KVO notification not sent when using the super class' setter - objective-c

I have a ClassA that defines a property:
#interface ClassA : NSObject
#property (nonatomic) CGPoint property;
#end
The implementation doesn't override the accessors.
ClassB overrides the setter to do some additional work:
- (void)setProperty:(CGPoint)property {
[super setProperty:property];
[self someAdditionalWork];
}
In an other method of ClassB I try to set this property via the super setter, to skip the additional work:
- (void)otherMethodInClassB {
// ...
super.property = newValue;
// ...
}
When I do this, the KVO notifications for the property are not sent. If I do the same thing, but use self, the KVO notifications work as expected:
- (void)otherMethodInClassB {
// ...
self.property = newValue;
// ...
}
What's going on here? Is this the expected behavior? I couldn't find anything that would say so.

I'm not sure if this is documented, but this is the expected behavior.
Automatic KVO notifications work by silently changing your instance's class in runtime from original ClassB to an auto-generated subclass NSKVONotifying_ClassB which overrides all the required setter methods to do those willChange.../didChange... calls for you. By calling super, you effectively skip all that magic and invoke the original setter, which only does bare value assignment.
P.S. This blog post digs into deeper details of this: https://www.mikeash.com/pyblog/friday-qa-2009-01-23.html

Related

Pros and cons of using "id" as the return type of a custom "init" method, instead of a pointer to that class?

Assume the following Objective-C class:
#interface Appliance : NSObject
{
NSString *productName;
int voltage;
}
#end
What are the pros and cons of implementing init method A instead of B?
A) -(id)initWithName:(NSString *)name;
B) -(Appliance *)initWithName:(NSString *)name;
I see they both work in XCode, i.e. they both will result in a valid Appliance instance. "A" seems to be the standard among books I've read and codebases I've looked at, and I'm wondering why this is.
Point in fact, for quite some time the best practice return type from a class initializer (in Objective-C) is instancetype instead of id.
Oh, reopen. :-)
Indeed, you did not ask for the difference id vs. instancetype. And for -init… the answer to this non-asked Q would be easy: There is no difference, because the compiler converts id to instancetype silently.
You asked for id vs. CustomClass*. And you get a completely different answer from me: With CustomClass* a subclass had to cast the result of the superclass' designated initializer. Let's have an example:
#interface BaseClass : NSObject
- (BaseClass*)initWithWhatever; // Typed to class, designated initializer
#end
#implementation BaseClass
- (BaseClass*)initWithWhatever // Typed to class
{
self = [super init]; // What's the return type of -init (NSObject)?
…
}
#end
#interface Subclass : BaseClass
// First problem: I like it to announce in the interface, that a class overwrites
// a method of the base class. Doing so I would have to change the return type. Ugly.
// If I do not redeclare -initWithWhatever it is inherited from BaseClass, still
// having BaseClass* as the return type. Is that the truth? Really?
// However, I do not overwrite it here, but have a new initializer.
- (Subclass*)initWithSomethingElse;
#end
#implementation Subclass
- (Subclass*)initWithSomethingElse
{
// Second Problem:
// First, I have to execute the superclass' designated initializer
self = [super initWithWhatever];
// Wait a minute!
// self is a reference to Subclass. The return value of -initWithWhatever has the type
// BaseClass*. So I assign a reference of the base class to a reference of the subclass:
// Compiler error, false positive. The code is correct.
// So I would have to cast. Ugly, ugly, ugly.
#end
…
// Third problem:
Subclass *object = [[Subclass alloc] initWithWhatever];
// Typing -initWithWhatever to BaseClass* would lead to a compiler error here again.
// Compiler error, false positive. The code is correct.
To make the long story short: Without a mass of castings it would be impossible to type initializers to the concrete class.

