Visual Studio Code - build Windows Phone on mac - windows-phone

Is it possible to build Windows Phone projects using the new IDE, Visual Studio Code, for Mac?
Not looking for actual developing at this point, only to build & test the project. Something like a xbuild alternative, maybe. Reason is we already have a cruise control running on a Mac and right now it's a pain to also build Windows Phone projects.

No. Visual Studio Code does not include any build tools, only an editor and debugging support for (currently) Node.js applications.
More information here: https://code.visualstudio.com/Docs/languages

Related

Run Windows Forms Application With Visual Basic on Linux

I am creating Windows Forms application using Visual Basic. And I recently wanted to debug my apps on Linux environment. Recently, Microsoft launches its Visual Studio Code, I tried it. But It depends on Mono project to debug VB.NET application. And mono-project don't seem to support this kind of application. I am now looking for alternative ways to debug/launch my applications in a Linux environment.

Can Windows 8 apps be developed with Visual Studio Online?

PhoneGap Build affords the opportunity to build for various platforms "in the cloud"
Is something similar available with Visual Studio Online - can one develop Windows 8 apps, even when their local/client machine is Windows 7?
Visual Studio Online is basically a source control repository, so no. https://stackoverflow.com/tags/visual-studio-online/info.
The key point would be build. You can build your app on Visual Studio Online (in the same way that TFS can do nightly builds), but you still need the Windows 8 SDK to develop the app, which means you need Windows 8.

How do I create a package of my application in VB.net which can run on other's systems too?

I made an application in Visual Studio 2012 using VB.net language.
I want to make a package or a setup so that any user whether they have visual studios or not can run my application.
I searched on internet and what I found is that there is something like statically or dynamically linking. Do these relate to my question?
Please give me a step by step method of packaging so that my application can run on Windows without needing Visual Studio or any other program to run it.
You will find it in the menu under Build -> Publish.
This will produce an executable that can be run without Visual Studio. The .NET Framework has to be installed on the computer though, but that usually is.

Can you recomment a better IDE for Unity C# coding? [closed]

