GCM notifications not comming in certain device - notifications

I have curious problem. I have written my own android application, which getting some notifications from desktop CRM system through GCM. I tested it on two cell phones:
1- LG D320 with Android 4.4
2- Sony Xperia SP with Android 4.3
Problem is, that notification is comming only other devices then in Sony Xperia. I tried to download apk file of project to third device (I think that is also android 4.3) and notifications running without any problems.
Do you have any tips, what I should check on my device or in project? Thank you very much
PS: I have written android project in VS 2012, c# with Xamarin plugin.

I have a news in my case. I rebuilt APK file again, installed it and notifications working properly. But... I have two computers to deploying android applications. If I build APK installation file in first and then install it on cell phone, I cant deploy application properly from second PC to the same cell phone. Notifications stop working.
Now I know why notifications are not working and it is important!

Related

Execute iOS simulator for an Expo project run on a Windows computer on the same network

Currently developing an Expo project on Windows computer using Visual Studio Code, and I want to simulate the project with iOS simulator on my Mac computer on which I have already installed XCode and iOS simulator. However, as the project is saved on my Windows computer, there is no way to run it on my mac computer unless I copy the project to the Mac computer. My question is if it is possible to start a simulator for the project run on a different computer on the same network? In this specific case, I want to run the project on my Windows, and simulate it with iOS simulator on my Mac. Is there any way to do this?
Its better if you just transfer your React Native code to your Mac or just use usb and transfer through Dropbox or P-Cloud. but to answer your question i don't really know much about firewall but if you disable firewall you can get the ip or url and you can go to your mac and go to that link...
But i really suggest for you not to do it because other people can go to your link as well and hackers can hack you...
I really recommend to just transfer your react native code instead...
You can just run your expo project in tunnel mode and connect manually via the connection string to your IOS simulator running on your mac.

How can I see why titanium app crashes on Blackberry simulator

I do a Titanium application that woks on iOS and android. Now, I want to create the Blackberry version.
I've tried with a simple app and it's launched well at simulator, but when I've tried my app it doesn't work.
It launches splash screen and begins to load the elements, but I think the app crash because simulator returns to main screen, there isn't any alert (like on android when app stop unexpectedly), it only returns to main screen.
My problem is that I don't know what happen and I can't find any error logs...
I connect by telnet to the simulator, and there I can see the first traces of my app, but any error.
Do you know what can be happened? How can I know if I have an error? How can I know if my app has crashed?
Sorry, if it's an easy question, I'm newbie at Blackberry.
I'm using Titanium SDK 3.2.2 and Blackberry SDK 10.02
Thank you very much
I've created a new project (with Titanium SDK 3.1.3 instead of Titanium SDK 3.2.2) and copy all files there. I've tried to launch the app many times, and one of them, the app launches.
Maybe it was a computer or simulator problem.

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

Get "No such file or directory" when testing on iPad device but not in simulator

I have an app that i am release as iPhone and iPad even if it developed as Universal. The reason is that i have release an English version that is Universal and just want to update the iPhone and iPad Swedish versions as it have been with separate apps for the different devices.
When i run on the iPhone device i have no problems but when testing with iPad i get the message below, which i do not know how to remove:
"Could not launch “FamilyQuiz_3"
No such file or directory (/Users/peterk/Library/Developer/Xcode/DerivedData/MyApp_3-fosmfwberzyfryenqrjlfpacftjv/Build/Products/Debug-iphoneos/MyApp_3.app/MyApp_3)
I can start the app from the iPad device but it do not start automatically when submit from XCODE.
1)make sure your iOS Deployment Target version is the same or lower than the one on your device in build settings.
2)delete it from the device
3)close xcode
4)Goto /Users/peterk/Library/Developer/Xcode/DerivedData/ on your computer and delete the
MyApp_3-fosmfwberzyfryenqrjlfpacftjv folder
if that still doesnt work go and try deleting the app restarting your phone, and then restarting your computer even, and doing it again.

Can't Install xCode 4.3 beta apps using TestFlight

I just upgraded to xCode 4.3 and used it to generate a new revision of an iPad app about 50 beta testers have been using for several months. I distributed the beta app through TestFlight as usual.
Most testers upgraded with no problem, but several testers are getting the TestFlight message "You have not permitted this device to install this build" when they try to install the new rev. I've never seen this message before. Their iPad UDID is definitely in the build's embedded.mobileprovision file and everything was working working fine with the prior revision.
What am I -- or the testers -- doing wrong and how do we correct it?
Hi i experienced the same and it seems that you must generate your mobile provisioner profile from Xcode(instead of Apple dev site for example) and you should update your App permissions (TestFlight) with this same provisioner profile that you just generated on your machine so basically the machine that generates and archive the apps using Xcode must generate the provisioner profile and then you should update your testflight app permissions with this file.
Does that make any sense?
Hope this works for you testflight is really nice to use, i faced same problems with all of my apps and hardware devices (testers all around the world)
Thanks
Turns out this is apparently a bug in Testflight. I tried to resolve the issue through their support forum and multiple emails with no real answer. I did not want to switch services as my testers knew the Testflight system well. But eventually switched to Diawi. My testers were able to install the app using Diawi with no problems.