I've got:
#import "CustomTableViewCell.h"
#interface CustomTableViewCell ()
#property (assign) CGRect titleFrame;
#property (assign) CGRect detailFrame;
#end
#implementation CustomTableViewCell
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
// Initialization code
}
return self;
}
- (void)awakeFromNib
{
if (self.title != nil) {
self.titleFrame = self.title.frame;
}
if (self.detail != nil) {
self.detailFrame = self.detail.frame;
}
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (void) setTitleTo: (NSString *)text {
if (self.title == nil || text == nil) {
return;
}
CGSize maximumLabelSize = CGSizeMake(self.title.frame.size.width, FLT_MAX);
CGRect expectedLabelSize = [text boundingRectWithSize:maximumLabelSize
options:NSLineBreakByWordWrapping | NSStringDrawingUsesLineFragmentOrigin
attributes:#{NSFontAttributeName:self.title.font}
context:nil];
CGRect newFrame = self.title.frame;
newFrame.size.height = expectedLabelSize.size.height;
self.titleFrame = newFrame;
self.detail.lineBreakMode = NSLineBreakByWordWrapping;
self.detail.numberOfLines = 3;
[self.title setText:text];
[self setNeedsLayout];
}
- (void) setDetailTo: (NSString *)text {
if (self.detail == nil || text == nil) {
return;
}
CGSize maximumLabelSize = CGSizeMake(self.detail.frame.size.width, FLT_MAX);
CGRect expectedLabelSize = [text boundingRectWithSize:maximumLabelSize
options:NSLineBreakByWordWrapping | NSStringDrawingUsesLineFragmentOrigin
attributes:#{NSFontAttributeName:self.title.font}
context:nil];
CGRect newFrame = self.detail.frame;
newFrame.size.height = expectedLabelSize.size.height;
self.detailFrame = newFrame;
self.detail.lineBreakMode = NSLineBreakByWordWrapping;
self.detail.numberOfLines = 3;
[self.detail setText:text];
[self setNeedsLayout];
}
- (void) layoutSubviews {
[super layoutSubviews];
if (self.title != nil) {
NSLog(#"T: %#", self.title.text);
[self.title setFrame:self.titleFrame];
}
if (self.detail != nil) {
NSLog(#"D: %#", self.detail.text);
[self.detail setFrame:self.detailFrame];
}
}
#end
From what I'm reading here it should resize to fit the text.
and the NSLog output:
2014-10-08 20:48:29.474 Test[57397:613] T: Largest Metro
2014-10-08 20:48:29.475 Test[57397:613] D: Oahu metropolitan area
My understanding is the "Oahu metropolitan area" should be visible with "area" on the second line.
Three things you should change:
Move the size computation of your label to layoutSubviews.
The most precise way to compute a label's size is to use -[UILabel sizeThatFits:] to get the it's desired size.
Turn off auto layout
Related
I have got a problem with my WindowController for an App that's basically a list of items, sitting on a panel that can be opened from the menu bar.
To open the panel the user has to click on the App's Status item in the menubar. The app loads fine and everything works ok if the panel is open from the start (and you don't click the status item). However, if its hidden at launch and one clicks the statusitem to open the panel, the App starts eating away huge chunks of RAM without ever getting out of the loop that is creating this effect.
I have worked with some breakpoints to try to find the problem. It seems that some methods within my Window Controller keep calling each other creating an endless loop. But I can't figure out why.
Maybe one of you guys can spot the problem. If any other lines of code are of interest I will try to get them to you. However, for now this is the heart of the application. The rest does not contain that much logic (apart from the AppDelegate).
Here's the Controller's .m-file:
//
// UIController.m
// hourglass
//
// Created by Matze on 24/04/14.
// Copyright (c) 2014 hourglass. All rights reserved.
//
#import "UIController.h"
#implementation UIController
- (id)initWithDelegate:(id<UIControllerDelegate>)delegate {
self = [super initWithWindowNibName:#"UI"];
if (self != nil) {
_delegate = delegate;
}
return self;
}
- (void)deleteSelectedObjects {
NSArray *objectArray = [_Tasks selectedObjects];
for (int i = 0; i < [objectArray count]; i++) {
NSManagedObject *mo2delete = [objectArray objectAtIndex:i];
[[[NSApp delegate] managedObjectContext] deleteObject: mo2delete];
}
}
#pragma Actions
- (IBAction)buttonDelete:(id)sender {
NSUInteger row = [TableView rowForView:sender];
[TableView selectRowIndexes:[[NSIndexSet alloc] initWithIndex:row] byExtendingSelection:NO];
[self deleteSelectedObjects];
}
- (void)keyDown:(NSEvent *)event {
unichar key = [[event charactersIgnoringModifiers] characterAtIndex:0];
if(key == NSDeleteCharacter)
{
if([TableView selectedRow] == -1)
{
NSBeep();
}
BOOL isEditing = [[NSApp delegate]isEditing];
if (!isEditing)
{
[self deleteSelectedObjects];
return;
}
}
[super keyDown:event];
}
#pragma UI Drawing & Animation
- (void)awakeFromNib
{
[super awakeFromNib];
// Create Panel
NSPanel *panel = (id)[self window];
[panel setAcceptsMouseMovedEvents:YES];
[panel setLevel:NSPopUpMenuWindowLevel];
[panel setOpaque:NO];
[panel setBackgroundColor:[NSColor clearColor]];
// Resize Panel
NSRect panelRect = [[self window] frame];
panelRect.size.height = POPUP_HEIGHT;
[[self window] setFrame:panelRect display:NO];
}
- (NSRect)statusRectForWindow:(NSWindow *)window {
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
