Get a name of a method parameter using Javassist - javassist

I have a CtMethod instance, but I don't know how to get names of parameters (not types) from it. I tried getParameterTypes, but it seems it returns only types.
I'm assuming it's possible, because libraries I'm using don't have sources, just class files and I can see names of method parameters in IDE.

It is indeed possible to retrieve arguments' names, but only if the code has been compiled with debug symbols otherwise you won't be able to do it.
To retrieve this information you have to access the method's local variable table. For further information about this data structure I suggest you to check section 4.7.13. The LocalVariableTable Attribute of the jvm spec. As I usually say, JVM spec may look bulky but it's an invaluable friend when you're working at this level!
Accessing the local variable table attribute of your ctmethod
CtMethod method = .....;
MethodInfo methodInfo = method.getMethodInfo();
LocalVariableAttribute table = methodInfo.getCodeAttribute().getAttribute(javassist.bytecode.LocalVariableAttribute.tag);
You now have the the local variable attribute selected in table variable.
Detecting the number of localVariables
int numberOfLocalVariables = table.tableLenght();
Now keep in mind two things regarding the number in numberOfLocalVariables:
1st: local variables defined inside your method's body will also be accounted in tableLength();
2nd: if you're in a non static method so will be this variable.
The order of your local variable table will be something like:
|this (if non static) | arg1 | arg2 | ... | argN | var1 | ... | varN|
Retriving the argument name
Now if you want to retrieve, for example, the arg2's name from the previous example, it's the 3rd position in the array. Hence you do the following:
// remember it's an array so it starts in 0, meaning if you want position 3 => use index 2
int frameWithNameAtConstantPool = table.nameIndex(2);
String variableName = methodInfo.getConstPool().getUtf8Info(frameAtConstantPool)
You now have your variable's name in variableName.
Side Note: I've taken you through the scenic route so you could learn a bit more about Java (and javassists) internals. But there are already tools that do this kind of operations for you, I can remember at least one by name called paranamer. You might want to give a look at that too.
Hope it helped!

If you don't actually want the names of the parameters, but just want to be able to access them, you can use "$1, $2, ..." as seen in this tutorial.

It works with Javaassist 3.18.2 (and later, at least up to 3.19 anyway) if you cast, like so:
LocalVariableAttribute nameTable = (LocalVariableAttribute)methodInfo.getCodeAttribute().getAttribute(LocalVariableAttribute.tag);

Related

ASSIGN fails with variable from debugger path

I am trying to assign the value of this stucture path to a fieldsymbol, but this path does not work because it has a table in it's path.
But with in the debugger this value of this path is shown correctly.
Is there a way to dynamically assign a component of a table line to a fieldsymbol, by passing one path?
If not then I will just read the table line and then use the path to get the wanted value.
ls_struct (Struct)
- SUPPLYCHAINTRADETRANSACTION (Struct)
- INCL_SUPP_CHAIN_ITEM (Table)
- ASSOCIATEDDOCUMENTLINEDOCUMENT (Element)
i_component_path = |IG_DDIC-SUPPLYCHAINTRADETRANSACTION-INCL_SUPP_CHAIN_ITEM[1]-ASSOCIATEDDOCUMENTLINEDOCUMENT|.
ASSIGN (i_component_path) TO FIELD-SYMBOL(<lg_value>).
IF <lg_value> IS NOT ASSIGNED.
return.
ENDIF.
<lg_value> won't be assigned
Solution by Sandra Rossi
The debugger has its own syntax and own logic, it doesn't apply the ASSIGN algorithm at all. With ABAP source code, you have to use ASSIGN twice, the first one to reach the internal table, then you select the first line, and the second one to reach the component of the line.
The debugger works completely differently, the debugger code works only in debug mode, you can't call the code from the debugger (i.e. if you call it, the kernel code used by the debugger will fail). No, there's no "abappath". There are the XSL transformation objects (xpath), but it's slow for what you ask.
Thank you very much
This seems to be a rather unexpected limitation of the ASSIGN statement. Probably worth a ticket to SAP's ABAP language group to clarify whether it's even a bug.
While this works:
ASSIGN data-some_table[ 1 ]-some_field TO FIELD-SYMBOL(<lv_source>).
the same expressed as a string doesn't:
ASSIGN (`data-some_table[ 1 ]-some_field`) TO FIELD-SYMBOL(<lv_source>).
Alternative 1 for (name) of the ABAP keyword documentation for the ASSIGN statement says that "[t]he name in name is structured in the same way as if specified directly".
However, this declaration is immediately followed by "the content of name must be the name of a data object which may contain offsets and lengths, structure component selectors, and component selectors for assigning structured data objects and attributes in classes or objects", a list that does not include the table expressions we would need here.

