Cars.BMW("335i", "E90");
car.drive();
At this point you have two options:
Let the compiler determine the correct order for executing the files by generating a single output file
tsc --out app.js app.ts
Then you only have to source app.js.
Specify the correct order manually. For me, the following is the only order that works without throwing errors.
<html>
<head>
<script src="Things.js"></script>
<script src="bmw/BMW.js"></script>
<script src="app.js"></script>
</head>
<body>
</body>
</html>
Your code is fine.
My guess is that you are not placing script tags in your head element properly(wrong order, or ommitting some).
The simplest way to solve this, and to not have to remember about proper declaration sequence is to use single .js output file from tsc compiler by setting --out option.
EDIT: Depending on which js scenario you are working on(WSH, web app or some other js environment), you need to link js source files differently.
With wsh for instance, you could use FileSystemObject to read a source file, then evaluate it.
Or you could use AMDs...

JavaScript - run once without booleans

Is there a way to run a piece of JavaScript code only ONCE, without using boolean flag variables to remember whether it has already been ran or not?
Specifically not something like:
var alreadyRan = false;
function runOnce() {
if (alreadyRan) {
return;
}
alreadyRan = true;
/* do stuff here */
}
I'm going to have a lot of these types of functions and keeping all booleans would be messy...
An alternative way that overwrites a function when executed so it will be executed only once.
function useThisFunctionOnce(){
// overwrite this function, so it will be executed only once
useThisFunctionOnce = Function("");
// real code below
alert("Hi!");
}
// displays "Hi!"
useThisFunctionOnce();
// does nothing
useThisFunctionOnce();
'Useful' example:
var preferences = {};
function read_preferences(){
// read preferences once
read_preferences = Function("");
// load preferences from storage and save it in 'preferences'
}
function readPreference(pref_name){
read_prefences();
return preferences.hasOwnProperty(pref_name) ? preferences[pref_name] : '';
}
if(readPreference('like_javascript') != 'yes'){
alert("What's wrong wth you?!");
}
alert(readPreference('is_stupid') ? "Stupid!" : ":)");
Edit: as CMS pointed out, just overwriting the old function with function(){} will create a closure in which old variables still exist. To work around that problem, function(){} is replaced by Function(""). This will create an empty function in the global scope, avoiding a closure.
I like Lekensteyn's implementation, but you could also just have one variable to store what functions have run. The code below should run "runOnce", and "runAgain" both one time. It's still booleans, but it sounds like you just don't want lots of variables.
var runFunctions = {};
function runOnce() {
if(!hasRun(arguments.callee)) {
/* do stuff here */
console.log("once");
}
}
function runAgain() {
if(!hasRun(arguments.callee)) {
/* do stuff here */
console.log("again");
}
}
function hasRun(functionName) {
functionName = functionName.toString();
functionName = functionName.substr('function '.length);
functionName = functionName.substr(0, functionName.indexOf('('));
if(runFunctions[functionName]) {
return true;
} else {
runFunctions[functionName] = true;
return false;
}
}
runOnce();
runAgain();
runAgain();
A problem with quite a few of these approaches is that they depend on function names to work: Mike's approach will fail if you create a function with "x = function() ..." and Lekensteyn's approach will fail if you set x = useThisFunctionOnce before useThisFunctionOnce is called.
I would recommend using Russ's closure approach if you want it run right away or the approach taken by Underscore.js if you want to delay execution:
function once(func) {
var ran = false, memo;
return function() {
if (ran) return memo;
ran = true;
return memo = func.apply(this, arguments);
};
}
var myFunction = once(function() {
return new Date().toString();
});
setInterval(function() {console.log(myFunction());}, 1000);
On the first execution, the inner function is executed and the results are returned. On subsequent runs, the original result object is returned.
What about an immediately invoked anonymous function?
(function () {
// code in here to run once
})();
the code will execute immediately and leave no trace in the global namespace.
If this code is going to need to be called from elsewhere, then a closure can be used to ensure that the contents of a function are run only once. Personally, I prefer this to a function that rewrites itself as I feel doing so can cause confusion, but to each their own :) This particular implementation takes advantage of the fact that 0 is a falsy value.
var once = (function() {
var hasRun = 0;
return function () {
if (!hasRun) {
hasRun++;
// body to run only once
// log to the console for a test
console.log("only ran once");
}
}
})();
// test that the body of the function executes only once
for (var i = 0; i < 5; i++)
once();
Elegant solution from Douglas Crockford, spent some time to understand how it works and stumbled upon this thread.
So the wrapper once return function which is just invokes parameter's function you passed. And taking advantage of closures this construction replaced passed function to empty function, or null in original source, after the first call, so all the next calls will be useless.
This is something very close to all other answers, but it is kinda self containing code and you could use it independently, which is good. I am still trying to grasp all the entire mechanism of replacement, but practically it just works perfectly.
function once (func) {
return function () {
var f = func;
func = null;
return f.apply(this, arguments);
};
}
function hi(name) {
console.log("Hi %s", name);
}
sayonce = once(hi);
sayonce("Vasya");
sayonce("Petya");
for those who are curious here is jsbin transformations
(function (){
var run = (function (){
var func, blank = function () {};
func = function () {
func = blank;
// following code executes only once
console.log('run once !');
};
return function(){
func.call();
};
})();
run();
run();
run();
run();
})();
I just ran into this problem, and ended up doing something like the following:
function runOnce () {
if (!this.alreadyRan) {
// put all your functionality here
console.log('running my function!');
// set a property on the function itself to prevent it being run again
this.alreadyRan = true;
}
}
This takes advantage of the fact that Javascript properties are undefined by default.
In addition, the nature of what happens in the "/* do stuff here */" may leave something around that, when present, must mean that the function has run e.g.
var counter = null;
function initCounter() {
if (counter === null) {
counter = 0;
}
}
If not bound to an event, code is usually ran once