I want to play my audio file as microphone input (without sending my live voice but my audio file) to the WebRTC connected user. Can anybody tell me how could it be done?
I have done some following tries in the JS code, like:
1. base64 Audio
<script>
var base64string = "T2dnUwACAAAAAAA..";
var snd = new Audio("data:audio/wav;base64," + base64string);
snd.play();
var Sound = (function () {
var df = document.createDocumentFragment();
return function Sound(src) {
var snd = new Audio(src);
df.appendChild(snd);
snd.addEventListener('ended', function () {df.removeChild(snd);});
snd.play();
return snd;
}
}());
var snd = Sound("data:audio/wav;base64," + base64string);
</script>
2. AudioBuffer
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var audioContext = new AudioContext();
var isPlaying = false;
var sourceNode = null;
var theBuffer = null;
window.onload = function() {
var request = new XMLHttpRequest();
request.open("GET", "sounds/DEMO_positive_resp.wav", true);
request.responseType = "arraybuffer";
request.onload = function() {
audioContext.decodeAudioData( request.response, function(buffer) {
theBuffer = buffer;
} );
}
request.send();
}
function togglePlayback() {
var now = audioContext.currentTime;
if (isPlaying) {
//stop playing and return
sourceNode.stop( now );
sourceNode = null;
analyser = null;
isPlaying = false;
if (!window.cancelAnimationFrame)
window.cancelAnimationFrame = window.webkitCancelAnimationFrame;
//window.cancelAnimationFrame( rafID );
return "start";
}
sourceNode = audioContext.createBufferSource();
sourceNode.buffer = theBuffer;
sourceNode.loop = true;
analyser = audioContext.createAnalyser();
analyser.fftSize = 2048;
sourceNode.connect( analyser );
analyser.connect( audioContext.destination );
sourceNode.start( now );
isPlaying = true;
isLiveInput = true;
return "stop";
}
Please help me out in this case. It would be highly appreciable.
Here is a demo that may help you stream mp3 or wav using chrome:
https://www.webrtc-experiment.com/RTCMultiConnection/stream-mp3-live.html
Here is, how it is written:
http://www.rtcmulticonnection.org/docs/getting-started/#stream-mp3-live
And source code of the demo:
https://github.com/muaz-khan/RTCMultiConnection/blob/master/demos/stream-mp3-live.html
https://github.com/muaz-khan/WebRTC-Experiment/issues/222
Use in 3rd party WebRTC applications
window.AudioContext = window.AudioContext || window.webkitAudioContext;
var context = new AudioContext();
var gainNode = context.createGain();
gainNode.connect(context.destination);
// don't play for self
gainNode.gain.value = 0;
document.querySelector('input[type=file]').onchange = function() {
this.disabled = true;
var reader = new FileReader();
reader.onload = (function(e) {
// Import callback function that provides PCM audio data decoded as an audio buffer
context.decodeAudioData(e.target.result, function(buffer) {
// Create the sound source
var soundSource = context.createBufferSource();
soundSource.buffer = buffer;
soundSource.start(0, 0 / 1000);
soundSource.connect(gainNode);
var destination = context.createMediaStreamDestination();
soundSource.connect(destination);
createPeerConnection(destination.stream);
});
});
reader.readAsArrayBuffer(this.files[0]);
};
function createPeerConnection(mp3Stream) {
// you need to place 3rd party WebRTC code here
}
Updated at: 5:55 PM - Thursday, August 28, 2014
Here is how to get mp3 from server:
function HTTP_GET(url, callback) {
var xhr = new XMLHttpRequest();
xhr.open('GET', url, true);
xhr.responseType = 'arraybuffer';
xhr.send();
xhr.onload = function(e) {
if (xhr.status != 200) {
alert("Unexpected status code " + xhr.status + " for " + url);
return false;
}
callback(xhr.response); // return array-buffer
};
}
// invoke above "HTTP_GET" method
// to load mp3 as array-buffer
HTTP_GET('http://domain.com/file.mp3', function(array_buffer) {
// Import callback function that provides PCM audio data decoded as an audio buffer
context.decodeAudioData(array_buffer, function(buffer) {
// Create the sound source
var soundSource = context.createBufferSource();
soundSource.buffer = buffer;
soundSource.start(0, 0 / 1000);
soundSource.connect(gainNode);