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The current version of Unity uses the old MonoDevelop 2.8 which is very primitive. Not only that it cannot register compile errors, I am also unable to know which method I can use. Each time I want to use some built-in method (like OnGUI or OnTriggerEnter) I have to search them manually.
Since I am coming from the world of IntelliJ IDEA or Eclipse or VisualStudio, this is a very primitive way of working.
I tried using the latest Unity with the newest MonoDevelop 4.0, but I did not succeed.
Can you suggest a modern IDE which I can use with Unity, the one where I will enjoy coding?
Updated 02/08/2022
JetBrains Rider
There's a new cross-platform .NET IDE by JetBrains - Rider with build-in resharper-like commands and quite a list of features including rich web development support and specifically Unity
Unity support
Deeper integration with the Unity Editor: if a method/script is used in a scene, prefab, or asset file, navigating from the Find Usages tool window to this usage will highlight the usage right in the Unity Editor.
Gutter mark icons for classes, methods, and fields that are implicitly used by Unity have been moved to Code Vision.
Check that a compilation in Unity was successful before running unit tests through Unity Editor in Rider.
Comments: I've been using it for some time already and my impression is very positive. It's faster compared to Visual Studio and has some really awesome hotkey combos, not to mention support for AceJump and a ton of other useful extensions.
Visual Studio C# Integration
What does this feature get me?
A more sophisticated C# development environment.
Think smart autocompletion, computer-assisted changes to source files, smart syntax highlighting and more.
What's the difference between Express and Pro?
VisualStudio C# 2010 is a product from Microsoft. It comes in an Express and a Profesional edition.
The Express edition is free, and you can download it from here: http://www.microsoft.com/express/vcsharp/
The Professional edition is not free, you can find out more information about it here: http://www.microsoft.com/visualstudio/en-us/products/professional/default.mspx
Unity's VisualStudio integration has two components:
Unity creating and maintaining VisualStudio project files. Works with Express and with Profesional.
Unity automatically opening VisualStudio when you doubleclick on a script, or error in Unity. Works with Professional only.
I've got Visual Studio Express, how do I use it?
In Unity, select from the menu Assets->Sync VisualStudio Project
Find the newly created .sln file in your Unity project (one folder up from your Assets folder)
Open that file with Visual Studio Express.
You can now edit all your script files, and switch back to Unity to use them.
I've got Visual Studio Professional, how do I use it?
Note: With Microsoft's Acquisition of SyntaxTree, Visual Studio Tools for Unity (formerly known as UnityVS) has been released free of charge in the Visual Studio gallery.
This replaces the below steps for users of Visual Studio Professional and removes a number of caveats mentioned further below, allowing for debugging within VS, advanced project file integration, a mirrored console window withing VS, and more.
In Unity, go to Edit->Preferences, and make sure that Visual Studio is selected as your preferred external editor.
Doubleclick a C# file in your project. Visual Studio should automatically open that file for you.
You can edit the file, save, and switch back to Unity.
A few things to watch out for:
Even though Visual Studio comes with its own C# compiler, and you can use it to check if you have errors in your c# scripts, Unity still uses its own C# compiler to compile your scripts. Using the Visual Studio compiler is still quite useful, because it means you don't have to switch to Unity all the time to check if you have any errors or not.
Visual Studio's C# compiler has some more features than Unity's C# compiler currently has. This means that some code (especially newer c# features) will not give an error in Visual Studio but will give an error in Unity.
Unity automatically creates and maintains a Visual Studio .sln and .csproj file. Whenever somebody adds/renames/moves/deletes a file from within Unity, Unity regenerates the .sln and .csproj files. You can add files to your solution from Visual Studio as well. Unity will then import those new files, and the next time Unity creates the project files again, it will create them with this new file included.
Unity does not regenerate the Visual Studio project files after an AssetServer update, or a SVN update. You can manually ask Unity to regenerate the Visual Studio project files trough the menu: Assets->Sync VisualStudio Project
Visual Studio Code (Windows, macOS, Linux)
Unity supports opening scripts in Visual Studio Code (VS Code). To open scripts in VS Code, go to Unity > Preferences > External Tools > External Script Editor and select Visual Studio Code. For information on using VS Code with Unity, see Visual Studio’s documentation on Unity Development with VS Code.
Prerequisites
To use Visual Studio Code for C# code editing and Unity C# debugging support, you need to install:
Mono (only required on macOS and Linux)
Visual Studio Code C# Extension
Visual Studio Code Debugger for Unity Extension (Not officially supported by Unity)
Sources:
http://docs.unity3d.com/Documentation/Manual/VisualStudioIntegration.html
https://docs.unity3d.com/Manual/ScriptingToolsIDEs.html
In Mac
1) Visual Studio Code
Lightweight
Support debug
https://code.visualstudio.com/
2) Consulo
Intellij IDEA based IDE
Support debug
https://github.com/consulo/consulo
3) Sublime Text also can be your choice on Mac.
Using Sublime Text as a script editor
There are some useful packages for unity too. (Code Completion, Syntax coloring...)
ST package for unity3d
And Video Tutorial
You can use MonoDevelop or SharpDevelop. I need to highlight that all the capability in the .NET framework and not in the IDE in other words you can use text editors and CLR compiler without the need to use any IDE.

Building Windows 8 Metro App on Windows 7 with Visual Studio 2010

My Visual Studio can't seem to build any of the Metro Sample applications. As I've never really used this IDE before, I've pretty much given up.
Can anyone direct me to a sample application that is already built and preferably some source code along with it for reference?
Note:
I have a copy of Windows 7 AND 8. However I can't seem to build Microsoft's File Access Sample in my copy of Visual Studio 2010 Ultimate. I'm trying to test one of my Win7 applications in Metro mode of Win8 (the application may be called for use during a user's session in a given Metro app).
Metro Apps (that is, applicatons based on WinRT in Windows 8) will not run in Visual Studio 2010. You need Visual Studio 11 express (that comes on the Windows 8 Developer Preview with developer tools English, 64-bit (x64) or Visual Studio 11 developer preview (available for MSDN subscribers)).
According to Getting started with Windows Metro style app development, "To begin building Metro style apps for Windows, you must first download and install the Windows Developer Preview, which includes Microsoft Visual Studio 11 Express for Windows Developer Preview and the Windows SDK for Metro style Apps."
So I think you'll have to do metro-style development from the Windows 8 Preview for now. That website also has some hello world type stuff and general direction on getting started.
You probably can build Metro Style Apps in Visual Studio 2010. Basically Metro is a special type of design where focus is more on texts than pictures. Metro means " Text before Chrome".
If you can build such metro controls ( or you can copy some from any windows 8 copy) you probably will be able to build very basic Metro style apps , but if u wish to build something advanced then i would suggest better switch to Windows 8 with Visual Studio 2012 Ultimate .