How to download ASIHTTPRequest folder for iOS 8 - objective-c-blocks

1. how to download ASIHTTPRequest folder in iOS 8. I am using previous downloaded folder in my project but showing some warning. i just want to remove those warning.

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Why is IOS folder too huge when compared to android folder in React-Native?

I have developed an app in react native, but the project folder is too large(1.2GB) to upload into git and the IOS folder itself holding 0.9GB.I have done the following steps to overcome the issue
Steps Followed :-
Deleted Android and IOS folders from project folder.
Uploaded and Downloaded the project code using git.
Later run the commands like npm install and react-native upgrade
After running the above commands to generate IOS and Android folders, we are supposed to run Android version, but facing issue with IOS.
So...I request you to let me know the proper process of uploading code into git such that i can run both Android and IOS.
Make sure you have a .gitignore and make sure at a minimum that the build and node_modules folders are not included. For me 95% of the size is from that.
example gitignore

Installing Xcode 8 on pre-installed Xcode 7.3.1 [Using multiple version]

Hi I am currently using Xcode 7.3.1 on macOS Sierra. Due to the issue ERROR ITMS 90167. I can't upload my archive using Xcode 7.3.1. So, It's time to upgrade Xcode 8.
But, unfortunately, I can't use Xcode 8 to Develop application due to migration problem on my previous project which was big. All I want is built in Application Loader from Xcode 8. And I need to do some migration on Xcode 8 while I am developing my current app from 7.3.1
And I did download Xcode 8 from Developer Program => Xcode8.xip
Before I install this version, I changed my previous Xcode 7.3.1 to
//Application/Xcode7.3.1.app
inorder to protect overwriting this version.
When I paste Xcode 8(Xcode.app) which i extract from .xip to Application Folder, I open it after its done installing after passing "Installing Component".
Then I open it,it worked (Xcode.app) = Xcode 8.
Then when I open my 7.3.1(Xcode7.3.1.app), it stop working means can't open and show me crash message every time I opened it until I changed my Xcode 8 app title to
//Application/Xcode8.app
So, there will be two Xcode Version on Application Folder. Then when I open Xcode 8(Xcode8.app), it won't let me open and show me error alert again.But, Xcode 7.3.1(Xcode7.3.1.app) come back to live and prompt me to install .git Command Line Tools then I can work back using Xcode 7.3.1.
But then, my problem is I can't open or use Xcode 8 anymore even I change my Xcode app name to different name.Was it "Command Line Tools" causing the problem?
I really need solution to solve this case because I want to use both Xcode Version on my mac.Any Help?
Download Xcode DMG files. I have Xcode 7.3.1 in my Applications folder and Xcode 8.0 in my Desktop folder. I use both Xcode very often.
If you already have two Xcode delete one, delete Xcode 8.0. Or delete both of them if you want. And you can download Xcode 8.0 from developer portal or update to macOS Sierra and download the AppStore version of Xcode 8.0. But then you can't download Xcode 7.3.1, you will not get the DMG, I don't think that you can download the DMG from developer portal for Xcode 7.3.1.
So in my opinion the best option is that. delete Xcode 8.0 from your Applications folder. And download Xcode 8.0 DMG from developer portal and put in some other folder not in Applications folder.
I have both the versions of Xcode 7.3 and 8.0. I have installed Xcode 8.0 from dmg file without changing anything in the applications folder for Xcode 7.3.1.
After installation of Xcode 8.0, I observed application folder has only one Xcode version so to open projects in different version I do something like in the image
This works just fine.

ERROR ITMS - 90167 No. app bundles found in the package on macOS Sierra

I am using Xcode 7.3.1 on macOS Sierra which I just updated yesterday.
Since I updated, I can't upload any more builds to Testflight; I always get this error message.
ERROR ITMS - 90167 No. app bundles found in the package
I see from research that this problem only happens in the macOS Sierra beta, but I worry it's going to continue through the final release
After a deep search and investigation, I finally decided that there is nothing wrong with our build. There was a problem when uploading our build with Apple iTunes Connect, which is that server denied uploading our build on Xcode 7.3.1 on macOS Sierra. But, uploading with Xcode 8 is working just fine. Just use the Application Loader from Xcode 8 if you are not ready for Migration to Xcode 8, or if some of your project's third party libraries don't support Swift 2.3.
So, how do I pass this?
Simply, just install two version on Xcode: one to continue your development.And one for uploading the submit.
Here is how : https://blogs.oracle.com/mobile/entry/how_to_install_multiple_xcodes
Create an archive from your Xcode 7.3.1 and export an .ipa with with your production profile. Then upload that .ipa via the Xcode 8 Application Loader. This is inside the Xcode app bundle: Xcode.app/Contents/Applications/Application Loader.app
You can also get to it inside of Xcode:
Xcode menu > Open Developer Tools > Application Loader
This is the only solution until Apple fixes it, believe me.

iOS simulator only uses the first app folder for localStorage files but creates a new app folder for everything else

I'm trying to delete the localStorage files of my app, and to do that I need to know where the app stores its cached data, but I don't consistently get the correct path in the iOS simulator, this only works consistently on the phone.
I think this has something to do with the fact that Xcode renames the app directory when you rebuild. If I delete the entire /Users/john_doe/Library/Developer/CoreSimulator/Devices/ and start the app NSSearchPathForDirectoriesInDomains finds the correct folder. On the next build the path that is returned is the new application directory, but the iOS simulator still uses the localStorage files in the old folder.
The code I run in Xcode to find the caches path: NSSearchPathForDirectoriesInDomains(NSSearchPathDirectory.CachesDirectory, NSSearchPathDomainMask.UserDomainMask, true).last as! String
tl;dr iOS simulator gives you a new application folder every time you stop and rebuild the app, but it uses the application folder from the first build for writing and reading the localStorage files.
Anybody have a workaround? A bug on this with Apple?

Xcode doesn't create iOS .app release file (products). How to fix this?

I've updated to the latest version of Xcode 4.5.1 and I have some troubles. When I build debug version of the project and run it on iOS simulator everything works just fine. But when I switched to release flavour in project schema and build project nothing happened. I mean project runs on simulator, but Build folder of my project remains empty.
I tried to follow this advice
Why doesn't Xcode 4 create any products?
but in the created folder DerivedData there are only logs and indexes folders and no .app files.
So the question is: How to get executable on real iOS6 device .app file in Xcode 4.5.1? I'm really a newbie and the delivery/deployment process in iOS is unknown to me.
Change your choice of deployment devices to an actual iOS device (don't use the simulator). After that, execute an "Archive" build (Product -> Archive). This option will be grayed out if you don't choose to deploy to an actual iOS device.