NSRect statusRect = NSZeroRect;
statusItemView = nil;
if ([[self delegate] respondsToSelector:#selector(statusItemViewForUIController:)]) {
statusItemView = [[self delegate] statusItemViewForUIController:self];
}
if (statusItemView) {
statusRect = [statusItemView globalRect];
statusRect.origin.y = NSMinY(statusRect) - NSHeight(statusRect) - 2 ;
} else {
statusRect.size = NSMakeSize(STATUS_ITEM_VIEW_WIDTH, [[NSStatusBar systemStatusBar] thickness]);
statusRect.origin.x = roundf((NSWidth(screenRect) - NSWidth(statusRect)) / 2);
statusRect.origin.y = NSHeight(screenRect) - NSHeight(statusRect) * 2;
}
return statusRect;
}
- (void)setHasActivePanel:(BOOL)flag
{
if (_hasActivePanel != flag)
{
_hasActivePanel = flag;
if (_hasActivePanel)
{
[self openPanel];
}
else
{
[self closePanel];
}
}
}
- (void)windowWillClose:(NSNotification *)notification {
[self setHasActivePanel:NO];
}
- (void)windowDidResignKey:(NSNotification *)notification {
if ([[self window] isVisible]) {
[self setHasActivePanel:NO];
}
}
- (void)windowDidResize:(NSNotification *)notification {
NSWindow *panel = [self window];
NSRect statusRect = [self statusRectForWindow:panel];
NSRect panelRect = [panel frame];
CGFloat statusX = roundf(NSMidX(statusRect));
CGFloat panelX = statusX - NSMinX(panelRect);
CGFloat maxX = NSMaxX([[self backgroundView] bounds]);
CGFloat maxY = NSMaxY([[self backgroundView] bounds]);
self.backgroundView.triangle = panelX; // #Jan: why is a setter method not possible (i.e. setTriangle)
NSRect buttonRect = [[self buttonadd] frame];
buttonRect.size.width = BUTTON_SIZE;
buttonRect.size.height = buttonRect.size.width;
buttonRect.origin.x = maxX - buttonRect.size.width;// * 1.5;
buttonRect.origin.y = maxY - TRIANGLE_HEIGHT - buttonRect.size.height;// * 1.5;
[[self buttonadd] setFrame:buttonRect];
// NSRect listButtonRect = NSMakeRect(NSMinX([[self backgroundView] bounds]), buttonRect.origin.y, buttonRect.size.width, buttonRect.size.height) ;
// [[self buttonlist] setFrame:listButtonRect];
NSRect tableRect = [[self tableScrollView] frame];
tableRect.size.width = maxX;
tableRect.size.height = maxY - TRIANGLE_HEIGHT - buttonRect.size.height;
tableRect.origin.x = self.backgroundView.frame.origin.x;
tableRect.origin.y = maxY - POPUP_HEIGHT;
[[self tableScrollView] setFrame:tableRect];
}
- (void)cancelOperation:(id)sender {
[self setHasActivePanel:NO];
}
- (void)openPanel {
NSWindow *panel = [self window];
NSRect screenRect = [[[NSScreen screens] objectAtIndex:0] frame];
NSRect statusRect = [self statusRectForWindow:panel];
NSRect panelRect = [panel frame];
panelRect.size.width = PANEL_WIDTH;
panelRect.origin.x = roundf(NSMidX(statusRect) - NSWidth(panelRect) / 2);
panelRect.origin.y = NSMaxY(statusRect) - NSHeight(panelRect);
[panel setAlphaValue:0];
[panel setFrame:statusRect display:YES];
[panel makeKeyAndOrderFront:nil];
NSTimeInterval openDuration = OPEN_DURATION;
// For testing
NSEvent *currentEvent = [NSApp currentEvent];
if ([currentEvent type] == NSLeftMouseDown) {
NSUInteger clearFlags = ([currentEvent modifierFlags] & NSDeviceIndependentModifierFlagsMask); // #Jan
BOOL shiftPressed = (clearFlags == NSShiftKeyMask);
BOOL shiftOptionPressed = (clearFlags == (NSShiftKeyMask | NSAlternateKeyMask));
if (shiftPressed || shiftOptionPressed) {
openDuration *= 10;
if (shiftOptionPressed)
NSLog(#"Icon is at %#\n\tMenu is on screen %#\n\tWill be animated to %#",
NSStringFromRect(statusRect), NSStringFromRect(screenRect), NSStringFromRect(panelRect));
}
}
[NSAnimationContext beginGrouping];
[[NSAnimationContext currentContext] setDuration:openDuration];
[[panel animator] setFrame:panelRect display:YES];
[[panel animator] setAlphaValue:1];
[NSAnimationContext endGrouping];
}
- (void)closePanel {
[NSAnimationContext beginGrouping];
[[NSAnimationContext currentContext] setDuration:CLOSE_DURATION];
[[[self window] animator] setAlphaValue:0];
[NSAnimationContext endGrouping];
dispatch_after(dispatch_walltime(NULL, NSEC_PER_SEC * CLOSE_DURATION * 2), dispatch_get_main_queue(), ^{
[[self window] orderOut:nil];
});
}
- (NSColor*)colorForIndex:(NSInteger)index {
NSManagedObjectContext *context = [[NSApp delegate] managedObjectContext];
NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init];
NSEntityDescription *entity = [NSEntityDescription entityForName:#"Task"
inManagedObjectContext:context];
[fetchRequest setEntity:entity];
NSError *error;
NSInteger itemCount = [context countForFetchRequest:fetchRequest error:&error];
float val = 0;
float brightness = 0.63;
if( itemCount < 11 )
{
val = brightness + ((0.1/10)*(index*3));
}
else
{
val = brightness + ((0.1/itemCount)*(index*(3)));
}
return [NSColor colorWithDeviceHue: 0.57
saturation: 0.67
brightness: val
alpha: 1
];
}
- (void)tableView:(NSTableView *)tableView
didAddRowView:(NSTableRowView *)rowView
forRow:(NSInteger)row {
rowView.backgroundColor = [self colorForIndex:row];
}
- (void) observeValueForKeyPath:(NSString *)keyPath
ofObject:(id)object
change:(NSDictionary *)change
context:(void *)context {
[statusItemView setStatusContent:[object valueForKeyPath:keyPath]];
}
#end
and here's the .h file:
//
// UIController.h
// hourglass
//
// Created by Matze on 24/04/14.
// Copyright (c) 2014 hourglass. All rights reserved.
