Control Not move in drag and drop - vb.net

In my Application i want to move the control one side another side. That control inside the tablelayoutpanel. I would like to drag the control which is inside the panel and the panel is inside the table layout panel so first i remove the control form panel and add the control in form after that i drag the button control its make the issue not clearly dragging. (that means drag fast its not working properly). My Code is
Private Sub HandleDraggableControlMouseDown(ByVal sender As Object, ByVal e As MouseEventArgs) Handles Button2.MouseDown
Dim target As Control = TryCast(sender, Control)
Dim xWidth, xHeight As Integer
If (Not target Is Nothing) Then
xWidth = sender.Width
xHeight = sender.Height
sender.Parent.Controls.Remove(sender)
sender.Dock = DockStyle.None
sender.Width = xWidth
sender.Height = xHeight
Me.Controls.Add(sender)
Dim pt As Point = Me.PointToClient(target.PointToScreen(Point.Empty))
target.Location = pt
target.Parent = Me
target.BringToFront()
Me.isMouseDown = True
Me.cachedControlPos = pt
Me.cachedMousePos = Control.MousePosition
End If
End Sub
Private Sub HandleDraggableControlMouseMove(ByVal sender As Object, ByVal e As MouseEventArgs) Handles Button2.MouseMove
If (Me.isMouseDown) Then
Dim target As Control = TryCast(sender, Control)
If (Not target Is Nothing) Then
Dim x As Integer = (Me.cachedControlPos.X + (Control.MousePosition.X - Me.cachedMousePos.X))
Dim y As Integer = (Me.cachedControlPos.Y + (Control.MousePosition.Y - Me.cachedMousePos.Y))
target.Location = New Point(x, y)
'c2 = (c1 + (m2 - m1))
End If
End If
End Sub
Private Sub HandleDraggableControlMouseUp(ByVal sender As Object, ByVal e As MouseEventArgs) Handles Button2.MouseUp
Me.cachedControlPos = Point.Empty
Me.cachedMousePos = Point.Empty
Me.isMouseDown = False
End Sub
My problem is if drag the control fast the control not moved cursor only moved why?. What am doing wrong in my coding?. How is solve the problem?

