Any way to extend/hack the ABAP 30 characters long limit? - abap

ABAP variables, classes, methods, etc may be up to 30 characters long.
This is a very annoying limit, specially when you want to name things properly (for example, an unit test name).
Is there any way to extend or hack this limit?

You probably won't be able to work around this because you would have to change loads of kernel structures for this.

Related

View difference of assertEquals in IntelliJ IDEA for long strings

IntelliJ IDEA has a nice feature to view the differences in JUnit tests when assertEquals check fails. It's explained on their website https://www.jetbrains.com/help/idea/viewing-and-exploring-test-results.html and it usually looks like this:
However, sometimes the link to see differences is simply missing and it's not possible to compare anymore. I believe it might be caused by the length of the compared strings, as it works when you compare strings of 3k bytes but does not work with strings of 6k bytes.
Is there a confinguration parameter for this or any workaround to make it work with longer strings?
Please see the answer to your question at the issue:
https://youtrack.jetbrains.com/issue/IDEA-142886
You may change the threshold by passing -Didea.junit.message.length.threshold the maximum message length you expect. The threshold was introduced due to performance problems in java.util.regex.Pattern used to detect diff which slows down the tests when output is big.

Is it better to use a boolean variable to replace an if condition for readability or not?

I am in the second year of my bachelor study in information technology. Last year in one of my courses they taught me to write clean code so other programmers have an easier time working with your code. I learned a lot about writing clean code from a video ("clean code") on pluralsight (paid website for learning which my school uses). There was an example in there about assigning if conditions to boolean variables and using them to enhance readability. In my course today my teacher told me it's very bad code because it decreases performance (in bigger programs) due to increased tests being executed. I was wondering now whether I should continue using boolean variables for readability or not use them for performance. I will illustrate in an example (I am using python code for this example):
example boolean variable
Let's say we need to check whether somebody is legal to drink alcohol we get the persons age and we know the legal drinking age is 21.
is_old_enough = persons_age >= legal_drinking_age
if is_old_enough:
do something
My teacher told me today that this would be very bad for performance since 2 tests are performed first persons_age >= legal_drinking_age is tested and secondly in the if another test occurs whether the person is_old_enough.
My teacher told me that I should just put the condition in the if, but in the video they said that code should be read like natural language to make it clear for other programmers. I was wondering now which would be the better coding practice.
example condition in if:
if persons_age >= legal_drinking_age:
do something
In this example only 1 test is tested whether persons_age >= legal_drinking_age. According to my teacher this is better code.
Thank you in advance!
yours faithfully
Jonas
I was wondering now which would be the better coding practice.
The real safe answer is : Depends..
I hate to use this answer, but you won't be asking unless you have faithful doubt. (:
IMHO:
If the code will be used for long-term use, where maintainability is important, then a clearly readable code is preferred.
If the program speed performance crucial, then any code operation that use less resource (smaller dataSize/dataType /less loop needed to achieve the same thing/ optimized task sequencing/maximize cpu task per clock cycle/ reduced data re-loading cycle) is better. (example keyword : space-for-time code)
If the program minimizing memory usage is crucial, then any code operation that use less storage and memory resource to complete its operation (which may take more cpu cycle/loop for the same task) is better. (example: small devices that have limited data storage/RAM)
If you are in a race, then you may what to code as short as possible, (even if it may take a slightly longer cpu time later). example : Hackathon
If you are programming to teach a team of student/friend something.. Then readable code + a lot of comment is definitely preferred .
If it is me.. I'll stick to anything closest to assembly language as possible (as much control on the bit manipulation) for backend development. and anything closest to mathematica-like code (less code, max output, don't really care how much cpu/memory resource is needed) for frontend development. ( :
So.. If it is you.. you may have your own requirement/preference.. from the user/outsiders/customers point of view.. it is just a working/notWorking program. YOur definition of good program may defer from others.. but this shouldn't stop us to be flexible in the coding style/method.
Happy exploring. Hope it helps.. in any way possible.
Performance
Performance is one of the least interesting concerns for this question, and I say this as one working in very performance-critical areas like image processing and raytracing who believes in effective micro-optimizations (but my ideas of effective micro-optimization would be things like improving memory access patterns and memory layouts for cache efficiency, not eliminating temporary variables out of fear that your compiler or interpreter might allocate additional registers and/or utilize additional instructions).
The reason it's not so interesting is, because, as pointed out in the comments, any decent optimizing compiler is going to treat those two you wrote as equivalent by the time it finishes optimizing the intermediate representation and generates the final results of the instruction selection/register allocation to produce the final output (machine code). And if you aren't using a decent optimizing compiler, then this sort of microscopic efficiency is probably the last thing you should be worrying about either way.
Variable Scopes
With performance aside, the only concern I'd have with this convention, and I think it's generally a good one to apply liberally, is for languages that don't have a concept of a named constant to distinguish it from a variable.
In those cases, the more variables you introduce to a meaty function, the more intellectual overhead it can have as the number of variables with a relatively wide scope increases, and that can translate to practical burdens in maintenance and debugging in extreme cases. If you imagine a case like this:
some_variable = ...
...
some_other_variable = ...
...
yet_another_variable = ...
(300 lines more code to the function)
... in some function, and you're trying to debug it, then those variables combined with the monstrous size of the function starts to multiply the difficulty of trying to figure out what went wrong. That's a practical concern I've encountered when debugging codebases spanning millions of lines of code written by all sorts of people (including those no longer on the team) where it's not so fun to look at the locals watch window in a debugger and see two pages worth of variables in some monstrous function that appears to be doing something incorrectly (or in one of the functions it calls).
But that's only an issue when it's combined with questionable programming practices like writing functions that span hundreds or thousands of lines of code. In those cases it will often improve everything just focusing on making reasonable-sized functions that perform one clear logical operation and don't have more than one side effect (or none ideally if the function can be programmed as a pure function). If you design your functions reasonably then I wouldn't worry about this at all and favor whatever is readable and easiest to comprehend at a glance and maybe even what is most writable and "pliable" (to make changes to the function easier if you anticipate a future need).
A Pragmatic View on Variable Scopes
So I think a lot of programming concepts can be understood to some degree by just understanding the need to narrow variable scopes. People say avoid global variables like the plague. We can go into issues with how that shared state can interfere with multithreading and how it makes programs difficult to change and debug, but you can understand a lot of the problems just through the desire to narrow variable scopes. If you have a codebase which spans a hundred thousand lines of code, then a global variable is going to have the scope of a hundred thousands of lines of code for both access and modification, and crudely speaking a hundred thousand ways to go wrong.
At the same time that pragmatic sort of view will find it pointless to make a one-shot program which only spans 100 lines of code with no future need for extension avoid global variables like the plague, since a global here is only going to have 100 lines worth of scope, so to speak. Meanwhile even someone who avoids those like the plague in all contexts might still write a class with member variables (including some superfluous ones for "convenience") whose implementation spans 8,000 lines of code, at which point those variables have a much wider scope than even the global variable in the former example, and this realization could drive someone to design smaller classes and/or reduce the number of superfluous member variables to include as part of the state management for the class (which can also translate to simplified multithreading and all the similar types of benefits of avoiding global variables in some non-trivial codebase).
And finally it'll tend to tempt you to write smaller functions as well, since a variable towards the top of some function spanning 500 lines of code is going to also have a fairly wide scope. So anyway, my only concern when you do this is to not let the scope of those temporary, local variables get too wide. And if they do, then the general answer is not necessarily to avoid those variables but to narrow their scope.

