I created several objects ,applied its material with texture .But still when I render the scene all render nicely except one.It renders black both in cycles and BI.I have tried everything .I don't know whether I have missed something or not But I'm not getting the result properly.What is the solution to this 'rendering black' problem ?
Please help
Thanks in advance!
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I am trying to create some sort of map, which is actually a large image, that needs to have specific spots where you can touch to see more info. So far I've found react-native-image-mapper which seems to work for the image map but I haven't been able to figure out how to make the pan effect to drag and move around the image inside the View.
Can anyone please help me out or point me in the right direction?
Thanks in advance!
When I render my model these black lines/patterns appear all over it.
I tried recalculating normals, deleted doubles, and checked for extra faces, but everything seems alright.
Other models that I created from the same base model are ok, so I really don't know where the problem comes from. In the picture they also have th same material so it's not that either.
The two rendered models side by side:
Anyone have an idea of how I can fix this?
Here's the Bleder project: https://drive.google.com/file/d/1lpDNymtcCWtBQTj1qoA3sKUWtzl_fJsV/view?usp=sharing
For some reason, you have double mirror modifier in second mesh, remove one of them
When I render an image in blender it just comes out black even when I color it.
This stool is supposed to be different materials but instead this.
Please help I have tried things from at least ten different sites and none have worked.
Also using Cycles Render.
You need to add light to the scene. If this doesn't work, you can link the file here so I can help you. Good luck!
I'm using Unity 3D 3.5 pro.
I've got this scene with two cameras in it. One of them is looking at a plane that has a render texture on it. The other is recording the render texture. When the camera that's recording the render texture has a 1:1 normalized view and height rect, everything is fine. But when It's something different, some weird stuff happens -- the render texture's image becomes distorted. I've tried releasing and discarding the render texture's contents in an update function, but nothing changes! It's totally stopping the project I'm working on from being completed. I have pictures here to explain the situation in detail. The reason its a problem is because i need to be able to place non rectangular objects in front of the square and not have their scales appear to be distorted, due to the scale of the plane on which the render texture is being shown not being a square. What could I be doing wrong?
I also placed a similar question on unity answers, but received no usable help there. Here was the thread:
http://answers.unity3d.com/questions/389094/rendertexture-normalized-view-rect.html
I figured it out. I needed to mess with the offset and tiling of the rendertexture. Silly rabbit!
I'm currently developing an iPad application that integrates MapKit. But I have a small issue. I display lines between two points on my map but when these points are one at the very west of the map and an other one at the very east of it, for instance, I would like to draw the shortest line between then. In other words, I would like to center my map between these two points (but not in the usual way because If I do so I have to draw a line from the left one that goes left to the left border of the map, then continues from the right border to the right marker... so on the opposite point of the map) and then draw the shortest route that is know in the middle of my view.
I've thought of two ideas that could help me...
- Change the map background and have a map centered on a different place of the planet,
- Instead of a map as background, have 2 maps side to side and switch to the right one according to what I need to display,
But I couldn't find anything about it... Do you know if these solutions would be possible and how ? If not, would you have an other idea about how to do what I'm trying to do ?
Thanks in advance !
Just in case it might help others people...
I didn't found any way to modify the background map in my map view and I have been forced to display some routes in two parts. Indeed, it seems impossible to do differently so far with the mapKit iOS library. We can only wait for improvements ;) !