You need to add the difference between the current mouse position m2 and the cached mouse position m1 to a cached control position c1 to give you the current control position c2.
c2 = (c1 + (m2 - m1))
Something like this:
sender.Location = New Point(
(cachedControlLocation.X + (e.X - startX)),
(cachedControlLocation.Y + (e.Y - startY))
)
Here's a sample form to show you how it works:
Public Class Form1
Public Sub New()
Me.InitializeComponent()
Me.ClientSize = New Size(800, 600)
Me.panel1 = New Panel() With {.Bounds = New Rectangle(10, 10, 300, 300), .BackColor = Color.Red}
Me.panel2 = New Panel() With {.Bounds = New Rectangle(10, 10, 200, 200), .BackColor = Color.Green}
Me.panel3 = New Panel() With {.Bounds = New Rectangle(10, 10, 100, 100), .BackColor = Color.Blue}
Me.panel2.Controls.Add(Me.panel3)
Me.panel1.Controls.Add(Me.panel2)
Me.Controls.Add(Me.panel1)
End Sub
Private Sub HandleDraggableControlMouseDown(sender As Object, e As MouseEventArgs) Handles panel1.MouseDown, panel2.MouseDown, panel3.MouseDown
Dim target As Control = TryCast(sender, Control)
If (Not target Is Nothing) Then
Dim pt As Point = Me.PointToClient(target.PointToScreen(Point.Empty))
target.Parent = Me
target.BringToFront()
target.Location = pt
Me.isMouseDown = True
Me.cachedControlPos = pt
Me.cachedMousePos = Control.MousePosition
End If
End Sub
Private Sub HandleDraggableControlMouseMove(sender As Object, e As MouseEventArgs) Handles panel1.MouseMove, panel2.MouseMove, panel3.MouseMove
If (Me.isMouseDown) Then
Dim target As Control = TryCast(sender, Control)
If (Not target Is Nothing) Then
Dim x As Integer = (Me.cachedControlPos.X + (Control.MousePosition.X - Me.cachedMousePos.X))
Dim y As Integer = (Me.cachedControlPos.Y + (Control.MousePosition.Y - Me.cachedMousePos.Y))
target.Location = New Point(x, y)
'c2 = (c1 + (m2 - m1))
End If
End If
End Sub
Private Sub HandleDraggableControlMouseUp(sender As Object, e As MouseEventArgs) Handles panel1.MouseUp, panel2.MouseUp, panel3.MouseUp
Me.cachedControlPos = Point.Empty
Me.cachedMousePos = Point.Empty
Me.isMouseDown = False
End Sub
Private cachedMousePos As Point
Private cachedControlPos As Point
Private isMouseDown As Boolean
Private WithEvents panel1 As Panel
Private WithEvents panel2 As Panel
Private WithEvents panel3 As Panel
End Class
Update 1
It's important that you set the new location after you've changed the parent and moved it to the front.
target.Parent = Me
target.BringToFront()
target.Location = pt '<---
Update 2
So I've narrowed it down to what's causing this issue, and it turns out to be the Selectable control style. You can verify this by subclassing the button class and remove the style in the constructor.
Public Class UIButton
Inherits Button
Public Sub New()
MyBase.SetStyle(ControlStyles.Selectable, False)
End Sub
End Class
So how can we fix this? Well, AFAIK there's no easy solution. It's to be expected that a selectable control will process the mouse messages in a different way than those who can't. The only way I can think of (and it might be a dirty one) is to subclass the control(s) and intercept the mouse messages. The following code is not a final solution, so use it with caution.
Public Class UIButton
Inherits Button
Protected Overrides Sub WndProc(ByRef m As Message)
Select Case m.Msg
Case WM.LBUTTONDOWN
Dim dw As New DWORD With {.value = m.LParam}
Dim vk As Integer = m.WParam.ToInt32()
MyBase.OnMouseDown(New MouseEventArgs(Windows.Forms.MouseButtons.Left, 0, dw.loword, dw.hiword, 0))
Debug.WriteLine("X={0}, Y={1}", dw.loword, dw.hiword)
Exit Select
Case WM.MOVE
Dim dw As New DWORD With {.value = m.LParam}
Dim vk As Integer = m.WParam.ToInt32()
If (vk = Keys.LButton) Then
MyBase.OnMouseMove(New MouseEventArgs(Windows.Forms.MouseButtons.Left, 0, dw.loword, dw.hiword, 0))
Debug.WriteLine("X={0}, Y={1}", dw.loword, dw.hiword)
End If
Exit Select
Case WM.LBUTTONUP
Dim dw As New DWORD With {.value = m.LParam}
Dim vk As Integer = m.WParam.ToInt32()
MyBase.OnMouseUp(New MouseEventArgs(Windows.Forms.MouseButtons.Left, 0, dw.loword, dw.hiword, 0))
Debug.WriteLine("X={0}, Y={1}", dw.loword, dw.hiword)
Exit Select
End Select
MyBase.WndProc(m)
End Sub
Private Enum WM As Integer
MOVE = &H200
LBUTTONDOWN = &H201
LBUTTONUP = &H202
End Enum
<StructLayout(LayoutKind.Explicit)> _
Private Structure DWORD
<FieldOffset(0)> Public value As Integer
<FieldOffset(0)> Public loword As Short
<FieldOffset(2)> Public hiword As Short
End Structure
End Class

