ING Bankerian Nederlads implement voice based money payment in their Mobile bank application using Integration of IBM worklight with nuance Voice services. Info link:
http://www.tweaktown.com/news/46744/ing-netherlands-introduces-voice-based-mobile-payments/index.html.
I want to know how to use nuance voice service in worklight. Please provide appropriate documentation on Integration of IBM worklight with nuance Voice services. Other than nuance is there any other services available to implement voice based mobile apps using worklight.
Here's what you need to do:
Google for "nuance voice service" and visit their website.
Click on "For Developers"
Click on "More About Nuance Mobile Developer SDK"
Optionally click on "Get Started", register
Scroll down and click on "Documentation"
There you get SDK download links.
Scroll a bit more, and you have a link to GitHub for instructions, with images and code samples.
Bottom line - we can't do it for you. First do Something yourself.
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I want to use your API for my application, the "Developer Terms of Service" says that I should get written permission, but the mail is not specified anywhere. Where can i get it?
The following link below, under "App Integration Application" you have to first setup the application. While setting up the application, there is a selection on whether it is a non-commercial or commercial application. By clicking on commercial, there will be the form you are looking for!
https://developer.spotify.com/support/
You can begin setting up your application through this link:
https://developer.spotify.com/dashboard/
And welcome to the SO community!
The documentation currently available in Sonos Labs (Customising the Root Browse Container) states that it can either use the EDITORIAL, GRID or LIST DisplayMode.
Is there any documentation available on how to achieve the display that Apple and Spotify use?
Thanks for your interest in highlighting your brand inside the Sonos app experience. Our partners are critical to our efforts to deliver joy to our listeners. We are excited to help partners find opportunities to shine on Sonos.
The first examples of custom branding on Sonos have been custom work. We know that this is important to our partners, and are working to make it a more self-service part of our platform. We cannot offer it as an option for an integration yet.
we've been working with a 3rd party Android device that uses API 17. We want to make a native Google API app so that we can map data for our customers. What happens is the app crashes and it says "Google Play Services required". Is there a workaround to this? can we somehow embed or package a file that is good enough to use Maps? We've spoken with the hardware company and they made a decision to not allow google play services. We are partnering with them to release the device with a couple of apps we offer with the device. Any help is appreciated
Google Play services enables Maps to run on your Android devices, as per Google statement:
With Google Play services, your app can take advantage of the latest,
Google-powered features such as Maps, Google+, and more, with
automatic platform updates distributed as an APK through the Google
Play store. This makes it faster for your users to receive updates and
easier for you to integrate the newest that Google has to offer.
That means you need Google Play services to make Google Maps work.
Download it here.
I am trying to integrate Google Play game Services in unity for android platform.. And I have integrated and configured in google play developer console. And I have red all the forums and tried all the possibilities that our friends suggest but still When I am pressing login button nothing happens in android mobile..
Please some body help me solve this problem..
Thanks to all.
This is a pretty vague question, so here is a general answer:
First, check out the QuickStart for Google Play Game Services. This covers the general concepts. Pay special attention to how to configure your game in the developer console; this is where most of the problems first time developers with GPGS have issues.
Next, download the Unity plugin from GitHub:
https://github.com/playgameservices/play-games-plugin-for-unity
This repository also has instructions on how to configure the plug in within the Unity environment.
After that, run the samples provided with the plugin, these are applications that are known to work and demonstrate how to call the plugin.
Finally, integrate the plugin into your own game and enjoy!
Try to find application "Google Settings" in your mobile.
open "connected apps" and select your app here.
at bottom there will be a button "Disconnect",after these steps than try to login.
Or tell step by step how you are doing ?
Please explain what are features available in UCWA API (Lync)? I'm interested in the following:
Screen Sharing?
Video Chatting?
Voice Chatting?
Send a file?
I want to access UCWA API in android code, is it possible?
As per the About link of UCWA, API helps you to do the following things,
-Anonymous Web Chat.
-Support audio conferencing
-Light up IM & Presence in your Line-Of-Business app, including Windows 8, iPad, and others
-Inline Instant Messaging into your application (Contextual Communications)
-Search for Skype and/or business contacts
-Better together with UCMA Customer Care family of apps
Also you can refer this site UCWA Capabilities
A good wealth of information surrounding UCWA is available at http://ucwa.lync.com paying specific attention to the Documentation menu. A good rundown of features can be found at Core-Features which do not currently (CU3+) include screen sharing, video, voice, data collaboration (sending a file).
It is possible to place a audio call using a feature named Call-Via-Work which requires the user provide a callback number that Lync will use to connect you with the remote party, but it is not exactly the same as an audio call between two parties.
I want to access UCWA API in android code, is it possible?
There are sample libraries available (UCWA Helper Libraries) in JavaScript, but it is quite possible to use the libraries to construct code to run on an Android platform (Java, etc).