How are objects returned by methods initialized? - objective-c

Let me consider following piece of code:
Person *peter = [people chooseRandomPerson];
where "people" is class instance, which was already initialised, and "chooseRandomPerson" is method which returns object of "Person" type. I wonder if it's the same as following:
Person *peter = [[Person alloc] init];
peter = [people chooseRandomPerson];
If not, what is the difference. If not, can I use such a substitution anytime? I am sorry, if the question is elementary, but I wasn't able to find an answer.

The second creates an object, puts it into the variable peter, and then immediately discards it* to store the return value of chooseRandomPerson.
The variable peter is a place to put a thing; the object is the thing you get back from the alloc/init or the chooseRandomPerson. You don't need to create a thing in order to have a place to put it; the declaration Person *peter; creates the place -- the variable -- by itself.
*If you weren't using ARC, this would be a leak, but if you're asking this you'd better be using ARC.

The answer by Josh Caswell is correct. But your question is not entirely clear.
In your question, you never define what is "people". You say "class instance" by which you presumably meant "object". But an object/instance of what class? Using the plural word "people" suggests a collection of objects. You should clarify this in your question.
Object Creating Sibling Objects
If you are asking "Can an object return a new instance of its own class?", the answer is "Yes". In your example, "peter" a Person object can produce a new Person object, "Sally".
However, an object creating sibling objects (new objects of the same class) is somewhat unusual in my experience. More common would be a using the Factory design pattern to produce instances.
There is one common use of an object creating sibling objects: Immutable objects. Instead of changing one field of data in a DateTime object, an entirely new object is created with most of its data based on the original.

Related

What is the actual difference between an 'object' and a 'variable' in Objective-C?

I would like to ask a question, about an 'Object' and 'variable' in Objective-C. As we know, we can take many variables to store data of an object, but first we have to create an object with allocation. We have to give a memory location for our object in RAM using 'alloc' keyword. I think object can't store data because, an object is a noun, like a person. So, to store a data we need to use a variable. In C or C++ we use a variable of any primitive data type for data storage purpose. In Objective-C we use predefined classes like NSString.
So, can I use a variable with my NSString class type or I will use only an object with class type object.
There are two problems for me.
NSString *xyz = [[NSString alloc] init]; // can anyone tell me what should be 'xyz' in here a 'variable' or an 'object'?
if 'xyz' is an object in here. So, firstly I have to create it. But somewhere I have seen like....
NSString *xyz = #"welcome"; // according to me, here we are not allocating memory for 'xyz'. Why?
What is the difference between both statements? Can you please tell me?
Objects are instances of classes. (And that's all there is. Nothing else needs saying).
Variables are global and static variables (having unlimited life times) and automatic variables (variables existing while a function is executing, or while a new scope in a function is entered), and disappearing when the scope ends or the function returns.
In Objective-C, objects can never be variables. Pointers to objects can be variables, but objects can't. Values that are part of an object are often called "instance variables", but that is not the same as a variable.
In other languages, like C++, objects can be variables. The question "what is the difference between objects and variables" doesn't really make sense. It's like asking "what's the difference between alcohol and a cow". They are different categories of things.
#"MyString" is a shortcut; the compiler will create an object for you and give you a pointer to that object.

Does copy also transfer the retain count?

Suppose I have an object, for example an NSString, with retain count 5. When I call copy on it, I get a new copy of the object; does this new object have the retain count of its original object ?
It depends. copy is a convenience method for copyWithZone:,
and the "NSCopying Protocol Reference" states:
Your options for implementing this protocol are as follows:
Implement NSCopying using alloc and init... in classes that don’t
inherit copyWithZone:.
Implement NSCopying by invoking the
superclass’s copyWithZone: when NSCopying behavior is inherited. If
the superclass implementation might use the NSCopyObject function,
make explicit assignments to pointer instance variables for retained
objects.
Implement NSCopying by retaining the original instead of
creating a new copy when the class and its contents are immutable.
(I have modified the following two statements after all that feedback.)
For example, NSString is an immutable object, and copy just retains the object
and returns a pointer to the same object. Retaining the object might increase the
retain count, but not necessarily (as in the case of string literals.)
Copying an NSMutableString would probably create a new object and return that.
The new object would have its own retain count independent of the original object.
But you should not care about the difference. With manual reference counting,
copy returns an object that you own and have to release eventually.
With ARC, the compiler with automatically handle that.
copy returns an object that is a semantic [shallow] copy(1) of the object. What the copy method returns is an implementation detail; it may return the same object, it may return a different instance of the same class, or it might even return an instance of a different class.
Doesn't matter.
What matters is that the returned object, under manual retain/release, has a retain count of +1. Not 1, but +1. It might actually be 1, 42, 981, or -1. Doesn't matter.
All that matters is that you must balance that retain with a release or autorelease somewhere if you want to relinquish the object back to the system. Which may not actually cause it to be deallocated; that is an implementation detail of no concern (until optimization time, anyway).
(1) semantic [shallow] copy means that the object returned is an effective shallow copy. The state contained within the copied object (but not within objects contained within the object -- that is the shallow part) will not change when the original object changes state. For a mutable object, copy must actually create a new instance of some object -- most likely an immutable variant class -- that can contain the original state.
For an immutable object, the copy method might be simply implemented as return [self retain];. Or, in the case of static NSStrings (NSCFStrings), it might simply be return self; as retain/release/autorelease are no-ops on such strings.
No, a copied object will have a retain count of 1, just like a newly initialized object.
I highly recommend you read the Memory Management Guide if you wish to learn more.
If you're new to iOS development, the iOS App Programming Guide should be read first, and is a great use of your time.
I just noticed you didn't tag this as iOS specific, if you're coding for Mac, the Programming with Objective-C guide might be more appropriate for you.
To really get your head around this issue, don't think in terms of retain count, think in terms of pointer ownership (like ARC does).
If an object has a "retain count" of 5, that means five pieces of code somewhere are each holding a (strong) pointer to its memory address. If you copy that object, you get a pointer to the address of the new, copied object. The other five pieces of code are still pointing to the original object. There's only one piece of code pointing to the new object, so its "retain count" is one.
As noted in other answers, the Memory Management Guide definitely helps make this all clear.
Why did I put "retain count" in quotes? Because it's only useful as a general concept -- you shouldn't be using retainCount directly, or you'll hear from #bbum.
Objective-C plays some clever tricks when you ask it to copy objects, and as a result retain counts might not be what you think they should be.
Let's say you have an object pointer x with a retain count of n, and call the copy method which returns an object pointer y.
NSObject* x = ...;
NSObject* y = [x copy];
Then the rule is that if you release x n times, and release y once, all objects will be gone. Usually this is achieved by leaving x unchanged, and giving y a retain count of 1.
However, if x points to an immutable object, then Objective-C may decide that no copy needs to be done. The result is that y = x. Still, the rule above still applies: Releasing x n times and y once (even though they are the same object) will free all the objects involved. That's achieved by the copy method returning x with a +1 retain count.
Copy on mutable object like NSMutableArray will create a new copy and retain count will be 1 while copy immutable object like NSArray will point to same reference and increase the retain count by 1.