Related

snap to grid MDI child forms vb.net

I'm developping a modular dashboard in Visual Basic that starts as an empty container than i can add modules to populate it.
The parent form is an MDI container and every module is a child MDI form that have fixed size.
I'd like to snap all of that child form to a grid both when the user creates a new one and when moves one of it inside the container (like they are magnetized to that grid).
How can i do that? Thanks
If I well understand you need something like this:
Private Class ImaginaryGrid
' You can change Columns and Rows as you want
Shared Rows As Integer = 3
Shared Cols As Integer = 3
Private Shared Function SnapToGrid(target As Form) As Point
Dim AllW As Integer = Screen.PrimaryScreen.WorkingArea.Width
Dim AllH As Integer = Screen.PrimaryScreen.WorkingArea.Height
Dim parent = target.MdiParent
If parent IsNot Nothing Then
AllW = target.MdiParent.ClientSize.Width
AllH = target.MdiParent.ClientSize.Height
End If
Dim currentPoint As Point = target.Location
Dim stepW As Integer = CInt(AllW / Cols)
Dim stepH As Integer = CInt(AllH / Rows)
Dim targetCol As Integer = CInt(currentPoint.X \ stepW)
Dim targetRow As Integer = CInt(currentPoint.Y \ stepH)
Dim newX As Integer = targetCol * stepW
Dim newY As Integer = targetRow * stepH
target.Location = New Point(newX, newY)
target.Width = stepW
target.Height = stepH
End Function
Shared Sub AttachFormToStayInGrid(frm As Form)
AddHandler frm.ResizeEnd, Sub()
SnapToGrid(frm)
End Sub
SnapToGrid(frm)
End Sub
End Class
Usage:
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles Me.Load
ImaginaryGrid.AttachFormToStayInGrid(Me)
End Sub
Take changes (if needed) as comments below shows:
Here's a beefed up version based on the same idea as G3nt_M3caj's suggestion:
Public Class Form1
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles MyBase.Load
ImaginaryGrid.Client = Me.Controls.OfType(Of MdiClient).FirstOrDefault
End Sub
Private Sub Button1_Click(sender As Object, e As EventArgs) Handles Button1.Click
Dim frm As New Form
ImaginaryGrid.AttachFormToStayInGrid(frm)
End Sub
Private Class ImaginaryGrid
Public Shared WithEvents Client As MdiClient
Public Shared FixedChildSize As New Size(250, 150)
Private Shared Function SnapToGrid(target As Form) As Rectangle
Dim colX As Integer = target.Location.X / FixedChildSize.Width
Dim colY As Integer = target.Location.Y / FixedChildSize.Height
Dim newX As Integer = colX * FixedChildSize.Width
Dim newY As Integer = colY * FixedChildSize.Height
Return New Rectangle(New Point(newX, newY), FixedChildSize)
End Function
Shared Sub AttachFormToStayInGrid(frm As Form)
frm.Size = FixedChildSize
frm.FormBorderStyle = FormBorderStyle.FixedSingle
frm.MdiParent = Client.Parent
frm.Show()
SnapChild(frm)
AddHandler frm.ResizeEnd, Sub()
SnapChild(frm)
End Sub
AddHandler frm.LocationChanged, Sub()
If frm.WindowState = FormWindowState.Normal Then
snapRectangle = SnapToGrid(frm)
Client.Refresh()
End If
End Sub
End Sub
Private Shared Sub SnapChild(ByVal frm As Form)
If frm.WindowState = FormWindowState.Normal Then
Dim rc As Rectangle = SnapToGrid(frm)
frm.Bounds = rc
snapRectangle = Nothing
Client.Refresh()
End If
End Sub
Private Shared snapRectangle? As Rectangle
Private Shared Sub Client_Paint(sender As Object, e As PaintEventArgs) Handles Client.Paint
If snapRectangle.HasValue Then
e.Graphics.DrawRectangle(Pens.Black, snapRectangle)
End If
End Sub
End Class
End Class

