Saving data from XMLHttpRequest Response to my IndexedDB - xmlhttprequest

I have created a json file containing my Sql Server datas. With the XmlHttpRequest's GET method, I am reading json file and iterating and saving those records to my IndexedDB.. Everything is working fine.. After the end of the iteration, I wrote a code to alert the user.. But the alert message is displayed very quickly, but when I see it in the console window, the saving operation is till processing.. I want to alert the user, only after the operation is completed..
My code is,
if (window.XMLHttpRequest) {
var sFileText;
var sPath = "IDBFiles/Reservation.json";
//console.log(sPath);
var xhr = new XMLHttpRequest();
xhr.open("GET", sPath, 1);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
if (xhr.responseText != "") {
sFileText = xhr.responseText;
//console.log(sFileText);
var val = JSON.parse(sFileText);
var i = 0;
var value = val.length;
for(var i in val)
{
var code = val[i].RTM_res_category_code;
var desc = val[i].RTM_res_category_edesc;
addReserv(code, desc);
}
if(i >= value-1) {
console.log("Reservation Load Completed... "+i);
document.getElementById("status").innerHTML = "Reservation Loading Success...";
}
}
}
}
xhr.send();
}
//Passing Parameters to Reservation
function addReserv(code, desc)
{
document.querySelector("#status").innerHTML = "Loading Reservation.. Please wait...";
var trans = db.transaction(["Reservation"], "readwrite");
var store = trans.objectStore("Reservation");
//console.log(store);
var reserv={ RTM_res_category_code : code, RTM_res_category_edesc : ''+desc+'' };
var request = store.add(reserv);
request.onerror = function(e) {
console.log(e.target.error.name);
document.querySelector("#status").innerHTML = e.target.error.name;
}
request.onsuccess = function(e) {
console.log("Reservation Saved Successfully.");
//document.querySelector("#status").innerHTML = "Reservation Loaded Successfully.";
}
}

Thanks for the question.
What you are currently doing works, but the alert comes to soon because of the async nature of the IDB.
What you should to avoid this.
1. Create your transaction only once.
2. Do all your operations in this one transaction.
3. The transaction object has an oncomplete callback you can use to notify the user.
Concrete on your example. Instead of looping over the items in the ajax callback, pass the collection to your add method and loop there
if (window.XMLHttpRequest) {
var sFileText;
var sPath = "IDBFiles/Reservation.json";
//console.log(sPath);
var xhr = new XMLHttpRequest();
xhr.open("GET", sPath, 1);
xhr.onreadystatechange = function() {
if (xhr.readyState == 4 && xhr.status == 200) {
if (xhr.responseText != "") {
sFileText = xhr.responseText;
//console.log(sFileText);
var val = JSON.parse(sFileText);
import(val);
}
}
}
xhr.send();
}
function import(values)
{
document.querySelector("#status").innerHTML = "Loading Reservation.. Please wait...";
var trans = db.transaction(["Reservation"], "readwrite");
var store = trans.objectStore("Reservation");
var i = 0;
var value = val.length;
for(var i in val)
{
var code = val[i].RTM_res_category_code;
var desc = val[i].RTM_res_category_edesc;
var reserv={ RTM_res_category_code : code, RTM_res_category_edesc : ''+desc+'' };
var request = store.add(reserv);
request.onerror = function(e) {
console.log(e.target.error.name);
document.querySelector("#status").innerHTML = e.target.error.name;
}
request.onsuccess = function(e) {
console.log("Reservation Saved Successfully.");
//document.querySelector("#status").innerHTML = "Reservation Loaded Successfully.";
}
}
trans.oncomplete = function () {
console.log("Reservation Load Completed... "+i);
document.getElementById("status").innerHTML = "Reservation Loading Success...";
}
}

Related

Pagination for Google Apps Script with Shopify API

I am running into a bit of a snag setting up pagination in Google Apps Script. I am trying to use it for Shopify API. Reference links attached.
