I just downloaded the trial for this application and it doesn't seem to work. I went through the Quick Setup guide and it all looked great. Now when I place my cursor on a member of any type and press Ctrl+Shift+D it does nothing. I placed it on top, inside, etc... Nothing. If I press Ctrl+Shift+A (twice) on top of the member it tells me to place it "in the line of the form MyType myVariable;". I'm not quite sure what this means unless it's referring to C# but this project is VB.NET which it doesn't seem to recognize. Anyone else have this issue? I was hoping it would make things easier since I've read that it can document an entire document rather than having to member by member.
Using VS 2010 Premium.
Drop me an email to support (at) atomineerutils.com with a bit of example code that exhibits the problem, and I'll help you sort it out.
(edit)
Please note that AtomineerUtils only officially supports VB 9 onwards, although where the syntax of earlier versions is compatible (i.e. in most cases), it will still work perfectly well.
I've now investigated this, and I can't repeat the documentation behaviour you have mentioned - it works as expected for me. (However, I did find and fix a regression introduced to the Visual Basic handling in a recent version - a small coding glitch that meant some methods could be incorrectly documented as constructors, so thanks for indirectly helping me find this issue!)
All I can suggest is that if you see a problem in any application, the best (and often only) way to get it fixed is to let the author know!
In Lua-scripting I found wxWidgets (wxLua) library very useful, so I'd wanted to found binding for Ada and GNAT Programming Studio 2010 (4.4.1) - does it exist at all and maybe somebody know how to link it with GNAT?
Only one I found is wxAda, which is about 5 years old and without any hyperlinks to load it.
I'm the author of wxAda and tbh, it's a dead duck as it currently stands. I am looking at the moment at a revival by generating the source automatically.
Luke.
Well, the URL you are probably looking for is wxada.tigris.org, but it says right there it is incomplete. Most likely that's the best you are going to get without doing the work yourself.
From the discussion of his problems here it looks like he had solvable issues.
I know the ESC key does code completion, but is there a way to get a pop-up(tool-tip I guess) that shows you all the possible choices for a piece of code? As an example, it would be nice when writing Javascript to get a list of available actions. Other apps I've used like Coda do this. I'd like to check out Textmate but I have a hard time getting past this missing feature which I find pretty valuable, particularly as a fairly new programmer who likes to see what options are there as it's a bit of a learning tool for me also. I thought I had found a plugin like what I'm looking for, Dialog2, but it seems to have disappeared as it was meant to be built-in to the never-released TM2.
I've looked around a fair bit for the answer to this question and figured this was my next best option. Thanks.
I don't have Textmate available to try it out, but I believe that option-Esc is supposed to show you the list of possible code completions.
Check out subtleGradient's tmbundle: https://github.com/subtleGradient/javascript.tmbundle
It knows how to auto-wrap for arrays, and objects. Documentation look-up too.
I've seen many people saying XRCed very strong "if you have learned how to use it". Unfortuntately, there're few documents about it, and many of the links on SF.net home page is 404 now.
The best I can found is XRCed Tutorial, however it is too primitive - so, does anyone have some idea for where can I find better documents about it?
Just a suggestion; have you tried wxFormBuilder? XRCed seems a little outdated (hasn't been updated for a while), and it does the same thing as wxFB. I've been using wxFB for a while in several projects and it's a life saver.
Alongside the already mentioned wxFormBuilder, I'm going to throw in wxGlade, as well. While I prefer wxFormbuilders GUI, I found it to be lacking in the available widgets. So I moved to wxGlade based on the amount of widgets it offers.
Both can create XRC files (and some other codes like C++ and python) and I think both are actively maintained. I think XRCed hasn't been updated since 2007.
For ease of use, I would go with wxFormBuilder. If you want to use various different widgets, for the moment, go with wxGlade. I don't know if wxFormbuilder is planning on incorporating ToggleButtons and the like in their future releases. It isn't in the one that I am using...
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I know and have Xcode, but I was wondering if there were any other complete development environments that support Objective-C? I'm not looking for solutions with vim or emacs, nor editors like BBEdit that support syntax highlighting, but a full fledged IDE with:
code completion
compilation
debugging
refactoring
Extra points for being cross platform, supporting vi key bindings and supporting other languages.
Note:
I've updated and accepted my answer below as Jetbrains has released Early Access for AppCode, their new Objective-C IDE. Since this has been a fairly popular question, I thought it worthwhile to update the information.
I recently learned that Jetbrains the make of my favorite IDE (Idea) may support Objective-C (though it is unclear how much it will work for iPhone/iPad development). See the thread here for early discussion on this.
In the last year or two, they have started adding additional language support both in their flagship IDE as well as specialized IDEs (for Ruby, Python, PHP). I guess this is just another step in the process. I for one would love to have another option other than XCode and I couldn't think of one that I'd love more.