var destination = context.createMediaStreamDestination();
soundSource.connect(destination);
createPeerConnection(destination.stream);
});
});
Related
I am trying to record audio from the browser and stream it as raw audio (PCM) to my node server where I want to save to it in .mp3 format. I am using node-lame module on my server for creating an mp3 file from the PCM audio stream. The problem here is that the mp3 file is always high pitched and playing at a fast speed. I have tried both sending the data from the browser(client side) as int16 and as float32 and setting the appropriate lame.Encoder for them :
stream.pipe(new lame.Encoder({channels:2, bitDepth: 32, float:true,})) //float32
.pipe(fs.createWriteStream(path.resolve(__dirname, 'demo.mp3')))
stream.pipe(new lame.Encoder({channels:2, bitDepth: 16, sampleRate:44100,})) // int16
.pipe(fs.createWriteStream(path.resolve(__dirname, 'demo.mp3')))
Here is the code for the client side
(function(window) {
var client = new BinaryClient('ws://localhost:9001');
client.on('open', function() {
window.Stream = client.createStream();
if (!navigator.getUserMedia)
navigator.getUserMedia = navigator.getUserMedia || navigator.webkitGetUserMedia ||
navigator.mozGetUserMedia || navigator.msGetUserMedia;
if (navigator.getUserMedia) {
navigator.getUserMedia({audio:true}, success, function(e) {
alert('Error capturing audio.');
});
} else alert('getUserMedia not supported in this browser.');
var recording = false;
window.startRecording = function() {
recording = true;
}
window.stopRecording = function() {
recording = false;
window.Stream.end();
}
function success(e) {
audioContext = window.AudioContext || window.webkitAudioContext;
context = new audioContext();
// the sample rate is in context.sampleRate
audioInput = context.createMediaStreamSource(e);
var bufferSize = 2048;
recorder = context.createScriptProcessor(bufferSize, 1, 1);
recorder.onaudioprocess = function(e){
if(!recording) return;
console.log ('recording');
var left = e.inputBuffer.getChannelData(0);
window.Stream.write(left); //trying it with float32
}
audioInput.connect(recorder)
recorder.connect(context.destination);
}
function convertoFloat32ToInt16(buffer) {
var l = buffer.length;
var buf = new Int16Array(l)
while (l--) {
buf[l] = buffer[l]*0xFFFF; //convert to 16 bit
}
return buf.buffer
}
});
})(this);
Here is the node app
var express = require('express');
var BinaryServer = require('binaryjs').BinaryServer;
var fs = require('fs');
var lame = require("lame");
var path = require('path');
var KalmanFilter = require('kalmanjs').default;
var buffer = [];
var port = 3700;
var outFile = 'demo.mp3';
var app = express();
app.set('views', __dirname + '/tpl');
app.set('view engine', 'jade');
app.engine('jade', require('jade').__express);
app.use(express.static(__dirname + '/public'))
app.get('/', function(req, res){
res.render('index');
});
app.listen(port);
console.log('server open on port ' + port);
binaryServer = BinaryServer({port: 9001});
binaryServer.on('connection', function(client) {
console.log('new connection');
client.on('stream', function(stream, meta) {
console.log('new stream');
stream.pipe(new lame.Encoder({channels:2, bitDepth: 32, float:true}))
.pipe(fs.createWriteStream(path.resolve(__dirname, 'demo.mp3')))
.on('close',function () {
console.log('done?');
})
stream.on('end', function() {
console.log('wrote to file ' + outFile);
});
});
});
Both of these snippets are taken from https://github.com/gabrielpoca/browser-pcm-stream except for the mp3 part.
The default sampling rate in the browser is 48000hz, while you are encoding your mp3 files with a sampling rate of 44100hz. You either need to resample your PCM data or set the recording sampling rate to 44100hz.
I have written a backbone view which takes a file object or blob as an option in instantiation and then checks that file for EXIF data, corrects orientation and resizes the image if necessary depending on the options passed in.
Within the view there is a function mainFn which takes the file object and calls all other subsequent functions.
My issue is how to I test mainFn that uses ReadFile and an image constructor?