Is it bad coding style to overwrite variable names?

When writing quick, get-er-done scripts, I often overwrite variable names once I don't need them anymore. Is this bad? It saves memory, in the same way recycling a soda can saves the planet.
How does it save memory to overwrite a variable as opposed to disposing of it properly and declaring a new one. Do you have any experience with the mechanics of assembly? I believe the only thing you save by doing it your way is typing. Code readability suffers when you don't choose unique variables as you get further down the script.
Take for example a book that reuses page 1 all the way through to the page of a 300 page book. How easy would it be to recall your position?
In reference to your comparison of reusing variables and recycling. Variables are relative spaces of memory that are dissipated completely as though they never existed upon destruction, where as plastics and paper will always leave some sort of footprint even if it is in the form of a physical shift, such as a solid to a gas.
I would recommend declaring only the amount of variables needed to get the job done, but as many as it takes to improve code readability. Unless there is some alternative motivation.
I look at variables like plates at the buffet, once your done... Get a new one.

What are the things should we consider while writing a Spell Checker?

I want to write a very simple Spell Checker. The spell checker will try to match the input word with equivalent words form the dictionary.
What can be done to find those 'equivalent words'? What analysis can be preformed on two words to mark them equivalent?
Before investing too much trying to unravel that i'd first look to already existing implementations like Aspell or netspell for two main reasons
Not much point in re-inventing the wheel. Spell checking is much trickier than it first appears and it makes sense to build on work that has already been done
If your interest is finding out how to do it, the source code and community will be a great benefit should you decide to implement your own anyway
Much depends on your use case. For example:
Is your dictionary very small (about twenty words)? In this case it probably is better to precompute all possible nearby mistaken words and use a table/hash lookup.
What is your error model? Aspell has at least two (one for spelling errors caused by nearby letters on the keyboard, and the other for spelling errors caused by the way a word sounds).
How dynamic is your dictionary? Can you afford to do a massive preparation in order to get an efficient retrieval?
You may need a "word equivalence" measure like Double Metaphone, in addition to edit distance.
You can get some feel by reading Peter Norvig's great description of spelling correction.
And, of course, whenever possible, steal code. Do not reinvent the wheel without a reason - a reason could be a very special domain, a special way your users make spelling mistakes, or just to learn how it's done.
Edit Distance is the theory you need to write a spell checker. You also need a dictionary. Most UNIX systems come with a dictionary already installed for your locale.
I just finished implementing a spell checker and used a combination of the following in getting a list of "suggested" words
Phonetic hashing of the "misspelled" word to lookup a hash of identical dictionary hashed real words (for java check out Apache Commons Codec for a suitable library). The phonetic hash of your dictionary file can be precomputed.
Edit distance between the input and the potentials (this is reasonably expensive so you need to reduce the list first with something like a phonetic hash, assuming a higher volume load - in my case, a server based spell check)
A known list of common misspellings, e.g. recieve vs. receive.
An ordered list of the most common words in the english language
Essentially I weighted each potential word primarily based on edit-distance and commonality. e.g. if word probability is a percentage, then
weight = edit-distance * 100 / probability
(lower weights are better)
But then I also also override any result with the known common misspellings (i.e. these always float to the top suggested result).
There may be better ways, but this worked pretty well.
You may also wish to ignore ALL CAPS words, initials etc, so choosing what to ignore is also something to think about.
Under linux/unix you have ispell. Why reinventing the whell.