I attached the code below of what I have so far -
trying to figure out how to use the "While" statement to make it check if there is a Next Page URL
trying to figure out a way to parse the Link in the header. Example below. On pages 2+ there will be a next and previous link. We only need the next
https://shop-domain.myshopify.com/admin/api/2019-07/products.json?limit=50&page_info=eyJkaXJlY3Rpb24iOiJwcmV2IiwibGFzdF9pZCI6MTk4NTgyMTYzNCwibGFzdF92YWx1ZSI6IkFjcm9saXRoaWMgQWx1bWludW0gUGVuY2lsIn0%3D; rel="previous", https://shop-domain.myshopify.com/admin/api/2019-07/products.json?limit=50&page_info=eyJkaXJlY3Rpb24iOiJuZXh0IiwibGFzdF9pZCI6MTk4NTgzNjU0NiwibGFzdF92YWx1ZSI6IkFoaXN0b3JpY2FsIFZpbnlsIEtleWJvYXJkIn0%3D; rel="next
function callShopifyOrderCount() {
var accessToken = 'xxxx';
var store_url = 'https://xxxx.myshopify.com/admin/api/2021-01/orders.json?status=any&fields=created_at,id,name,total-price&limit=20';
var headers = {
"Content-Type": "application/json",
'X-Shopify-Access-Token': accessToken
};
var options = {
"method": "GET",
"headers": headers,
"contentType": "application/json",
"muteHttpExceptions": true,
}
var response = UrlFetchApp.fetch(store_url, options)
// Call the link header for next page
var header = response.getHeaders()
var linkHeader = header.Link;
var responseCode = response.getResponseCode();
var responseBody = response.getContentText();
if (responseCode === 200) {
var responseJson = JSON.parse(responseBody);
var objectLength = responseJson.orders.length;
for (var i = 0; i < objectLength; i++) {
var orderId = responseJson.orders[i].id;
var orderPrice = responseJson.orders[i].total_price;
var orderName = responseJson.orders[i].name;
}
} else {
Logger.log(
Utilities.formatString(
"First Request failed. Expected 200, got %d: %s",
responseCode,
responseBody
)
);
// ...
}
// *** NEED TO FIGURE OUT WHILE STATEMENT //
while (Link != null) {
var store_url = linkHeader;
var response = UrlFetchApp.fetch(store_url, options)
var responseCode = response.getResponseCode();
var responseBody = response.getContentText();
var header = response.getHeaders()
var linkHeader = header.Link;
if (responseCode === 200) {
var responseJson = JSON.parse(responseBody);
var objectLength = responseJson.orders.length;
for (var i = 0; i < tweetLength; i++) {
var orderId = responseJson.orders[i].id;
var orderPrice = responseJson.orders[i].total_price;
var orderName = responseJson.orders[i].name;
}
}
else {
Logger.log(
Utilities.formatString(
"Second Request failed. Expected 200, got %d: %s",
responseCode,
responseBody
)
);
}
}
}
References:
https://shopify.dev/tutorials/make-paginated-requests-to-rest-admin-api
https://www.shopify.com/partners/blog/relative-pagination

how to to process result of google distance matrix api further?