For my test set-up I am using mocah, chai, sinon and phantomjs.
In my sample code I have removed all other functions as to not add unnecessary clutter. If you wish to see the whole view visit its github repository.
var imageUpLoad = Backbone.View.extend({
template: _.template(document.getElementById("file-uploader-template").innerHTML),
// global variables passed in through options - required
_file: null, // our target file
cb: null,
maxFileSize: null, // megabytes
maxHeight: null, // pixels - resize target
maxWidth: null, // pixels - resize target
minWidth: null, // pixels
maxAllowedHeight: null, //pixels
maxAllowedWidth: null, // pixels
// globals determined through function
sourceWidth: null,
sourceHeight: null,
initialize: function (options) {
this._file = options.file;
this.cb = options.cb;
this.maxHeight = options.maxHeight;
this.maxWidth = options.maxWidth;
this.maxFileSize = options.maxFileSize;
this.minWidth = options.minWidth;
this.maxAllowedHeight = options.maxAllowedHeight;
this.maxAllowedWidth = options.maxAllowedWidth;
},
render: function () {
this.setElement(this.template());
this.mainFn(this._file);
return this;
},
// returns the width and height of the source file and calls the transform function
mainFn: function (file) {
var fr = new FileReader();
var that = this;
fr.onloadend = function () {
var _img = new Image();
// image width and height can only be determined once the image has loaded
_img.onload = function () {
that.sourceWidth = _img.width;
that.sourceHeight = _img.height;
that.transformImg(file);
};
_img.src = fr.result;
};
fr.readAsDataURL(file);
}
});
My test set-up
describe("image-upload view", function () {
before(function () {
// create test fixture
this.$fixture = $('<div id="image-view-fixture"></div><div>');
});
beforeEach(function () {
// fake image
this.b64DataJPG = '/9j/4AAQSkZJRgABAQEAYABgAAD/4QAiRXhpZgAASUkqAAgAAA' +
'ABABIBAwABAAAABgASAAAAAAD/2wBDAAEBAQEBAQEBAQEBAQEB' +
'AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQ' +
'EBAQEBAQEBAQEBAQH/2wBDAQEBAQEBAQEBAQEBAQEBAQEBAQEB' +
'AQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQ' +
'EBAQEBAQH/wAARCAABAAIDASIAAhEBAxEB/8QAHwAAAQUBAQEB' +
'AQEAAAAAAAAAAAECAwQFBgcICQoL/8QAtRAAAgEDAwIEAwUFBA' +
'QAAAF9AQIDAAQRBRIhMUEGE1FhByJxFDKBkaEII0KxwRVS0fAk' +
'M2JyggkKFhcYGRolJicoKSo0NTY3ODk6Q0RFRkdISUpTVFVWV1' +
'hZWmNkZWZnaGlqc3R1dnd4eXqDhIWGh4iJipKTlJWWl5iZmqKj' +
'pKWmp6ipqrKztLW2t7i5usLDxMXGx8jJytLT1NXW19jZ2uHi4+' +
'Tl5ufo6erx8vP09fb3+Pn6/8QAHwEAAwEBAQEBAQEBAQAAAAAA' +
'AAECAwQFBgcICQoL/8QAtREAAgECBAQDBAcFBAQAAQJ3AAECAx' +
'EEBSExBhJBUQdhcRMiMoEIFEKRobHBCSMzUvAVYnLRChYkNOEl' +
'8RcYGRomJygpKjU2Nzg5OkNERUZHSElKU1RVVldYWVpjZGVmZ2' +
'hpanN0dXZ3eHl6goOEhYaHiImKkpOUlZaXmJmaoqOkpaanqKmq' +
'srO0tba3uLm6wsPExcbHyMnK0tPU1dbX2Nna4uPk5ebn6Onq8v' +
'P09fb3+Pn6/9oADAMBAAIRAxEAPwD+/iiiigD/2Q==';
var b64toBlob = function (b64Data, contentType, sliceSize) {
contentType = contentType || '';
sliceSize = sliceSize || 512;
