ElasticClient Dispose - nest

I'm new to this. I'm working with ElasticClient (.Net) and I was curious if:
Is it thread safe? I assume so because it uses pooling.
Should I do anything to clean up the client resources when I'm done? It does not implement IDisposable.
Thanks!
Bob

On thread safety: https://github.com/elastic/elasticsearch-net/issues/23
The ElasticClient holds a single IConnection responsible for doing
async and sync http calls. The IConnection does not reuse
httprequests and uses thread local state for data thats being passed
around during the stages of the request. It should thus be thread
safe.
On disposing: https://github.com/elastic/elasticsearch-net/issues/101
ElasticClient is almost stateless except for a static CLR type info
cache that is threadsafe so you can even use one client over threads.
Disposing is also handled by Nest and ElasticClient only exposes
POCO's.

Related

How to share a util object which is not thread safe in light-4j handler

I have generated code from an openapi yaml file. I'm implementing the handleRequest methods. I need to share the same instance of a "Util" object to reuse it in all the handleRequest calls. Could you please tell me where to store my Util object instance?
My Util class is not thread safe, so I should have one instance for each client thread.
If your class is thread safe, the best place is https://www.networknt.com/concern/service/
If the object is not thread safe then save one object per thread with ThreadLocal. That means one request might be calling two or more instance of util objects when a request is dispatched from an IO thread to a worker thread.
If it's actually a util object can you make it stateless so that it is thread safe? Maybe add an additional context type object for the state if you really need it. Attaching it to the exchange as an attachment could work.

ExecutorService or new Threads in asynchronous jax-rs

I've been looking over Asynchronous services in jersey, I see that we delegate the processing to a new thread and let it handle returning the response. I have two approaches to thread execution
Creating anonymous threads and starting them in the resource method itself
Using ExecutorService to make a fixedThreadPool and delegating thread execution to executor
I'm concerned that using 1 would mean writing more boilerplate code and using 2 would essentially mean that the amount of throughput I generate from the system is limited by the size of executor thread pool. I'm sure that such a situation is common and I'm looking for some tested patterns or implementations which would help me in this.
If you go with option 2, you can use dependency injection using #Inject annotation and HK2 AbstractBinder to instantiate a Resource constructor or a member variable. This allows you to change the executor service used by the Resource (i.e., the type of executor service used by the Resource is configurable).

EJB3 Singleton Session Bean and ConcurrentHashMap

If using a EJB3 Singleton Session Bean, there is no point to having ConcurrentHashMap state variable - correct? I can just use a regular HashMap that will be managed by the Container Concurrency Manager ?
That is correct. If nothing else is specified, by default singleton session bean uses container managed concurrency. Further, if not specified, every business and timeout method have by default LockType.WRITE. Result is that there is not multiple threads concurrently executing methods in singleton and as consequence using regular java.util.HashMap is perfectly fine.
The default is #ConcurrencyManagement(CONTAINER) with #Lock(WRITE) for all methods, which won't scale as nicely as a ConcurrentHashMap since all method calls will block waiting for the write lock. You could use #Lock(READ) and ConcurrentHashMap to allow multiple threads, but at that point, you might as well use #ConcurrencyManagement(BEAN) to get rid of the container-managed concurrency altogether.

WCF, Unity: Teardown disposable instances

we've set up a WCF service which uses a Unity Container to resolve instances for managing Exchange 2010 Powershell commands. We defined an IExchangePowershell interface which has a concrete implementation that implements IDisposable. After some time we encountered the problem that we couldnt execute powershell commands anymore since the server said there are already too many powershell sessions open. It seems that we never really disposed of our powershell instances. The Dispose() method of the concrete Powershell would take care of closing the runspace and the session. Once I call this in the repository methods, we don't get the errors anymore.
((IDisposable)this.powershell).Dispose();
Now of course I dont want to explicitly call dispose in every repository method. I thought unity could take care of this. Our WCF Instance Provider does this:
public void ReleaseInstance(InstanceContext instanceContext, object instance)
{
container.Teardown(instance);
}
But that doesnt really dispose of the IExchangePowershell instances. Do you have any idea how I could automatically dispose of those instances?
That is actually well known problem in Unity. TearDown method does nothing. If you want to use TearDown you must create custom container extension.
I wrote an article about using object lifetimes managers in Unity and their impact on disposing. If you use default TransientLifetimeManager or PerResolveLifetimeManager the Unity will even don't track existence of your objects so it can't call Dispose. The only lifetime managers which calls Dispose on resolved instances are ContainerControlledLifetimeManager (aka singleton) and HierarchicalLifetimeManager. The Dispose is called when the lifetime manager is disposed.
The solution for you is either use casting and handle Dispose manually as you already did or switch to HiearchicalLifetimeManager and create new subcontainer for each incoming WCF request. Each subcontainer will only handle single request and it will dispose resolved entities with hiearchical lifetime.
There are other ways, for example this article builds a very complex code around Unity to support disposing and TearDown for all resolved objects.
The answer depends on how you register your type / instance with unity. Standard implementation of Teardown does nothing at all.
If you register type then Unity does not store reference to instance it creates - it's up to you to manage it's lifetime and dispose it. If you register instance, then the instance lifetime is managed by unity and is kept until you dispose of the container.
The link below helps to understand a bit better about lifetime management:
http://msdn.microsoft.com/en-us/library/ff648098.aspx
You need to ask yourself when you would like your objects to be disposed. If you know when to call ReleaseInstance, you might as well call IDispose instead of it.
(I'm sorry, I'm not familiar with WCF, so I'm not sure what instance provide is in this context)

Not disposing of a WCF proxy?

I have a WCF service which is a singleton and which manages a collection of proxies to another WCF service which is session-based. The singleton creates a new proxy and passes it some work to do, and the session-based service makes calls back to the singleton service when certain activities complete (pretty much all of the OperationContract methods are one-way). The typical completion path is that the singleton receives an event from a hardware device when the process is complete, and it calls a method on the session-based service which returns the final status, and then disposes of its proxy. When an error situation is encountered and the session-based service can't continue with what it needs to do, I need to make a call back to the singleton to let it know to dispose of the proxy associated with that instance. However, to make the WCF method call back to the singleton, I need to create a proxy back to the singleton. What I'm seeing happen is that the singleton disposes of its proxy as expected, but every time the proxy to the singleton that the session-based service created times out when I try to dispose of it. Since the session ends with that method call and the instance will be disposed of, does it matter if the proxy it created doesn't get properly disposed?
Disposing of a WCF service is not the same as disposing of any other object that implements IDisposable. It is ok to dispose of the service when it is in a good state but when a fault occurs the dispose method will throw another exception.
Some insight is here and perhaps use the WCFProxyGenerator but I have not tried it
Not sure exactly the problem with the session based service and whether it is different from the WCF service.
My recommendation is not to use a singleton but use Dependency Injection to give the class that uses the WCF service a factory so when it wants the service it can create it. And when a fault occurs it can throw away the old and create a new one. Without seeing some code it is hard to see if this is possible.