Worklight Runtime Skins - getSkinName not working properly - ibm-mobilefirst

I am creating a sample for Worklight Runtime Skins for Android device by referring link "http://public.dhe.ibm.com/software/mobile-solutions/worklight/docs/v610/05_03_Supporting_multiple_form_factors_using_Worklight_skins.pdf". I have changed JS,CSS and HTML for applying skin on phone/tablet, and the same is tested to work fine via Worklight Preview.
But when I try to run the same code in real device I am not getting proper output as expected. The reason for that is 'getSkinName()' functionality in skinLoader.js is not returning valid result.
I tried using following code for detecting if a device is mobile or tablet, but both functions gave invalid outputs.
Detect Device using UserAgent: //Always returns 'android.phone' skin.
function getSkinName() {
var userAgent = navigator.userAgent;
var skinName = "default";
alert(userAgent);
//android tablet
if(userAgent.toLowerCase().indexOf("android") != -1 &&
userAgent.toLowerCase().indexOf("mobile") == -1){
skinName = "default";
alert("tablet!");
}
//android phone
else if(userAgent.toLowerCase().indexOf("android") != -1 &&
userAgent.toLowerCase().indexOf("mobile") != -1){
skinName = "android.phone";
alert("phone!");
}
return skinName;
}
Detect Device using width of device: //Not working properly across orientation
function getSkinName() {
var skinName = "default";
var hres = screen.width || window.innerWidth || 320;
var ratio = window.devicePixelRatio || 1;
if (ratio == 0) {
ratio = 1;
}
var virtWidth = hres / ratio;
if (virtWidth >= 640) {
skinName = "android.tablet";
}
return skinName;
}
Please share thoughts on correcting getSkinName() for proper functioning.

What you are experiencing may be related to the defect mentioned in this question: IBM Worklight - "getSkinName is not defined"
The fix for the mentioned defect is available in the latest iFix release for Worklight 6.1.0.1.
If you are an IBM customer or business partner, you can obtain it from IBM Fix Central (or via a PMR support request).

Related

AVFoundation AutoExposure

I'm developing camera app right now.
I finished most of important features but the most important feature left.
I want my app auto exposure mode.
Here is my sample.
do {
try camera.lockForConfiguration()
camera.focusMode = .continuousAutoFocus
camera.exposureMode = .continuousAutoExposure
camera.unlockForConfiguration()
} catch {
return
}
I made this setting between lockForConfiguration and unlockForConfiguration.
This lead to autoexposure, however it is different from native camera app.
Also, shutter speed does not go below 1/40.
It is always 1/40 whenever it is in dark environment.(where native camera app adjust shutter speed to 1/2 or even 1)
I found the answer here (https://developer.apple.com/forums/thread/26227)
But I don't understand this answer and even how to do that...
session.beginConfiguration()
defer {
session.commitConfiguration()
}
device = AVCaptureDevice.default(.builtInDualWideCamera, for: .video, position: .back)
guard let camera = device else {
set(error: .cameraUnavailable)
status = .failed
return
}
I set AVCapturedevice in this code. Also there is a session.
The answer says don't touch sessionpreset, so I did do anything by sessionPreset.
But how can I set the avcapturedevice by activeformat..?
This is very hard to understand.
Just to check if this is work, I added this codes just below above codes.
'''
var bestFormat: AVCaptureDevice.Format?
bestFormat = device!.formats[2]
print(self.device?.formats)
do {
try camera.lockForConfiguration()
camera.focusMode = .continuousAutoFocus
camera.exposureMode = .continuousAutoExposure
camera.activeFormat = bestFormat!
// camera.setExposureModeCustom(duration: CMTime(value: 1, timescale: 500), iso: 2000)
camera.unlockForConfiguration()
} catch {
return
}
'''
I believe this does not work because camera-resolution doesn't change.
even if device!.formats[2] is low resolution for me (I checked it)

How to check if a user device is using fingerprint/face as unlock method. [ReactNative] [Expo]