var input = b64Data.replace(/\s/g, '');
var byteCharacters = atob(b64Data);
var byteArrays = [];
for (var offset = 0; offset < byteCharacters.length; offset += sliceSize) {
var slice = byteCharacters.slice(offset, offset + sliceSize);
var byteNumbers = new Array(slice.length);
for (var i = 0; i < slice.length; i++) {
byteNumbers[i] = slice.charCodeAt(i);
}
var byteArray = new Uint8Array(byteNumbers);
byteArrays.push(byteArray);
}
try{
var blob = new Blob( byteArrays, {type : contentType});
}
catch(e){
// TypeError old chrome and FF
window.BlobBuilder = window.BlobBuilder ||
window.WebKitBlobBuilder ||
window.MozBlobBuilder ||
window.MSBlobBuilder;
if(e.name == 'TypeError' && window.BlobBuilder){
var bb = new BlobBuilder();
bb.append(byteArrays);
blob = bb.getBlob(contentType);
}
else if(e.name == "InvalidStateError"){
// InvalidStateError (tested on FF13 WinXP)
blob = new Blob(byteArrays, {type : contentType});
}
else{
// We're screwed, blob constructor unsupported entirely
}
}
return blob;
};
this.blobJPG = b64toBlob(this.b64DataJPG, "image/jpg");
/* **************** */
this.$fixture.empty().appendTo($("#fixtures"));
this.view = new imageUpLoad({
file: this.blobJPG,
cb: function (url) {console.log(url);},
maxFileSize: 500000,
minWidth: 200,
maxHeight: 900,
maxWidth: 1000,
maxAllowedHeight: 4300,
maxAllowedWidth: 1000
});
this.renderSpy = sinon.spy(this.view, "render");
this.readFileDataStub = sinon.stub(this.view, 'readFileData');
this.resizeImageStub = sinon.stub(this.view, 'resizeImage');
this.returnDataUrlStub = sinon.stub(this.view, 'returnDataUrl');
this.mainFnSpy = sinon.spy(this.view, 'mainFn');
this.transformImgStub = sinon.stub(this.view, 'transformImg');
this.sizeConfigStub = sinon.stub(this.view, 'sizeConfig');
this.resizeConfStub = sinon.stub(this.view, 'resizeConf');
this.callbackSpy = sinon.spy();
});
afterEach(function () {
this.renderSpy.restore();
this.readFileDataStub.restore();
this.resizeImageStub.restore();
this.returnDataUrlStub.restore();
this.mainFnSpy.restore();
this.sizeConfigStub.restore();
this.resizeConfStub.restore();
this.transformImgStub.restore();
});
after(function () {
$("#fixtures").empty();
});
it("can render", function () {
var _view = this.view.render();
expect(this.renderSpy).to.have.been.called;
expect(this.view).to.equal(_view);
});
});
You could either mock the FileReader / Image on the window, e.g.
// beforeEach
var _FileReader = window.FileReader;
window.FileReader = sinon.stub().return('whatever');
// afterEach
window.FileReader = _FileReader;
Or reference the constructor on the instance, e.g.
// view.js
var View = Backbone.View.extend({
FileReader: window.FileReader,
mainFn: function() {
var fileReader = new this.FileReader();
}
});
// view.spec.js
sinon.stub(this.view, 'FileReader').return('whatever');
Personally I'd prefer the latter as there's no risk of breaking the global reference if, for example, you forget to reassign the original value.
