Titanium SDK 3.5 not adding Splash Screen for iPhone 5 - titanium

I was using SDK3.4.1 and the build was fine for iPhone, I submitted it successfully on iTunes Connect using Application Loader, but since SDK 3.4.1 doesn't support 64bit it got rejected. I upgraded my sdk to 3.5.0 but this time although I have splash screen present for iPhone 5 (Default-568h#2x.png) but it's keep giving me error that the binary is not iPhone 5 optimized and the splash screen is missing. I'va cleaned, created new project and done everything but cannot solve this problem. Any Help?
Thank you

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"No Bundle Url Present" Error on running react native app on real ios device

My App was running quiet well on my iPhone XR when i connected it to my mac. things started going wrong when i upgraded my iPhone software to 15 from 14.
after the upgrade, xcode started showing "iPhone is not ready for development" as soon as build process completed. i found it was an issue due to xcode & device ios version mismatch. Hence i upgraded my xcode version to 13.3 from 13.1
Now when i build the app on my iPhone, the build gets successful, it installs the app on my device, it opens up automatically but fails to load from bundler running on my system, showing error in the screenshot attached.
hitting "r" on bundler terminal console also shows "no apps are connected"
enter image description here
the app runs quite well on ios Simulator though, i dont encounter this error while running on simulator

splashscreen issue with iOS 9.3 but ok with 8.1

My current issue is the following I'm using the "Default.png" nomenclature in order to have a splashcreen following the device's language.
In iOS 8.1 there's no issue (at least on simu 4,4s,5, 5s,6..) but with iOS 9.3 (simu AND device from 5 to 6+), the splash screen doesn't appear and the application has the "size" of an iPhone 4 application.
I'm using the last version of Xcode and the project was an old project (iOS6) upgrade to iOS8 following the client requirements.
Any clue ?
my splashscreens for the following formats
320x480 640x960 640x1136 750x1334 1242x2208

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.

Sencha Touch 2.3 app causes iPhone 5 to freeze or crash

I have created a Sencha Touch 2.3 app and tried to build it on iPhone5 using xcode. Sometimes when I deploy it, the phone freezes and then the only choice left is to force a reboot.
This happens occasionally only while trying to build it.
Has anyone else come across this ?
At first, I assumed it happens once in a while only while trying to build and deploy it.
But recently, someone reported a similar issue with another sencha app on an iPhone5 which was already downloaded and used several times. While launching this app, the screen went white and after a while the phone rebooted !
Is Sencha Touch apps causing this ?

although ios 6.1 as base sdk xcode 5 build ipa for ios 7

i changed the base sdk for iOS 6.1 in xcode 5 .
When i simulate my project on a iOS 6.1 simulator or on a iOS 6.1 device
all works fine. But when i build a ipa and install it on a iOS 7 device
the device use the iOS 7 sdk and my hole app looks weird. I changed my base
sdk for iOS 6.1, so why use my device the iOS 7 sdk?
I read that iOS 7 use the iOS 6.1 sdk for old published apps.
What do i have to do that iOS 7 also do that for my app?
My only idea is to install xcode 4 again...
I have experienced the same problem - unfortunately only discovered AFTER submitting to the app store and the app being approved and released, causing all sorts of mayhem due to interface glitches.
The issue occurs due to a bug in XCode 5 (including in XCode 5.0.2 it seems) that is triggered when you install older SDKs.
When you have multiple SDKs installed, you will see that when you connect your device to XCode, there are multiple entries for your device, with no way to tell them apart. But it appears that the TOP entry is for the OLDEST SDK you have installed, the BOTTOM one for the NEWEST SDK.
I have found that if I first use "Test" project option to run the app on the device with the SDK I want to use (in my case the top entry, which is for iOS6.1 SDK), then that is the SDK that will subsequently be used when I archive the app.
You can have both xcode 5 and 4.6.3 installed.
Also a lot of post say that in the simulator it look iOS7 but on device it will look iOS6.1 if you set the base sdk to 6.1
see:
Is it possible to install iOS 6 SDK on Xcode 5?
Do apple allow custom iOS 5/6 style UI for iOS7?