Type Text Directly On A Bitmap Image at Mouse Position

I am trying to write (type) directly onto a bitmap. I need to be able to type at the mouse position, so where ever on the screen i click the mouse, I can start typing text with the keyboard.
Here is a working VS 2017 VB Win Form code that will print "Hello World" at the mousedown position. But it only works with predetermined text. I would like to be able to just type at that spot. I feel I am so close, just can't get it to work.
Imports System.IO
Imports System.Windows.Forms.DataVisualization.Charting
Public Class Form1
Dim WithEvents Chart1 As New Chart
Private Structure TextPoints
Dim MPos As Point
Dim Txt As String
End Structure
Private TextList As New List(Of TextPoints)
Private TempPoint As Point
Private FirstPoint As Point
Dim xcnt As Integer = -1
Dim ycnt As Integer = -1
Private Sub Form1_Load(sender As Object, e As EventArgs) Handles Me.Load
Me.Size = New Size(1100, 700)
Me.Location = New Point(10, 10)
MakeBackImage()
With Chart1
.Name = "Chart1"
.Location = New System.Drawing.Point(40, 40)
.Size = New System.Drawing.Size(1010, 610)
.BackImage = "BackImg.jpg"
.Parent = Me
End With
End Sub
Private Sub Chart1_MouseDown(ByVal sender As Object,
ByVal e As System.Windows.Forms.MouseEventArgs) _
Handles Chart1.MouseDown
FirstPoint = New Point(e.X, e.Y)
TempPoint = New Point(e.X, e.Y)
Me.Refresh()
End Sub
Private Sub Chart1_MouseUp(ByVal sender As Object,
ByVal e As System.Windows.Forms.MouseEventArgs) _
Handles Chart1.MouseUp
Dim T As New TextPoints With {
.MPos = TempPoint,
.Txt = "Hello World"}
TextList.Add(T)
Me.Refresh()
End Sub
Private Sub MakeBackImage()
Dim x, y As Integer
Dim img As Image = New Bitmap(1020, 620)
Dim graphics As Graphics = Graphics.FromImage(img)
graphics.Clear(Drawing.Color.White)
For x = 0 To 1000 Step 20
graphics.DrawLine(Pens.Black, x, 0, x, 600)
xcnt += 1
Next
For y = 0 To 600 Step 20
ycnt += 1
graphics.DrawLine(Pens.Black, 0, y, 1000, y)
Next
img.Save("BackImg.jpg", Imaging.ImageFormat.Jpeg)
End Sub
Private Sub Chart1_Paint(ByVal sender As Object,
ByVal e As System.Windows.Forms.PaintEventArgs) _
Handles Chart1.Paint
Dim drawString As String = "Hello World"
Dim drawFont As New Font("Arial", 14)
Dim drawBrush As New SolidBrush(Color.Black)
For Each t As TextPoints In TextList
e.Graphics.DrawString(t.Txt, drawFont,
drawBrush, t.MPos.X, t.MPos.Y)
Next
End Sub
End Class
This is a simplified code. Actually, the background image is only created once, but I added code to dynamically create it here to make the demo better.

