navigateToURL failed open up browser on iPad (Adobe Air) - air

Quick question, I am using Adobe AIR to develop an app under iPad. Why navigateToURL not open up the Safari under iPad? it works under Android.
if(e == 'pdf')
{
loader.addEventListener(Event.COMPLETE, function(e)
{
var variables:URLVariables = new URLVariables(e.target.data);
var url:String = 'http://files.au2.schneider-electric.com/locator/index.php?controller=pdfGenerator&action=fetchroom&roomid=' + variables.roomid + '&userid=0';
var request:URLRequest = new URLRequest(url);
try
{
navigateToURL(request, '_blank'); // second argument is target
}
catch(e:Error)
{
trace("Error occurred!");
}
});
}
Just wondering is it Adobe Air can't open browsers on Mobiles Devices at all?

I don't think you can expect that PDFs load like regular webpages on iOS. This is untested, but the idea is to create a StageWebView instance, using it to load the PDF:
var swv:StageWebView = new StageWebView();
swv.viewPort = new Rectangle(0,0,wid,ht);
swv.stage = stage;
swv.loadURL( someUrl );
EDIT:
See the Adobe docs on StageWebView as well.

Related

Saving Screenshot of the web page that has Cesium

I'm trying to add a button to my interface that will download a screenshot taken of the web page.
It works for the side bar but my Cesium map appears plain white.
Can someone help me out with is?
Here is a code
var Capture = function() {
html2canvas(document.body, {
onrendered: function (canvas) {
var tempcanvas=document.createElement('canvas');
tempcanvas.width=1050;
tempcanvas.height=1050;
var context=tempcanvas.getContext('2d');
context.drawImage(canvas,5,5);
var link=document.createElement("a");
link.href=tempcanvas.toDataURL('image/jpg'); //function blocks CORS
link.download = 'screenshot.jpg';
link.click();
}
});
}
This was based on the question asked here
So the answer turned out to be by using scene.canvas.
I was directed to this solution by a similar question on the Cesium Forum.

Download a PDF generated by Apps Script via web app

I'm trying to figure out how to make a Google Apps Script deployed as a web app download a PDF that's generated on a click. It almost works, but the resulting file isn't valid. I can't figure out if it's an encoding issue or something else.
In Apps Script the code looks simple:
function makePDF() {
...
var pdfBlob = doc.getAs('application/pdf');
return Utilities.base64Encode(pdfBlob.getBytes());
}
In the browser, there's a click handler:
function clickHandler(ev) {
ev.preventDefault();
google.script.run
.withSuccessHandler(function(data) {
var pdf = new Blob([window.atob(data)]);
var href = window.URL.createObjectURL(pdf);
var link = document.querySelector('#hiddenLink');
link.href = href;
link.click();
})
.makePDF();
}
Any suggestions?
Thanks!
I figured it out, so posting the answer if anyone else is trying to pass a PDF from Apps Script to the client javascript. It's all much simpler than I had made it.
Rather than messing around with base64 encodings, just pass back the bytes array:
function makePDF() {
...
var pdfBlob = DocumentApp.openById('1234').getAs('application/pdf');
return pdfBlob.getBytes();
}
Now, on the client side, construct a new Blob from an ArrayBuffer. That's easy too:
function clickHandler(ev) {
google.script.run
.withSuccessHandler(function(data) {
var arr = new Uint8Array(data);
var blob = new Blob([arr.buffer], {type: 'application/pdf'});
var obj_url = window.URL.createObjectURL(blob);
var hiddenLink = document.getElementById('hiddenPDFLink');
hiddenLink.setAttribute('href', obj_url);
hiddenLink.setAttribute('download', 'filename.pdf');
hiddenLink.click();
})
.makePDF();
}
And that's it! Hope someone else finds this helpful.
I assume that your makePDF function is doing some other stuffs/Calculation and at the end you need that document to be downloaded to local computer.
What you can do is inside success handler
var link = document.querySelector('#hiddenLink');
link.href = "https://docs.google.com/feeds/download/documents/export/Export?id=**TheIdOfDocumenToBeDownloaded**&exportFormat=pdf";
link.click();
It will then give you a prompt to save document on to local computer.

