Clone XAML Element on Windows Phone 8 with all children - xaml

Is it possible to clone arbitrary XAML elements and reuse them by renaming them and inserting them into the Page tree?
For example, cloning a PivotItem and changing and adding it to the Pivot (new one) with all its children.

This code can help you :
this.ContentPanel.Children.Clear();
MyWindowsApplication.View.Page1 page1 = new MyWindowsApplication.View.Page1();
this.ContentPanel.Children.Add(page1);

Related

Click on first element contained in a div

I have a div that contains a set of dynamic elements. I want to click on the first search result.
I want to click on the first element contains in
I tried using creating a custom xPath like so but it didn't work. Any ideas here?
//div[1][contains(text(), 'listing')]
First of all It would've helped if you had provided more information.
best will be using pseudo-child like div.firstChild or if the elements are generated dynamically you can add a class and use document.querySelectorAll(".class") which will give you an array of elements that had the class.
You can use array[0] to use click on the first element.
For anyone coming across this thread here is the solution
const listings = await page.$x('//*[contains(#id,"listing_")]')

Cytoscape layouts - Handle locked nodes

I am using vue-cytoscape to render a graph and navigate through a tree-like data structure.
My goal is to expand parent nodes and keep their position in the graph. I would like to simply add the new children nodes.
My approach is to lock current nodes, add the children and unlock the nodes.
this.cy.nodes().lock()
for(let d of data){
this.cy.add(d)
}
this.cy.elements().layout(this.config.layout).run()
setTimeout(() => {this.cy.nodes().unlock()}, 2000) // Give some time for the layout to render before unlocking nodes.
The problem is that the layouts do not consider the locked state of the nodes. Only the new nodes are moved around, which is fine. But the layout is not respected. I am under the impression that the layout calculates a new position for all nodes, but then moves only nodes that are unlocked.
According to this GitHub issue, some layout algorithm should handle locked nodes. I am using the following layouts and none seem to consider locked nodes.
Cola
Fcose
Dagre
avsdf
grid
concentric
Please try calling the layout function only on the added nodes:
var eles = cy.add(data); // refer to http://js.cytoscape.org/#cy.add for adding nodes
eles.layout(this.config.layout).run();
If you don't want nodes to move when calling the layout function, you can exclude them from the rendering. While calling cy.add(), the function returns an object with every added element inside (see var eles = ... in the code).

ExtJS 4: Add children tree nodes to a non-Root node dynamically?

I am trying to add children tree nodes to a non-Root node dynamically when it's selected.
This is how I implemented it:
First, I populate my tree with a TreeStore then to dynamically add children tree nodes, I handle it on the itemexpand event in tree Controller.
//pThis is a NodeInterface obj of the selected node
itemexpand: function (pThis, pEOpts) {
//type is an attribute that I added so that I know what type of node that got selected
if (pThis.raw.type === 'Staff' && !pThis.hasChildNodes()) {
var staffNodeAry = [{text:"Teachers", type:"ChildStaff", leaf: false},
{text:"Principals", type:"ChildStaff", leaf: false}];
pThis.appendChild(staffNodeAry);
}
}
This worked quite good because I am able to see both "Teachers" and "Principals" node under "Staff" type but there are 2 issues that I found so far:
1) There's this error on the console:
Uncaught TypeError: Cannot read property 'internalId' of undefined
I don't know why but if anyone could enlighten that would be great.
2) When I expand either "Teachers" and "Principals", the NodeInterface obj that's returned by itemexpand has an undefined raw object.
So I couldn't do this: pThis.raw.type
From my understanding, I don't need to create a new TreeStore to add any new children nodes, I thought that by creating an array of objects that adhere to NodeInterface should be enough but I might be wrong.
If anyone could point me to the right direction, that would be great.
Handi
More info:
What I did was actually following the ExtJs 4 documentation so I believe this is a bug on ExtJs 4 framework.
I also tested this with Extjs-4.1.0-rc3 and it also produced the same error.
I have resolved this issue changing the event itemexpand with the event afteritemexpand. I have no documentation to justify this. The debugger says to me that the view listen for the itemexpand event and do something that goes wrong if add a node manually...
For the question number 2: you have no raw object because it is created by the reader of the store after the load operation. So if you add a node by hand the raw object does not exists.
http://docs.sencha.com/ext-js/4-1/#!/api/Ext.data.Model-property-raw
The documentation for .appendChild() functions says:
node : Ext.data.NodeInterface/Ext.data.NodeInterface[]
The node or Array of nodes to append
And you are trying to append an array of 2 objects, but they are not "NodeInterface" instances. So you should create them properly like so:
var nodeToAppend1 = pThis.createNode({text:"Teachers", type:"ChildStaff", leaf: false});
pThis.appendChild(nodeToAppend1);
I remember making the same mistake a year ago, so I hope this helps.
I think it happens because your Ext.TreePanel working asyncroniously. So add process is:
Append Child, add virtual child leaf to your tree, with red mark in corner
Call store's create api
Receive response, if it success=true, change with virtual
The goal of changing is set internakId property, so you can add new child only after this change happens. I think better is write some recursive function and bind it to store's added event
tree.getStore().on('update', addChild);
or
tree.getStore().load({
success: function() {
addChild()
});

