Differences between OpenTaps vs OpenERP - odoo

Can someone let me know the difference between OpenTaps vs OpenERP
Size of OpenTaps - 276 MB - 2GB RAM - Java
Size of OpenERP - 169 MB - 1GB RAM - Python Language - Java Connector - Last Update Nov 2013
I don't find clear differences between the two and confused which one is the best for inventory management.

I suggest you try them both. They both good products and for me it ends up with your programming skills. If you are a java guy i will suggest Opentaps or Ofbiz.

Related

Laravel server hardware requirement

I have developed a Laravel API and looking into picking a server to deploy the project. There is no big business logic running on the server. It's a simple application. But the application will be accessed by ~100 users per second at its peak time. In that case, what parameters of the server should I be looking into for selecting a server (from hardware aspect - RAM, Storage, Processor, etc...)?
API will be used for shop floor time reporting. Every hour (when the hour completes), ~150 users will access the system to report time.
You say you will have 100 users per second, yet you say employees will access it 150 per hour.
While it is likely you can get 100 writes in 30 secs, that's nothing to a modern database.
I would recommend getting the lowest vps package from a hosting provider you like and upgrading to a higher plan if needed.
If you want to run a dedicated server on premises even an office PC with a low end ssd will do the job.
I’m going to round up my estimates because it’s better that you have slightly more then you need then less. Also I’m more used to bigger databases so these estimates may be slightly overkill? But based on my understanding of what you require, they shouldn’t be too excessive , I’ll explain everything aswell so feel free to edit this based on your requirements.
RAM= 150 people? Minimum 10gb. But ram doesn’t come in 10GB and you might aswell go for 16.
Storage? 50GB is a safe bet for small databases and whatnot, feel free to use more or less based on your numbers.
OS requirements. If your app takes up 40gb. Then you do not want only 41gb of space, that will slow everything down.
A good rule of thumb is to reserve 1 GB of RAM for the OS by default, plus an additional 1 GB for each 4 GB between 4-16 and another 1 GB for every 8 GB installed above 16 GB.  What this looks like in a server with 32 GB RAM is 7 GB for your OS, with the remaining 25 GB dedicated for your application.
CPU. Whenever I talk about this people always think it’s not a big deal. It kinda is. The amount of servers that have been bottlenecked by their cpu? Is more then it should be. Now, you said that it’ll be lots of interactions (150) but small ones (just logging hours) therefore cpu cores are what you wanna look at. So just find something within budget that has a fair few cores. Intel Xeon E3 1270 V3 is pretty good for its price I would say. That’s all I can think of right now, don’t hesitate to follow up if I’ve missed anything.
I would recommend taking a look at this aswell:
Choose your version and see if you want to make any motivations based on what’s shown in the official documentation below
https://laravel.com/docs/master/installation

How to install odoo in ubuntu 14.04? What is basic requirements for develop odoo module like html,css etc

I am a beginner for ODOO.
Question #1) What is technical requirements for develop ODOO module?
Question #2) Minimum Hardware requirements for ODOO software?
Question #3) How to start learning ODOO?
Question #4) Which is the best tutorial for learning ODOO?
My system specification,
Processor - Intel® Core™2 Duo CPU E7500 # 2.93GHz × 2
RAM - 8 GB
OS Type - 32 bit
Q1 ==>> knowledge of python & xml languages, postgresql, good programming basics
Q2 ==>> 4 GB Ram, 4 CPU, Hard disk 100 GB will be enough (but it depends if you are taking database backup every day in the same instance.), chek this link for more informations : https://www.odoo.com/documentation/11.0/setup/deploy.html#worker-number-calculation.
Q3 ==> check this link: https://www.quora.com/What-are-the-best-resources-to-learn-Odoo-for-beginners.
Q4 ==>
https://odorials.com/tutorials/general/how-to-start-using-odoo/
http://www.erpish.com/odoo/step-by-step-tutorial-for-how-to-create-a-hello-world-application-for-odoo/
https://www.odoo.com/documentation/11.0/howtos/backend.html
https://www.odoo.com/documentation/
don't forget that practice and mistakes are the best teachers

Varying RAM speeds / brands / frequencies

I have just built a new build PC and have intermittent BSOD stating a memory management error.
I have the following at my disposal:
Slot #1 Module G.Skill 4096 MB (DDR4-2137) - XMP 2.0 - P/N: F4-3000C15-4GVR
Slot #2 Module Crucial Technology 4096 MB (DDR4-2400) - XMP 2.0 - P/N: BLS4G4D240FSC.8FBD
Slot #3 Module G.Skill 4096 MB (DDR4-2137) - XMP 2.0 - P/N: F4-3000C15-4GVR
Slot #4 Module Crucial Technology 4096 MB (DDR4-2400) - XMP 2.0 - P/N: BLS4G4D240FSC.8FBD
*Taken from CPU-Z
The real question is ... The modules installed in 1 & 3 are advertised as DDR4 - 2400MHz. However, from the test I suspect they are running slightly slower. With the full 16GB of RAM installed it is running at 1198.3 MHz - Ratio 1:18. However with just 8GB of the ballistix RAM it is running at 1197.3 MHz - Ratio 1:16.
I use my PC for live streaming and gaming. Can somebody please explain what to do in this situation and why?
Other specs
M/B: MSI H270M BAZOOKA (MS-7A70)
CPU: i5 7600K
GPU: GTX 1050ti SC
PSU: 750W
Run one set or the other. I have the same g-skill and run xmp 2.0 profile at ddr4-3733 speed. Timings are 17-19-19-39 but if you enable the Xmp profile in your bios it should let you load the profile. On my board I have to set a higher boot voltage on the ram to get it to train when I push it up to 3900

20 MB - is it the minimum package size for our puzzle game made with Unity?

We have created a simple puzzle game with Unity. The final package apk size is 20 MB. The size of our graphic and sound assets combined is 6 MB. We have already tried to do optimization as we found some tips on the Internet (before it was 28 MB).
The question is for experienced developers and it is very simple:
Please let us know if 20 MB is the smallest size that we can achieve? If not, then please let us know your opinion what can be the smallest size for this kind of game? It has only one level.
The link of a game: https://play.google.com/store/apps/details?id=com.strategeens.kineticpuzzle
Yes it's reasonable. Unity3D has quite a large footprint itself. Depending on the platform it should be even more that 15MB for the engine itself.
You can check Editor's log to see how much memory is taken by your assets, the rest are binary and engine's internal resources.
As a rough measurement, just try to deploy an empty project with a single scene on the desired platform and you'll figure it out.
On Unity 5 they started to modularize a little bit the engine (see this post).
One of the reasons, is space. One of the benefits is that you'll should be able in the future to build only modules relevant to your game (es. no need for physics? don't build PhysX).
In your player settings, you can change device filter to ARMv7 only, which will reduce your build size, but your compatibility with certain devices will suffer. Also, change Api compatibility level to .NET 2.0 subset and Stripping level to Strip Byte Code or even Use micro mscorlib. You can read more about these settings in the manual.
However, I must say that 20 Mb is pretty small for Unity application, and is pretty good from a product side of things. If, however, you begin to reach the 50 Mb limit, then you really need to worry. You'll have to implement OBB split if you decide to go over 50 Mb limit.

Windows Embedded Compact 7 - device requirements?

I can't find anywhere what are the hardware requirements of embedded device to successfully run Windows Embedded Compact 7? Thank you in advance!
I'll agree it is hard to find the hardware requirements, but what I have found out is that the minimum footprint is ~300 MB for windows compact 7 compared to 40 MB of XPe