Many Datacontract in wcf - wcf

I'm a newbie in the VS world, all my background is based in JAVA and for the time being I'm working on a WCF service, just want to know if I have the chance to create different [DataContract] in different .cs files(ex: a class for Person, a class for Department, etc...) and if the class that implements those DataContract(that are specified in different .cs files) will recognize them just for the fact that I specified the DataContract attribute.
As I wrote at the very beginning, I'm a newbie so any suggestions would be very welcome

if I have the chance to create differents [DataContract] in differents .cs files(ex: a class for Person, a class for Department, etc...) and if the class that implements those Datacontract(that are specified in different .cs files)...
Unlike c++, in c# you do not declare and then define a class - it is all done in one step, usually one class per file.
will reconigze them just for the fact that I specified the DataContract attribute
Yes

Related

Excluding a class as a Controller in convention driven development?

In our project I recently dumped a list of routes to controllers in order to learn a new asp.net project that I recently joined the team of.
However, they have a class used as an attribute in a namespace that is being picked up by asp.net as a controller class, which is registering 'null' / empty routes in the dump, named GenericController.
Is there a way to mark this class using attributes (Similar to marking methods using [NonAction]) as 'not a controller?' And if not, what alternatives are there for excluding 'matching by convention' named classes from being controllers?
Is there a way to mark this class using attributes (Similar to marking methods using [NonAction]) as 'not a controller?'
There's a built-in [NonControllerAttribute].
Also, you can make your class a nested class, an abstract class, an internal class, a generic class , etc to avoid picking it as a Controller.
Fore more details, see Source Code

WCF - Serialize abstact class and keep it abstract

I am new to WCF; I have an abstract class that in my WCF service.
I am referencing that WCF service from another application that invokes it: I have it added as a Service Reference in my Visual Studio project.
I managed to serialize the derived classes using the ServiceKnownType attribute, but I cannot manage to make the base class automatically abstract in the service reference code.
Any ideas?
I'm not sure whether this is something that will work in your case, but you can't (with the normal Add Service Reference tool) directly generate abstract classes.
However, all generated classes are partial, so if you know the namespace, all that's required to make it abstract is a new file with;
namespace whatever.the.service.reference.namespace.is {
abstract partial class MyClass { }
}
...and the class will be marked abstract.

BlazeDS - Conversion from ArrayList <BaseClass> on java side to Actionscript

So we have a java class with two ArrayLists of generics. It looks like
public class Blah
{
public ArrayList<ConcreteClass> a;
public ArrayList<BaseClass> b;
}
by using [ArrayElementType('ConcreteClass')] in the actionscript class, we are able to get all the "a"s converted fine. However with "b", since the actual class coming across the line is a heterogeneous mix of classes like BaseClassImplementation1, BaseClassImplementation2 etc, it gets typed as an object. Is there a way to convert it to the specific concrete class assuming that a strongly typed AS version of the java class exists on the client side
thanks for your help!
Regis
To ensure that all of your DTO classes are marshalled across AS and Java, you need to define each remote class as a "remote class" in AS by using the "RemoteClass" attribute pointing to the java class definition like this [RemoteClass(alias="com.myco.class")].
BlazeDS will perform introspection on the class as it is being serialized/de-serialized and convert it appropriately (see doc below). It doesn't matter how the classes are packed or nested in an array, as long as it can be introspected it should work.
If you need special serialization for a class you can create your own serialization proxys (called beanproxy) by extending "AbastractProxy" and loading them into blazeds using the PropertyProxyRegistry register method on startup.
You will find most of this in the Blaze developers guide http://livedocs.adobe.com/blazeds/1/blazeds_devguide/.
Creating your own beanproxy class look here: //livedocs.adobe.com/blazeds/1/javadoc/flex/messaging/io/BeanProxy.html

Error mapping UserType from to property with NHibernate

I needed a way to trim strings within my persistent class because my legacy database is using char fields. I downloaded the nHhaddIns dll to use its TrimString class which is derived from IUserType.
Using their example I created a property in my mapping class as shown at the bottom.
uNHAddIns is added as a project within my solution. However, I received this error:"Could not determine type for: uNhAddIns.UserTypes.TrimString, uNhAddIns, for columns: NHibernate.Mapping.Column(HSTAT)"
I tried running the example that is in the uNhAddIns project and receive the same error. Any ideas?
<property name="HSTAT" column="HSTAT" type="uNhAddIns.UserTypes.TrimString, uNhAddIns" />
Don't know if you've managed to fix this already, but does your own uNhAddIns.UserTypes.TrimString inherit from IUserType? My own pattern for user types in NHibernate involves the type implementation living in the DataModel, and the required IUserType interface living separately in my DataAccess layer. The IUserType implementation does the necessary marshalling between the database and my DataModel type implementation.
I just came across this same error when trying to use the DataModel class in my mapping file rather than the IUserType implementation.

