I got IS 11 installed today (F12 in it rocks!) and at first it was displaying my .ts files in the debugger. But now it's displaying the .js files. Is there something I need to set?
I use WebStorm to build my .ts files and it creates the map file. I do get the .ts files in Chrome (most of the time).
thanks - dave
See this page and try to toggle the source map icon: http://msdn.microsoft.com/en-us/library/ie/dn255007(v=vs.85).aspx
F12 will turn off source maps for a given source map if it finds an error in the map file or if it can't find the sources it refers to. By default those errors are silent you can show them by adding the registry key:
[HKEY_CURRENT_USER\Software\Microsoft\F12]
"DebuggerShowSourceMapErrors"="True"
That's assuming an error caused it to be disabled. As Dave mentioned the feature can also be disabled but F12 should remember when it's disabled/enabled on a per file basis (the toggle is per file not global).
Related
In my Vue 3 project, all images are located in public/assets/image then in .vue files I refer to these images like assets/image/image.png.
Sometimes I might make a typo in a path or a path might not be correct anymore.
Is there any automated way to find and fix all incorrect paths in a project?
I am using "VS Code" and "IntelliJ IDEA" might be there are any plugins to handle this.
In VS Code there is an extension called Image preview
https://marketplace.visualstudio.com/items?itemName=kisstkondoros.vscode-gutter-preview
If the path is right it shows the image at the left side of the import.
I'm working in jupyter notebook on Windows with matplotlib basemaps and I want to use geotiler with the basemaps. I'm writing a program and as part of it, it will generate a map and plot data points on it. However, the maps that my code generates often are over a small part of the world and have no defining features. My solution was to import the geotiler library and display it over the map with an alpha so the maps generated would be identifiable. However, when I use the geotiler.Map() function, I get a message saying that the configuration file does not exist.
The code and the error message
How do I locate the .config folder on Windows, if it exists, and where should I create it if it doesn't? I already tried my user folder but that didn't seem to work. Thanks in advance.
Figured it out.
The read_config() method in the source code tries to get the HOME environment variable, which for Windows is blank, and appends the path for the config to that. Importing os and manually setting the HOME variable to wherever you placed your .config folder seems to do the trick. You can do this with os.environ['HOME'] = 'C:\Users\YourName'.
Playing around with the newest video.js today, I'm noticing that video.js.map is showing up as a 404 when putting the video.js script into a site that I'm working on.
I don't see a source map file in the initial distribution, but it doesn't throw this error locally, only when I put it on a server.
Ideas as to solving?
You have a few options when you don't have access to a source map:
Ignore the message. It generaly only gets thrown when your dev tools are open.
Remove the reference in the original file. These are the last characters (comments) at the end of the file.
Generate a source map yourself when you have access to the source code. For video.js, it can be generated from video.dev.js.
Use a public CDN version which might not link to the source map.
There also is a discussion on GitHub about this topic.
I get the same error, everything should still work though. I think it's an html5 or browser bug
I was seeing this as well, but only in my log files. I was getting three multi-line entries (failures) every time a video was played in my production.log in a RoR site. It was really bulking up my .log file. More info on #smhg's 2nd bullet (remove references). I'm using video.js 5.4.6 along with some vpad-vast plugin stuff - I could see all three files referenced in my .log file. Your mileage may vary.
Edit video.js and remove the following entry on line 19694:
//# sourceMappingURL=video.js.map
(for vpaid-vast plugin only...)
Edit videojs_5.vast.vpaid.min.js and remove this line from the very end:
//# sourceMappingURL=videojs_5.vast.vpaid.min.js.map
Edit videojs.vast.vpaid.min.css and remove this line from the very end:
/*# sourceMappingURL=videojs.vast.vpaid.min.css.map */
The entries are no longer appearing in my log file and the player works fine.
Hope it helps!
Getting "file x.java is too large for IntelliJ Idea editor" after trying to open a web service stub class that is generated for Axis 2.
I saw a post associated about this issue which says change the
idea.max.intellisense.filesize=2500
in idea.properties.
But this trick didn't work for me despite I increased the value enough. Also I tried to comment out it for disabling this feature; but it didn't work too..
Nowadays the setting
idea.max.intellisense.filesize=50000
works perfectly for me and lets me open files of up to 50M size.
If you just want IntelliJ to open the full file instead of truncating it, use this:
idea.max.content.load.filesize=500000 #500MB
My issue is that the file was > 20mb. See this link: http://youtrack.jetbrains.com/issue/IDEA-85045
Why am I getting
cocos2d: CCFileUtils: Warning HD file not found: META-hd.png
If I definitely have META-hd.png file in my project?
What I am doing is running my .tmx tilemap. The map uses a tileset that searches for "META.png" (without -hd suffix since I am expecting cocos2d to automatically put it on).
I've found the problem. I only do have -hd versions of my files. But I don't have "non-hd" versions. And for some reason, CCFileUtils will throw me errors when I don't have both types in my project.
Verify that the image is part of the app's target. If it was included as part of a group, and say there was a duplicate on file 10 of 25, the copy stops and files 1-9 are NOT tagged as part of the target. You have to go back and sweep the floor by hand.
In Xcode 4 show the assistant editor, and click the resource in the navigator. The target membership will be shown. If your app is not checked, click on that and voilĂ , the file will now be found.
In rare cases, i have had to clean the target and recompile to make this effective.
If I understand correctly you will have to have a -hd version of the tilemap as well: meta.tmx and meta-hd.tmx.
Also be sure that your image file is named META-hd.png and not META-HD.png and both images use the same case: META.png and META-hd.png. The iPhone file system is case sensitive (not the iOS Simulator though).