Is there a difference between a Flash CC and Flash CS 6 compiled Air app? - air

I'm currently creating my Adobe Air iOS and Android apps with Flash CS 6.
Do I need to upgrade to meet the new iOS 8 and Android requirements? (64bit)
(Is there a difference between apps that get published with Flash CS 6 and Flash CC?)

As far as I'm aware the only difference could be if CS6 allows you to package the app with faster packaging enabled, (a checkbox underneath the drop down menu where you specify the target format, AdHoc, App Store etc.) as this is now a requirement if you use ANE's or are planning on publishing your app on the app store.

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adobe flash cs6, air and flex

I want to know how to find out which version of Flex is installed with Flash CS6 or do I have to install the SDK separately?
I know Adobe AIR 3.2 is installed on in the Flash CS6 program folder as I found the Adobe AIR 3.2 folder in the Flash CS6 program folder.
In Flash CS Preferences, if I click on the Actionscript 3 settings button it shows the Flex SDK path as:
$(AppConfig)/ActionScript 3.0/flex_sdk/4.0.0/
Does this mean that Flex 4 is installed on the computer? I ask this because I couldn't find a folder for Flex 4 SDK.
Also, if AIR 3.2 is installed, do I need Flex?
Can I achieve the same results with AIR 3.2 as I can with Flex?
I want to develop Flash applications that will allow the user to save and load data locally as a text file, create a line chart of that data and then save a screenshot of that chart from within Flash without using any other tool such as the Snipping Tool in Windows.
I did a lot of research on these subjects on different forums, including Stack Overflow, but just ended up more confused than I already was.
Flash is now Animate. It's like photoshop. Photoshop creates images in many forms. Flash/Animate is software that makes .swf, html5 canvas, AIR, Android apps, iOS apps, and more.
Flex is a Flash framework.
The reason you have to mess with the SDK is because you're using an old non-working version of Flash. If you use a working version of Animate, you don't have to install SDKs manually.
AIR is what you want to use. .swf was Flash applications for browsers/web pages. AIR is Flash applications for OSs. AIR creates .exe for desktop and native apps for phones.
With AIR you can make a word processor and image processor.

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

Flash Pro Desktop AIR App into Flash Builder

I would like to use the Flash Builder Profiler to analyse the performance of an AIR desktop application that ive built using Flash Professional..
The available help/resources for FlashBuilder show how to set up an existing FlashProfessional project inside FB but theres no mention of what to do if its an Air app.
Basically it defaults it to a Web Application.
Ive tried creating a new Desktop Application profile config but it says 'Project must be an Adobe AIR desktop project'. Looking at the project properties under the ActionScript Compiler section it does look to be targeting AIR SDK.
Really stumped with this and so any help appreciated.
If you need to profile your app, ignore anything from Flash Builder or Flash Pro or Flash Develop or IntelliJ or any other IDE. Instead, use Adobe Scout. Adobe built Scout purposefully for Flash profiling, specifically with AIR apps and games in mind. The app is very powerful and should be everything you should ever need to analyze your app. The profilers provided by the IDEs do not even compare, especially when you turn on advanced-telemetry

How to avoid auto-docking in Windows 7 for my Adobe AIR app?

I just created an Adobe AIR app but I found that it automatically docks to the four edges in Win 7. I don't want this feature in my AIR so I can't just disable it in my system. Is there any settings I can adjust to disable it particularly in my AIR app?
Thanks,

Cannot deploy an AIR application to an iPod Touch

I'm using Flash Builder 4.5 with Flex SDK 4.5.1, and when trying to deploy an app to a 2nd gen iPod Touch with latest available iOS I get an error saying the app is not valid, and according to some Adobe sites, only 1st generation iPods aren't supported. The application works fine in an iPhone.
Should I change some setting, update to AIR SDK 3.1, or am I wrong thinking my app should work on this device despite Adobe's pages?
From what I managed to gather a week ago, Adobe dropped iPod Touch 2ng Gen support with AIR 2.6 (or even 2.5, I don't know for sure).
However, one may be able to compile a Flex Mobile project targetting an old AIR SDK version (or a more recent one if you can target Flash 10.1), and then use PFI (the old packager for iPhone before it was combined with ADT) so your application works with older iOS devices.
Sadly, my current project is forced to use ANE, so I guess I must forget about supporting old devices.