Any idea how I can customise the size of the left hand margin when in presentation mode?
On a 27" monitor this is absolutely huge!
I've had a look through the settings and couldn't find anything, any ideas?
Thanks for your time.
Known issue -- please vote/star/comment to get notified on progress (hopefully will be fixed for v8):
http://youtrack.jetbrains.com/issue/IDEA-126090
Related
I created a blank template and added a landscape.
When I simulate the project, I can look around with the mouse, but as soon as I move with WASD, I am instantly below the landscape. It doesn't fall, so it doesn't appear to be a gravity-related issue, I'm just down there all of a sudden.
Does anyone have any idea what I could have done wrong?
I've not altered any blueprints as far as I'm aware.
Without watching the code is hard to understand what is wrong,but check this:
In the code/blueprint check that when you press input the position is correctly Set (should be like current position + offset based on direction)
Check if your input event is used somewhere else (maybe some uknown behaviour is executed)
I am a numpty. I didn't realise I was working on a map where I'd added a sphere as my sky box, and the collision was turned on, so any movement instantly jumped me down below the bounds of the sphere. Thanks.
I have searched for quite a while to find the answer.
Unfortunately, there is not even single one answer can be found on the Internet.
I only have one ApplicationBarMenuItem inside the ApplicationBar which is "About". And after I saw the effect of the "opened" ApplicationBar, I think it is too "fat" (the height of the item is too much, or maybe the line spacing/margin-top and margin-bottom/padding-top and padding-bottom etc...I'm trying to create an image for you, because I don't know how to get a screen shot for that, but anyway I'm sure you know what I mean :))
So here again is the question, is it possible to change the height of ApplicationBarMenuItem in Windows Phone 8?
Many thanks.
No, you can't change the AppBar menu item height.
But... i think this is the way the appbar looks in any system application you can take a look at, and the user isn't going to be dissapointed by the size, is just the expected size. Only my two cents, but i don't think you need to worry about that.
Can anyone please point me in the correct direction or tell me if what I am trying to do is simply not possible?
I'm trying to take a picture of something close up. I am able to lock the focus. That works well. We have found that keeping the torch on while trying to focus and take the picture works best. The issue I cannot seem to resolve is the white balance. If the background is dark, the object I'm trying to focus on is too light. Is there a trick to adjusting the white balance when the item in focus is close up and the background (out of focus) is dark?
I can't provide the code, it's too much. I suppose if necessary I could create a sample project, but my question is probably more conceptual.
Thank you in advance for any help you can provide.
The answer to this question, for those who run across the same issue, is to use a CALayer for an exposeBox and another CALayer for a focusBox. That appeared to do the trick. Of course, I would still like to hear of solutions from others and I'm still curious about controlling the aperture.
Thank you.
This may be fairly obvious as I cant find it on Google but I have a windows form of a given height and width in the VS Designer and it looks perfect.
The object inspector and the ViewDesigner.VB all match up.
But when it gets compiled the window is noticeably bigger and brings with it a whole heap of wasted space around the edges. This is more than just ClientSize etc. This is a good inch or two.
Any idea whats causing it? It's not a resolution issue as this happens on the same machine.
For future reference this was nothing I was doing, it was coded into the larger application to retain window states.
So it simply re-sized to either what it was or what it thought it should be.
Thanks for the help and suggestions either way.
So my current app project is a camera based app and all is going well so far but I have run in to a weird little issue and don't know if there's something basic i'm missing or if it's something more complex.
When I run my app on the iPad in landscape mode (right hand home button), the right end of the screen doesn't recognise touch down events, though if an item is spread across the border (half recognising touches, half not) and you press on the good half and drag, it still recognises the touch and also recognises the touch up event when you let go. Through testing, I worked out that it works fine up to pixel 768 so this makes me think that one of the views thinks that the application is still running in portrait. But then when I run it in portrait, the bottom section (same portion) doesn't work either.
I have looked at another couple of posts on SO:
Article 1
Article 2
I have tried the fixes they say, but have had no luck as of yet. It may be something to do with the fact I have various different views created both programatically and in the interface builder and somewhere along the way, something isn't being initialised correctly but I have tried changing them all, I may have missed some though.
If anybody can shed any light on my situation, that would be greatly appreciated.
Thanks,
Matt
I think the problem has something to do with autoresizing mask. Have you set this? Try to set the background color of all views to see where they are.