Minecraft Forge 1.8 - ServerProxy not working on SinglePlayer - minecraft

I'm writing a mod in Forge 1.8 and I'm making use of the SidedProxy system. I added some items/blocks for testing, but my mod mostly needs to control logic on the server side of things/write and read some data when saving.
From my understanding, in a minecraft game, there is always a server, which in singleplayer is the internal server. However, when running from eclipse, the ServerProxy never runs as I see no output from the print statement, and the block handler doesn't get registered.
To be clear, I currently have an event handler that detects block break and place events. It works when on the commonProxy or clientProxy. However, I need this to be on the logic side, whether that be on the Dedicated Server or Internal Server, which should be in the ServerProxy.

I learned that in Forge, the internal/integrated server is counted as Side.Client and SidedProxy will use the ClientProxy for it. So in order to create logic based events, you can use if(!event.world.isRemote) inside of your event handlers in order to check if it is a server that's running the code.
Answer on MinecraftForge Forums

Related

Geode region[key] get triggers region listener create event

Using Geode 1.2 and 9.1 Pivotal native client the following code:
IRegion<string, IPdxInstance> r = cache.GetRegion<string, IPdxInstance>("myRegion");
return r[key];
then triggers an AfterCreate event for myRegion. Why does that happen when no data is created, only read?
Same here, never used Native Client. I agreed with what #Urizen suspected - you are calling r[key] from an instance of Geode that doesn't have the entry, so it pulls the data from other instance, which "create" the entry locally.
You have a few options here:
Performing an interest registration for the instance you are initiating the call using registerAllKeys() (doc here). There is a catch here: (might not be applicable for native client), in Java API, you have an option to register interest with an InterestResultPolicy. If you use KEYS_VALUES, you will load all data to local from remote on startup WITHOUT triggering afterCreate callback. If you choose KEYS only or NONE, you will likely have similar problem.
You can check for boolean flag remoteOrigin in EntryEvent. If it is false, it is purely local. In a non-WAN setup, this should be enough to distinguish your local operation from remotely initiated operation (be it a cache syncing or a genuine creation initiated by other cache). Vaguely remembering WAN works a bit different here.
I've never used the Native Client but, at a first glance, it should be expected for the afterCreate event to be invoked on the client side as the entry is actually being created on the local cache. What I mean is that the entry might exists on the server but, internally, the client needs to retrieve it from the server, and then create it locally (thus invoking the afterCreate for the locally installed CacheListener). Makes sense?.

Convert Minecraft Mod into Server Plugin

I have developing Forge Minecraft mods for some time now. I was wondering if it were possible to actually put them on a server. I can't seem to find a direct answer. I know that this may not be the place to put this but I am just dying to know. Please let me know if I can do it, and if so, how.
You can't turn a MC mod into a server plugin because Bukkit and Forge are different things (take it from a plugin dev); however, you can make a mod work on Forge servers.
When making a Forge server, all of your server's players will have to have the client mod, in addition to the Forge client, installed for it to work, so be prepared.
The first step is to actually install the server. Next, go to your Forge server folder, and upload the mod(s) into the folder. Then restart your server and boom, its there. Server mods can be found here.
So if you didn't want to read this, the gist of it is, no, you cannot, but your mods can be used on a Forge server, but not as plugins for a Bukkit or Spigot server, and that your players will need a clientside modpack. Hope this helped!
If you want to make your mod server side only, without having your "clients" having to download it, add acceptableRemoteVersions = "*" to your #Mod line.
This way players don't have to have the mod to be able to connect to the server. This way you can have plugins/mods like dynmap or whotookmycookies without the players having to have the mod as well.
If you want to put them on a server, yes you can. But keep in mind if you solely developped for single player worlds you'll run into "Side" issues.
Code will break beacuse some code is specifically Client side only, and some code is Server side only.
You will have to adapt some synching code with packets to make sure all your graphical things will happen and user input will be returned to you.
Single player worlds are way less picky in that aspect. So make sure you run all your code on the "proper" side, and remember if(!world.isRemote)(test to see if you are running serverside) is your friend.
#Mod(modid = MyMod.MODID, name = MyMod.NAME, version = MyMod.VERSION), acceptableRemoteVersions = "*"
public class MyMod {
....
}