//
#import <Cocoa/Cocoa.h>
#import "GlobalProperties.h"
#import "StatusItemView.h"
#import "BackgroundView.h"
#import "RFOverlayScrollView.h"
#class UIController;
#protocol UIControllerDelegate <NSObject>
#optional
- (StatusItemView *)statusItemViewForUIController:(UIController *)controller;
#end
#interface UIController : NSWindowController <NSWindowDelegate> {
IBOutlet NSTableView *TableView;
StatusItemView *statusItemView;
}
//TODO: Split Controller function for views into separate Controller Classes (i.e. BackgroundViewController)
#property (nonatomic, unsafe_unretained) IBOutlet BackgroundView *backgroundView;
#property (nonatomic, unsafe_unretained) IBOutlet RFOverlayScrollView *tableScrollView;
#property (strong) IBOutlet NSButton *buttonadd;
#property (strong) IBOutlet NSArrayController *Tasks;
#property (nonatomic) BOOL hasActivePanel;
#property (nonatomic, unsafe_unretained, readonly) id<UIControllerDelegate> delegate;
- (id) initWithDelegate:(id<UIControllerDelegate>)delegate;
- (void)openPanel;
- (void)closePanel;
- (void)deleteSelectedObjects;
- (NSColor*)colorForIndex:(NSInteger)index;
- (IBAction)buttonDelete:(id)sender;
#end
Any help is much appreciated!
My inspiration for this project is the Droplr and CloudApp mac menubar applications. I have been attempting to implement the code explained here.
However, when I implement the code, the menubar images disappear. Here is my code to create the status item:
- (id)init {
self = [super init];
if (self != nil) {
// Install status item into the menu bar
NSStatusItem *statusItem = [[NSStatusBar systemStatusBar] statusItemWithLength:STATUS_ITEM_VIEW_WIDTH];
_statusItemView = [[StatusItemView alloc] initWithStatusItem:statusItem];
_statusItemView.image = [NSImage imageNamed:#"Status"];
_statusItemView.alternateImage = [NSImage imageNamed:#"StatusHighlighted"];
_statusItemView.action = #selector(togglePanel:);
StatusItemView* dragView = [[StatusItemView alloc] initWithFrame:NSMakeRect(0, 0, 24, 24)];
[statusItem setView:dragView];
[dragView release];
}
return self;
}
This is my view file:
#import "StatusItemView.h"
#implementation StatusItemView
#synthesize statusItem = _statusItem;
#synthesize image = _image;
#synthesize alternateImage = _alternateImage;
#synthesize isHighlighted = _isHighlighted;
#synthesize action = _action;
#synthesize target = _target;
#pragma mark -
- (id)initWithStatusItem:(NSStatusItem *)statusItem {
CGFloat itemWidth = [statusItem length];
CGFloat itemHeight = [[NSStatusBar systemStatusBar] thickness];
NSRect itemRect = NSMakeRect(0.0, 0.0, itemWidth, itemHeight);
self = [super initWithFrame:itemRect];
if (self != nil) {
_statusItem = statusItem;
_statusItem.view = self;
}
return self;
}
#pragma mark -
- (id)initWithFrame:(NSRect)frame {
self = [super initWithFrame:frame];
if (self) {
//register for drags
[self registerForDraggedTypes:[NSArray arrayWithObjects: NSFilenamesPboardType, nil]];
}
return self;
}
//we want to copy the files
- (NSDragOperation)draggingEntered:(id<NSDraggingInfo>)sender {
return NSDragOperationCopy;
}
perform the drag and log the files that are dropped
- (BOOL)performDragOperation:(id <NSDraggingInfo>)sender {
NSPasteboard *pboard;
NSDragOperation sourceDragMask;
sourceDragMask = [sender draggingSourceOperationMask];
pboard = [sender draggingPasteboard];
if( [[pboard types] containsObject:NSFilenamesPboardType] ) {
NSArray *files = [pboard propertyListForType:NSFilenamesPboardType];
NSLog(#"Files: %#",files);
}
return YES;
}
#pragma mark -
- (void)drawRect:(NSRect)dirtyRect {
[self.statusItem drawStatusBarBackgroundInRect:dirtyRect withHighlight:self.isHighlighted];
NSImage *icon = self.isHighlighted ? self.alternateImage : self.image;
NSSize iconSize = [icon size];
NSRect bounds = self.bounds;
CGFloat iconX = roundf((NSWidth(bounds) - iconSize.width) / 2);
CGFloat iconY = roundf((NSHeight(bounds) - iconSize.height) / 2);
NSPoint iconPoint = NSMakePoint(iconX, iconY);
[icon compositeToPoint:iconPoint operation:NSCompositeSourceOver];
}
#pragma mark -
#pragma mark Mouse tracking
- (void)mouseDown:(NSEvent *)theEvent {
[NSApp sendAction:self.action to:self.target from:self];
}
#pragma mark -
#pragma mark Accessors
- (void)setHighlighted:(BOOL)newFlag {
if (_isHighlighted == newFlag) return;
_isHighlighted = newFlag;
[self setNeedsDisplay:YES];
}
#pragma mark -
- (void)setImage:(NSImage *)newImage {
if (_image != newImage) {
_image = newImage;
[self setNeedsDisplay:YES];
}
}
- (void)setAlternateImage:(NSImage *)newImage {
if (_alternateImage != newImage) {
_alternateImage = newImage;
if (self.isHighlighted) {
[self setNeedsDisplay:YES];
}
}
}
#pragma mark -
- (NSRect)globalRect {
NSRect frame = [self frame];
frame.origin = [self.window convertBaseToScreen:frame.origin];
return frame;
}
#end
Thanks everyone!
I know this is an old question but perhaps this might help:
Try setting the NSStatusItem *statusItem as a #propery of the class. If you have ARC, the menubar might be getting destroyed right after the init function finishes.
I'm working on a soundboard app, that has several pages of buttons to play sound effects with a stop button on every page should the user wish to manually interrupt the clip. I'm using avaudioplayer in each view to play the sound upon pressing the button for that clip. It works fine until the view is changed. If a user jumps to a new page the sound keeps playing and the stop button stops working even if they return to the original view. Pressing a sound button no longer interrupts the running sound resulting in two sounds over each other.
From googling and searching this site, I know the issue is that each view change creates a new instance of the player and the remedy is to create a singleton class. Unfortunately I have yet to find any further examples of how to actually do this. If someone could provide or point the way to a beginners guide for creating an avaudioplayer singleton I would really appreciate it. All I need to be able to do is pass the file name to the shared player and start play with a sound clip button and have the stop button stop sounds no matter what view the user is on. I am using the ios 5.1 sdk with storyboards and ARC enabled.