Add Event to Picture Box dynamically vb.net

I'm trying to add pictureboxes dynamically in vb.net.
If i play with the vars, changing the "i" value i can add the images and the event to the last picturebox created (i can only click the last images).
But when i use the code below, it says the there's something out of boundaries ( Index outside the bounds of the matrix ).
What am i doing wrong? Tks
Imports System.IO
Public Class FormMain
Dim Path1 As String = Path.GetDirectoryName(Application.ExecutablePath) & "\Source\Images\1.png"
Dim Path2 As String = Path.GetDirectoryName(Application.ExecutablePath) & "\Source\Images\2.png"
Private Sub FormMain_Load(sender As Object, e As EventArgs) Handles MyBase.Load
CreateImages()
End Sub
Dim i As Integer
Dim Logo(i) As PictureBox
Sub CreateImages()
Dim i As Integer = TextBoxNumberImages.Text
For i = 0 To i - 1
Logo(i) = New PictureBox
Logo(i).Name = "Image" + Str(i)
Panel1.Controls.Add(Logo(i))
Logo(i).Image = Image.FromFile(Path1)
Logo(i).SizeMode = PictureBoxSizeMode.StretchImage
AddHandler Logo(i).Click, AddressOf _Click
Next
End Sub
'------ADD EVENT----
Dim IsImageSelected(i) As Boolean
Private Sub _Click(ByVal sender As Object, ByVal e As EventArgs)
If IsImageSelected(i) = False Then
Logo(i).Image = Image.FromFile(Path2)
IsImageSelected(i) = True
Else
Logo(i).Image = Image.FromFile(Path1)
IsImageSelected(i) = False
End If
End Sub
----EDIT----
I just changed the var declaration to inside of the function:
Sub CreateImages()
Dim i As Integer = TextBoxNumberImages.Text
Dim Logo(i) As PictureBox
For i = 0 To i - 1
Logo(i) = New PictureBox
Logo(i).Name = "Image" + Str(i)
Panel1.Controls.Add(Logo(i))
Logo(i).Image = Image.FromFile(Path1)
Logo(i).SizeMode = PictureBoxSizeMode.StretchImage
AddHandler Logo(i).Click, AddressOf _Click
Next
End Sub
Now it creates the images the way i want, but i can't access the pictureboxes in the event. Help?
Don't use an array, use a List(Of PictureBox) instead. You could also store the selected state in the Tag() of the PictureBox. To get a reference to the PictureBox that was clicked, cast the Sender parameter. All together it would look something like this:
Private Logo As New List(Of PictureBox)
Sub CreateImages()
Dim i As Integer = TextBoxNumberImages.Text
For i = 0 To i - 1
Dim pb As New PictureBox
pb = New PictureBox
pb.Tag = False ' <-- initial not selected state
pb.Name = "Image" + Str(i)
Panel1.Controls.Add(pb)
pb.Image = Image.FromFile(Path1)
pb.SizeMode = PictureBoxSizeMode.StretchImage
AddHandler pb.Click, AddressOf _Click
Logo.Add(pb)
Next
End Sub
Private Sub _Click(ByVal sender As Object, ByVal e As EventArgs)
Dim pb As PictureBox = DirectCast(sender, PictureBox)
Dim selected As Boolean = DirectCast(pb.Tag, Boolean)
If selected = False Then
pb.Image = Image.FromFile(Path2)
Else
pb.Image = Image.FromFile(Path1)
End If
pb.Tag = Not selected ' toggle selected state
End Sub