i am new to programming.. i have this code which gives distance between two points but need to further multiply it by an integer say 10.. the project i am working on is abt calculating distance between two points and multiplying it with fare/Km like Rs.10/km (Indian Rupees) for the same. So if the distance is 30 km the fare would be 30*10 = Rs.300
Thanks in advance
following is the code
<script>
var map;
var geocoder;
var bounds = new google.maps.LatLngBounds();
var markersArray = [];
var origin1 = '';
var destinationA = '';
var destinationIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=D|FF0000|000000';
var originIcon = 'https://chart.googleapis.com/chart?chst=d_map_pin_letter&chld=O|FFFF00|000000';
function initialize() {
var opts = {
center: new google.maps.LatLng(55.53, 9.4),
zoom: 10,
mapTypeId: google.maps.MapTypeId.ROADMAP
};
map = new google.maps.Map(document.getElementById('map'), opts);
var fromText = document.getElementById('FAdd');
var options = {
componentRestrictions: {country: 'in'}
};var fromAuto = new google.maps.places.Autocomplete(fromText, options);
fromAuto.bindTo('bound', map);
var toText = document.getElementById('TAdd');
var toAuto = new google.maps.places.Autocomplete(toText, options);
toAuto.bindTo('bound', map);
geocoder = new google.maps.Geocoder();
}
function calculateDistances() {
var service = new google.maps.DistanceMatrixService();
service.getDistanceMatrix(
{
origins: [document.getElementById("FAdd").value],
destinations: [document.getElementById("TAdd").value],
travelMode: google.maps.TravelMode.DRIVING,
unitSystem: google.maps.UnitSystem.METRIC,
avoidHighways: false,
avoidTolls: false
}, callback);
}
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
alert('Error was: ' + status);
} else {
var origins = response.originAddresses;
var destinations = response.destinationAddresses;
var outputDiv = document.getElementById('outputDiv');
outputDiv.innerHTML = '';
deleteOverlays();
for (var i = 0; i < origins.length; i++) {
var results = response.rows[i].elements;
addMarker(origins[i], false);
for (var j = 0; j < results.length; j++) {
addMarker(destinations[j], true);
outputDiv.innerHTML += results[j].distance.text + '<br>';
}
}
}
}
function addMarker(location, isDestination) {
var icon;
if (isDestination) {
icon = destinationIcon;
} else {
icon = originIcon;
}
geocoder.geocode({'address': location}, function(results, status) {
if (status == google.maps.GeocoderStatus.OK) {
bounds.extend(results[0].geometry.location);
map.fitBounds(bounds);
var marker = new google.maps.Marker({
map: map,
position: results[0].geometry.location,
icon: icon
});
markersArray.push(marker);
} else {
alert('Geocode was not successful for the following reason: '
+ status);
}
});
}
function deleteOverlays() {
if (markersArray) {
for (i in markersArray) {
markersArray[i].setMap(null);
}
markersArray.length = 0;
}
}
</script>
I use an Ajax call to PHP, and haven't yet used getDistanceMatrix(), but this should be an easy fix.
First, if you know you will always only have one origin and one destination, you don't need the "for" loop in your callback function. Second, you're taking the distance text rather than the distance value.
function callback(response, status) {
if (status != google.maps.DistanceMatrixStatus.OK) {
[...]
} else {
deleteOverlays();
var outputDiv = document.getElementById('outputDiv'),
origin = response.originAddresses[0],
destination = response.destinationAddresses[0],
result = response.rows[0].elements[0],
distance = result.distance.value,
text = result.distance.text,
price = 10 * distance;
outputDiv.innerHTML = '<p>' + text + ': Rs.' + price + '</p>';
addMarker(origin, false);
addMarker(destination, false);
}
}
I haven't tested this, so it probably needs to be tweaked. ( See https://developers.google.com/maps/documentation/distancematrix/#DistanceMatrixResponses )

WebRTC + JSEP + Google Channel API - cannot receive remoteStream

I've been trying to get this works, but I don't know what's wrong, can you guys help me? I tried WebRTC code with modification like this.
