Compiling Adobe Air Mobile App with Air 3.9 and Greater in Flashbuilder 4.7 - air

Ok here is the background, I created an Adobe Air mobile app with Flash Builder 4.7 and compiled it with Flex 4.9.1 and Air 3.7.. Worked great until Android 4.4 rolled out. Now the app crashes on opening.
I used the Apache Flex Installer and downloaded Flex 4.12.1 and AIR 13. I set the project property to use this Flex SDK. When I try and export a release build, I get the following error:
aapt tool failed: invalid resource directory C:\Users\Me\Appdata\Local\Temp......\captive_runtime_res/drawable-xxhdpi
So I tried to use AIR 3.9 because xxhdpi was first supported in this version of Adobe Air, but I get the same error.
I have tried using the stock aapt in the Android Tools API 19 and still get the same error.
Does anyone have any suggestions? I hope this is enough information.
Update: I uninstalled and Reinstalled Flash Builder 4.7 for a Clean Install.. Still the same results..

Ok, I believe this is specific error on my Windows 7 64bit Dev computer. I installed Flash Builder on my Mac and installed the SDKs. I compiled with no problems.

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Error in USB debugging live testing in React Native

I am new to React Native and I install React Native and I want to test using y device (Realme 2).
Using USB debugging, but I am stuck on this same mobile using Android Studio runs in ADB.
This stucks at this position I await multiple 15m
info Starting JS server...
info Installing the app...
Configure project :app
File C:\Users\Muhammed Sajid Ali.android\repositories.cfg could not be loaded.
Checking the license for package Android SDK Platform 28 in D:\sajid\AndroidSdk\licenses
License for package Android SDK Platform 28 accepted.
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<======-------> 50% CONFIGURING [15m 0s]
:app
I solved this.
I earlier installed the Android SDK 8, 7.4.4, and 9 versions, but my mobile was 8.1. That’s why
it didn't start and it was downloading SDK 8.1. As I saw in the Android SDK folder, there was a new folder with some files.
Then I downloaded the 8.1 SDK, and it ran perfectly.
I think that was no problem with your compiler behavior, but I can suggest you to check if installing the app from USB is permitted in your phone's developer option and try to trigger the compiler with pressing return key (or enter) on the command line. That was working on mine.

Installing Xcode 8 on pre-installed Xcode 7.3.1 [Using multiple version]

Hi I am currently using Xcode 7.3.1 on macOS Sierra. Due to the issue ERROR ITMS 90167. I can't upload my archive using Xcode 7.3.1. So, It's time to upgrade Xcode 8.
But, unfortunately, I can't use Xcode 8 to Develop application due to migration problem on my previous project which was big. All I want is built in Application Loader from Xcode 8. And I need to do some migration on Xcode 8 while I am developing my current app from 7.3.1
And I did download Xcode 8 from Developer Program => Xcode8.xip
Before I install this version, I changed my previous Xcode 7.3.1 to
//Application/Xcode7.3.1.app
inorder to protect overwriting this version.
When I paste Xcode 8(Xcode.app) which i extract from .xip to Application Folder, I open it after its done installing after passing "Installing Component".
Then I open it,it worked (Xcode.app) = Xcode 8.
Then when I open my 7.3.1(Xcode7.3.1.app), it stop working means can't open and show me crash message every time I opened it until I changed my Xcode 8 app title to
//Application/Xcode8.app
So, there will be two Xcode Version on Application Folder. Then when I open Xcode 8(Xcode8.app), it won't let me open and show me error alert again.But, Xcode 7.3.1(Xcode7.3.1.app) come back to live and prompt me to install .git Command Line Tools then I can work back using Xcode 7.3.1.
But then, my problem is I can't open or use Xcode 8 anymore even I change my Xcode app name to different name.Was it "Command Line Tools" causing the problem?
I really need solution to solve this case because I want to use both Xcode Version on my mac.Any Help?
Download Xcode DMG files. I have Xcode 7.3.1 in my Applications folder and Xcode 8.0 in my Desktop folder. I use both Xcode very often.
If you already have two Xcode delete one, delete Xcode 8.0. Or delete both of them if you want. And you can download Xcode 8.0 from developer portal or update to macOS Sierra and download the AppStore version of Xcode 8.0. But then you can't download Xcode 7.3.1, you will not get the DMG, I don't think that you can download the DMG from developer portal for Xcode 7.3.1.
So in my opinion the best option is that. delete Xcode 8.0 from your Applications folder. And download Xcode 8.0 DMG from developer portal and put in some other folder not in Applications folder.
I have both the versions of Xcode 7.3 and 8.0. I have installed Xcode 8.0 from dmg file without changing anything in the applications folder for Xcode 7.3.1.
After installation of Xcode 8.0, I observed application folder has only one Xcode version so to open projects in different version I do something like in the image
This works just fine.

ERROR ITMS - 90167 No. app bundles found in the package on macOS Sierra

I am using Xcode 7.3.1 on macOS Sierra which I just updated yesterday.
Since I updated, I can't upload any more builds to Testflight; I always get this error message.
ERROR ITMS - 90167 No. app bundles found in the package
I see from research that this problem only happens in the macOS Sierra beta, but I worry it's going to continue through the final release
After a deep search and investigation, I finally decided that there is nothing wrong with our build. There was a problem when uploading our build with Apple iTunes Connect, which is that server denied uploading our build on Xcode 7.3.1 on macOS Sierra. But, uploading with Xcode 8 is working just fine. Just use the Application Loader from Xcode 8 if you are not ready for Migration to Xcode 8, or if some of your project's third party libraries don't support Swift 2.3.
So, how do I pass this?
Simply, just install two version on Xcode: one to continue your development.And one for uploading the submit.
Here is how : https://blogs.oracle.com/mobile/entry/how_to_install_multiple_xcodes
Create an archive from your Xcode 7.3.1 and export an .ipa with with your production profile. Then upload that .ipa via the Xcode 8 Application Loader. This is inside the Xcode app bundle: Xcode.app/Contents/Applications/Application Loader.app
You can also get to it inside of Xcode:
Xcode menu > Open Developer Tools > Application Loader
This is the only solution until Apple fixes it, believe me.

Issue in installing Android platform 2.2

I am new to titanium, i already set Android sdk its working fine with my eclipse indigo. I mean i can able to launch android 2.2 google api emulator in that IDE. But In titanium it showing error message Items required An Android SDK is missing.Titanium requires Android platform 2.2 I have follow this post Titanium Studio cannot find Android SDK and fixed some path issues. But still i am getting same error. Need guidance to set up environment.

iOS crash when built with one version of Xcode, no crash with another version

I need to debug a crash that happens at a fundamental part of the app experience on a particular iOS version, but when I use the (newer) dev tools for that version, the crash does not occur.
How can I get a GDB session on version of an app that was installed with another SDK version?
See if you can build the app in Xcode 4.1 and deploy it to an iOS 5.0 device via TestFlight: https://testflightapp.com/