This is obviously vaporware at the moment, but I think it is something to keep an eye on.
This is now a real product, albeit still in Early Access. See here for a the blog on this new product, which will give you pointers to check out the EAP.
UPDATE: AppCode has now been released and offers a true alternative to using Xcode for Objective-C and iPhone/iPad/Mac development. It does still rely on Interface Builder for layout and wiring of GUI components and uses the iOS simulator, but all coding, including a slew of refactorings, smart templating and static analysis, is available through App Code.
Textmate is an editor like BBEdit but it has the ability to run commands such as compilation, debugging, refactoring (though it will do so via XCode). It also has code completion.
In addition, you can write your own commands for Textmate that you can then run.
I have been searching for something like this that does NOT run on mac for quite a few months now. Unfortunately I think that due to the relative obscurity of the Objective-C language that nobody has ever bothered producing such a full featured IDE for it. Until now, and we only have Xcode.
Using JBuilder I fell in love with the auto-completion and displaying the function 'hints' on the screen while I type. I am that sort of person who remembers the 'ideas' better than the actual syntax and really benefits from knowing right then and there that the code I typed was correct, not having to find out a minute later at compile time. And then to have to try and figure out if I just misspelled something, or if I truly made a conceptual error due to a misunderstanding of proper use of the language. Code completion and hints have always saved time on this for me.
I know some people may look down on this and say the feature is unnecessary if you know what you're doing, but I never claimed to be better than anyone else.
I may have to just give up and try and get OS X running on my PC. Which doesnt bother me in the least, just the rebooting to go back and forth to windows. I've tried to run it virtualized under VMWare but XCode kept crashing :( That reminds me I am going to google 'leopard vmware' and see if any progress has been made in that area.
Another problem in designing a full code-completion system with objective C is that the syntax is a little more forgiving, I dont know the exact technical term (strongly typed?) it is much harder to say exactly what sort of object belongs in a certain parameter and ANY object can be sent ANY message whether it implements that function or not. So you can spell a function name wrong, but it doesnt necessarily mean you made a syntax error... maybe you mean to call a function of that OTHER name and you just want nothing to be done if the function is not implemented by your object.
That's what I would really like to see for Objective-C, is an IDE that once it notices you are sending a message to an object, it displays a list of methods and function definitions that the object is known to accept, and walks you through filling in the parameters.
I think you would waste less time by sticking with Xcode rather than looking for another IDE if you want to develop for the Mac (or iPhone).
Apple made a lot of effort to kill any competitor in that area to make sure any developer wanting to develop for the Mac platform use Xcode and only Xcode.
It might not be the best IDE but it does work well and it is the IDE developers at Apple are using. Somehow it does its job. The frameworks and the documentation are very well integrated.
I use TextMate a lot and also SubEthaEdit but they are not full IDE as you’ve described above.
Best Regards.
Check out JetBrains' new IDE called "App Code". It's still in the Early Access Program, but even with the Early Access bugs it is hands-down better than xcode 4. I've been using it for commercial iPhone and iPad development.
http://www.jetbrains.com/objc/
I would like to second Troy's answer and note that JetBrains has AppCode in early access, so you can try it for free. It has the familiar UI of their other products, and yes, it supports vi! So far it has been very good. I have run into a few issues, and a few vi-isms that don't work quite right, but it is still better than suffering with Xcode. I do text editing with syntax completion in AppCode, but switch back to XCode to get into the GUI builder which is actually quite good in Xcode.
If you are an old vi-guy like myself, it is invaluable.
The short answer is: No. There are thousands of IDEs but Xcode is the only one which you seriously can name IDE. I suggest you have a look at the tries of GNUStep (in form of Projectcenter, Gorm) and then you can imagine the state of affairs.
I believe KDevelop is the only full IDE that supports Obj-C, but I'm not even sure how fully it supports it, having never used it myself. Worth a shot, maybe.
There are a few programmers text editors that support Objective-C, but I like Editra, mainly because I also write Python on Windows\Nix and it has great features. Editra runs well on all platforms and has a nice plug-in that supports Mercurial, GIT, and Subversion if you need them. Another nice thing, its written in Python. Editra Home
Found another, though it sounds less than ideal:
ActiveDeveloper - doesn't appear to have active support (last update was in 2006). Mac only.
KDevelop sounds like it only supports Objective-C syntax and only through its C support. I'm going to check it out anyway.
Textmate has a couple screencasts for Objective-C (here and here). It is Mac only, but otherwise looks pretty good. It is hard to tell from the screencast how strong the integrated support is as it seems to just have a lot of scripts to handle the code. Also, I can't tell if it does true code completion or just expansion for snippets.
So it doesn't look like there is anything out there that hits everything. I'll probably do most of my development on Mac, so I'm thinking I'll try out TextMate with XCode to see if it is any better than straight XCode. I'll take a quick look at KDevelop.
Thanks.