Checking if object exist in object array without looping

I would like to check if my NSMutableArray contains my custom object. But if I understand correct contains functions searches for the same object in array (placed at the same memory point)
if(![objectArray containsObject:objToCheck])
{
[objectArray addObject:objToCheck];
}
I know that objectArray has identical object with identical variable values compared to objToCheck, yet such if always returns false. Is there a way to check this without writing custom loop and comparing objects by their parameters?
Override the [NSObject isEqual:] method (actually it's part of the NSObject protocol) of your custom object and check whatever instance variables make sense to you for an object to be considered equal.
Here's an Apple Cocoa Competency article on the subject.
You might try creating a temporary NSSet from your array and testing against that for membership.

Creating a NSMutableArray to hold pointers

I am trying to create a mutable array in objetive c to hold references to objects. The objects in the array are regularly updated through user interaction and i want the array to automatically reflect changes made to the objects as they occur. Does anyone know if there is a way to do this? Perhaps store pointers to the objects instead of the objects themselves in the array? Any help would be much appreciated
Thanks in advance
Edit: I should mention that the objects are not exactly being updated in the strict sense of the word. They are being reinitialized. For ex if i had a controller:
MyController = [MyController alloc] initWith.....]]
the above call is made again with different init parameters.
The array always stores the pointers.... It holds a strong reference to it or sends it a retain message (if using non ARC).
So
[myMutableArray addObject: anObject];
adds the pointer to it.
If you now change anObject's properties and access it later through the array, it will
give you the pointer to just that object with the changes to its properties.
Edit:
No, if you alloc/init, you are creating a new object instance and allocate new memory for it on the heap (ie, it's another pointer to a new memory address).
What exactly are you trying to accomplish? There sure is a way, if you provide a little more detail.
If you alloc/init the object with the same class, why not just create a method to change the object's properties:
Instead of
myObject = [[MyClass alloc] initWithParameter1: one parameter2: two];
You could create a method that changes these properties:
[myObject updateParameter1: anotherOne parameterTwo: anotherTwo];
And, of course, the advantage of a mutable array is, that you can change its contents, so like #Eli Gregory pointed out, you can replace an object with another one (or rather the pointers to it).
Because you want to point to a newly allocated and initialized object, you can't 'update' the pointer, what you can do is 'replace' the pointer with a new one at a certain index.
A method you could use to do this is:
- (void)replaceObjectAtIndex:(NSUInteger)index withObject:(id)anObject
so it would look something like:
NewViewController *new = [[NewViewController alloc] init..];
[myArray replaceObjectAtIndex:x withObject:new];

Parent class of my array

I have an object which contains an array.
Without coredate or a database, how do I model the relationship back to the parent from any of the children. Do I have to explicitly store the parent id in the child? Or is there a way to get the "parent" class of this array?
Objective-C (unlike Qt and a few other object models) has no "parent-child" or "ownership" relationship. Yes, sometimes we say that the object that retains an object "owns" it, but that's more of a shared ownership, since multiple objects can retain a given object, but none of the "owners" is more "distinguished" than the others and hence (in the plain Objective-C model) the "parent".
The first thing to consider is whether your "parent/child" concept really makes sense in this multiple-owner environment. If so, then you need to maintain the child-to-parent pointers yourself, somehow.
Without subclassing NSArray and adding an extra property, which I think is a bad idea, I guess you have two choices:
Make the object at index 0 a pointer to your containing object
Don't store your array directly in your "parent" object, store it in a NSDictionary which also has a #parent key, holding a reference to the parent.
To be honest I'm not sure what you are trying to achieve here - when would you need to find out this information that wouldn't be better done by simply working with the parent object itself?
UPDATE
I've just seen this answer to a separate question: Create Custom UIButton class
Associative references sound like they could be what you need? You can associate a reference to your containing object to the NSArray. I don't know anything else about them, though, I just saw that answer and thought of this question.
NSArray * array = [[NSArray alloc]init];
id parrent = [array super];