iOS8 Set Popover Size In Storyboard - objective-c

I'm trying to set the popover size of a view controller through the storyboard in iOS8. It should be noted that I'm using Obj-C, not swift, and Xcode6-Beta6.
I read the new documentation on popovers from Apple, and this post here was helpful:
How to present popover properly in iOS 8
When I set the preferredContentSize of the view controller in code before presentation, it works fine and is the correct size. However, when I try to use the storyboard properties, "Popover:Use Explicit Size" and "Simulated Size:Freeform", they don't seem to affect the size of the popover like they did in iOS7 and earlier.
Is there any way to set the size of the popover through the storyboard in iOS8?
Thank you for your time

This seems to be a bug in the Xcode6 Beta; I just got the Xcode6 GM version and all the popovers are the correct size.

Related

iOS9 - UITableViewCellContentView is covering up Controls inside Cell

I have made a custom UITableViewCell called "SwitchCell" that has a switch.
In iOS9 Only, using Xcode 7 beta, the Content view in the cell is on top of the switch. (See screenshot of View Hierarchy. You can clearly see that the content view of the cell is on top of the other views. ):
So all the touches to the UISwitch are intercepted, and the IBAction does not fire.
In iOS8, this is not a problem. See screenshot for iOS 8.4 simulator. You can see that there is no content view on top of the controls:
Has anyone had this problem?
I tried remaking the NIB from scratch, but the same result occurs.
My NIB is a freeform size view with No status bar. It has two outlets: one for UILabel, one for UISwitch.
EDIT: please make sure to check the answer below that asks to verify that the cell's root view is not just a UIView but a UITableViewCell. This issue may also be a side effect of this.
After more investigation and searching, i found my solution here:
Button in UITableViewCell not responding under ios 7
What fixed it for me was:
cell.contentView.userInteractionEnabled = NO;
This prevents the cell content view from taking over the touch events, even though it's on top of the other views.
This issue was not only happening on iOS9, but on iOS7 as well. In iOS8, the Content view was behind the controls.
Problem can be in .xib file for your cell. When you create cell in separate .xib, be sure to drag UITableViewCell on canvas, not UIView.
SWIFT
I had an issue where my buttons in my custom tableviewcell swift files were working just fine, but then I upgraded to Xcode 12 and then all of a sudden I couldn't access them anymore (meaning my taps were not being recognized). The cell content view seemed to be interfering in the hierarchy and this like saved me:
cell.contentView.isUserInteractionEnabled = false
I put the line in cellForRowAt.
Thank you to #FranticRock
I had this problem when I was reusing a cell as a .xib. I didn't realise but when I first created the xib the default view that it created was in fact a UIView and not a UITableViewCell. It seems that at some stage UIKit adds the content view on top of my other elements and therefore interrupts certain events (e.g. touch events).
I resolved this by opening my xib file and dragging a UITableViewCell onto the canvas and copying my UI elements from the old view to the new cell.
Afterwards, additional settings also became available in the attributes inspector that matched those for a UITableViewCell.

UIViewController's UIView autoresizing subviews not checked after restart of Xcode 4.6.1

I have a UIViewController in an iPad storyboard (no autolayout).
For the UIView of that UIViewController, I checked autoresize subviews. If I run that in the simulator (iOS 5 and iOS 6), the subviews don't get autoresized. Even stranger is, that if I close the project and Xcode and relaunch both, the checkbox "autoresize subviews" isn't checked anymore.
That happens just on the iPad storyboard. The storyboard for iPhone (no autolayout too) doesn't have any problems at all.
Did someone see a similar behavior or does someone know how to fix that?
Thank you very much for your help
Linard
That was a very strange bug...
I have just dragged and dropped a new UIViewController with a UIView and copied the old objects in the new UIView.
Now it works!
I hope this post will save someone in the future a lot of time
Linard

Autorotation in ios 5 vs. ios 6 issues

I have an iPad app that must support iOS 5.0 and later. I have a bug that behaves differently in 5.0/5.1 than it does in 6.0. The issue is a view controller in a tabbarcontroller that pushes a modal view, which in turn pushes a full-screen view via navigationController. The problem is, when in the full-screen view, if the iPad is rotated, the underlying viewcontroller (one in the tabbarcontroller) doesn't rotate. Now let me break down the differences in iOS versions:
First of all, this viewController in question implements shouldAutoRotateToInterfaceOrientation (returns YES) as well as willRotateToInterfaceOrientation and willAnimateRotationToInterfaceOrientation.
In iOS 6.0, I noticed that the rotation methods (willRotate... & willAnimate...) were not being called, so I registered it to receive the UIDeviceOrientationDidChangeNotification notification and execute the code from the two Rotate methods if I received that notification and the other methods hadn't executed. That fixed the issue in iOS 6.0.
Problem is, in 5.0/5.1 the rotation methods (willRotate... & willAnimate...) ARE being executed, but the view is not rotating. If the "full-screen view" is not presented over top of this view controller and the iPad is rotated, these two methods execute and the views rotate accordingly.
Please help. Thanks in advance.
Things I've tried other than that stated above.
I've tried checking the UIDeviceOrientation and converting it to a UIInterfaceOrientation and calling [self shouldAutorotateToInterfaceOrientation:xxx]; The view still displays wrong.
When the two rotation methods are being executed, do the CAAffineTransformation for your view. when you are back to normal, again do the same with -90 degree.
https://developer.apple.com/library/ios/#documentation/GraphicsImaging/Reference/CGAffineTransform/Reference/reference.html

Application Lauch in Landscape mode while Simulator/Device is in Portrait mode in ios6

My application window has UITabBarController as a RootViewController. Then UINavigationController as TabBarController's RootViewController. Then another HomeViewController as NavigationController's RootViewController.
When I launch my application in Portrait mode, then HomeViewController's UIView outlets displayed in Landscape mode. All UIView outlets have Landscape mode coordinate. Because return Orientation is Landscape.
I found many Q&A, Blogs. I applied whatever other developers said, but not succeed.
This issue occurs only in ios6 device/iPhone simulator 6.
Right now I am working on Simulator and its show this issue.
Please help me as soon as possible.
Ask me, if I am not capable to explain my question.
Thank you in advance.
In iOS 6, the app looks at your predefined possible orientations from your project file. Check if that only lists landscape, also it uses the shouldAutoRotate method, so you might have to implement that as well.
Check this for more info:
Similar question

Buttons working in ios6 stopped working in ios5

I load two buttons in one view from the NIB.
I set this view as self.navigationItem.rightBarButtonItem in current viewController
I set actions for these buttons
Result:
Buttons work under ios6 - both simulator and device and not working on ios5 device.
Any idea to fix it?
I fixed it by set "Autosizing" in "Size inspector".
(in my case, the problem came from resize iPhone5 to iPhone4)
The problem is now solved. This was caused by setting UIViews objects in IB and then setting its class to UIButton. It should have no effect on buttons behaviour, but it had. The more wired was that it did work on iOS 6 and did not in iOS 5.