My solution, as used in one of my own projects, is posted beneath. Feel free to copy-and-paste, I intend to open-source this project once it's finished :)
A preview of the player can be seen on YouTube: http://www.youtube.com/watch?v=Q98DQ6iNTYM
AudioPlayer.h
#protocol AudioPlayerDelegate;
#interface AudioPlayer : NSObject
#property (nonatomic, assign, readonly) BOOL isPlaying;
#property (nonatomic, assign) id <AudioPlayerDelegate> delegate;
+ (AudioPlayer *)sharedAudioPlayer;
- (void)playAudioAtURL:(NSURL *)URL;
- (void)play;
- (void)pause;
#end
#protocol AudioPlayerDelegate <NSObject>
#optional
- (void)audioPlayerDidStartPlaying;
- (void)audioPlayerDidStartBuffering;
- (void)audioPlayerDidPause;
- (void)audioPlayerDidFinishPlaying;
#end
AudioPlayer.m
// import AVPlayer.h & AVPlayerItem.h
#interface AudioPlayer ()
- (void)playerItemDidFinishPlaying:(id)sender;
#end
#implementation AudioPlayer
{
AVPlayer *player;
}
#synthesize isPlaying, delegate;
+ (AudioPlayer *)sharedAudioPlayer
{
static dispatch_once_t pred;
static AudioPlayer *sharedAudioPlayer = nil;
dispatch_once(&pred, ^
{
sharedAudioPlayer = [[self alloc] init];
[[NSNotificationCenter defaultCenter] addObserver:sharedAudioPlayer selector:#selector(playerItemDidFinishPlaying:) name:AVPlayerItemDidPlayToEndTimeNotification object:nil];
});
return sharedAudioPlayer;
}
- (void)playAudioAtURL:(NSURL *)URL
{
if (player)
{
[player removeObserver:self forKeyPath:#"status"];
[player pause];
}
player = [AVPlayer playerWithURL:URL];
[player addObserver:self forKeyPath:#"status" options:0 context:nil];
if (delegate && [delegate respondsToSelector:#selector(audioPlayerDidStartBuffering)])
[delegate audioPlayerDidStartBuffering];
}
- (void)play
{
if (player)
{
[player play];
if (delegate && [delegate respondsToSelector:#selector(audioPlayerDidStartPlaying)])
[delegate audioPlayerDidStartPlaying];
}
}
- (void)pause
{
if (player)
{
[player pause];
if (delegate && [delegate respondsToSelector:#selector(audioPlayerDidPause)])
[delegate audioPlayerDidPause];
}
}
- (BOOL)isPlaying
{
DLog(#"%f", player.rate);
return (player.rate > 0);
}
#pragma mark - AV player
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if (object == player && [keyPath isEqualToString:#"status"])
{
if (player.status == AVPlayerStatusReadyToPlay)
{
[self play];
}
}
}
#pragma mark - Private methods
- (void)playerItemDidFinishPlaying:(id)sender
{
DLog(#"%#", sender);
if (delegate && [delegate respondsToSelector:#selector(audioPlayerDidFinishPlaying)])
[delegate audioPlayerDidFinishPlaying];
}
#end
AudioPlayerViewController.h
extern NSString *const kAudioPlayerWillShowNotification;
extern NSString *const kAudioPlayerWillHideNotification;
#interface AudioPlayerViewController : UIViewController
#property (nonatomic, assign, readonly) BOOL isPlaying;
#property (nonatomic, assign, readonly) BOOL isPlayerVisible;
- (void)playAudioAtURL:(NSURL *)URL withTitle:(NSString *)title;
- (void)pause;
#end
AudioPlayerViewController.m
NSString *const kAudioPlayerWillShowNotification = #"kAudioPlayerWillShowNotification";
NSString *const kAudioPlayerWillHideNotification = #"kAudioPlayerWillHideNotification";
#interface AudioPlayerViewController () <AudioPlayerDelegate>
#property (nonatomic, strong) AudioPlayerView *playerView;
- (void)playButtonTouched:(id)sender;
- (void)closeButtonTouched:(id)sender;
- (void)hidePlayer;
#end
#implementation AudioPlayerViewController
#synthesize playerView, isPlaying, isPlayerVisible;
- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self)
{
playerView = [[AudioPlayerView alloc] initWithFrame:CGRectZero];
[AudioPlayer sharedAudioPlayer].delegate = self;
}
return self;
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#pragma mark - View lifecycle
// Implement loadView to create a view hierarchy programmatically, without using a nib.
- (void)loadView
{
self.view = playerView;
}
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
- (void)viewDidLoad
{
[super viewDidLoad];
[playerView.playButton addTarget:self action:#selector(playButtonTouched:) forControlEvents:UIControlEventTouchUpInside];
[playerView.closeButton addTarget:self action:#selector(closeButtonTouched:) forControlEvents:UIControlEventTouchUpInside];
}
- (void)viewDidUnload
{
[super viewDidUnload];
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
// Return YES for supported orientations
return (interfaceOrientation == UIInterfaceOrientationPortrait);
}
#pragma mark - Private methods
- (AudioPlayerView *)playerView
{
return (AudioPlayerView *)self.view;
}
- (void)hidePlayer
{
[[NSNotificationCenter defaultCenter] postNotificationName:kAudioPlayerWillHideNotification object:nil];
[self.playerView hidePlayer];
}
- (void)playButtonTouched:(id)sender
{
DLog(#"play / pause");
if ([AudioPlayer sharedAudioPlayer].isPlaying)
{
[[AudioPlayer sharedAudioPlayer] pause];
}
else
{
[[AudioPlayer sharedAudioPlayer] play];
}
[self.playerView showPlayer];
}
- (void)closeButtonTouched:(id)sender
{
DLog(#"close");
if ([AudioPlayer sharedAudioPlayer].isPlaying)
[[AudioPlayer sharedAudioPlayer] pause];
[self hidePlayer];
}
#pragma mark - Instance methods
- (void)playAudioAtURL:(NSURL *)URL withTitle:(NSString *)title
{
playerView.titleLabel.text = title;
[[AudioPlayer sharedAudioPlayer] playAudioAtURL:URL];
[[NSNotificationCenter defaultCenter] postNotificationName:kAudioPlayerWillShowNotification object:nil];
[playerView showPlayer];
}
- (void)pause
{
[[AudioPlayer sharedAudioPlayer] pause];
[[NSNotificationCenter defaultCenter] postNotificationName:kAudioPlayerWillHideNotification object:nil];
[playerView hidePlayer];
}
#pragma mark - Audio player delegate
- (void)audioPlayerDidStartPlaying
{
DLog(#"did start playing");
playerView.playButtonStyle = PlayButtonStylePause;
}
- (void)audioPlayerDidStartBuffering
{
DLog(#"did start buffering");
playerView.playButtonStyle = PlayButtonStyleActivity;
