I am using a FlipView control in my windows store app. The swipe gesture is not working for the FlipView control. I want to hide the next and previous buttons and show the previous and next items only on swipe. I am running the app on simulator. By customizing the default style I am able to hide the buttons of the FlipView control, but the swipe is not recognized in the simulator. Do I need to change the properties to enable swipe in the FlipView?
The buttons should hide and the swipe gesture should be detected when the touch mode of the simulator is used. The buttons are shown when the mouse pointer is used.
Related
How can I implement swipe to see more options? There are lot of libraries that I could readily use, but they all are designed for iPhone apps. In iPad you have a lot of space, and I want to stack the buttons vertically instead of horizontally.
Is there any library for this? If not, how should I go about building this as a custom cell?
I tried building a custom UITableViewCell class which adds a UIScrollView, but it's not the same as showing the buttons beneath the cell.
Based on your inputs I have created a simple custom cell with basic functionality of swipe to see utility buttons and of course buttons stacked vertically.
What I did was, add a UIView beneath the cell's content view and positioned at right. Now depending on the number of buttons provided each button's height is adjusted accordingly. And delegates are provided for button clicks.
Swipe gestures are added. On swiping left it will animate and shift the cell's content view to reveal the button view. On swiping right it will reset the cell to original position.
You can customise it from here onwards as you wish :)
I have uploaded them over here : https://github.com/srikanth-vm/GSSwipeableCell
I am trying to create an animation to a control.
So think of the animation and control of a now playing page on most touch screen devices. You see the control (album photo) and swipe either way and get it to slide off the screen and then the next control (album photo) slides on in its place.
I am not asking for you to code me this, but I am having trouble wrapping my head around a way that this could be done.
The control content is always changing, when you swipe one way, an image is removed from the view and then the next is added.
What you need is FlipView control which can get you the interface you described.
Here are some references:
Quickstart: Adding FlipView controls (XAML)
XAML FlipView control sample
I have problem. I want realize slide menu, but want keep swipe to back gesture. I add panGestureRecognizer to my View and I get undefined behavior in working app. When I swipe from edge, triggered then one or the other gesture. How can I control it or what I doing wrong?
I created an app where users can touch buttons on a scroll view to go to another view, but when you scroll, it gets stuck on the buttons, and can only scroll when not touching the buttons.
So I suppose touch up inside would fix this but how would I make all my modal connections into touch up insides?
If you're using the storyboards, then they should be on touch up inside by default.
My guess is that your scrollview has Delays Content Touches disabled, you can set them via interface builder or self.scrollView.delaysContentTouches = YES;
I have a UIView within a UIScrollView. When i want to simulate the drag event on the UIView, swipe event on the UIScrollView is being triggered.
As per the documentation , there isn't much of a difference between swipe and drag.
Swipe
1- Place the pointer at the start position.
2- Hold the mouse button.
3- Move the pointer in the swipe direction and release the mouse button.
Drag
1- Place the pointer at the start position.
2- Hold down the mouse button.
3- Move the pointer in the drag direction.
On an ipad I can use two fingers two swipe and one finger to drag. Now, how do i go about doing something similar on the simulator; drag instead of a swipe?
Edit 1:
I should have been clearer first up. Anyway, my problem is that the mouse drag is firing the swipe instead of drag, thereby scrolling the scroll view instead of passing on the drag event to the UIView contained by the scroll view.
I am on macbook pro. Two-finger swipe on the touchpad is being ignored. Touch and drag is causing the same thing as mouse-drag.
Thanks
See Jeff LaMarche's quick note on how to do this. It's documented in the same page you're reading, but Jeff's explanation is clearer.
If you want to simulate a two-finger gesture in the iPhone simulator, hold down the option key. You will get two dots on the screen instead of one. The two dots will default to pinching - if you bring the dot closer to the center of the screen, the other dot comes toward the center, making it easy to simulate a pinch in or pinch out.
If you want to do a different two-finger gesture, get the two dots the distance apart that you want them to be, then hold down the shift key, while still holding down the option key. That will lock the position of the two finger presses together so you can do, for example, a two-finger swipe.
see this documentation below:
iOS Simulator User Guide
Just use the mouse to drag the view, aka, left click the view then move the mouse
I ended up disabling the scrolling from the UI and added two buttons to scroll the scroll view. Since this is a work around only for the emulator, I have used #ifndef to hide the buttons while building for the device.