I have an OpenGL ES 2.0 app. I could capture OpenGL ES frames when I was using XCode 5.0.2. Recently I upgraded my XCode to 5.1.1. I am not able to capture OpenGL ES frames anymore. The camera icon which is used for capturing frames is grey. I runn my app on iOS 7.
Does anybody get the same problem?
Greyed out? Are you running in the simulator?
Other things to check:
In the docs, it says to ensure that frame capture is enabled in the scheme (In the Run options).
There's also a Debug->Capture OpenGL ES Frame. Does that work for you?
Related
I have a problem with Agora video SDK 4.4.0 on Firefox.
When a user on IOS SDK 3.4.0 rotates his iPhone/iPad, video is not rotated on Firefox (macOS). But it is ok on safari (macOS) / chrome (macOS), or other IOS device with IOS SDK.
Is there any way to fix this ?
Or, at least, can I detect remote orientation changes (via event, or width / height change, or mediaTrack property, or anything...) to make the rotation myself using some CSS magic ?
This is a known limitation of firefox, documented here.
You can manually set the orientation on iOS. This page covers in depth how different modes work. You can use the fixed orientation to manually handle rotation using CSS.
Since I last updated to Xcode 6.1 and Yosemite, the map views in my app started to appear blank either in ios7.1 simulator or my iPhone4 (iOS7.1).
I could replicate the situation by creating a brand new single view application with just a MKMapView and although it appears correctly in iOS8 simulators, in the iOS7.1 simulators or my iPhone4 it shows only a blank screen. The iOS Deployment Target is set to iOS 7.1.
I tested this simple app in a friend's Mac with Mavericks but the same situation occurs.
Is this some bug of Xcode 6.1 or SDK, or do I have to add something to run maps on iOS7?
I faced the same problem. To fix it, you have to disable Size Classes. Go to Storyboard and in the right sidebar, you should see a check box saying 'Use Size Classes' under 'Interface builder document'. Untick it and you should see the map again.
Read this to find out why this happens:
iOS MkMapView blank after moving to Xcode 6
We have a number of apps developed with Worklight 6.1 running on iPhone and iPad devices. They worked well with iOS 7.0. However, after the latest upgrade of the iPhone/iPad devices to iOS 7.1, these hybrid applications have a white bar at the bottom of the screen which is about 15-20 pixels in height. Is there a workaround for this issue?
When using Worklight 6.1 in combination with iOS 7.1, a white line, strip, will appear at the bottom of the app. To remedy this, you must use Worklight Studio 6.1.0.1, which contains a fix for this specific issue.
See here:
Release notes
Changelog
Similar question:
Worklight Hybrid application with a colored background displays a white line at the bottom
I'm using Mavericks with Xcode 5.0.2 running on iPhone 5s with 7.0.4.
When I click 'Capture an OpenGL ES frame' Xcode shows an alert with 'application not found'.
See for bug report: http://www.openradar.me/radar?id=5796292978540544
Can anyone reproduce the problem? Any hints to solve this?
Update:
Only occurs with the iPhone 5s, not the iPhone 5.
TL;DR: Restore (not only reset) your iOS device.
I went to the Apple Tech Talks in Berlin last week and talked to some of the OpenGL engineers. It is not a computer problem and doesn't depend on your installed system or Xcode version.
It only occurs with the A7 devices. Still the engineers are also not 100% sure what is worng.
I tried to reset (contents and settings) my phone which didn't work. Restoring the device completely with iTunes which finally solved the problem.
I have made UI using Cocos builder in landscape mode. UI appears in landscape mode when I run the project in iphoneOS 5.0 simulator. When I run the same xCode project, UI shows shows up in portrait when the device is actually in landscape mode. How can I fix this problem?
Simulator screenshot for OS 6.0:
Simulator screenshot for OS 5.0:
When we created our project, we decided to use Cocos Builder. More than week I tried to adjust it and to start using but as to me it became sad when I saw that default builder examples are shown crooked. I do not recommend you to use cocos builder.