I'm using ReactNative based on Expo Toolkit to develop a App and I want know how I can check if the user is using the fingerprint (TouchID on iPhone) or face detection (FaceID on iPhone X>) to unlock the device.
I already know how to check if device has the required hardware using Expo SDK, as follow:
let hasFPSupport = await Expo.Fingerprint.hasHardwareAsync();
But I need check if the user choose the fingerprint/face as unlock method on your device, instead pattern or pin.
Thanks
Here's an update to Donald's answer that takes into account Expo's empty string for the model name of the new iPhone XS. It also takes into account the Simulator.
const hasHardwareSupport =
(await Expo.LocalAuthentication.hasHardwareAsync()) &&
(await Expo.LocalAuthentication.isEnrolledAsync());
let hasTouchIDSupport
let hasFaceIDSupport
if (hasHardwareSupport) {
if (Constants.platform.ios) {
if (
Constants.platform.ios.model === '' ||
Constants.platform.ios.model.includes('X')
) {
hasFaceIDSupport = true;
} else {
if (
Constants.platform.ios.model === 'Simulator' &&
Constants.deviceName.includes('X')
) {
hasFaceIDSupport = true;
}
}
}
hasTouchIDSupport = !hasFaceIDSupport;
}
EDIT: Expo released an update that fixes the blank model string. However you might want to keep a check for that just in case the next iPhone release cycle causes the same issue.
Currently, you could determine that a user has Face ID by checking Expo.Fingerprint.hasHardwareAsync() and Expo.Fingerprint.isEnrolledAsync(), and then also checking that they have an iPhone X using Expo.Constants.platform (docs here).
So:
const hasHardwareSupport = await Expo.Fingerprint.hasHardwareAsync() && await Expo.Fingerprint.isEnrolledAsync();`
if (hasHardwareSupport) {
const hasFaceIDSupport = Expo.Constants.platform.ios && Expo.Constants.platform.ios.model === 'iPhone X';
const hasTouchIDSupport = !hasFaceIDSupport;
}
Incase you tried the above answer and it's not working please note as at the time of my post expo's documentation has changed
- import * as LocalAuthentication from 'expo-local-authentication';
- let compatible = await LocalAuthentication.hasHardwareAsync()
We can check if device has scanned fingerprints:
await Expo.Fingerprint.isEnrolledAsync()
So, this can be used to reach the objective as follow:
let hasFPSupport = await Expo.Fingerprint.hasHardwareAsync() && await Expo.Fingerprint.isEnrolledAsync();

How to access external Storage in Tizen Smart TVs

I need yout help to find out how to write and read files from external usb storage from Tizen Smart TVs. Problem starts when detecting it
`
/**
* Hello World Sample Project
*/
// import Label component
var Label = caph.require('ui.base.component.Label');
caph.app.addScene('main', $class({
$extends : caph.require('ui.base.Scene'),
// oncreate is called when the scene is created
oncreate : function() {
// add "Hello World"
this.addChild(new Label({
text : 'Hello World',
size : [ 500, 100 ],
position : [ 300, 400 ]
}).setTextSize('72px').setStyle({
backgroundColor : 'red',
color : 'white'
}));
/// Here the filesystem showd show me all the storages
tizen.filesystem.listStorages(checkCorruptedRemovableDrives);
}
})).run();
`
And here is the Success callback, this show me how much storages I have.
`
/* Success event handler */
var checkCorruptedRemovableDrives = function(storages) {
/// Here I will kow how much storages I have
console.log(storages.length);
for (var i = 0; i < storages.length; i++) {
if (storages[i].type != "EXTERNAL")
continue;
if (storages[i].state == "UNMOUNTABLE")
console.log("External drive " + storages[i].label + " is corrupted.");
}
};
`
Here is the method thrown when there are errors, this is never called.
var checkCorruptedRemovableDrivesError = function(storages){
console.log("Error");
}
Now, the console output is aways a simple 0 meanning I have no storage (but I have the internal one and two usb ones mounted).
Has Anyone faced this problem or have any Idea on how to solve it?
Samsung Tizen TV always uses "removable2" as label for USB.
So you don't need to use listStorage and getStorage.
Multiple USBs are distinguished as "removable2/sda1", "removable2/sda2"
tizen.filesystem.resolve("removable2", function(e){
e.listFiles(function(r){
for(i = 0; i < r.length; i++){
tizen.filesystem.resolve(r[i].path + r[i].name, function(t){
//You resolve USB root. Do something you want with USB.
}, function(t){
console.log("resolve error for " + r[i].path + r[i].name);
console.log(t);
}, "rw"); //you should use rw permission, to write something in usb.
}
});
},function(e){
console.log("removable2 resolve error");
console.log(e);
}, "r"); // permission should be given as r for removable2
Here is test app made by me. and you can check how to use SDK 1.5
http://www.samsungdforum.com/SamsungDForum/ForumView/3ad8bd6023af18a7?forumID=d88a711f47dc6e9f
This app is working in both of TV and SDK 1.5
Do you use Web Simulator?
APIs don't work in Web Simulator properly. It can't simulate things well.
When I check listStorage in 'emulator', it throws list of storages.
but even though I can get list of storage, I can't use it in filesystem. It is bug of SDK 1.4.
SDK 1.5 will have test features for USB storage, and it is planned to release in a month. Wait for a month :(

