Create a variable in swift with dynamic name - variables

In swift, in a loop managed by an index value that iterates, I want to create a variable which has the variable name that is a concatenation of "person_" and the current loop index.
So my loop ends up creating variables like:
var person_0 = ...
var person_1 = ...
var person_2 = ...
etc...
I had no luck searching online so am posting here.
Thanks!

One solution is to store all your variables in an array. The indexes for the variables you store in that array will correspond to the index values you're trying to include in the variable name.
Create an instance variable at the top of your view controller:
var people = [WhateverTypePersonIs]()
Then create a loop that will store however many people you want in that instance variable:
for var i = 0; i < someVariable; i++ {
let person = // someValue of type WhateverTypePersonIs
people.append(person)
}
If you ever need to get what would have been "person_2" with the way you were trying to solve your problem, for example, you could access that person using people[2].

In Swift it is not possible to create dynamic variable names. What you are trying to achieve is the typical use case for an Array.
Create an Array and fill it with your person data. Later, you can access the persons via its index:
var persons: [String] = []
// fill the array
for i in 0..<10 {
persons.append("Person \(i)")
}
// access person with index 3 (indexes start with 0 so this is the 4th person)
println(persons[3]) // prints "Person 3"

let name = "person_\(index)"
then add name to a mutable array declared before the loop.
Something like that?

What you are trying to do is not possible in swift. Variable name is just for human being (Especially in a compiled language), which means they are stripped in compilation phase.
BUT if you really really want to do this, code generation tool is the way to go. Find a proper code generation tool, run it in build phase.

Related

How to verify an instance of a List is not another List instance?

I have a list
var theDataList: List<Data> // populated with some data
and made a copy of it
val copy = theDataList.toMutableList()
downstream in the code it would like to verify whether it is the copy one or the original one
the .hashCode() returns same for both
If just want to use Log to print out, how to do it?
the Log.d("+++", "theDataList: ${theDataList.hashCode()}, copy: ${copy.hashCode()"}) print out same number.
And Log.d("+++", "copy: ${copy}") prints out the list content
Problem:
The hash code for both lists is the same because it is based on the data in the list, which is the same.
Solution:
What you actually want is to compare the references of both lists. You can do that with Kotlin's referential equality operator ===.
theDataList === copy // false
There is no ID/hash you can rely on to identify an object on the JVM the way you want. For more info take a look here.
Use the === operator to compare references are the same (not calling equals method)

Get a name of a method parameter using Javassist

I have a CtMethod instance, but I don't know how to get names of parameters (not types) from it. I tried getParameterTypes, but it seems it returns only types.
I'm assuming it's possible, because libraries I'm using don't have sources, just class files and I can see names of method parameters in IDE.
It is indeed possible to retrieve arguments' names, but only if the code has been compiled with debug symbols otherwise you won't be able to do it.
To retrieve this information you have to access the method's local variable table. For further information about this data structure I suggest you to check section 4.7.13. The LocalVariableTable Attribute of the jvm spec. As I usually say, JVM spec may look bulky but it's an invaluable friend when you're working at this level!
Accessing the local variable table attribute of your ctmethod
CtMethod method = .....;
MethodInfo methodInfo = method.getMethodInfo();
LocalVariableAttribute table = methodInfo.getCodeAttribute().getAttribute(javassist.bytecode.LocalVariableAttribute.tag);
You now have the the local variable attribute selected in table variable.
Detecting the number of localVariables
int numberOfLocalVariables = table.tableLenght();
Now keep in mind two things regarding the number in numberOfLocalVariables:
1st: local variables defined inside your method's body will also be accounted in tableLength();
2nd: if you're in a non static method so will be this variable.
The order of your local variable table will be something like:
|this (if non static) | arg1 | arg2 | ... | argN | var1 | ... | varN|
Retriving the argument name
Now if you want to retrieve, for example, the arg2's name from the previous example, it's the 3rd position in the array. Hence you do the following:
// remember it's an array so it starts in 0, meaning if you want position 3 => use index 2
int frameWithNameAtConstantPool = table.nameIndex(2);
String variableName = methodInfo.getConstPool().getUtf8Info(frameAtConstantPool)
You now have your variable's name in variableName.
Side Note: I've taken you through the scenic route so you could learn a bit more about Java (and javassists) internals. But there are already tools that do this kind of operations for you, I can remember at least one by name called paranamer. You might want to give a look at that too.
Hope it helped!
If you don't actually want the names of the parameters, but just want to be able to access them, you can use "$1, $2, ..." as seen in this tutorial.
It works with Javaassist 3.18.2 (and later, at least up to 3.19 anyway) if you cast, like so:
LocalVariableAttribute nameTable = (LocalVariableAttribute)methodInfo.getCodeAttribute().getAttribute(LocalVariableAttribute.tag);

Pentaho: How to dynamically add Field (= Column) to OutputRow?