Both caller and callee enter the web
Web will create channel based on their username
Caller clicks the call button and sends message to spesific channel to some user's username. When caller clicks the call button, he then creates peerConnection and adds localStream
Callee will receive message, and the process goes on like WebRTC sample code. When callee receives an offer, he then creates peerConnection and adds localStream, then creates and sends answer
My code goes like this
var my_username = '{{ current_username }}';
var friend;
var localVideo;
var remoteVideo;
var localStream;
var remoteStream;
var channel;
var channelReady = false;
var pc;
var socket;
var started = false;
// Set up audio and video regardless of what devices are present.
var mediaConstraints = {'mandatory': {
'OfferToReceiveAudio':true,
'OfferToReceiveVideo':true }};
var isVideoMuted = false;
var isAudioMuted = false;
function choiceFriendInitialize() {
var choice_visible = false;
$('ul#friendlist > li').click(function(e) {
$(this).css('background-color', '#808080');
friend = $(this).text();
var choice = $('ul#choice');
choice_visible = true;
choice.css('display', 'inline-block');
choice.css('top', e.pageY);
choice.css('left', e.pageX);
});
// trigger call from here
$('li#call').click(function() {
$('ul#friendlist > li').css('background-color', 'transparent');
$('ul#choice').css('display', 'none');
choice_visible = false;
// call
maybeStart();
doCall();
});
$('li#unfriend').click(function() {
$('ul#friendlist > li').css('background-color', 'transparent');
$('ul#choice').css('display', 'none');
choice_visible = false;
});
$("body").mouseup(function(){
if (choice_visible) {
$('ul#friendlist > li').css('background-color', 'transparent');
$('ul#choice').css('display', 'none');
choice_visible = false;
}
});
}
function initialize() {
console.log("Initializing..");
choiceFriendInitialize();
localVideo = document.getElementById("localVideo");
remoteVideo = document.getElementById("remoteVideo");
openChannel();
doGetUserMedia();
}
function openChannel() {
console.log("Opening channel.");
var channel = new goog.appengine.Channel('{{ token }}');
var handler = {
'onopen': onChannelOpened,
'onmessage': onChannelMessage,
'onerror': onChannelError,
'onclose': onChannelClosed
};
socket = channel.open(handler);
}
function doGetUserMedia() {
// Call into getUserMedia via the polyfill (adapter.js).
var constraints = {"mandatory": {}, "optional": []};
try {
getUserMedia({'audio':true, 'video':constraints}, onUserMediaSuccess, onUserMediaError);
console.log("Requested access to local media with mediaConstraints:\n" + " \"" + JSON.stringify(constraints) + "\"");
} catch (e) {
alert("getUserMedia() failed. Is this a WebRTC capable browser?");
console.log("getUserMedia failed with exception: " + e.message);
}
}
function createPeerConnection() {
var pc_config = {"iceServers": [{"url": "stun:stun.l.google.com:19302"}]};
try {
// Create an RTCPeerConnection via the polyfill (adapter.js).
pc = new RTCPeerConnection(pc_config);
pc.onicecandidate = onIceCandidate;
console.log("Created RTCPeerConnnection with config:\n" + " \"" + JSON.stringify(pc_config) + "\".");
} catch (e) {
console.log("Failed to create PeerConnection, exception: " + e.message);
alert("Cannot create RTCPeerConnection object; WebRTC is not supported by this browser.");
return;
}
pc.onconnecting = onSessionConnecting;
pc.onopen = onSessionOpened;
pc.onaddstream = onRemoteStreamAdded;
pc.onremovestream = onRemoteStreamRemoved;
}
function maybeStart() {
if (!started && localStream && channelReady) {
console.log("Creating PeerConnection.");
createPeerConnection();
console.log("Adding local stream.");
pc.addStream(localStream);
started = true;
// Caller initiates offer to peer.
//if (initiator)
//doCall();
}
}
function doCall() {
console.log("Sending offer to peer.");
pc.createOffer(setLocalAndSendMessage, null, mediaConstraints);
}
function doAnswer() {
console.log("Sending answer to peer.");
pc.createAnswer(setLocalAndSendMessage, null, mediaConstraints);
}
function setLocalAndSendMessage(sessionDescription) {
// Set Opus as the preferred codec in SDP if Opus is present.