How to add a new node to a dijit.Tree

I want to add a new node to a dijit.ree as a sibling of the currently selected node. I've found sample code (I'm new to dojo) that adds a new item to the tree using the newItem method of ItemFileWriteStore, but the new item always appears at the bottom of the tree. How would I add to the store at a specified position, in particular the position corresponding to the current selection? Pointers to sample code would be welcome :)
Thanks,
Larry
You need to find the parent item of current selected node and use that item as the parent of the newly created item.
store.newItem(itemObj, {parent : parentItem, attribute : children});
Normally an item in the store doesn't have a back pointer points to its parent. So you may need to maintain that yourself. For example, you can store the parent item's id in the child item and use fetchItemByIdentity to get the parent item.
I figured it out; here's the answer for future searchers. Use newItem as Alex suggested. Then use model.pasteItem to reposition the new item. pasteItem takes a parent (selectedNode.item.parent[0]) and a position (selectedNode.getIndexInParent()+1)
Larry
store.newItem is giving an error (Uncaught Error: dojo.data.ItemFileReadStore: Invalid attribute argument. ). Could not really find a fix for this so far and my store does not have duplicate id's.
Hence i tried using model.newItem(newItem, parentItem).
This works perfectly alright.
Thanks,
Srilatha.

Can we have nested targets in Dojo?

I have two divs nested under a parent div and I want all these to be source as well as targets for dojo.dnd.
I want to be able to add nodes to the div over which the content was dropped and also allow the user to move this in between the 3 divs.
Something like this -
http://www.upscale.utoronto.ca/test/dojo/tests/dnd/test_nested_drop_targets.html
This is I gues implemented in older version of Dojo and doesn' seem to work with 1.4
Is the support for nested targets removed? Is there any way to achieve this?
Nested sources/targets are not supported currently. In most cases you can work around this restriction by using independent sources/targets, yet positioning them as you wish with CSS.
I used a workaround for this case. I create another DIV element which positioned at the same place of the nested target with same width and height but with higher z-Index value. Then the new DIV element covers the nested target. When user is trying to drop on the nested target, he actually drops to the above new DIV element. As long as the new DIV element is not nested in the parent drop target, Dojo's dnd operation works well. I usually put the new DIV element as a child of the body element.
What you need to do is to create the new DIV in onDndStart and destroy it in onDndCancel, then everything should work well.
Dojo version 1.10 still does not support nested Dnd.
CSS positioning and overlay div's didn't work for me. But I noticed that dragging an element out of a dndContainer into a parent dndContainer doesn't trigger onMouseOverEvent for the parent.
In case someone is still using dojo and has the same problem, here is my approach to solve this:
Declare your own dndSource e.g. nestedDndSource.js
define([
"dojo/_base/declare",
"dojo/dnd/Source",
"dojo/dnd/Manager"
], function(declare,dndSource, Manager){
var Source = declare("dojo.dnd.Source", dndSource, {
parentSource: null,
onOutEvent: function(){
if(this.parentSource != undefined)
Manager.manager().overSource(this.parentSource)
Source.superclass.onOutEvent.call(this);
}
});
return Source;
})
Use that nestedDndSource for the children instead of dojos and make sure to provide the dndSource of the parent as parentSource-Parameter:
var parentDndSource = new dojoDndSource(parentNode, {..});
var childDnDSource = new nestedDndSource(childNode,{
parentSource: parentDndSource,
onDropExternal: ...
});
Working example: https://jsfiddle.net/teano87/s4pe2jjz/1/