(VB) Suggestions with implementing a player shoot event

I'm currently working on a game in Visual Basic similar to an arcade shooter. The player moves their ship left and right across the screen using the arrow keys, while they 'shoot' using the spacebar. Problem is, I'm not sure where to place the bullet's movement so it will constantly move (not just spawn on a key-down event) and be updated by the Render() function. Any help or suggestions would be greatly appreciated.
My current code is displayed below; it's my first time using a game loop, so apologies if anything's misused.
Public Class frmMain
'Diming drawing surface & controls
Dim g, bbg As Graphics
Dim backBuff As Bitmap
Dim keys(256) As Boolean
Dim clientWidth, clientHeight As Integer
Dim timer As Stopwatch
Dim interval, startTick As Long
'Diming playerShip
Dim playerSize As Long = 64
Dim playerShip As New Rectangle(180, 430, playerSize, playerSize)
Dim playerLoc As New Point(playerShip.Location)
Dim playerSpr As Image = My.Resources.sprPlayer
Dim playerSpeed As Long
'Diming playerBullet
Dim playerBulletWidth As Long = 9
Dim playerBulletHeight As Long = 20
Dim playerBullet As New Rectangle(playerLoc.X, playerLoc.Y - 20, playerBulletWidth, playerBulletHeight)
Dim playerBulletLoc As New Point(playerBullet.Location)
Dim playerBulletSpr As Image = My.Resources.sprPlayerBullet
Dim playerBulletSpeed As Long
Dim playerShoot As Boolean = False
Public Sub frmMain_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
'Configuring specific properties of the form
Me.DoubleBuffered = True
Me.MaximizeBox = False
Me.FormBorderStyle = Windows.Forms.FormBorderStyle.Fixed3D
'Me.BackColor = Color.Black
'configuring timer controls
interval = 16
timer = New Stopwatch()
'Assigning values to empty variables
clientWidth = 450
clientHeight = 550
playerSpeed = 5
playerBulletSpeed = 5
'Configuring drawing surface
g = Me.CreateGraphics
backBuff = New Bitmap(clientWidth, clientHeight, Imaging.PixelFormat.Format32bppPArgb)
bbg = Graphics.FromImage(backBuff)
'Initially draw playerShip
bbg.DrawImage(playerSpr, playerShip)
'bbg.DrawImage(playerBulletSpr, playerBullet)
End Sub
Private Sub frmMain_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
keys(e.KeyCode) = True
End Sub
Private Sub frmMain_KeyUp(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyUp
keys(e.KeyCode) = False
End Sub
Private Sub frmMain_Shown(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Shown
GameLoop()
End Sub
Private Sub GameLoop()
timer.Start()
Do While (Me.Created)
startTick = timer.ElapsedMilliseconds
GameLogic()
Render()
Application.DoEvents()
'Allows game to run at constant speed on different machines
Do While timer.ElapsedMilliseconds - startTick < interval
Loop
Loop
End Sub
Private Sub GameLogic()
'Spawning, movement & collision
Dim keyPressed As Boolean = False
'playerShip movement & shooting
'Checks for no collision with form's right wall
If Not playerShip.Location.X + playerSpeed > clientWidth - playerShip.Width - playerSpeed Then
'Move playerShip right (right arrow)
If keys(39) Then
playerLoc = New Point(playerShip.Location.X + playerSpeed, playerShip.Location.Y)
playerShip.Location = playerLoc
keyPressed = True
End If
End If
'Checks for no collision with form's left wall
If Not playerShip.Location.X - playerSpeed < 0 Then
'Move playerShip left (left arrow)
If keys(37) Then
playerLoc = New Point(playerShip.Location.X - playerSpeed, playerShip.Location.Y)
playerShip.Location = playerLoc
keyPressed = True
End If
End If
'Launch bullet (space-bar)
If keys(32) Then
playerShoot = True
keyPressed = True
PlayerShipShoot()
End If
End Sub
Private Sub PlayerShipShoot()
'Add bullet activity here... maybe
End Sub
Private Sub Render()
'Drawing playerShip & playerBullet
bbg.DrawImage(playerSpr, playerShip)
If playerShoot = True Then
bbg.DrawImage(playerBulletSpr, playerBullet)
End If
'Drawing backBuff to the form
g.DrawImage(backBuff, 0, 0)
bbg.Clear(Color.Silver)
End Sub
End Class
Thanks.