Xamarin camera not on main navigation page

I've managed to get the camera going cross platform using xamarin and this tutorial:
Camera access with Xamarin.Forms
I'm now trying to get it working on a different navigation form (The camera functionality would be several forms away from the main page.) However the device specific code accesses many things wired up to the App instance which I'm struggling to wire up from another form. Does anyone know of a good camera example that isn't on the main page? I've been coding C# for years but I'm new to Xamarin and the camera stuff seems to be the hardest to get going. Thanks in advance.
Jeff
use the Media plugin
takePhoto.Clicked += async (sender, args) =>
{
await CrossMedia.Current.Initialize();
if (!CrossMedia.Current.IsCameraAvailable || !CrossMedia.Current.IsTakePhotoSupported)
{
DisplayAlert("No Camera", ":( No camera available.", "OK");
return;
}
var file = await CrossMedia.Current.TakePhotoAsync(new Plugin.Media.Abstractions.StoreCameraMediaOptions
{
Directory = "Sample",
Name = "test.jpg"
});
if (file == null)
return;
await DisplayAlert("File Location", file.Path, "OK");
image.Source = ImageSource.FromStream(() =>
{
var stream = file.GetStream();
file.Dispose();
return stream;
});
};

Detect focus of window in Adobe AIR

I have been building an app in Adobe AIR using HTML/JavaScript.
The windows are all Chromeless and use CSS to style them to look like an application.
How can I detect if the window is focused by the user so I can alter the colours of the windows in the same way that native windows have more subtle shadows etc.
An example might be:
var active = false;
$(document).ready(function() {
active = nativeWindow.active;
if(active) {
$('body').addClass('active');
} else {
$('body').removeClass('active');
}
});
But how do I properly handle the change of active event?
You can do this with: air.NativeWindow.active. See: http://help.adobe.com/en_US/air/reference/html/flash/display/NativeWindow.html#active
UPDATE:
window.nativeWindow.addEventListener(air.Event.ACTIVATE, function() {
$('body').addClass('active');
});
window.nativeWindow.addEventListener(air.Event.DEACTIVATE, function() {
$('body').removeClass('active');
});

Detecting browser print event

Is it possible to detect when a user is printing something from their browser?
To complicate matters, if we are presenting a user with a PDF document in a new window is it possible to detect the printing of that document ( assuming the user prints it from the browser window)?
The closest I've been able to find is if we implement custom print functionality (something like this) and track when that is invoked
I'm primarily interested in a solution that works for internet explorer (6 or later)
You can now detect a print request in IE 5+, Firefox 6+, Chrome 9+, and Safari 5+ using the following technique:
(function() {
var beforePrint = function() {
console.log('Functionality to run before printing.');
};
var afterPrint = function() {
console.log('Functionality to run after printing');
};
if (window.matchMedia) {
var mediaQueryList = window.matchMedia('print');
mediaQueryList.addListener(function(mql) {
if (mql.matches) {
beforePrint();
} else {
afterPrint();
}
});
}
window.onbeforeprint = beforePrint;
window.onafterprint = afterPrint;
}());
I go into more detail into what this is doing and what it can be used for at http://tjvantoll.com/2012/06/15/detecting-print-requests-with-javascript/.
For Internet Exploder, there are the events window.onbeforeprint and window.onafterprint but they don't work with any other browser and as a result they are usually useless.
They seem to work exactly the same for some reason, both executing their event handlers before the printing window opens.
But in case you want it anyway despite these caveats, here's an example:
window.onbeforeprint = function() {
alert("Printing shall commence!");
}
For anyone reading this on 2020.
The addListener function is mostly deprecated in favor of addEventListener except for Safari:
if (window.matchMedia) {
const media = window.matchMedia("print");
const myFunc = mediaQueryList => {
if (mediaQueryList.matches) {
doStuff();
}
};
try {
media.addEventListener("change", myFunc);
} catch (error) {
try {
media.addListener(myFunc);
} catch (error) {
console.debug('Error', error)
}
}
}
Reference: This other S.O question
If it's only for tracking purposes, perhaps you could set a background url in CSS print media to a server page (.aspx, .php, etc) and then do something on the server?
This guy claims it works.
This is not as versitile as TJ's solution, but it may be less buggy (see TJs blog post for issues he found) when only tracking is needed.