}
- (void)audioPlayerDidPause
{
DLog(#"did pause");
playerView.playButtonStyle = PlayButtonStylePlay;
}
- (void)audioPlayerDidFinishPlaying
{
[self hidePlayer];
}
#pragma mark - Properties
- (BOOL)isPlaying
{
return [AudioPlayer sharedAudioPlayer].isPlaying;
}
- (BOOL)isPlayerVisible
{
return !playerView.isPlayerHidden;
}
#end
AudioPlayerView.h
typedef enum
{
PlayButtonStylePlay = 0,
PlayButtonStylePause,
PlayButtonStyleActivity,
} PlayButtonStyle;
#interface AudioPlayerView : UIView
#property (nonatomic, strong) UIButton *playButton;
#property (nonatomic, strong) UIButton *closeButton;
#property (nonatomic, strong) UILabel *titleLabel;
#property (nonatomic, strong) UIActivityIndicatorView *activityView;
#property (nonatomic, assign) PlayButtonStyle playButtonStyle;
#property (nonatomic, assign, readonly) BOOL isPlayerHidden;
- (void)showPlayer;
- (void)hidePlayer;
#end
AudioPlayerView.m
#implementation AudioPlayerView
{
BOOL _isAnimating;
}
#synthesize playButton, closeButton, titleLabel, playButtonStyle, activityView, isPlayerHidden = _playerHidden;
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
self.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:#"musicplayer_background.png"]];
_playerHidden = YES;
activityView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite];
activityView.frame = CGRectMake(0.0f, 0.0f, 30.0f, 30.0f);
[self addSubview:activityView];
playButton = [[UIButton alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 30.0f, 30.0f)];
[playButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
[playButton setBackgroundImage:[UIImage imageNamed:#"button_pause.png"] forState:UIControlStateNormal];
playButton.titleLabel.textAlignment = UITextAlignmentCenter;
[self addSubview:playButton];
closeButton = [[UIButton alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 30.0f, 30.0f)];
[closeButton setBackgroundImage:[UIImage imageNamed:#"button_close.png"] forState:UIControlStateNormal];
[closeButton setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
closeButton.titleLabel.textAlignment = UITextAlignmentCenter;
[self addSubview:closeButton];
titleLabel = [[UILabel alloc] initWithFrame:CGRectMake(0.0f, 0.0f, 240.0f, 30.0f)];
titleLabel.text = nil;
titleLabel.textAlignment = UITextAlignmentCenter;
titleLabel.font = [UIFont boldSystemFontOfSize:13.0f];
titleLabel.numberOfLines = 2;
titleLabel.textColor = [UIColor whiteColor];
titleLabel.backgroundColor = [UIColor clearColor];
[self addSubview:titleLabel];
}
return self;
}
- (void)layoutSubviews
{
#define PADDING 5.0f
DLog(#"%#", NSStringFromCGRect(self.bounds));
CGRect frame = self.bounds;
CGFloat y = frame.size.height / 2;
titleLabel.center = CGPointMake(frame.size.width / 2, y);
CGFloat x = titleLabel.frame.origin.x - (playButton.frame.size.width / 2) - PADDING;
playButton.center = CGPointMake(x, y);
activityView.center = CGPointMake(x, y);
x = titleLabel.frame.origin.x + titleLabel.frame.size.width + (closeButton.frame.size.width / 2) + PADDING;
closeButton.center = CGPointMake(x, y);
}
#pragma mark - Instance methods
- (void)showPlayer
{
if (_isAnimating || _playerHidden == NO)
return;
_isAnimating = YES;
[UIView
animateWithDuration:0.5f
animations:^
{
CGRect frame = self.frame;
frame.origin.y -= 40.0f;
self.frame = frame;
}
completion:^ (BOOL finished)
{
_isAnimating = NO;
_playerHidden = NO;
}];
}
- (void)hidePlayer
{
if (_isAnimating || _playerHidden)
return;
_isAnimating = YES;
[UIView
animateWithDuration:0.5f
animations:^
{
CGRect frame = self.frame;
frame.origin.y += 40.0f;
self.frame = frame;
}
completion:^ (BOOL finished)
{
_isAnimating = NO;
_playerHidden = YES;
}];
}
- (void)setPlayButtonStyle:(PlayButtonStyle)style
{
playButton.hidden = (style == PlayButtonStyleActivity);
activityView.hidden = (style != PlayButtonStyleActivity);
switch (style)
{
case PlayButtonStyleActivity:
{
[activityView startAnimating];
}
break;
case PlayButtonStylePause:
{
[activityView stopAnimating];
[playButton setBackgroundImage:[UIImage imageNamed:#"button_pause.png"] forState:UIControlStateNormal];
}
break;
case PlayButtonStylePlay:
default:
{
[activityView stopAnimating];
[playButton setBackgroundImage:[UIImage imageNamed:#"button_play.png"] forState:UIControlStateNormal];
}
break;
}
[self setNeedsLayout];
}
#end
AppDelegate - didFinishLaunching
// setup audio player
audioPlayer = [[AudioPlayerViewController alloc] init]; // public property ...
CGRect frame = self.window.rootViewController.view.frame;
UITabBarController *tabBarController = (UITabBarController *)self.window.rootViewController;
CGFloat tabBarHeight = tabBarController.tabBar.frame.size.height;
audioPlayer.view.frame = CGRectMake(0.0f, frame.size.height - tabBarHeight, 320.0f, 40.0f);
[self.window.rootViewController.view insertSubview:audioPlayer.view belowSubview:tabBarController.tabBar];
From any view controller inside the app I start audio with the following code:
- (void)playAudioWithURL:(NSURL *)URL title:(NSString *)title
{
OnsNieuwsAppDelegate *appDelegate = (OnsNieuwsAppDelegate *)[[UIApplication sharedApplication] delegate];
[appDelegate.audioPlayer playAudioAtURL:URL withTitle:title];
}
Assets
For the above example, the following assets can be used (button images are white, so hard to see against background):
Buttons:
Background:
There's a lot of discussion (and links to blogs, etc.) about singletons over at What should my Objective-C singleton look like?, and I see a fair number of tutorials as a result of this Google search: http://www.google.com/search?q=+cocoa+touch+singleton+tutorial, but the real answer to your question, I believe, is that you should do one of two things:
If you do want the sound for a particular view to continue playing when the user switches, create the player as you're doing now, but when the view (re)appears, check that a player exists, and don't make a new one.