I would like to dynamically add fields (or a new columns) to the resulting output row in Kettle.
After spending hours reading through froum posts and he not so well done scripting documentation, I wondered if Stackoverflow would be of any help.
We can use the below steps to generate Dynamic column generation:
calculator
add constants.
Select required fields in table input and assign those values as a set variable and second transformtion level use get variables hop
How are your input values passed to the SQL query? if they are variables then just pass the table input step to a "get variables" step and get your new columns in that way.
Alternatively you can add columns using either calculator or add constants.
Or you could even use the "get system info" step to get commandline args and dates etc.
First, let me give you a code snippet of what I have in a User Defined Java Class step:
private int fieldToHashGeoIndex;
private int fieldToHashHeadIndex;
public boolean processRow(StepMetaInterface smi, StepDataInterface sdi) throws KettleException
{
Object[] r=getRow();
if (r==null)
{
setOutputDone();
return false;
}
if (first) {
fieldToHashGeoIndex = getInputRowMeta().indexOfValue(getParameter("FIELD_TO_HASH_GEO"));
if (fieldToHashGeoIndex<0) {
throw new KettleException("Field to hash not found in the input row, check parameter 'FIELD_TO_HASH_GEO'!");
}
fieldToHashHeadIndex = getInputRowMeta().indexOfValue(getParameter("FIELD_TO_HASH_HEAD"));
if (fieldToHashHeadIndex<0) {
throw new KettleException("Field to hash not found in the input row, check parameter 'FIELD_TO_HASH_HEAD'!");
}
first=false;
}
Object[] outputRowData = RowDataUtil.resizeArray(r, data.outputRowMeta.size());
int outputIndex = getInputRowMeta().size();
String fieldToHashGeo = getInputRowMeta().getString(r, fieldToHashGeoIndex);
String fieldToHashHead = getInputRowMeta().getString(r, fieldToHashHeadIndex);
outputRowData[outputIndex++] = MurmurHash.hash64(fieldToHashGeo);
outputRowData[outputIndex++] = MurmurHash.hash64(fieldToHashHead);
putRow(data.outputRowMeta, outputRowData);
return true;
}
Now, normally you configure outputRowMeta from the step's config, but maybe you can modify it in the code. This should allow you to specify additional fields in the code.
As an alternative, you could latch on variable fields by defining fixed output fields on to the step like 'field1', 'field2', etc. and tracking the names of the fields elsewhere. You'd probably have to make all the fields of type String and then do your own type adjustments later.
Now that I think of it, though, variable output fields may lead to trouble: you have to be very careful with what you do in later steps to avoid having errors due to type mismatches or missing fields.

loading serialized data into a table

For an answer to another question, I wanted to load some serialized lua code into a table. The string to be loaded is of this form:
SavedVars = { }
SavedStats = { }
(where each of the {...} might be any Lua expression, including a table constructor with nested data. I'm assuming it is not calling any (global) functions or using global variables.
What I finally want to have is a table of this form:
{ ["SavedVar"] = { }, ["SavedStats"] = { } }
I do not want to have global variables SavedVars afterwards.
How to do this most elegantly?
(I already found a solution, but maybe someone has a better one.)
Here is my solution:
-- loads a string to a table.
-- this executes the string with the environment of a new table, and then
-- returns the table.
--
-- The code in the string should not need any variables it does not declare itself,
-- as these are not available on runtime. It runs in a really empty environment.
function loadTable(data)
local table = {}
local f = assert(loadstring(data))
setfenv(f, table)
f()
return table
end
It loads the data string with loadstring and then uses setfenv to modify the global environment of the function to a new table. Then calling the loaded function once fills this table (instead of the global environment), which we then can return.
Setting the environment to a new table has the effect that the code can't use any global data at all. I think this is a good way to sandbox the code, but if it is not wanted, you could populate the table before or provide it with some metatable (but unset it before returning the table).
This loading function will also work with serialized data produced like in Saving Tables with Cycles.

How to preallocate an array of class in MATLAB?

I have an array of objects in MATLAB and I've called their constructors in a loop:
antsNumber = 5;
for counter = 1: antsNumber
ant(counter) = TAnt(source, target);
end
MATLAB warns me to use preallocation to speed up the process. I do know the benefits of preallocation but I don't know how to do that for objects.
Here are a few options, which require that you design the class constructor for TAnt so that it is able to handle a no input argument case:
You can create a default TAnt object (by calling the constructor with no input arguments) and replicate it with REPMAT to initialize your array before entering your for loop:
ant = repmat(TAnt(),1,5); %# Replicate the default object
Then, you can loop over the array, overwriting each default object with a new one.
If your TAnt objects are all being initialized with the same data, and they are not derived from the handle class, you can create 1 object and use REPMAT to copy it:
ant = repmat(TAnt(source,target),1,5); %# Replicate the object
This will allow you to avoid looping altogether.
If TAnt is derived from the handle class, the first option above should work fine but the second option wouldn't because it would give you 5 copies of the handle for the same object as opposed to 5 handles for distinct objects.
The following link might be of help:
http://www.mathworks.com/help/techdoc/matlab_oop/brd4btr.html#brd4nrh
Web archive of dead link
New link:
http://de.mathworks.com/help/matlab/matlab_oop/creating-object-arrays.html
The warning it gives is superfluous, unless you are doing computational heavy stuff, I would ignore it.
The reason why it's giving you the error, is because it has to find new space. Say, I give you a list of seven objects, and I tell you that you need to place them all in a row, I then go off, and give you a few more things you need to put somewhere. I then give you an eighth object and tell you to put it right after the seventh. Because you have stuff where the eighth object is, you either have to move it out of the way, or you have to move all seven objects. Matlab, is telling you it would be faster if you were to tell it beforehand that you want to put 5 things in there, rather than just giving it things one by one, having to look for a new spot each time. You can do that by adding this line to the top of your code:
ant = [1:5];
There are also other ways to do this too.
Not sure if I got your problem right, but if you want to initialize an array of your self-defined class "TAnt", here is how I would do it
For TAnt's constructor method, put something like:
function obj = TAnt(source, target)
if nargin > 0
obj.mySource = source;
obj.myTarget = target;
else
obj.mySource = defaultValue;
obj.myTarget = defaultValue;
end
end
Then to initialize/pre allocate an array of default TAnt objects,
ants(1,n) = TAnt(); % n is the length of your ants array