Blender Fluids - Domain Problems [closed] - blender

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In blender, I'm testing out the fluid simulation stuff - but whenever I tell an object to be a domain it just turns into the fluid I main previously.
Edit: I'm using the latest version of Blender. (2.70)

The domain settings will be using the same cache directory that was used for your earlier fluid simulation. There is no harm leaving the old cache in place as it will be overwritten when you perform another bake. You can either bake using the new settings or delete the cache folder.
The cache folder used is shown at the bottom of the domain settings panel. The default would be /tmp/

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Unreal Engine 4 In-game Screenshot [closed]

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Is there a way to take a screenshot in UE4 while in-game and save it somewhere so that I can use it again as an image or something?
There is a HighResShot solution, but that saves it somewhere outside the range of the editor (you cannot reach it programmatically), is there another way of doing it, that allows me to access it in-game?
I would recommend using HighResShot for taking the screenshots. As you mention, it saves this outside the range of the engine, in the "saved" folder. (In packaged builds, the saved content is in the user's appdata.) You can actually get this with ProjectSavedDir(), which returns this saved directory. https://docs.unrealengine.com/en-US/API/Runtime/Core/Misc/FPaths/index.html
It's C++, but you can expose this to Blueprints fairly easily. You can get the ProjectSavedDir()/Screenshots directory and load the images in-game. For doing this, I recommend the Ramas plugin (https://forums.unrealengine.com/development-discussion/blueprint-visual-scripting/4014-39-rama-s-extra-blueprint-nodes-for-you-as-a-plugin-no-c-required?3851-(39)-Rama-s-Extra-Blueprint-Nodes-for-You-as-a-Plugin-No-C-Required=)

Disable or stop blocking content in Objective-C [closed]

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Is it possible to stop or disable a content blocker from an app without using the safari section in the settings app?
EDIT:
You can use NSFileManager to open the blockerList.json file and modify it's content. Just remove the blocks in the file when you want your blocker to be disabled and add it back when you want to enable it.
You should also keep a backup of your blockers in a second file just in case.
I haven't tried this but I figure it should be possible.

vb.net global image filepath [closed]

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Im trying to add pictures to an excel file, in this excel file command it asks for a image Path not the image...
i have added images to my resources but can't programatically find there path ( say it was installed on another machine )
anyone know how that would look ?
filepath of my.Resources.zoo_picture_1 . tostring??
any help is appreciated
ok i disagree with the downvote ... i just need to konw how to find out the imagepath of the my.resouces.zoo_picture_1 picture..... there not going to always be located on my c: drive...
Since embedded resources are not part of the file system hierarchy, there's no way to get a path to them. You'll need to distribute your images as files alongside your application.

How to setup coding enviornment over the network [closed]

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I need to setup the Team Coding Environment i.e. Two or more people, over the local network can code together on a project (PHP coding). How should I get started...
You really don't want to people to work on the same files.
Let both of them work on their own files (locally or on separate folders on a server) and have them use a VCS such as Git. This ensures conflicting modifications do not simply overwrite someone else's code but have to be properly resolved.
You should consider using any kind of SCM (Git, SVN ...) and an IDE which support this SCM (netbeans, eclipse).
Git and Github seems to be the trend of the moment. You should give it a look

how to post the code to some host [closed]

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how to post my web application and also the source code to a host..i want every one can see my project..i'm just know how to post an image..how to do that?
You can share your project using code.google.com click here where you can put all your code so that other peoples can also see your project.There is another option also that is GitHub you can also use that but it is having limited space.One thing which very important that is before committing your source code prepare proper documentation for your project because if documentations are not proper then it is of no use for other even if you written best quality code.