a middle approach between Dynamic Typing and Static Typing

I wanted to ask if anyone knows of a programming language where there is dynamic typing but the binding between a name and a type is permanent. Static typing guards your code from assigning a wrong value into a variable, but forces you to declare(and know) the type before compilation. Dynamic typing allows you to assign values with a different type to the same variable one after the other. What I was thinking is, it would be nice to have dynamic typing, but once the variable is bound, the first binding also determines the type of the variable.
For example, using python-like syntax, if I write by mistake:
persons = []
....
adam = Person("adam")
persons = adam #(instead of persons += [adam])
Then I want to get an error(either at runtime or during compilation if possible) because name was defined as a list, and cannot accept values of type Person.
Same thing if the type can not be resolved statically:
result = getData()
...
result = 10
Will generate a runtime error iff getData() did not return an integer.
I know you can hack a similar behavior with a wrapper class but it would be nice to have the option by default in the language as I don't see a good legitimate use for this flexibility in dynamic languages(except for inheritance, or overwriting a common default value such as null/None which could be permitted as special cases).

What are anonymous variables?

A program variable is an abstraction of a computer memory cell or collection
of cells. Programmers often think of variable names as names for memory locations, but there is much more to a variable than just a name.
In this case, what is an anonymous variable?
What does the below statement mean?
Variables without names are called anonymous variables.
Can you provide language specific examples for the same?
In C++, reference variable to const can be initialized by constant.
In this point, temporary variable is created in memory to grab the constant.
const int &ref = 3;
like this. so we can call this temporary variable to "anonymous variable".
Variables are where you store you values. 'Variable Name' is the usually the easiest (and more human-like) way to locate your value.For example, if I am a variable, you can get my value by calling my name, and the combination of my value and my name is called 'variable'.
However, not all variables need a name.Sometimes you just use them once and don't need them anymore; and in that case, a name is unnecessary.
The example given by #BAE HA RAM is a telling one,in which case you don't need a name for the value but ref to it by a pointer(But still got a name for that pointer)..
There are also many other anonymous things, anonymous type, anonymous function and so on. Most of them are created to avoid too many meaningless names for the things that you only need to run once.
I'd like to know which language you are using, so more specific example can be given...