sessionDescription.sdp = preferOpus(sessionDescription.sdp);
pc.setLocalDescription(sessionDescription);
sendMessage({from: my_username, to: friend}, sessionDescription);
}
function sendMessage(client, message) {
console.log('C->S: ' + JSON.stringify(message));
var xhr = new XMLHttpRequest();
xhr.open('POST', '/send', true);
xhr.setRequestHeader("Content-type","application/json");
var msgString = {send_info: client, data_message: message};
xhr.send(JSON.stringify(msgString));
}
function processSignalingMessage(message) {
var msg = JSON.parse(message);
var data_message = msg.data_message;
var send_info = msg.send_info;
if (data_message.type === 'offer') {
// Callee creates PeerConnection
if (!started)
maybeStart();
pc.setRemoteDescription(new RTCSessionDescription(data_message));
friend = send_info.from;
doAnswer();
} else if (data_message.type === 'answer' && started) {
pc.setRemoteDescription(new RTCSessionDescription(data_message));
} else if (data_message.type === 'candidate' && started) {
var candidate = new RTCIceCandidate({sdpMLineIndex:data_message.label, candidate:data_message.candidate});
pc.addIceCandidate(candidate);
} else if (data_message.type === 'bye' && started) {
onRemoteHangup();
}
}
function onChannelOpened() {
console.log('Channel opened.');
channelReady = true;
}
function onChannelMessage(message) {
console.log('S->C: ' + message.data);
processSignalingMessage(message.data);
}
function onChannelError() {
console.log('Channel error.');
}
function onChannelClosed() {
console.log('Channel closed.');
}
function onUserMediaSuccess(stream) {
console.log("User has granted access to local media.");
// Call the polyfill wrapper to attach the media stream to this element.
attachMediaStream(localVideo, stream);
localVideo.style.opacity = 1;
localStream = stream;
// Caller creates PeerConnection.
//if (initiator) maybeStart();
}
function onUserMediaError(error) {
console.log("Failed to get access to local media. Error code was " + error.code);
alert("Failed to get access to local media. Error code was " + error.code + ".");
}
function onIceCandidate(event) {
if (event.candidate) {
sendMessage({from: my_username, to: friend}, {type: 'candidate',
label: event.candidate.sdpMLineIndex,
id: event.candidate.sdpMid,
candidate: event.candidate.candidate});
} else {
console.log("End of candidates.");
}
}
function onSessionConnecting(message) {
console.log("Session connecting.");
}
function onSessionOpened(message) {
console.log("Session opened.");
}
function onRemoteStreamAdded(event) {
console.log("Remote stream added.");
attachMediaStream(remoteVideo, event.stream);
remoteStream = event.stream;
waitForRemoteVideo();
}
function onRemoteStreamRemoved(event) {
console.log("Remote stream removed.");
}
function onHangup() {
console.log("Hanging up.");
transitionToDone();
stop();
// will trigger BYE from server
socket.close();
}
function onRemoteHangup() {
console.log('Session terminated.');
transitionToWaiting();
stop();
}
function stop() {
started = false;
isAudioMuted = false;
isVideoMuted = false;
pc.close();
pc = null;
}
function waitForRemoteVideo() {
if (remoteStream.videoTracks.length === 0 || remoteVideo.currentTime > 0) {
console.log('ada remote stream');
transitionToActive();
} else {
console.log('ga ada remote stream');
setTimeout(waitForRemoteVideo, 100);
}
}
function transitionToActive() {
remoteVideo.style.opacity = 1;
}
function transitionToWaiting() {
remoteVideo.style.opacity = 0;
}
function transitionToDone() {
localVideo.style.opacity = 0;
remoteVideo.style.opacity = 0;
}
function toggleVideoMute() {
if (localStream.videoTracks.length === 0) {
console.log("No local video available.");
return;
}
if (isVideoMuted) {
for (i = 0; i < localStream.videoTracks.length; i++) {
localStream.videoTracks[i].enabled = true;
}
console.log("Video unmuted.");
} else {
for (i = 0; i < localStream.videoTracks.length; i++) {
localStream.videoTracks[i].enabled = false;
}
console.log("Video muted.");
}
isVideoMuted = !isVideoMuted;
}
function toggleAudioMute() {
if (localStream.audioTracks.length === 0) {
console.log("No local audio available.");
return;
}
if (isAudioMuted) {
for (i = 0; i < localStream.audioTracks.length; i++) {
localStream.audioTracks[i].enabled = true;
}
console.log("Audio unmuted.");
} else {
for (i = 0; i < localStream.audioTracks.length; i++){
localStream.audioTracks[i].enabled = false;
}
console.log("Audio muted.");
}
isAudioMuted = !isAudioMuted;
}
setTimeout(initialize, 1);
// Send BYE on refreshing(or leaving) a demo page
// to ensure the room is cleaned for next session.