Device check in sencha touch 2

I'm sure I'm just overlooking this question but I cant seem to find how to check the device.
I want to check whether the device is either a phone, a tablet in landscape mode, a tablet in portrait mode or a other device (computer).
What I have is this:
if (Ext.platform.isPhone) {
console.log("phone");
}
if (Ext.platform.isTablet) {
console.log("tablet");
}
var x = Ext.platform;
But platform is undefined (probably because this is the way of Sencha Touch 1).
Does anyone know the correct place for me to access the device check?
Sencha Environment Detection offers a large spectrum through simple means.
Instead of Ext.os.is.Tablet, you can make life easier via Ext.os.deviceType which will return:
Phone
Tablet
Desktop
NB: this value can also be fudged by adding "?deviceType=" to the url.
http://localhost/mypage.html?deviceType=Tablet
Ext.os.name is the singleton returning:
iOS
Android
webOS
BlackBerry
RIMTablet
MacOS
Windows
Linux
Bada
Other
The usual ability of browser detection is available through Ext.browser.name.
Something I've only recently encountered, which I love is feature detection - allowing coding similar to Modernizr / YepNope based off ability of device. Ext.feature offers:
Ext.feature.has.Audio
Ext.feature.has.Canvas
Ext.feature.has.ClassList
Ext.feature.has.CreateContextualFragment
Ext.feature.has.Css3dTransforms
Ext.feature.has.CssAnimations
Ext.feature.has.CssTransforms
Ext.feature.has.CssTransitions
Ext.feature.has.DeviceMotion
Ext.feature.has.Geolocation
Ext.feature.has.History
Ext.feature.has.Orientation
Ext.feature.has.OrientationChange
Ext.feature.has.Range
Ext.feature.has.SqlDatabase
Ext.feature.has.Svg
Ext.feature.has.Touch
Ext.feature.has.Video
Ext.feature.has.Vml
Ext.feature.has.WebSockets
To detect fullscreen/app/homescreen browser mode on iOS:
window.navigator.standalone == true
Orientation Ext.device.Orientation and orientation change:
Ext.device.Orientation.on({
scope: this,
orientationchange: function(e) {
console.log('Alpha: ', e.alpha);
console.log('Beta: ', e.beta);
console.log('Gamma: ', e.gamma);
}
});
Orientation is based on Viewport. I usually add a listener which is more reliable:
onOrientationChange: function(viewport, orientation, width, height) {
// test trigger and values
console.log('o:' + orientation + ' w:' + width + ' h:' + height);
if (width > height) {
orientation = 'landscape';
} else {
orientation = 'portrait';
}
// add handlers here...
}
Use Ext.env.OS's is() method.
Note that only major component and simplified value of the version are
available via direct property checking. Supported values are: iOS,
iPad, iPhone, iPod, Android, WebOS, BlackBerry, Bada, MacOS, Windows,
Linux and Other
if (Ext.os.is('Android')) { ... }
if (Ext.os.is.Android2) { ... } // Equivalent to (Ext.os.is.Android && Ext.os.version.equals(2))
if (Ext.os.is.iOS32) { ... } // Equivalent to (Ext.os.is.iOS && Ext.os.version.equals(3.2))
Alternatively, you can also use PhoneGap Device API
I found the answer to it:
What seems to be the case is that Ext.os.is.(tablet/phone or something else) is true or undefined. If it is not the case it will be undefined.
I.a. Ext.os.is.Tablet is true when on a tablet and undefined when not.
So this is the answer I was looking for
if(Ext.os.is.Tablet){
this._bIsTablet = true;
}else if(Ext.os.is.Phone){
this._bIsPhone = true;
}else{
this._bIsOther = true;
}

navigateToURL failed open up browser on iPad (Adobe Air)

Quick question, I am using Adobe AIR to develop an app under iPad. Why navigateToURL not open up the Safari under iPad? it works under Android.
if(e == 'pdf')
{
loader.addEventListener(Event.COMPLETE, function(e)
{
var variables:URLVariables = new URLVariables(e.target.data);
var url:String = 'http://files.au2.schneider-electric.com/locator/index.php?controller=pdfGenerator&action=fetchroom&roomid=' + variables.roomid + '&userid=0';
var request:URLRequest = new URLRequest(url);
try
{
navigateToURL(request, '_blank'); // second argument is target
}
catch(e:Error)
{
trace("Error occurred!");
}
});
}
Just wondering is it Adobe Air can't open browsers on Mobiles Devices at all?
I don't think you can expect that PDFs load like regular webpages on iOS. This is untested, but the idea is to create a StageWebView instance, using it to load the PDF:
var swv:StageWebView = new StageWebView();
swv.viewPort = new Rectangle(0,0,wid,ht);
swv.stage = stage;
swv.loadURL( someUrl );
EDIT:
See the Adobe docs on StageWebView as well.