If you want the sound to stop, then stop the sound when the view changes (i.e., in viewWillDisappear:).
I've successfully added Buttons to my UIActionSheet. I was wondering if I could add other elements, adjust the opacity, and alter the direction of the panel flying in (default comes in from below)with my UIActionSheet?
I am relatively new to iOS programming so any help would be greatly appreciated.
If you’re going to customize it to that degree, you’re better off just creating your own custom overlay view and adding whatever controls you need to it. Adjusting the animation direction in particular would be more trouble than it’s worth.
For more information on custom views and the view hierarchy, plus a useful section on animations (see the sidebar), check out the View Programming Guide for iOS.
Write implemention!
//.h
#import <UIKit/UIKit.h>
#interface UIImageActionSheet : UIActionSheet {
UIImage *titleImage;
}
-(id) initWithImage:(UIImage *)image
title:(NSString *)title
delegate:(id <UIActionSheetDelegate>)delegate
cancelButtonTitle:(NSString *)cancelButtonTitle
destructiveButtonTitle:(NSString *)destructiveButtonTitle
otherButtonTitles:(NSString *)otherButtonTitles;
#end
//.m file
#import "UIImageActionSheet.h"
#implementation UIImageActionSheet
-(id) initWithImage:(UIImage *)image
title:(NSString *)title
delegate:(id <UIActionSheetDelegate>)delegate
cancelButtonTitle:(NSString *)cancelButtonTitle
destructiveButtonTitle:(NSString *)destructiveButtonTitle
otherButtonTitles:(NSString *)otherButtonTitles{
self = [super initWithTitle:title delegate:delegate
cancelButtonTitle:cancelButtonTitle
destructiveButtonTitle:destructiveButtonTitle
otherButtonTitles:otherButtonTitles,nil];
if (self) {
titleImage=image;
[titleImage retain];
UIImageView *imageView = [[UIImageView alloc] initWithImage:titleImage];
imageView.frame = CGRectZero;
for (UIView *subView in self.subviews){
if (![subView isKindOfClass:[UILabel class]]) {
[self insertSubview:imageView aboveSubview:subView];
break;
}
}
[imageView release];
}
return self;
}
- (CGFloat) maxLabelYCoordinate {
// Determine maximum y-coordinate of labels
CGFloat maxY = 0;
for( UIView *view in self.subviews ){
if([view isKindOfClass:[UILabel class]]) {
CGRect viewFrame = [view frame];
CGFloat lowerY = viewFrame.origin.y + viewFrame.size.height;
if(lowerY > maxY)
maxY = lowerY;
}
}
return maxY;
}
-(void) layoutSubviews{
[super layoutSubviews];
CGRect frame = [self frame];
CGFloat labelMaxY = [self maxLabelYCoordinate];
for(UIView *view in self.subviews){
if (![view isKindOfClass:[UILabel class]]) {
if([view isKindOfClass:[UIImageView class]]){
CGRect viewFrame = CGRectMake((320 - titleImage.size.width)/2, labelMaxY + 10,
titleImage.size.width, titleImage.size.height);
[view setFrame:viewFrame];
}
else if(![view isKindOfClass:[UIImageView class]]) {
CGRect viewFrame = [view frame];
viewFrame.origin.y += titleImage.size.height+10;
[view setFrame:viewFrame];
}
}
}
frame.origin.y -= titleImage.size.height + 2.0;
frame.size.height += titleImage.size.height + 2.0;
[self setFrame:frame];
}
/*
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect {
// Drawing code.
}
*/
- (void)dealloc {
[super dealloc];
if (titleImage) {
[titleImage release];
}
}
#end
You have to create a custom overlay
I'm trying to re-write an application I have for Windows in Objective-C for my Mac, and I want to be able to do something like Mac's hot corners. If I move my mouse to the left side of the screen it will make a window visible, if I move it outside of the window location the window will hide again. (window would be pushed up to the left side of screen).
Does anyone know where I can find some demo code (or reference) on how to do this, or at least how to tell where the mouse is at, even if the current application is not on top. (not sure how to word this, too used to Windows world).
Thank you
-Brad
You're going to want to implement an invisible window on the edge of the screen with the window order set so it's always on top. Then, you can listen for mouse-moved events in this window.
To set the window to be invisible and on top, make a window subclass use calls like:
[self setBackgroundColor:[NSColor clearColor]];
[self setExcludedFromWindowsMenu:YES];
[self setCanHide:NO];
[self setLevel:NSScreenSaverWindowLevel];
[self setAlphaValue:0.0f];
[self setOpaque:NO];
[self orderFrontRegardless];
then, to turn on mouse moved events,
[self setAcceptsMouseMovedEvents:YES];
will cause the window to get calls to:
- (void)mouseMoved:(NSEvent *)theEvent
{
NSLog(#"mouse moved into invisible window.");
}
So hopefully that's enough to give you a start.
-Ken
Here's AutoHidingWindow - a subclass of SlidingWindow which pops up when the mouse hits the edge of the screen. Feedback welcome.