window.onbeforeunload = function() {
sendMessage({from: my_username, to: friend}, {type: 'bye'});
//Delay 100ms to ensure 'bye' arrives first.
setTimeout(function(){}, 100);
}
// Ctrl-D: toggle audio mute; Ctrl-E: toggle video mute.
// On Mac, Command key is instead of Ctrl.
// Return false to screen out original Chrome shortcuts.
document.onkeydown = function() {
if (navigator.appVersion.indexOf("Mac") != -1) {
if (event.metaKey && event.keyCode === 68) {
toggleAudioMute();
return false;
}
if (event.metaKey && event.keyCode === 69) {
toggleVideoMute();
return false;
}
} else {
if (event.ctrlKey && event.keyCode === 68) {
toggleAudioMute();
return false;
}
if (event.ctrlKey && event.keyCode === 69) {
toggleVideoMute();
return false;
}
}
}
// Set Opus as the default audio codec if it's present.
function preferOpus(sdp) {
var sdpLines = sdp.split('\r\n');
// Search for m line.
for (var i = 0; i < sdpLines.length; i++) {
if (sdpLines[i].search('m=audio') !== -1) {
var mLineIndex = i;
break;
}
}
if (mLineIndex === null)
return sdp;
// If Opus is available, set it as the default in m line.
for (var i = 0; i < sdpLines.length; i++) {
if (sdpLines[i].search('opus/48000') !== -1) {
var opusPayload = extractSdp(sdpLines[i], /:(\d+) opus\/48000/i);
if (opusPayload)
sdpLines[mLineIndex] = setDefaultCodec(sdpLines[mLineIndex], opusPayload);
break;
}
}
// Remove CN in m line and sdp.
sdpLines = removeCN(sdpLines, mLineIndex);
sdp = sdpLines.join('\r\n');
return sdp;
}
function extractSdp(sdpLine, pattern) {
var result = sdpLine.match(pattern);
return (result && result.length == 2)? result[1]: null;
}
// Set the selected codec to the first in m line.
function setDefaultCodec(mLine, payload) {
var elements = mLine.split(' ');
var newLine = new Array();
var index = 0;
for (var i = 0; i < elements.length; i++) {
if (index === 3) // Format of media starts from the fourth.
newLine[index++] = payload; // Put target payload to the first.
if (elements[i] !== payload)
newLine[index++] = elements[i];
}
return newLine.join(' ');
}
// Strip CN from sdp before CN constraints is ready.
function removeCN(sdpLines, mLineIndex) {
var mLineElements = sdpLines[mLineIndex].split(' ');
// Scan from end for the convenience of removing an item.
for (var i = sdpLines.length-1; i >= 0; i--) {
var payload = extractSdp(sdpLines[i], /a=rtpmap:(\d+) CN\/\d+/i);
if (payload) {
var cnPos = mLineElements.indexOf(payload);
if (cnPos !== -1) {
// Remove CN payload from m line.
mLineElements.splice(cnPos, 1);
}
// Remove CN line in sdp
sdpLines.splice(i, 1);
}
}
sdpLines[mLineIndex] = mLineElements.join(' ');
return sdpLines;
}
When it comes to waitForRemoteVideo, the function calls the else condition. But the blob url for remoteVideo exists.