Best way to run scheduled tasks in ASP.NET CORE [duplicate]

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Closed 9 years ago.
Today we have built a console application for running the scheduled tasks for our ASP.NET website. But I think this approach is a bit error prone and difficult to maintain. How do you execute your scheduled task (in an windows/IIS/ASP.NET environment)
Update:
Examples of tasks:
Sending email from an email-queue in the database
Removing outdated objects from the database
Retrieving stats from Google AdWords and fill a table in the database.
This technique by Jeff Atwood for Stackoverflow is the simplest method I've come across. It relies on the "cache item removed" callback mechanism build into ASP.NET's cache system
Update: Stackoverflow has outgrown this method. It only works while the website is running but it's a very simple technique that is useful for many people.
Also check out Quartz.NET
All of my tasks (which need to be scheduled) for a website are kept within the website and called from a special page. I then wrote a simple Windows service which calls this page every so often. Once the page runs it returns a value. If I know there is more work to be done, I run the page again, right away, otherwise I run it in a little while. This has worked really well for me and keeps all my task logic with the web code. Before writing the simple Windows service, I used Windows scheduler to call the page every x minutes.
Another convenient way to run this is to use a monitoring service like Pingdom. Point their http check to the page which runs your service code. Have the page return results which then can be used to trigger Pingdom to send alert messages when something isn't right.
Create a custom Windows Service.
I had some mission-critical tasks set up as scheduled console apps and found them difficult to maintain. I created a Windows Service with a 'heartbeat' that would check a schedule in my DB every couple of minutes. It's worked out really well.
Having said that, I still use scheduled console apps for most of my non-critical maintenance tasks. If it ain't broke, don't fix it.
I've found this to be easy for all involved:
Create a webservice method such as DoSuchAndSuchProcess
Create a console app that calls this webmethod.
Schedule the console app in the task scheduler.
Using this methodology all of the business logic is contained in your web app, but you have the reliability of the windows task manager, or any other commercial task manager to kick it off and record any return information such as an execution report. Using a web service instead of posting to a page has a bit of an advantage because it's easier to get return data from a webservice.
Why reinvent the wheel, use the Threading and the Timer class.
protected void Application_Start()
{
Thread thread = new Thread(new ThreadStart(ThreadFunc));
thread.IsBackground = true;
thread.Name = "ThreadFunc";
thread.Start();
}
protected void ThreadFunc()
{
System.Timers.Timer t = new System.Timers.Timer();
t.Elapsed += new System.Timers.ElapsedEventHandler(TimerWorker);
t.Interval = 10000;
t.Enabled = true;
t.AutoReset = true;
t.Start();
}
protected void TimerWorker(object sender, System.Timers.ElapsedEventArgs e)
{
//work args
}
Use Windows Scheduler to run a web page.
To prevent malicous user or search engine spiders to run it, when you setup the scheduled task, simply call the web page with a querystring, ie : mypage.aspx?from=scheduledtask
Then in the page load, simply use a condition :
if (Request.Querystring["from"] == "scheduledtask")
{
//executetask
}
This way no search engine spider or malicious user will be able to execute your scheduled task.
This library works like a charm
http://www.codeproject.com/KB/cs/tsnewlib.aspx
It allows you to manage Windows scheduled tasks directly through your .NET code.
Additionally, if your application uses SQL SERVER you can use the SQL Agent to schedule your tasks. This is where we commonly put re-occurring code that is data driven (email reminders, scheduled maintenance, purges, etc...). A great feature that is built in with the SQL Agent is failure notification options, which can alert you if a critical task fails.
I'm not sure what kind of scheduled tasks you mean. If you mean stuff like "every hour, refresh foo.xml" type tasks, then use the Windows Scheduled Tasks system. (The "at" command, or via the controller.) Have it either run a console app or request a special page that kicks off the process.
