how to compile siphon for ios 7 and later - ios7

I tried compiling siphon ios application from ios 7 and above.
unfortunately,I am getting errors saying as
architecture not being linked to i386 and references related errors.
Here is the architecture settings under xcode build setting tab.
Can anyone provide me some solution to compile siphon successfully.
Any source code could be more helpfull for me.
Thanks in advance.

Related

Xcode 12 Error : error: 'SVProgressHUD/SVProgressHUD.h' file not found #import <SVProgressHUD/SVProgressHUD.h>

after upgrading to Xcode 12 From App Store, the project not able to build and i get Errors :
error: 'SVProgressHUD/SVProgressHUD.h' file not found #import <SVProgressHUD/SVProgressHUD.h>
Showing Recent Messages
Failed to emit precompiled header '/Users/mohammedrezk/Library/Developer/Xcode/DerivedData/APPNAME-bxzcdxjpyvptvrdegichefojwviu/Build/Intermediates.noindex/PrecompiledHeaders/APPNAME-Bridging-Header-swift_2E6RO3XQ4PJKS-clang_AGVOYNG8YIID.pch' for bridging header '~/APPNAME-Bridging-Header.h'
I searched alot for issues with XCode 12 and I Updated Cocoa Pods to 1.10. because i found some answers related to Umbrella Header issue with Xcode 12 and CocoaPods, but still have the issue and not able to build and run the project
Please, any solution for this?
It confused me several days, finally I found the answer.Xcode12 set Architectures $(ARCHS_STANDARD) by default.If you select Any iOS Device or your iPhone, not simulator,the issue goes away.About the Architectures setting, you can see Xcode 12, building for iOS Simulator, but linking in object file built for iOS, for architecture arm64.

8th Wall XR XCode Build Error

I imported the XR plugin into my Unity project, generated the XCode project, then got a build error when trying to build the project in XCode:
ld: framework not found ARKit
clang: error: linker command failed with exit code 1 (use -v to see invocation)
All I've done so far is follow the instructions provided in the documentation. Any ideas what could be going on? I'm currently using Unity 5.5.0 and XCode 8.3.3.
I look at the documentation link and it says supporting XCode 9 or above. I just tried and it works for me on XCode 9.

while i try to run in iOS 6 my code throws Sen test Framework error. why?

I have a project that is developed in iOS 5.0 and now i need to update my project to iOS 6.0 .
While doing this my xcode 4.5 throws the error as below...
dyld: Library not loaded: #rpath/SenTestingKit.framework/Versions/A/SenTestingKit
Referenced from: /Users/developer/Library/Application Support/iPhone Simulator/6.0/Applications/6EFF12B6-DA80-4DD8-B3CF-B217C5EA63DF/XxxxXxxx.app/xxxxXxxxXxx
Reason: image not found
still it runs and works perfectly in iOS 5 devices and i am trying to run this app in iphone Simulator iOS 6.0 it throws that error...
Any body have any idea about this...
Thanks in advance...
its working....set SentestingKit.framework as optional
#fry copied his answer from here:
http://www.cocoabuilder.com/archive/xcode/260066-sentesttingkit-framework-runtime-failure.html
There's more information there which I found useful in solving this problem.
Try to delete the derived Data, then clean the project and restart Xcode.
If its still not working, check the Target dependencies of your library.
It seams like it has Problems with the armv7s Architecture, check that in the
Buildsettings of your Framework!

Failed to build ios project with CorePlot

I'm new to ios. I want to use CorePlot in my project.
I followed the steps in the instruction from CorePlot wiki and tried to build my project by Xcode 3.2.2. But i got some errors like
"'CALayer' may not respond to '-encodeWithCoder:' ",
"'NSMutableSet' may not respond to '-sortedArrayUsingDescriptors:'".
I tried to build the examples in the coreplot source code package and got the same errors.
Anyone knows the reason? How can i solve these problems? Any help would be appreciated.
The latest Core Plot projects are set up for Xcode 4.2. You may have to adjust some of the build settings to get them to work in older versions. I don't have that version of Xcode installed any more, but the first thing I would check is to make sure the Base SDK is set to one that you have instead of the generic "Latest iOS".

Compiling link error with xcode 4.2 for my iphone apps

I pass to xcode 4.2 and when I compile I have this error:
ld: library not found for -lz.1.2.3
Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/clang
failed with exit code 1.
I am assuming lz is supposed to be libz. If that is the case, you are looking for a very specific version of the lib, so you're problem can be fixed by changing it to 1.2. This is done where you add frameworks (Coredata etc) in Xcode.
Hope this helps.