It's funny that I've been searching for the error and re-writing the code for like three times, and suddenly after posted my question here, I realized my mistake.
Here in the function processSignallingMessage..
if (data_message.type === 'offer') {
// Callee creates PeerConnection
if (!started)
maybeStart();
pc.setRemoteDescription(new RTCSessionDescription(data_message));
friend = send_info.from;
doAnswer();
} else ....
Should be like this:
if (data_message.type === 'offer') {
friend = send_info.from;
// Callee creates PeerConnection
if (!started)
maybeStart();
pc.setRemoteDescription(new RTCSessionDescription(data_message));
doAnswer();
} else ....
because callee need variable friend to be filled before sending candidate message.

google maps api v2 map.removeOverlay() marker array issue

To start off with, I would like to say that I have been looking on the internet for a really long time and have been unable to find the answer, hence my question here.
My latest school project is to create an admin page for adding articles to a database, the articles are connected to a point on a google map. The requirement for adding the point on the map is that the user is able to click the map once and the marker is produced, if the map is clicked a second time the first marker is moved to the second location. (this is what I am struggling with.)
The problem is, as the code is now, I get the error that markersArray is undefined. If I place the var markersArray = new Array; underneath the eventListener then I get an error that there is something wrong the main.js (googles file) and markersArray[0] is undefined in the second if.
By the way, I have to use google maps API v2, even though it is old.
<script type="text/javascript">
//<![CDATA[
var map;
var markers = new Array;
function load() {
if (GBrowserIsCompatible()) {
this.counter = 0;
this.map = new GMap2(document.getElementById("map"));
this.map.addControl(new GSmallMapControl());
this.map.addControl(new GMapTypeControl());
this.map.setCenter(new GLatLng(57.668911, 15.203247), 7);
GDownloadUrl("genxml.php", function(data) {
var xml = GXml.parse(data);
var Articles = xml.documentElement.getElementsByTagName("article");
for (var i = 0; i < Articles.length; i++) {
var id = Articles[i].getAttribute("id");
var title = Articles[i].getAttribute("title");
var text = Articles[i].getAttribute("text");
var searchWord = Articles[i].getAttribute("searchWord");
var point = new GLatLng(parseFloat(Articles[i].getAttribute("lat")),
parseFloat(Articles[i].getAttribute("lng")));
var article = createMarker(point, id, title, text);
this.map.addOverlay(article);
}
});
}
var myEventListener = GEvent.bind(this.map,"click", this, function(overlay, latlng) {
if (this.counter == 0) {
if (latlng) {
var marker = new GMarker(latlng);
latlng1 = latlng;
this.map.addOverlay(marker);
this.counter++;
markers.push(marker); //This is where I get the error that markersArray is undefined.