Setting default values for inherited property without using accessor

I always see people debating whether or not to use a property's setter in the -init method. My problem is how to create a default value in a subclass for an inherited property. Say we have a class called NSLawyer -- a framework class, that I can't change -- with an interface that looks like this:
#interface NSLawyer : NSObject {
#private
NSUInteger _numberOfClients;
}
#property (nonatomic, assign) NSUInteger numberOfClients;
#end
And an implementation that looks like this:
#implementation NSLawyer
- (instancetype)init
{
self = [super init];
if (self) {
_numberOfClients = 0;
}
return self;
}
#end
Now let's say I want to extend NSLawyer. My subclass will be called SeniorPartner. And since a senior partner should have lots of clients, when SeniorPartner gets initialized, I don't want the instance to start with 0; I want it to have 10. Here's SeniorPartner.m:
#implementation SeniorPartner
- (instancetype)init
{
self = [super init];
if (self) {
// Attempting to set the ivar directly will result in the compiler saying,
// "Instance variable _numberOfClients is private."
// _numberOfClients = 10; <- Can't do this.
// Thus, the only way to set it is with the mutator:
self.numberOfClients = 10;
// Or: [self setNumberOfClients:10];
}
return self;
}
#end
So what's a Objective-C newcomer to do? Well, I mean, there's only one thing I can do, and that's set the property. Unless there's something I'm missing. Any ideas, suggestions, tips, or tricks?
You should do exactly has you have; call the accessor. The declaring class typically avoids calling its own accessors in init to avoid accidentally calling an overridden accessor in a subclass that might rely on the consistency of data you haven't initialized yet. Your superclass on the other hand should be completely consistent by the time the subclass's init is run, so there is no problem using superclass accessors at that time.
Consider the common and general case: you want to set your transform in a UIView subclass. How would you solve that other than call setTransform:? Subclassing non-Apple code is no different.
Make it #protected. It is very rare to make an ivar or property private these days. Private ivars and/or properties are better declared in the implementation. For that matter #protected ivars/properties are rarely seen in Objective-C but perfectly fine.
Using a setter either as a method or with dot notation is just wrong (yes it works but is really bad form), if you want use setters/getters declare a property.

Do I need to create my own init for a class? If not, in what situations is neccessary to write own init?

So if I have a class I can miss writing explicit init. But in what situation it can be neccessary to write "own" init?
When you need the class to configure instance variables to a known state as soon as the instance is initialized.
This initial state can be possibly influenced by the caller, with init methods like initWithSomething: or sometimes not.
If you have a class where it doesn't matter about the initial state of instance variables then you don't need to write your own init method.
You might also want to set-up notifications and other binding mechanisms to related objects, which might need to be done in the init method, unless there are some entry point (i.e. method) that is more appropriate.
When you need to inizialize important values for your class you'll want to create your own init.
It is never neccessary in your 'own' class. It is a matter of design.
This might be interesting for you:
Constructor_(object-oriented_programming)
Create your init method is not mandatory, but it's the recommend way to initialise your variables to he default value.
It is recommended that you write your own init to initialize state for your class, as it is better to be explicit about what values instance variables hold to avoid faulty assumptions.
Example:
#interface ClassA : NSObject {
// no ivars
}
#end
#implementation ClassA
// no init as there is no state for you to initialize
- (void)methodA {
}
//...
#end
#interface ClassB : NSObject {
// ivars here
BOOL isDateSet;
NSDate *date;
}
#end
#implementation ClassB
// init here because there are instance variables present in ClassB
- (id)init {
if (self = [super init]) {
isDateSet = NO;
date = [NSDate distantPast];
}
}
- (void)methodB {
}
//...
#end

Why is my object's weak delegate property nil in my unit tests?

I have a pretty simple setup for this unit test. I have a class that has a delegate property:
#interface MyClass : NSObject
...
#property (nonatomic, weak) id<MyDelegateProtocol> connectionDelegate;
...
#end
and I set the delegate in my test:
- (void)testMyMethod_WithDelegate {
id delegate = mockDelegateHelper(); // uses OCMock to create a mock object
[[delegate expect] someMethod];
myClassIvar.connectionDelegate = delegate;
[myClass someOtherMethod];
STAssertNoThrow([delegate verify], #"should have called someMethod on delegate.");
}
But the delegate is not actually set on line 3 of my unit test, so #someMethod is never called. When I change it to
myClassIvar.connectionDelegate = delegate;
STAssertNotNil(myClassIvar.connectionDelegate, #"delegate should not be nil");
it fails there. I'm using ARC, so my hunch was that the weak property was being deallocated. Sure enough, changing it to strong makes the STAssertNotNil pass. But I don't want to do that with a delegate, and I don't understand why that makes a difference here. From what I've read, all local references in ARC are strong, and STAssertNotNil(delegate) passes. Why is my weak delegate property nil when the same object in a local variable is not?
This is a bug in the iOS runtime. The following discussion has more detail. In a nutshell, the iOS ARC runtime can't seem to handle weak references to proxies. The OSX runtime can.
http://www.mulle-kybernetik.com/forum/viewtopic.php?f=4&t=252
As far as I understand from the discussion a bug report has been filed with Apple. If anyone has a sensible idea for a workaround...
I don't really know what's happening here, but OCMock returns an autoreleased NSProxy-descendant from the mockForProtocol: method, which I think is right. Maybe ARC has problems with NSProxies? Anyway, I've overcome this problem by declaring the variable __weak:
- (void)testMyMethod_WithDelegate {
// maybe you'll also need this modifier inside the helper
__weak id delegate = mockDelegateHelper();
...
It really doesn't need to be __strong (the default) in this case, as it's autoreleased and you're not keeping it around...
A workaround is to use Partial Mocks.
#interface TestMyDelegateProtocolDelegate : NSObject <MyDelegateProtocol>
#end
#implementation TestMyDelegateProtocolDelegate
- (void)someMethod {}
#end
#implementation SomeTest {
- (void)testMyMethod_WithDelegate {
id<MyDelegateProtocol> delegate = [[TestMyDelegateProtocolDelegate] alloc] init];
id delegateMock = [OCMockObject partialMockForObject:delegate]
[[[delegateMock expect] someMethod]
myClassIvar.connectionDelegate = delegate;
[myClass someOtherMethod];
STAssertNoThrow([delegate verify], #"should have called someMethod on delegate.");
}
#end
I am no ARC expert but my guess is that mockDelegateHelper() is returning a weak object. As a result delegate is nil before the second line of code executes. I would venture to guess that either the mockDelegateHelper() is the culprit or that OCMock is getting in the way with how it manipulates and creates objects.

