Can I get iOS App Installs into Mixpanel? - app-store-connect

Is there any way to get the number of Apple iOS Installs (from iTunes Connect) into my Mixpanel for tracking? Has anyone figured this out? Looking to track Acquisition figures for my App.
If the answer is No, is there an Analytics platform that does integrate with iTunes for this data?

Try out appfigures, it gives you install numbers from the app store and some other helpful information. Unfortunately though, you can't track app installs to mixpanel directly.

Related

White Label Native apps for Android made by AppSheet

I'm trying to find people who made apps with AppSheet, and posted their apps in the PlayStore. Can they tell me experience about it, names from apps posted on PlayStore to download and try it, see how they works?
Thanks

Cordova Plugin to be used in Worklight, for geofencing in Background even if the app is suspended/terminated and also when the phone restarts

I have been investigating in this feature for a long time. All I can find is a pure iOS native code that checks for the key "UIApplicationLaunchOptionsLocationKey" from the LaunchOptions, if it is found it calls the LocationManager to start it and keep on listening to the location updates.
You can find this code in this github:
https://github.com/voyage11/GettingLocationWhenSuspended
I need the same concept, but with a way to integrate it in Worklight, through cordova plugin or something. As I'm already creating the geofencing triggers using the hybrid Worklight APIs, I need to keep the geofencing alive even when the app is suspended/terminated and also if the phone is restarted.
Please I need you support urgently. Thanks
Worklight provides the ability to create Cordova plug-ins.
You could implementing your own native code then, mimicking that from the Xcode project you've found on GitHub.
Read more here: Adding native functionality to hybrid applications

App Validation on Xcode 6 GM release

When I try to validate my build using xcode 6 GM release I am getting this error.
Error : itunes store operation failed no eligible software found. Make sure this software is owned by your developer organization.
Can anybody here suggest some solution?
Probably you're using a different AppleID for iTunes Connect than for Developer Portal. You can use such a workaround:
Export archive in Organizer (Save for iOS App Store Deployment) and then use Application Loader (Xcode > Open Developer Tools > Application Loader) to upload it to iTunes Connect. It allows you to input credentials
Try using application loader. I had the same issue with Xcode and using the loader worked for me.
I had this same issue and it resolved by making sure it logged in with the correct account.
When the modal dialog asks to select a "Development Team to use for provisioning"
Choose "View Accounts..." make sure the correct account shows in the "Apple IDs" list.
If the Apple ID is not there, use the plus sign to add a new Apple ID account.
Close the Accounts screen.
On the "Development Team to use for provisioning" use the drop down to select the account you just added, select Choose and then Validate and it will work.
I had this problem too and as some commenters point out, the reason was the different Apple ID used on itunesconnect vs. xCode.
I was able to solve it on xCode adding my itunesconnect Apple ID on xCode preferences and making sure it is selected during validation. The right team was not enough for me, it has to be the right team on right account.
I'd recommend ensuring that the account in question has been invited as both the apple developer and iTunesConnect account. This should resolve the problem. You may have to go into Preference in Xcode and re-add the account.
That happened to me with many projects , so just try to re choose your provisioning profile and code signing identity in the build settings for your project
Try using Xcode6. Xcode6.1 GM seed's iOS SDK version is now beta 8.1. You can't submit a beta binary to iTunes Store.

Installing iOS apps without Apple Developer Program on iOS 7

I'm trying to install my iOS app on to devices running iOS 7.0. I can install them on my iPhone 4 with iOS 5.1 jailbroken. But currently I'm not able to do so on a friend iPad 4 with iOS 7.0.
For installing them on JB devices I'm using JailCoder .
It works without any problem and I can code and compile my test apps, and put them on JB devices without any effort.
Recently trying to investigate possibilities I found an application named PP25 for Windows, it is a chinese application and it is said to be able to install cracked apps on NON-JB devices.
So i tried to see ig it works somehow, I was able to get my apps converted as ipas from my phone and download them to desktop with it, and i can then upload on other JB devices, thanks to a Cydia application named AppSync, pretty good indeed, but I tried and wasn't able to install them on iOS 7.
That was disappointing, I made additional tests and it appears that the PP Assistant application is able to install cracked apps on iOS 7.0 too, but not my unsigned apps (fails to verify the app rights).
Indeed there is a section in the chinese application where you can download and install commercial apps on iOS 7.0, so there must be a trick they use to re-sign the apps to make it appear as it's a legit app and thus be able to upload to the device even if not jailbroken.
If someone has any idea of what they actually do to make this happen, this would be very useful to know to test apps without JB on every device.
Non-jailbroken devices require valid code-signing to execute binaries. Either wait for a jailbreak to surface for iOS7.X, or find a code-signing service (they are available out there).
Using Xcode 7, you can install your app to your device using a freely available Apple ID.
Free On-Device Development
Now everyone can run and test their own app on a device—for free. You can run and debug your own creations on a Mac, iPhone, iPad, iPod touch, or Apple Watch without any fees, and no programs to join. All you need to do is enter your free Apple ID into Xcode. You can even use the same Apple ID you already use for the App Store or iTunes. Once you’ve perfected your app the Apple Developer Program can help you get it on the App Store.
See Launching Your App on Devices for detailed information about installing and running on devices.
Source

IOS Ad Hoc Distribution Adding devices

I've created a Ad Hoc distribution profile with a couple of devices. If I want to add a couple of devices to the profile, I have to create a new profile and a build in XCODE for my app with the assigned profile.
Is there a way to make this easier? A way to make the management of the devices more simple? Without rebuilding and redistributing the app.
I hope someone can help.
You can't change the list of devices an ad-hoc app will work on without at least re-signing with xcode and redistributing the app. Sorry! I suppose Apple feel it opens up non-appstore distribution methods if you can add devices to an app already out there.
In fact you can!!
You don't have to recompile your project again. You don't even have to open XCode.
All you have to do is create a new mobileprovision file and distribute it with the existing app.
Your end users have to download and install the new mobileprovision file and app, by this order.
Here is a step-by-step.
Hugo Maurício