In what namespace should you put interfaces relative to their implementors?

Specifically, when you create an interface/implementor pair, and there is no overriding organizational concern (such as the interface should go in a different assembly ie, as recommended by the s# architecture) do you have a default way of organizing them in your namespace/naming scheme?
This is obviously a more opinion based question but I think some people have thought about this more and we can all benefit from their conclusions.
The answer depends on your intentions.
If you intend the consumer of your namespaces to use the interfaces over the concrete implementations, I would recommend having your interfaces in the top-level namespace with the implementations in a child namespace
If the consumer is to use both, have them in the same namespace.
If the interface is for predominantly specialized use, like creating new implementations, consider having them in a child namespace such as Design or ComponentModel.
I'm sure there are other options as well, but as with most namespace issues, it comes down to the use-cases of the project, and the classes and interfaces it contains.
I usually keep the interface in the same namespace of as the concrete types.
But, that's just my opinion, and namespace layout is highly subjective.
Animals
|
| - IAnimal
| - Dog
| - Cat
Plants
|
| - IPlant
| - Cactus
You don't really gain anything by moving one or two types out of the main namespace, but you do add the requirement for one extra using statement.
What I generally do is to create an Interfaces namespace at a high level in my hierarchy and put all interfaces in there (I do not bother to nest other namespaces in there as I would then end up with many namespaces containing only one interface).
Interfaces
|--IAnimal
|--IVegetable
|--IMineral
MineralImplementor
Organisms
|--AnimalImplementor
|--VegetableImplementor
This is just the way that I have done it in the past and I have not had many problems with it, though admittedly it might be confusing to others sitting down with my projects. I am very curious to see what other people do.
I prefer to keep my interfaces and implementation classes in the same namespace. When possible, I give the implementation classes internal visibility and provide a factory (usually in the form of a static factory method that delegates to a worker class, with an internal method that allows a unit tests in a friend assembly to substitute a different worker that produces stubs). Of course, if the concrete class needs to be public--for instance, if it's an abstract base class, then that's fine; I don't see any reason to put an ABC in its own namespace.
On a side note, I strongly dislike the .NET convention of prefacing interface names with the letter 'I.' The thing the (I)Foo interface models is not an ifoo, it's simply a foo. So why can't I just call it Foo? I then name the implementation classes specifically, for example, AbstractFoo, MemoryOptimizedFoo, SimpleFoo, StubFoo etc.
(.Net) I tend to keep interfaces in a separate "common" assembly so I can use that interface in several applications and, more often, in the server components of my apps.
Regarding namespaces, I keep them in BusinessCommon.Interfaces.
I do this to ensure that neither I nor my developers are tempted to reference the implementations directly.
Separate the interfaces in some way (projects in Eclipse, etc) so that it's easy to deploy only the interfaces. This allows you to provide your external API without providing implementations. This allows dependent projects to build with a bare minimum of externals. Obviously this applies more to larger projects, but the concept is good in all cases.
I usually separate them into two separate assemblies. One of the usual reasons for a interface is to have a series of objects look the same to some subsystem of your software. For example I have all my Reports implementing the IReport Interfaces. IReport is used is not only used in printing but for previewing and selecting individual options for each report. Finally I have a collection of IReport to use in dialog where the user selects which reports (and configuring options) they want to print.
The Reports reside in a separate assembly and the IReport, the Preview engine, print engine, report selections reside in their respective core assembly and/or UI assembly.
If you use the Factory Class to return a list of available reports in the report assembly then updating the software with new report becomes merely a matter of copying the new report assembly over the original. You can even use the Reflection API to just scan the list of assemblies for any Report Factories and build your list of Reports that way.
You can apply this techniques to Files as well. My own software runs a metal cutting machine so we use this idea for the shape and fitting libraries we sell alongside our software.
Again the classes implementing a core interface should reside in a separate assembly so you can update that separately from the rest of the software.
I give my own experience that is against other answers.
I tend to put all my interfaces in the package they belongs to. This grants that, if I move a package in another project I have all the thing there must be to run the package without any changes.