How to provide additional custom implementation of accessor methods when using #synthesize?

I want to fire some code when a property is accessed and changed. I use #property and #synthesize in my code for my ivars. The properties are retained, so I'd like to keep that memory management stuff automatically generated by #synthesize.
However, I assume that #synthesize tells the compiler to generate the accessor methods code right where #synthesize is, so most of the cases at the top of the code, right?
And when I have a property foo, I get -setFoo and -foo methods. Could I then just make a method like this, to execute some more custom code when a property is changed?
-(void)setFoo {
// custom stuff
}
Now that's a problem. How to execute the first one? I wouldn't love to have a different name here. Is there maybe a way to let the #synthesize directive create other names for getter and setter methods, which I then call easily? And I would still be able to use the dot syntax then to access them?
You can use #property and #synthesize just like you normally would, but provide a custom setter or getter (or both) and those will be used instead. Typically I will do something like this:
// Override the setter
- (void)setName:(NSString *)aName
{
if (name == aName)
return;
[name release];
name = [aName retain];
//custom code here
}
When I use the set property, it will invoke my custom method. However, the get will still be synthesized.
If you provide an implemnetation for the setters or getters it will use that instead of the generated implementation. Its not hard to implement the "retaining" aspect of the getters and setters that are generated for you by the compiler when u synthesize, so you can just write your own getters and setters i would say and go with that.
One wacky solution is to create an abstract super class that does gives you the normal property synthesis.
Then create a concrete subclass that you will actually use, and that simply implements and override method (same signature) and calls super to do the actual setting.
This allows you to do whatever you want to do before or after the call to super's implementation.
Example:
#interface ALTOClassA : NSObject
#property NSString *catName;
#end
Nothing else needed in the .m beyond the stubbed file for this test.
Create the subclass, nothing needed specially in the #interface
#import "ALTOClassA.h"
#interface ALTOClassAJunior : ALTOClassA
#end
In the #implementation we do our override.
#import "ALTOClassAJunior.h"
#implementation ALTOClassAJunior
- (void)setCatName:(NSString*)aCatName {
NSLog(#"%#",NSStringFromSelector(_cmd));
[super setCatName:aCatName];
NSLog(#"after super: self.catName %#", self.catName);
}
#end
In use:
ALTOClassAJunior *aCAJ = [ALTOClassAJunior new];
NSLog(#"aCAS.catName %#", aCAJ.catName);
NSLog(#"set it to George.");
[aCAJ setCatName:#"George"];
NSLog(#"aCAS.catName %#", aCAJ.catName);
This allows you to leverage the autogenerated code, and still do stuff you want to do with your class. Abstract Super Class is often a useful solution for many things.
Yes, in your #property declaration, you can specify the getter and setter methods.
#property (readwrite,getter=privateGetFoo,setter=privateSetFoo:) NSObject * foo;
In your foo and setFoo: methods, call [self privateGetFoo] or [self privateSetFoo:f] then your custom code.
The object can also set an observer on itself with addObserver:forKeyPath:options:context:.
That said, I don't think either of these are very clean ways to do things. Better to write your own getter/setter as others have suggested.