My requirement is create a pdf file of dynamic web page. web content always change based on user input.so solution is to take a snapshot of webpage on client side and convert it into pdf. I have a client side script which take the snapshot
here is the script
(function (exports) {
function urlsToAbsolute(nodeList) {
if (!nodeList.length) {
return [];
}
var attrName = 'href';
if (nodeList[0].__proto__ === HTMLImageElement.prototype
|| nodeList[0].__proto__ === HTMLScriptElement.prototype) {
attrName = 'src';
}
nodeList = [].map.call(nodeList, function (el, i) {
var attr = el.getAttribute(attrName);
if (!attr) {
return;
}
var absURL = /^(https?|data):/i.test(attr);
if (absURL) {
return el;
} else {
return el;
}
});
return nodeList;
}
function screenshotPage() {
urlsToAbsolute(document.images);
urlsToAbsolute(document.querySelectorAll("link[rel='stylesheet']"));
var screenshot = document.documentElement.cloneNode(true);
var b = document.createElement('base');
b.href = document.location.protocol + '//' + location.host;
var head = screenshot.querySelector('head');
head.insertBefore(b, head.firstChild);
screenshot.style.pointerEvents = 'none';
screenshot.style.overflow = 'hidden';
screenshot.style.webkitUserSelect = 'none';
screenshot.style.mozUserSelect = 'none';
screenshot.style.msUserSelect = 'none';
screenshot.style.oUserSelect = 'none';
screenshot.style.userSelect = 'none';
screenshot.dataset.scrollX = window.scrollX;
screenshot.dataset.scrollY = window.scrollY;
var script = document.createElement('script');
script.textContent = '(' + addOnPageLoad_.toString() + ')();';
screenshot.querySelector('body').appendChild(script);
var blob = new Blob([screenshot.outerHTML], {
type: 'text/html'
});
return blob;
}
function addOnPageLoad_() {
window.addEventListener('DOMContentLoaded', function (e) {
var scrollX = document.documentElement.dataset.scrollX || 0;
var scrollY = document.documentElement.dataset.scrollY || 0;
window.scrollTo(scrollX, scrollY);
});
}
function generate() {
window.URL = window.URL || window.webkitURL;
window.open(window.URL.createObjectURL(screenshotPage()));
}
exports.screenshotPage = screenshotPage;
exports.generate = generate;
})(window);
which return me a blob object. already try mostly client side script which available on StackOverFlow or on net
Please give me any solution to convert blob object into pdf file.
I have created a json file containing my Sql Server datas. With the XmlHttpRequest's GET method, I am reading json file and iterating and saving those records to my IndexedDB.. Everything is working fine.. After the end of the iteration, I wrote a code to alert the user.. But the alert message is displayed very quickly, but when I see it in the console window, the saving operation is till processing.. I want to alert the user, only after the operation is completed..
My code is,
if (window.XMLHttpRequest) {
var sFileText;
var sPath = "IDBFiles/Reservation.json";
//console.log(sPath);
var xhr = new XMLHttpRequest();
xhr.open("GET", sPath, 1);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
if (xhr.responseText != "") {
sFileText = xhr.responseText;
//console.log(sFileText);
var val = JSON.parse(sFileText);
var i = 0;
var value = val.length;
for(var i in val)
{
var code = val[i].RTM_res_category_code;
var desc = val[i].RTM_res_category_edesc;
addReserv(code, desc);
}
if(i >= value-1) {
console.log("Reservation Load Completed... "+i);
document.getElementById("status").innerHTML = "Reservation Loading Success...";
}
}
}
}
xhr.send();
}
//Passing Parameters to Reservation
function addReserv(code, desc)
{
document.querySelector("#status").innerHTML = "Loading Reservation.. Please wait...";
var trans = db.transaction(["Reservation"], "readwrite");
var store = trans.objectStore("Reservation");
//console.log(store);
var reserv={ RTM_res_category_code : code, RTM_res_category_edesc : ''+desc+'' };
var request = store.add(reserv);
request.onerror = function(e) {
console.log(e.target.error.name);
document.querySelector("#status").innerHTML = e.target.error.name;
}
request.onsuccess = function(e) {
console.log("Reservation Saved Successfully.");
//document.querySelector("#status").innerHTML = "Reservation Loaded Successfully.";
}
}
Thanks for the question.
What you are currently doing works, but the alert comes to soon because of the async nature of the IDB.
What you should to avoid this.