}
}
else if (this.counter == 1) {
if (latlng){
alert (markers[0]);
this.map.removeOverlay(markers[0]);
var markers = [];
this.map.addOverlay(marker);
this.counter++;
}
}
});
}
function createMarker(point, id, title, text) {
var article = new GMarker(point);
var html = "<b>" + title + "</b> <br/>"
GEvent.addListener(article, 'click', function() {
window.location = "article.php?id=" + id;
});
return article;
}
I solved the problem. I'm not exactly sure why it worked but this is what it looks like now:
var markersArray = [];
function load() {
if (GBrowserIsCompatible()) {
this.counter = 0;
this.map = new GMap2(document.getElementById("map"));
this.map.addControl(new GSmallMapControl());
this.map.addControl(new GMapTypeControl());
this.map.setCenter(new GLatLng(57.668911, 15.203247), 7);
GDownloadUrl("genxml.php", function(data) {
var xml = GXml.parse(data);
var Articles = xml.documentElement.getElementsByTagName("article");
for (var i = 0; i < Articles.length; i++) {
var id = Articles[i].getAttribute("id");
var title = Articles[i].getAttribute("title");
var text = Articles[i].getAttribute("text");
var searchWord = Articles[i].getAttribute("searchWord");
var type = Articles[i].getAttribute("type");
var point = new GLatLng(parseFloat(Articles[i].getAttribute("lat")),
parseFloat(Articles[i].getAttribute("lng")));
var article = createMarker(point, id, title, text);
this.map.addOverlay(article);
}
});
}
var myEventListener = GEvent.bind(this.map,"click", this, function(overlay, latlng) {
var marker = new GMarker(latlng);
if (this.counter == 0) {
if (latlng) {
latlng1 = latlng;
this.map.addOverlay(marker);
markersArray.push(marker);
this.counter++;
}
}
else if (this.counter == 1) {
if (latlng){
this.map.removeOverlay(markersArray[0]);
this.map.addOverlay(marker);
this.counter++;
}
}
});
}
function createMarker(point, id, title, text) {
var article = new GMarker(point);
var html = "<b>" + title + "</b> <br/>"
GEvent.addListener(article, 'click', function() {
window.location = "article.php?id=" + id;
});
return article;
}

Page refresh with onclick event in dojo and I don't want a page refresh

For some reason in IE8 when I run this function after an onclick event it causes a page refresh. I don't wan the page refresh to happen.
var edealsButton = dojo.byId("edeals_button");
var edealEmailInput = dojo.byId("edeals_email");
var edealsSignup = dojo.byId("edeals_signup");
var edealsThankYou = dojo.byId("edeals_thankyou");
var currentValue = dojo.attr(edealEmailInput, 'value');
if (currentValue != '' && currentValue != 'Enter your email') {
var anim = dojox.fx.flip({
node: edealsSignup,
dir: "right",
duration: 300
})
dojo.connect(anim, "onEnd", this, function() {
edealsSignup.style.display = "none";
edealsThankYou.style.display = "block";
})
dojo.connect(anim, "onBegin", this, function() {
var criteria = { "emailAddress": '"' + currentValue + '"' };
alert("currentValue " + currentValue);
var d = essentials.CallWebserviceMethod('AlmondForms.asmx/SignupEdeal', criteria);
d.addCallback(function(response) {
var obj = dojo.fromJson(response);
alert(obj.d);
if (obj != null && obj.d != null) {
//alert(obj.d);
if (obj.d == false)
{
var edealSuccess = dojo.byId("edeals_succes_thankyou");
var edealError = dojo.byId("edeals_error_thankyou");
alert("edealError: " + edealError);
dojo.style(edealSuccess, "display", "none");
dojo.style(edealError, "display", "inline-block");
}
else
{
var edealSuccess = dojo.byId("edeals_succes_thankyou");
var edealError = dojo.byId("edeals_error_thankyou");
dojo.style(edealSuccess, "display","inline-block");
dojo.style(edealError, "display", "none");
}
}
else {
var edealSuccess = dojo.byId("edeals_succes_thankyou");
var edealError = dojo.byId("edeals_error_thankyou");
dojo.style(edealSuccess, "display", "none");
dojo.style(edealError, "display", "inline-block");
}
});
})
anim.play();
edealEmailInput.innerHTML == 'Enter your email';
}
else
{
dojo.attr(edealEmailInput, 'value', 'Enter your email');
dojo.style(edealEmailInput, 'color', '#CC2525');
}
It looks like your "d.addCallback" code might not be disposed of properly. You might want to try placing "dojo.stopEvent()" possibly before the "anim.play();" line and see if this would stop the postback.
From the api.dojotoolkit.org site, the dojo.stopEvent() "prevents propagation and clobbers the default action of the passed event". From the docs.dojocampus.org site, they say that "dojo.stopEvent(event) will prevent both default behavior any any propagation (bubbling) of an event."
Good luck, and hope this helps you out some.