#interface ActivationWindow : NSWindow
{
AutoHidingWindow *_activationDelegate;
NSTrackingArea *_trackingArea;
}
- (ActivationWindow*)initWithDelegate:(AutoHidingWindow*)activationDelegate;
#property (assign) AutoHidingWindow *activationDelegate;
#property (retain) NSTrackingArea *trackingArea;
- (void)adjustWindowFrame;
- (void)adjustTrackingArea;
#end
#interface AutoHidingWindow ()
- (void)autoShow;
- (void)autoHide;
#end
#implementation AutoHidingWindow
- (id)initWithContentRect:(NSRect) contentRect
styleMask:(unsigned int) styleMask
backing:(NSBackingStoreType) backingType
defer:(BOOL) flag
{
if ((self = [super initWithContentRect:contentRect
styleMask:NSBorderlessWindowMask
backing:backingType
defer:flag])) {
_activationWindow = [[ActivationWindow alloc] initWithDelegate:self];
}
return self;
}
#synthesize activationWindow = _activationWindow;
- (void)dealloc
{
[_activationWindow release], _activationWindow = nil;
[super dealloc];
}
- (void)makeKeyAndOrderFront:(id)sender
{
[super makeKeyAndOrderFront:sender];
}
- (void)autoShow
{
[self makeKeyAndOrderFront:self];
[NSObject cancelPreviousPerformRequestsWithTarget:self selector:#selector(autoHide) object:nil];
[self performSelector:#selector(autoHide) withObject:nil afterDelay:2];
}
- (void)autoHide
{
NSPoint mouseLocation = [NSEvent mouseLocation];
NSRect windowFrame = [self frame];
if (NSPointInRect(mouseLocation, windowFrame)) {
[self performSelector:#selector(autoHide) withObject:nil afterDelay:2];
}
else {
[self orderOut:self];
}
}
#end
#implementation ActivationWindow
- (ActivationWindow*)initWithDelegate:(AutoHidingWindow*)activationDelegate
{
if ((self = [super initWithContentRect:[[NSScreen mainScreen] frame]
styleMask:NSBorderlessWindowMask
backing:NSBackingStoreBuffered
defer:NO]) != nil) {
_activationDelegate = activationDelegate;
[self setBackgroundColor:[NSColor clearColor]];
[self setExcludedFromWindowsMenu:YES];
[self setCanHide:NO];
[self setHasShadow:NO];
[self setLevel:NSScreenSaverWindowLevel];
[self setAlphaValue:0.0];
[self setIgnoresMouseEvents:YES];
[self setOpaque:NO];
[self orderFrontRegardless];
[self adjustWindowFrame];
[self.activationDelegate addObserver:self
forKeyPath:#"slidingEdge"
options:0
context:#"slidingEdge"];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(screenParametersChanged:)
name:NSApplicationDidChangeScreenParametersNotification
object:nil];
}
return self;
}
#synthesize activationDelegate = _activationDelegate;
#synthesize trackingArea = _trackingArea;
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context
{
if ([#"slidingEdge" isEqual:context]) {
[self adjustTrackingArea];
}
else {
[super observeValueForKeyPath:keyPath ofObject:object change:change context:context];
}
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
[self.activationDelegate removeObserver:self forKeyPath:#"slidingEdge"];
_activationDelegate = nil;
[_trackingArea release], _trackingArea = nil;
[super dealloc];
}
- (void)screenParametersChanged:(NSNotification *)notification
{
[self adjustWindowFrame];
}
- (void)adjustWindowFrame
{
NSScreen *mainScreen = [NSScreen mainScreen];
CGFloat menuBarHeight = [NSMenuView menuBarHeight];
NSRect windowFrame = [mainScreen frame];
windowFrame.size.height -= menuBarHeight;
[self setFrame:windowFrame display:NO];
[self adjustTrackingArea];
}
- (void)adjustTrackingArea
{
NSView *contentView = [self contentView];
NSRect trackingRect = contentView.bounds;
CGRectEdge slidingEdge = self.activationDelegate.slidingEdge;
CGFloat trackingRectSize = 2.0;
switch (slidingEdge) {
case CGRectMaxXEdge:
trackingRect.origin.x = trackingRect.origin.x + trackingRect.size.width - trackingRectSize;
trackingRect.size.width = trackingRectSize;
break;
case CGRectMaxYEdge:
trackingRect.origin.y = trackingRect.origin.y + trackingRect.size.height - trackingRectSize;
trackingRect.size.height = trackingRectSize;
break;
case CGRectMinXEdge:
trackingRect.origin.x = 0;
trackingRect.size.width = trackingRectSize;
break;
case CGRectMinYEdge:
default:
trackingRect.origin.y = 0;
trackingRect.size.height = trackingRectSize;
}
NSTrackingAreaOptions options =
NSTrackingMouseEnteredAndExited | NSTrackingMouseMoved |
NSTrackingActiveAlways |
NSTrackingEnabledDuringMouseDrag;
NSTrackingArea *trackingArea = self.trackingArea;
if (trackingArea != nil) {
[contentView removeTrackingArea:trackingArea];
}
trackingArea = [[NSTrackingArea alloc] initWithRect:trackingRect
options:options
owner:self
userInfo:nil];
[contentView addTrackingArea:trackingArea];
self.trackingArea = [trackingArea autorelease];
}
- (void)mouseEntered:(NSEvent *)theEvent
{
[self.activationDelegate autoShow];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
[self.activationDelegate autoShow];
}
- (void)mouseExited:(NSEvent *)theEvent
{
}
#end
you may look how we did it in the Visor project:
http://github.com/binaryage/visor/blob/master/src/Visor.m#L1025-1063
Here's what I came up with. Thanks to Peter for the above tips.