How to declare variables with a type in Lua

Is it possible to create variables to be a specific type in Lua?
E.g. int x = 4
If this is not possible, is there at least some way to have a fake "type" shown before the variable so that anyone reading the code will know what type the variable is supposed to be?
E.g. function addInt(int x=4, int y=5), but x/y could still be any type of variable? I find it much easier to type the variable's type before it rather than putting a comment at above the function to let any readers know what type of variable it is supposed to be.
The sole reason I'm asking isn't to limit the variable to a specific data type, but simply to have the ability to put a data type before the variable, whether it does anything or not, to let the reader know what type of variable that it is supposed to be without getting an error.
You can do this using comments:
local x = 4 -- int
function addInt(x --[[int]],
y --[[int]] )
You can make the syntax a = int(5) from your other comment work using the following:
function int(a) return a end
function string(a) return a end
function dictionary(a) return a end
a = int(5)
b = string "hello, world!"
c = dictionary({foo = "hey"})
Still, this doesn't really offer any benefits over a comment.
The only way I can think of to do this, would be by creating a custom type in C.
Lua Integer type
No. But I understand your goal is to improve understanding when reading and writing functions calls.
Stating the expected data type of parameters adds only a little in terms of giving a specification for the function. Also, some function parameters are polymorphic, accepting a specific value, or a function or table from which to obtain the value for a context in which the function operates. See string.gsub, for example.
When reading a function call, the only thing known at the call site is the name of the variable or field whose value is being invoked as a function (sometimes read as the "name" of the function) and the expressions being passed as actual parameters. It is sometimes helpful to refactor parameter expressions into named local variables to add to the readability.
When writing a function call, the name of the function is key. The names of the formal parameters are also helpful. But still, names (like types) do not comprise much of a specification. The most help comes from embedded structured documentation used in conjunction with an IDE that infers the context of a name and performs content assistance and presentations of available documentation.
luadoc is one such a system of documentation. You can write luadoc for function you declare.
Eclipse Koneki LDT is one such an IDE. Due to the dynamic nature of Lua, it is a difficult problem so LDT is not always as helpful as one would like. (To be clear, LDT does not use luadoc; It evolved its own embedded documentation system.)

Read dynamic variable names in Lua

i'd like to know if there is any possibility to read out dynamic variable names?
Since the programm that passes the variables to my script calls them just "in1, in2, in3" etc.
Hopefully there is any way to make a loop, because it is pretty annoying to handle every input separately...
Here is what i've tried so far, but it just gives me an error.
for i=1,19,2 do
myvar[i] = ["in"..i]
end
I'm quite new to Lua, but i hope the solution is not that difficult :D
Edit:
Oh I'll try to give you some more information. The "Main" Program is no not written in Lua and just set theese "in1 ... " variables. It is a kind of robotic programmic software and has a lot of funktions build in. Thats the whole thing so i can not simply use other variable names or an array. So it is not a function or anything else related to Lua...
Here is a little Screenshot http://www.bilderload.com/daten/unbenanntFAQET.jpg
At the moment the Lua script just passes the the first input.
It depends on what you mean by "dynamic variable names."
The names of local variables do not exist. Local variables are any variable declared as a function parameter or with the local keyword. Local variables are compiled into offsets into the Lua stack, so their names don't exist. You can't index something by name to get them.
Global variables are members of the global table. Therefore, these ways to set a global variable are equivalent:
globalVar = 4
_G.globalVar = 4
_G["globalVar"] = 4
Since the programm that passes the variables to my script calls them just "in1, in2, in3" etc.
The program that passes variables to your script doesn't get to name them. A variable is just a placeholder for a value. It has no ownership of that value. When your function gets arguments, your function gets to name them.
You haven't said much about the structure of your program, so I can't really give good advice. But if you just want to take some number of values as parameters and access them as inputs, you can do that in two ways. You can take a table containing values as a parameter, or you can take a varargs:
function MyFunc1(theArgs)
for i, arg in ipairs(theArgs) do
--Do something with arg.
end
end
function MyFunc2(...)
for i, arg in ipairs({...}) do
--Do something with arg.
end
end
MyFunc1 {2, 44, 22} --Can be called with no () because it takes a single value as an expression. The table.
MyFunc2(2, 44, 22)
Whoever wrote the code that spits out these "dynamic variables" didn't do a good job. Having them is a bad habit, and might result in data loss, cluttering of the global name space, ...
If you can change it, it'd be much better to just output a table containing the results.
That said, you're not to far off with your solution, but ["in"..i] is no valid Lua syntax. You're indexing into nothing. If those variables are globals, your code should read:
for i=1,19,2 do
myvar[i] = _G["in"..i]
end
This reads the values contained by your variables out of the global table.
Try this
myvar={ in1, in2, in3, in4, in5, in6, in7, in8, in9, in10, in11,
in12, in13, in14, in15, in16, in17, in18, in19 }
if the variables are passed as global variables, or this
myvar = {...}
if the variables are passed as arguments to the script.