Edit: I should add, this is an OK way to get your IIS app running at scheduled points too. So suppose you want to check your DB every 30 minutes and email reminders to users about some data, you can use scheduled tasks to request this page and hence get IIS processing things.
If your needs are more complex, you might consider creating a Windows Service and having it run a loop to do whatever processing you need. This also has the benefit of separating out the code for scaling or management purposes. On the downside, you need to deal with Windows services.
If you own the server you should use the windows task scheduler. Use AT /? from the command line to see the options.
Otherwise, from a web based environment, you might have to do something nasty like set up a different machine to make requests to a certain page on a timed interval.
I've used Abidar successfully in an ASP.NET project (here's some background information).
The only problem with this method is that the tasks won't run if the ASP.NET web application is unloaded from memory (ie. due to low usage). One thing I tried is creating a task to hit the web application every 5 minutes, keeping it alive, but this didn't seem to work reliably, so now I'm using the Windows scheduler and basic console application to do this instead.
The ideal solution is creating a Windows service, though this might not be possible (ie. if you're using a shared hosting environment). It also makes things a little easier from a maintenance perspective to keep things within the web application.
Here's another way:
1) Create a "heartbeat" web script that is responsible for launching the tasks if they are DUE or overdue to be launched.
2) Create a scheduled process somewhere (preferrably on the same web server) that hits the webscript and forces it to run at a regular interval. (e.g. windows schedule task that quietly launches the heatbeat script using IE or whathaveyou)
The fact that the task code is contained within a web script is purely for the sake of keeping the code within the web application code-base (the assumption is that both are dependent on each other), which would be easier for web developers to manage.
The alternate approach is to create an executable server script / program that does all the schedule work itself and run the executable itself as a scheduled task. This can allow for fundamental decoupling between the web application and the scheduled task. Hence if you need your scheduled tasks to run even in the even that the web app / database might be down or inaccessible, you should go with this approach.
You can easily create a Windows Service that runs code on interval using the 'ThreadPool.RegisterWaitForSingleObject' method. It is really slick and quite easy to get set up. This method is a more streamlined approach then to use any of the Timers in the Framework.
Have a look at the link below for more information:
Running a Periodic Process in .NET using a Windows Service:
http://allen-conway-dotnet.blogspot.com/2009/12/running-periodic-process-in-net-using.html
We use console applications also. If you use logging tools like Log4net you can properly monitor their execution. Also, I'm not sure how they are more difficult to maintain than a web page, given you may be sharing some of the same code libraries between the two if it is designed properly.
If you are against having those tasks run on a timed basis, you could have a web page in your administrative section of your website that acts as a queue. User puts in a request to run the task, it in turn inserts a blank datestamp record on MyProcessQueue table and your scheduled task is checking every X minutes for a new record in MyProcessQueue. That way, it only runs when the customer wants it to run.
Hope those suggestions help.
One option would be to set up a windows service and get that to call your scheduled task.
In winforms I've used Timers put don't think this would work well in ASP.NET
A New Task Scheduler Class Library for .NET
Note: Since this library was created, Microsoft has introduced a new task scheduler (Task Scheduler 2.0) for Windows Vista. This library is a wrapper for the Task Scheduler 1.0 interface, which is still available in Vista and is compatible with Windows XP, Windows Server 2003 and Windows 2000.
http://www.codeproject.com/KB/cs/tsnewlib.aspx