#interface SlidingWindow : NSWindow
{
CGRectEdge _slidingEdge;
NSView *_wrapperView;
}
#property (nonatomic, assign) CGRectEdge slidingEdge;
#property (nonatomic, retain) NSView *wrapperView;
-(id)initWithContentRect:(NSRect) contentRect
styleMask:(unsigned int) styleMask
backing:(NSBackingStoreType) backingType
defer:(BOOL) flag;
- (NSView*)wrapperViewWithFrame:(NSRect)bounds;
- (BOOL)mayOrderOut;
#end
#interface SlidingWindow ()
- (void)adjustWrapperView;
- (void)setWindowWidth:(NSNumber*)width;
- (void)setWindowHeight:(NSNumber*)height;
#end
#implementation SlidingWindow
#synthesize slidingEdge = _slidingEdge;
#synthesize wrapperView = _wrapperView;
- (id)initWithContentRect:(NSRect) contentRect
styleMask:(unsigned int) styleMask
backing:(NSBackingStoreType) backingType
defer:(BOOL) flag
{
if ((self = [super initWithContentRect:contentRect
styleMask:NSBorderlessWindowMask
backing:backingType
defer:flag])) {
/* May want to setup some other options,
like transparent background or something */
[self setSlidingEdge:CGRectMaxYEdge];
[self setHidesOnDeactivate:YES];
[self setCollectionBehavior:NSWindowCollectionBehaviorCanJoinAllSpaces];
}
return self;
}
- (NSView*)wrapperViewWithFrame:(NSRect)bounds
{
return [[[NSView alloc] initWithFrame:bounds] autorelease];
}
- (void)adjustWrapperView
{
if (self.wrapperView == nil) {
NSRect frame = [self frame];
NSRect bounds = NSMakeRect(0, 0, frame.size.width, frame.size.height);
NSView *wrapperView = [self wrapperViewWithFrame:bounds];
NSArray *subviews = [[[[self contentView] subviews] copy] autorelease];
for (NSView *view in subviews) {
[wrapperView addSubview:view];
}
[wrapperView setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
[[self contentView] addSubview:wrapperView];
self.wrapperView = wrapperView;
}
switch (self.slidingEdge) {
case CGRectMaxXEdge:
[self.wrapperView setAutoresizingMask:(NSViewHeightSizable | NSViewMaxXMargin)];
break;
case CGRectMaxYEdge:
[self.wrapperView setAutoresizingMask:(NSViewWidthSizable | NSViewMaxYMargin)];
break;
case CGRectMinXEdge:
[self.wrapperView setAutoresizingMask:(NSViewHeightSizable | NSViewMinXMargin)];
break;
case CGRectMinYEdge:
default:
[self.wrapperView setAutoresizingMask:(NSViewWidthSizable | NSViewMinYMargin)];
}
}
- (void)makeKeyAndOrderFront:(id)sender
{
[self adjustWrapperView];
if ([self isVisible]) {
[super makeKeyAndOrderFront:sender];
}
else {
NSRect screenRect = [[NSScreen menubarScreen] visibleFrame];
NSRect windowRect = [self frame];
CGFloat x;
CGFloat y;
NSRect startWindowRect;
NSRect endWindowRect;
switch (self.slidingEdge) {
case CGRectMinXEdge:
x = 0;
y = (screenRect.size.height - windowRect.size.height) / 2 + screenRect.origin.y;
startWindowRect = NSMakeRect(x - windowRect.size.width, y, 0, windowRect.size.height);
break;
case CGRectMinYEdge:
x = (screenRect.size.width - windowRect.size.width) / 2 + screenRect.origin.x;
y = 0;
startWindowRect = NSMakeRect(x, y - windowRect.size.height, windowRect.size.width, 0);
break;
case CGRectMaxXEdge:
x = screenRect.size.width - windowRect.size.width + screenRect.origin.x;
y = (screenRect.size.height - windowRect.size.height) / 2 + screenRect.origin.y;
startWindowRect = NSMakeRect(x + windowRect.size.width, y, 0, windowRect.size.height);
break;
case CGRectMaxYEdge:
default:
x = (screenRect.size.width - windowRect.size.width) / 2 + screenRect.origin.x;
y = screenRect.size.height - windowRect.size.height + screenRect.origin.y;
startWindowRect = NSMakeRect(x, y + windowRect.size.height, windowRect.size.width, 0);
}
endWindowRect = NSMakeRect(x, y, windowRect.size.width, windowRect.size.height);
[self setFrame:startWindowRect display:NO animate:NO];
[super makeKeyAndOrderFront:sender];
[self setFrame:endWindowRect display:YES animate:YES];
[self performSelector:#selector(makeResizable)
withObject:nil
afterDelay:1];
}
}
- (void)makeResizable
{
NSView *wrapperView = self.wrapperView;
NSRect frame = [self frame];
NSRect bounds = NSMakeRect(0, 0, frame.size.width, frame.size.height);
[wrapperView setFrame:bounds];
[wrapperView setAutoresizingMask:(NSViewWidthSizable | NSViewHeightSizable)];
}
- (void)orderOut:(id)sender
{
[self adjustWrapperView];
NSRect startWindowRect = [self frame];
NSRect endWindowRect;
switch (self.slidingEdge) {
case CGRectMinXEdge:
endWindowRect = NSMakeRect(startWindowRect.origin.x,
startWindowRect.origin.y,
0,
startWindowRect.size.height);
break;
case CGRectMinYEdge:
endWindowRect = NSMakeRect(startWindowRect.origin.x,
startWindowRect.origin.y,
startWindowRect.size.width,
0);
break;
case CGRectMaxXEdge:
endWindowRect = NSMakeRect(startWindowRect.origin.x + startWindowRect.size.width,
startWindowRect.origin.y,
0,
startWindowRect.size.height);
break;
case CGRectMaxYEdge:
default:
endWindowRect = NSMakeRect(startWindowRect.origin.x,
startWindowRect.origin.y + startWindowRect.size.height,
startWindowRect.size.width,
0);
}
[self setFrame:endWindowRect display:YES animate:YES];
switch (self.slidingEdge) {
case CGRectMaxXEdge:
case CGRectMinXEdge:
if (startWindowRect.size.width > 0) {
[self performSelector:#selector(setWindowWidth:)
withObject:[NSNumber numberWithDouble:startWindowRect.size.width]
afterDelay:0];
}
break;
case CGRectMaxYEdge:
case CGRectMinYEdge:
default:
if (startWindowRect.size.height > 0) {
[self performSelector:#selector(setWindowHeight:)
withObject:[NSNumber numberWithDouble:startWindowRect.size.height]
afterDelay:0];
}
}
[super orderOut:sender];
}
- (void)setWindowWidth:(NSNumber*)width
{
NSRect startWindowRect = [self frame];
NSRect endWindowRect = NSMakeRect(startWindowRect.origin.x,
startWindowRect.origin.y,
[width doubleValue],
startWindowRect.size.height);
[self setFrame:endWindowRect display:NO animate:NO];
}
- (void)setWindowHeight:(NSNumber*)height
{
NSRect startWindowRect = [self frame];
NSRect endWindowRect = NSMakeRect(startWindowRect.origin.x,
startWindowRect.origin.y,
startWindowRect.size.width,
[height doubleValue]);
[self setFrame:endWindowRect display:NO animate:NO];
}
- (void)resignKeyWindow
{
[self orderOut:self];
[super resignKeyWindow];
}
- (BOOL)canBecomeKeyWindow
{
return YES;
}
- (void)performClose:(id)sender
{
[self close];
}
- (void)dealloc
{
[_wrapperView release], _wrapperView = nil;
[super dealloc];
}
#end
#implementation NSScreen (MenubarScreen)
+ (NSScreen*)menubarScreen
{
NSArray *screens = [self screens];
if ([screens count] > 0) {
return [screens objectAtIndex:0];
}
return nil;
}
#end