For me, any helper functions and operator functions that are part of the functionality of a class should go into the same namespace as that of the class, because they form part of the public API of that namespace.
If you have common implementations that share the same interface in different packages you probably need to refactor your project.
Sometimes I see that there are plenty of interfaces in a project that could be converted in an abstract implementation rather that an interface.
So, ask yourself if you are really modeling a type or a structure.
A good example might be looking at what Microsoft does.
Assembly: System.Runtime.dll
System.Collections.Generic.IEnumerable<T>
Where are the concrete types?
Assembly: System.Colleections.dll
System.Collections.Generic.List<T>
System.Collections.Generic.Queue<T>
System.Collections.Generic.Stack<T>
// etc
Assembly: EntityFramework.dll
System.Data.Entity.IDbSet<T>
Concrete Type?
Assembly: EntityFramework.dll
System.Data.Entity.DbSet<T>
Further examples
Microsoft.Extensions.Logging.ILogger<T>
- Microsoft.Extensions.Logging.Logger<T>
Microsoft.Extensions.Options.IOptions<T>
- Microsoft.Extensions.Options.OptionsManager<T>
- Microsoft.Extensions.Options.OptionsWrapper<T>
- Microsoft.Extensions.Caching.Memory.MemoryCacheOptions
- Microsoft.Extensions.Caching.SqlServer.SqlServerCacheOptions
- Microsoft.Extensions.Caching.Redis.RedisCacheOptions
Some very interesting tells here. When the namespace changes to support the interface, the namespace change Caching is also prefixed to the derived type RedisCacheOptions. Additionally, the derived types are in an additional namespace of the implementation.
Memory -> MemoryCacheOptions
SqlServer -> SqlServerCatchOptions
Redis -> RedisCacheOptions
This seems like a fairly easy pattern to follow most of the time. As an example I (since no example was given) the following pattern might emerge:
CarDealership.Entities.Dll
CarDealership.Entities.IPerson
CarDealership.Entities.IVehicle
CarDealership.Entities.Person
CarDealership.Entities.Vehicle
Maybe a technology like Entity Framework prevents you from using the predefined classes. Thus we make our own.
CarDealership.Entities.EntityFramework.Dll
CarDealership.Entities.EntityFramework.Person
CarDealership.Entities.EntityFramework.Vehicle
CarDealership.Entities.EntityFramework.SalesPerson
CarDealership.Entities.EntityFramework.FinancePerson
CarDealership.Entities.EntityFramework.LotVehicle
CarDealership.Entities.EntityFramework.ShuttleVehicle
CarDealership.Entities.EntityFramework.BorrowVehicle
Not that it happens often but may there's a decision to switch technologies for whatever reason and now we have...
CarDealership.Entities.Dapper.Dll
CarDealership.Entities.Dapper.Person
CarDealership.Entities.Dapper.Vehicle
//etc
As long as we're programming to the interfaces we've defined in root Entities (following the Liskov Substitution Principle) down stream code doesn't care where how the Interface was implemented.
More importantly, In My Opinion, creating derived types also means you don't have to consistently include a different namespace because the parent namespace contains the interfaces. I'm not sure I've ever seen a Microsoft example of interfaces stored in child namespaces that are then implement in the parent namespace (almost an Anti-Pattern if you ask me).
I definitely don't recommend segregating your code by type, eg:
MyNamespace.Interfaces
MyNamespace.Enums
MyNameSpace.Classes
MyNamespace.Structs
This doesn't add value to being descriptive. And it's akin to using System Hungarian notation, which is mostly if not now exclusively, frowned upon.
I HATE when I find interfaces and implementations in the same namespace/assembly. Please don't do that, if the project evolves, it's a pain in the ass to refactor.
When I reference an interface, I want to implement it, not to get all its implementations.
What might me be admissible is to put the interface with its dependency class(class that references the interface).
EDIT: #Josh, I juste read the last sentence of mine, it's confusing! of course, both the dependency class and the one that implements it reference the interface. In order to make myself clear I'll give examples :
Acceptable :
Interface + implementation :
namespace A;
Interface IMyInterface
{
void MyMethod();
}
namespace A;
Interface MyDependentClass
{
private IMyInterface inject;
public MyDependentClass(IMyInterface inject)
{
this.inject = inject;
}
public void DoJob()
{
//Bla bla
inject.MyMethod();
}
}
Implementing class:
namespace B;
Interface MyImplementing : IMyInterface
{
public void MyMethod()
{
Console.WriteLine("hello world");
}
}
NOT ACCEPTABLE:
namespace A;
Interface IMyInterface
{
void MyMethod();
}
namespace A;
Interface MyImplementing : IMyInterface
{
public void MyMethod()
{
Console.WriteLine("hello world");
}
}
And please DON'T CREATE a project/garbage for your interfaces ! example : ShittyProject.Interfaces. You've missed the point!
Imagine you created a DLL reserved for your interfaces (200 MB). If you had to add a single interface with two line of codes, your users will have to update 200 MB just for two dumb signaturs!