Is it possible to write a plugin for Glimpse's existing SQL tab?

Is it possible to write a plugin for Glimpse's existing SQL tab?
I'm trying to log my SQL queries and the currently available extensions don't support our in-house SQL libary. I have written a custom plugin which logs what I want, but it has limited functionality and it doesn't integrate with the existing SQL tab.
Currently, I'm logging to my custom plugin using a single helper method inside my DAL's base class. This function looks takes the SqlCommand and Duration in order to show data on my custom tab:
// simplified example:
Stopwatch sw = Stopwatch.StartNew();
sqlCommand.Connection = sqlConnection;
sqlConnection.Open();
object result = sqlCommand.ExecuteScalar();
sqlConnection.Close();
sw.Stop();
long duration = sw.ElapsedMilliseconds;
LogSqlActivity(sqlCommand, null, duration);
This works well on my 'custom' tab but unfortunately means I don't get metrics shown on Glimpse's HUD:
Is there a way I can provide Glimpse directly with the info it needs (in terms of method names, and parameters) so it displays natively on the SQL tab?
The following advise is based on the fact that you can't use DbProviderFactory and you can't use a proxied SqlCommand, etc.
The data that appears in the "out-of-the-box" SQL tab is based on messages of given types been published through our internal Message Broker (see below on information on this). Because of the above limitations in your case, to get things lighting up correctly (i.e. your data showing up in HUD and the SQL tab), you will need to simulate the work that we do under the covers when we publish these messages. This shouldn't be that difficult and once done, should just work moving forward.
If you have a look at the various proxies we have here you will be above to see what messages we publish in what circumstances. Here are some highlights:
DbCommand
Log command start - here
Log command error - here
Log command end - here
DbConnection:
Log connection open - here
Log connection closed - here
DbTransaction
Log Started - here
Log committed - here
Log rollback - here
Other
Command row count here - Glimpses calculates this at the DbDataReader level but you could do it elsewhere as well
Now that you have an idea of what messages we are expecting and how we generate them, as long as you pass in the right data when you publish those messages, everything should just light up - if you are interested here is the code that looks for the messages that you will be publishing.
Message Broker: If you at the GlimpseConfiguration here you will see how to access the Broker. This can be done statically if needed (as we do here). From here you can publish the messages you need.
Helpers: For generating some of the above messages, you can use the helpers inside the Support class here. I would have shifted all the code for publishing the actual messages to this class, but I didn't think there would be too many people doing what you are doing.
Update 1
Starting point: With the above approach you shouldn't need to write your own plugin. You should just be able to access the broker GlimpseConfiguration.GetConfiguredMessageBroker() (make sure you check if its null, which it is if Glimpse is turned off, etc) and publish your messages.
I would imagine that you would put the inspection that leverages the broker and published the messages, where ever you have knowledge of the information that needs to be collected (i.e. inside your custom lib). Normally this would require references inside your lib to glimpse (which you may not want), so to protect against this, from your lib, you would call a proxy (which could be another VS proj) that has the glimpse dependency. Hence your ado lib only has references to your own code.
To get your toes wet, try just publishing a couple of fake connection and command messages. Assuming the broker you get from GlimpseConfiguration.GetConfiguredMessageBroker() isn't null, these should just show up. Then you can work towards getting real data into it from your lib.
Update 2
Obsolete Broker Access
Its marked as obsolete because its going to change in v2. You will still be able to do what you need to do, but the way of accessing the broker has changed. For what you currently need to do this is ok.
Sometimes null
As you have found this is really dependent on where in the page lifecycle you are currently at. To get around this, I would probably change my original recommendation a little.
In the code where you are currently creating messages and pushing them to the message bus, try putting them into HttpContext.Current.Items. If you haven't used it before, this is a store which asp.net provides out of the box which lasts the lifetime of a given request. You could have a list that you put in there, still create the message objects that you are doing, but put them into that list instead of pushing them through the broker.
Then, create a HttpModule (its really simple to do) which taps into the PostLogRequest event. Within this handler, you would pull the list out of the context, iterate through it and push the message into the message broker (accessing the same way you have been).

Visual basic.net Send strings between computers on LAN

I'm attempting to make a program to control the basic functions of a computer through a server/client method. I just need to send a string from the server to the client and vice versa. Every example I've found is really old and no longer works, or is poorly explained, or is in C#.
I almost have a working example as is, but I'm running into a threading issue where it won't let me modify elements in the UI after I've opened my thread for the connection from server to client or client to server. No idea how to fix this and I'm out of options.
Essentially I need a method of sending text from one IP/port to another in a server/client architecture.
The clue to solving your issue is probably here: "I almost have a working example as is, but I'm running into a threading issue where it won't let me modify elements in the UI after I've opened my thread for the connection from server to client or client to server."
You cannot access controls (UI elements) created on one thread directly from another thread. So if you have another thread and you want to update an element in the UI, you need to use the Control.BeginInvoke Method.
You didn't post any code, so I won't try and give you an example that may be utterly useless in your case, but there's a good article on MSDN here - How to: Make Thread-Safe Calls to Windows Forms Controls. This is for Windows Forms, nut the principals are the same for any application.