1. Create your transaction only once.
2. Do all your operations in this one transaction.
3. The transaction object has an oncomplete callback you can use to notify the user.
Concrete on your example. Instead of looping over the items in the ajax callback, pass the collection to your add method and loop there
if (window.XMLHttpRequest) {
var sFileText;
var sPath = "IDBFiles/Reservation.json";
//console.log(sPath);
var xhr = new XMLHttpRequest();
xhr.open("GET", sPath, 1);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
if (xhr.responseText != "") {
sFileText = xhr.responseText;
//console.log(sFileText);
var val = JSON.parse(sFileText);
import(val);
}
}
}
xhr.send();
}
function import(values)
{
document.querySelector("#status").innerHTML = "Loading Reservation.. Please wait...";
var trans = db.transaction(["Reservation"], "readwrite");
var store = trans.objectStore("Reservation");
var i = 0;
var value = val.length;
for(var i in val)
{
var code = val[i].RTM_res_category_code;
var desc = val[i].RTM_res_category_edesc;
var reserv={ RTM_res_category_code : code, RTM_res_category_edesc : ''+desc+'' };
var request = store.add(reserv);
request.onerror = function(e) {
console.log(e.target.error.name);
document.querySelector("#status").innerHTML = e.target.error.name;
}
request.onsuccess = function(e) {
console.log("Reservation Saved Successfully.");
//document.querySelector("#status").innerHTML = "Reservation Loaded Successfully.";
}
}
trans.oncomplete = function () {
console.log("Reservation Load Completed... "+i);
document.getElementById("status").innerHTML = "Reservation Loading Success...";
}
}
i am new to programming.. i have this code which gives distance between two points but need to further multiply it by an integer say 10.. the project i am working on is abt calculating distance between two points and multiplying it with fare/Km like Rs.10/km (Indian Rupees) for the same. So if the distance is 30 km the fare would be 30*10 = Rs.300
Thanks in advance
following is the code
<script>
var map;
var geocoder;
var bounds = new google.maps.LatLngBounds();
var markersArray = [];
var origin1 = '';
var destinationA = '';
var destinationIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=D|FF0000|000000';
var originIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=O|FFFF00|000000';
function initialize() {
var opts = {
center: new google.maps.LatLng(55.53, 9.4),
zoom: 10,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map'), opts);
var fromText = document.getElementById('FAdd');
var options = {
componentRestrictions: {country: 'in'}
};var fromAuto = new google.maps.places.Autocomplete(fromText, options);
fromAuto.bindTo('bound', map);
var toText = document.getElementById('TAdd');
var toAuto = new google.maps.places.Autocomplete(toText, options);
toAuto.bindTo('bound', map);
geocoder = new google.maps.Geocoder();
}
function calculateDistances() {
var service = new google.maps.DistanceMatrixService();
service.getDistanceMatrix(
{
origins: [document.getElementById("FAdd").value],
destinations: [document.getElementById("TAdd").value],
travelMode: google.maps.TravelMode.DRIVING,
unitSystem: google.maps.UnitSystem.METRIC,
avoidHighways: false,
avoidTolls: false
}, callback);
}
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
alert('Error was: ' + status);
} else {
var origins = response.originAddresses;
var destinations = response.destinationAddresses;
var outputDiv = document.getElementById('outputDiv');
outputDiv.innerHTML = '';
deleteOverlays();
for (var i = 0; i < origins.length; i++) {
var results = response.rows[i].elements;
addMarker(origins[i], false);
for (var j = 0; j < results.length; j++) {
addMarker(destinations[j], true);
outputDiv.innerHTML += results[j].distance.text + '<br>';
}
}
}
}
function addMarker(location, isDestination) {
var icon;
if (isDestination) {
icon = destinationIcon;
} else {
icon = originIcon;
}
geocoder.geocode({'address': location}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
bounds.extend(results[0].geometry.location);
map.fitBounds(bounds);
var marker = new google.maps.Marker({
map: map,
position: results[0].geometry.location,
icon: icon
});
markersArray.push(marker);
} else {
alert('Geocode was not successful for the following reason: '
+ status);
}
});
}
function deleteOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
markersArray.length = 0;
}
}
</script>
I use an Ajax call to PHP, and haven't yet used getDistanceMatrix(), but this should be an easy fix.
First, if you know you will always only have one origin and one destination, you don't need the "for" loop in your callback function. Second, you're taking the distance text rather than the distance value.
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
[...]
} else {
deleteOverlays();
var outputDiv = document.getElementById('outputDiv'),
origin = response.originAddresses[0],
destination = response.destinationAddresses[0],
result = response.rows[0].elements[0],
distance = result.distance.value,
text = result.distance.text,
price = 10 * distance;
outputDiv.innerHTML = '<p>' + text + ': Rs.' + price + '</p>';
addMarker(origin, false);
addMarker(destination, false);
}
}
I haven't tested this, so it probably needs to be tweaked. ( See https://developers.google.com/maps/documentation/distancematrix/#DistanceMatrixResponses )