Metrics & Object-oriented programming

I would like to know if somebody often uses metrics to validate its code/design.
As example, I think I will use:
number of lines per method (< 20)
number of variables per method (< 7)
number of paremeters per method (< 8)
number of methods per class (< 20)
number of field per class (< 20)
inheritance tree depth (< 6).
Lack of Cohesion in Methods
Most of these metrics are very simple.
What is your policy about this kind of mesure ? Do you use a tool to check their (e.g. NDepend) ?
Imposing numerical limits on those values (as you seem to imply with the numbers) is, in my opinion, not very good idea. The number of lines in a method could be very large if there is a significant switch statement, and yet the method is still simple and proper. The number of fields in a class can be appropriately very large if the fields are simple. And five levels of inheritance could be way too many, sometimes.
I think it is better to analyze the class cohesion (more is better) and coupling (less is better), but even then I am doubtful of the utility of such metrics. Experience is usually a better guide (though that is, admittedly, expensive).
A metric I didn't see in your list is McCabe's Cyclomatic Complexity. It measures the complexity of a given function, and has a correlation with bugginess. E.g. high complexity scores for a function indicate: 1) It is likely to be a buggy function and 2) It is likely to be hard to fix properly (e.g. fixes will introduce their own bugs).
Ultimately, metrics are best used at a gross level -- like control charts. You look for points above and below the control limits to identify likely special cases, then you look at the details. For example a function with a high cyclomatic complexity may cause you to look at it, only to discover that it is appropriate because it a dispatcher method with a number of cases.
management by metrics does not work for people or for code; no metrics or absolute values will always work. Please don't let a fascination with metrics distract from truly evaluating the quality of the code. Metrics may appear to tell you important things about the code, but the best they can do is hint at areas to investigate.
That is not to say that metrics are not useful. Metrics are most useful when they are changing, to look for areas that may be changing in unexpected ways. For example, if you suddenly go from 3 levels of inheritance to 15, or 4 parms per method to 12, dig in and figure out why.
example: a stored procedure to update a database table may have as many parameters as the table has columns; an object interface to this procedure may have the same, or it may have one if there is an object to represent the data entity. But the constructor for the data entity may have all of those parameters. So what would the metrics for this tell you? Not much! And if you have enough situations like this in the code base, the target averages will be blown out of the water.
So don't rely on metrics as absolute indicators of anything; there is no substitute for reading/reviewing the code.
Personally I think it's very difficult to adhere to these types of requirements (i.e. sometimes you just really need a method with more than 20 lines), but in the spirit of your question I'll mention some of the guidelines used in an essay called Object Calisthenics (part of the Thoughtworks Anthology if you're interested).
Levels of indentation per method (<2)
Number of 'dots' per line (<2)
Number of lines per class (<50)
Number of classes per package (<10)
Number of instance variances per class (<3)
He also advocates not using the 'else' keyword nor any getters or setters, but I think that's a bit overboard.
Hard numbers don't work for every solution. Some solutions are more complex than others. I would start with these as your guidelines and see where your project(s) end up.
But, regarding these number specifically, these numbers seem pretty high. I usually find in my particular coding style that I usually have:
no more than 3 parameters per method
signature about 5-10 lines per method
no more than 3 levels of inheritance
That isn't to say I never go over these generalities, but I usually think more about the code when I do because most of the time I can break things down.
As others have said, keeping to a strict standard is going to be tough. I think one of the most valuable uses of these metrics is to watch how they change as the application evolves. This helps to give you an idea how good a job you're doing on getting the necessary refactoring done as functionality is added, and helps prevent making a big mess :)
OO Metrics are a bit of a pet project for me (It was the subject of my master thesis). So yes I'm using these and I use a tool of my own.
For years the book "Object Oriented Software Metrics" by Mark Lorenz was the best resource for OO metrics. But recently I have seen more resources.
Unfortunately I have other deadlines so no time to work on the tool. But eventually I will be adding new metrics (and new language constructs).
Update
We are using the tool now to detect possible problems in the source. Several metrics we added (not all pure OO):
use of assert
use of magic constants
use of comments, in relation to the compelxity of methods
statement nesting level
class dependency
number of public fields in a class
relative number of overridden methods
use of goto statements
There are still more. We keep the ones that give a good image of the pain spots in the code. So we have direct feedback if these are corrected.