Highlighting Listbox Item when Mouseover on Item

I manage to customize the normal list box with an image, change text and background color when item is selected in ownerdrawn, what I want to achieve now is to drawn a custom highlight color on the item when mouse is hover on the listbox item, is that possible or not..., I provided my sample code below on what I come so far..
If e.Index = -1 Then Exit Sub
Dim listBox As ListBox = CType(sender, ListBox)
e.DrawBackground()
Dim isItemSelected As Boolean = ((e.State And DrawItemState.Selected) = DrawItemState.Selected)
If e.Index >= 0 AndAlso e.Index < listBox.Items.Count Then
Dim textSize As SizeF = e.Graphics.MeasureString(listBox.Items(e.Index).ToString(), listBox.Font)
Dim itemImage As Image = My.Resources.FolderHorizontal
'set background and text color
Dim backgroundColorBrush As New SolidBrush(If((isItemSelected), Color.CornflowerBlue, Color.White))
Dim itemTextColorBrush As Color = If((isItemSelected), Color.White, Color.Black)
e.Graphics.FillRectangle(backgroundColorBrush, e.Bounds)
'draw the item image
e.Graphics.SmoothingMode = SmoothingMode.HighQuality
e.Graphics.DrawImage(itemImage, e.Bounds.X + 2, _
e.Bounds.Y + (e.Bounds.Height - textSize.Height) / 2, _
itemImage.Width, itemImage.Height)
'draw the item text
Dim x, y As Single
Dim h As Single = textSize.Height
Dim rect As Rectangle = e.Bounds
rect.X += listBox.ItemHeight
rect.Width -= listBox.ItemHeight
x = rect.X - 3
y = rect.Y + (rect.Height - h) / 2
Dim itemText As String = listBox.Items(e.Index).ToString()
TextRenderer.DrawText(e.Graphics, itemText, e.Font, _
New Rectangle(x, y, ClientRectangle.Width, ClientRectangle.Height), _
itemTextColorBrush, TextFormatFlags.Default)
'clean up
backgroundColorBrush.Dispose()
End If
e.DrawFocusRectangle()
You can use the IndexFromPoint to do something like that:
Dim mouseIndex As Integer = -1
Private Sub ListBox1_MouseMove(sender As Object, e As MouseEventArgs) _
Handles ListBox1.MouseMove
Dim index As Integer = ListBox1.IndexFromPoint(e.Location)
If index <> mouseIndex Then
If mouseIndex > -1 Then
Dim oldIndex As Integer = mouseIndex
mouseIndex = -1
If oldIndex <= ListBox1.Items.Count - 1 Then
ListBox1.Invalidate(ListBox1.GetItemRectangle(oldIndex))
End If
End If
mouseIndex = index
If mouseIndex > -1 Then
ListBox1.Invalidate(ListBox1.GetItemRectangle(mouseIndex))
End If
End If
End Sub
Then in your drawing code:
If mouseIndex > -1 AndAlso mouseIndex = e.Index Then
backgroundColorBrush = New SolidBrush(Color.DarkMagenta)
End If
I will show you how to do this. All experts say its complicated and cannot be done with a listbox... I was able to do that in 5 minutes
the name of the listbox I created is listPOSSIBILITIES
1) create a variable which is global to your form
Dim HOVERTIME As Boolean = True
2) create MouseEnter event
Private Sub listPOSSIBILITIES_MouseEnter(sender As Object, e As system.EventArgs) Handles listPOSSIBILITIES.MouseEnter
HOVERTIME = True
End Sub
3) create MouseLeave event
Private Sub listPOSSIBILITIES_MouseLeave(sender As Object, e As System.EventArgs) Handles listPOSSIBILITIES.MouseLeave
HOVERTIME = False
End Sub
4) create MouseMove event
Private Sub listPOSSIBILITIES_MouseMove(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles listPOSSIBILITIES.MouseMove
Dim mypoint As Point
mypoint = listPOSSIBILITIES.PointToClient(Cursor.Position)
Dim myindex As Integer = listPOSSIBILITIES.IndexFromPoint(mypoint)
If myindex < 0 Then Exit Sub
listPOSSIBILITIES.SelectedIndex = myindex
End Sub
5) create MouseClick event
Private Sub listPOSSIBILITIES_MouseClick(sender As Object, e As System.Windows.Forms.MouseEventArgs) Handles listPOSSIBILITIES.MouseClick
HOVERTIME = False
End Sub
6) create SelectedIndexChanged event
Private Sub listPOSSIBILITIES_SelectedIndexChanged(sender As System.Object, e As System.EventArgs) Handles listPOSSIBILITIES.SelectedIndexChanged
If HOVERTIME Then Exit Sub
'put the rest of your code after this above If statement
End Sub
This works because the MouseClick event is triggered before the SelectIndexChanged event